Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise 2nd Technician : Chris Forrester – Cmdr Fozza Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Ed, Adam Bourke-Waite (designer) and Dominic Corner (developer)
The big take away is MISSIONS IS HARD!
Where are we at in turn of missions?
Missions are ongoing, currently doing some reward passes and balancing. Fixes in the current beta, always trying to improve things.
When will players be able to share missions with wing members?
It’s something FD want to do but not in the ‘immediate’ roadmap. No ETA No Guarantee 😀
What’s the reason for the low number of missions from each faction?
It’s a design decision, but also there’s a tech limitation with the passenger missions sharing an allocation with mission missions. I.E. 40 missions made in total, some passenger some normal.
In Current PTS Beta, Dom also introduced a bug (oops!) but that’s fixed hopefully! Failed to connect messages are because you timed out making missions.
Why are FDev allowing mission stacking?
No easy fix for this – if you have 4 missions, who do you credit the mission to?
Why does FDev allow Mode switching to get more missions?
Not an easy one either. Each transaction server makes its own missions
Will engineers be able to give us missions that give us rewards we need?
For now ‘no’ (because engineers are not factions)
In the future maybe…
Maybe specific rewards from specific (logical!) places
Can the ED Community make missions?
It’s very easy to underestimate the complexity of the missions and would be damn hard for the community to do. Making a tool to do this would be a HECK of a hard job too.
More intra system missions?
It is currently possible currently set between 0 and up to 500 ly away! It would be possible but cascading complexity, risk vs reward job. Might be looked at in the future
Can rewards reflect your status with a faction?
FD have not currently considered this.
Rewards are worked out by credits, then broken down to the credit value of the ‘stuff’ or hard cash…
Every mission offers ++ reward.
We’ve been getting the right rewards but not displayed
It’s a bug and has been (hopefully!) fixed.
Missions are NOT generated specifically for you so you get the generic result set. In theory someone could filter stuff
Is it possible to detect who’s scanning your ship? I.E. who cares if a pirate scans my contraband instead of the police
The pirates are STILL a faction so the mission still fails
Yes it’s possible to identify who is scanning.
Any chance of more luxury passenger missions?
Adam will take the feedback on board but need to be careful to not lock ppl out. Though he gets that we need reasons for an Orca etc too…
Gotta figure out who you’re going to annoy the most
Do you feel that removing the rank locks has removed the feeling of progression in the game?
No it’s a good thing. Ppl have the choice to do ‘hard’ stuff
Possible ‘elite’ rank missions being a thing ‘one day’
Multistep passenger missions can we get paid for each step?
At the moment it’s by design trying to keep the passengers happy
What is the limiting factor implementing new mission types?
Say FD wanted to add a ‘photography’ thing make a design, get approved. Dom has to make Mission Progressions Elements and other things. To make the template, side panel and all that shite.
Please let us accept missions for another ship. I.E. need cargo when u dont have it
The mission needs to know if you can complete it but doesn’t look at every other ship you can get. This makes lots of strange edge cases that would get a lot of grief from ppl who can’t actually complete the missions.
Can we get Elite only missions back?
Adam thought there were some in game? But there could be a bug if they’re not showing up
Dom can see the servers soul
More missions with NPCs via the inbox (rather than mission screen)
Dom feels conflicted, there ARE missions given whilst you fly around. But they are rare. Server load tech issues, but also design.
The secret for a higher chance is to stay in the same place for 15 mins.
Potential things coming that will make this more interesting / common etc…
FD are aware of the communities desire. But No ETA, No Guarantee…
When there is opposition to a mission we seem to get the same ship multiple times, how about more groups of smaller ships etc?
It is possible, but needs balancing
4 ppl at once is a LOT different to 4 * 1 person
Adds a lot more complexity
No ETA, No Guarantee.
No comments for 2.3 or 2.4…
Increase mission branches etc
Something FD are always looking to do.
Good example – nav beacon scanning…
Can we pick our crew up when they die?
Potentially in the future, but DAMN it’s a big job with lots of tie in between loads of ppl…
… That… would actually be quite complicated!
Will there be any missions that need top tier load outs and rewards…
That’s the challenge isn’t it… BALANCING IS hard 🙂
Adam is doing a balancing pass based off of REAL data not anecdotal data 🙂 Chat then gets pissy about FD ignoring player reports. Adam says NO they need the reports to find things, but you need to base data off of data…
FD are looking at ‘the economy’ and how to manage it
Any chance of increasing the colonial missions time?
That was a bug it’s fixed
Will Jaques Station get missions?
Yes – soon
Explain how making missions works..
2 missions from same station
1 to dest 10 sec from the star, one needs to go to hutton orbital!
But it’s both the same mission
Can we get cash not cargo?
Maybe… but this may be going anyway…
Passenger requests are now optional
Do missions need a client update?
No they’re all server side (but we still need to test etc!)
Can we get a timer for mission refresh?
No it takes place piecemeal. Gen 4 banks of missions. If more needed after 15 mins then they are generated…
Colin continues his series on Cheap VR solutions for Elite: Dangerous. There has been a recent update to Trinus VR, so Colin connects up the Nexus 6 Phone and slips on the colorcross headset to give it a new test.
Cost of Trinus VR – £8
Cost of the Colorcross – £15
Total Cost – £23
(OK Nexus 6 phone is about £450 but we’re not counting that!)
Recorded 30th November 2016 Download the episode directly from here It’s been a long 3 years since Drew graced the Orange Sidewinder with his Imperial presence. In that time 2nd Tech still hasn’t managed to fix that annoying squeak in the guest chair! Senator Drew and Fozza talk …
Crew Members Station Commander : Allen Stroud Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow Special Guests : John Lunn, Oliver Hulme
Formidine Rift, the Confluence and Hawkins Gap. Commanders have been working hard to find ‘things’ in these areas. Things have been found, however nobody knows what’s there because of a bug in the game. Zac Antonaci has confirmed there are issues and the have a fix ready to go but it needs a client update. So those cmdrs over 8000 ly from the bubble, don’t approach (spoiler spoiler spoiler) until the next update. – Formidine Rift – Fix in 2.2.03
What does the new colony need? People, Food, Material – From the 2nd December to the 2nd of Jan the largest Merchant Fleet assembled to fly out to Jaques. Need passenger ships, transports, and fighter escorts.
It’s a time for giving, and that can only mean one thing. We’re back with our second 24 hour charity livestream extravaganza from Frontier HQ! On December 19 at midday GMT, join Community Managers Edward Lewis, Bo de Vries, and a whole host of guests from Frontier Developments as well as the Elite Dangerous and Planet Coaster communities, as we spend 24 hours raising money for SpecialEffect.T
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Test Pilot : Andre Marshall : Cmdr M.A.R.S.H.A.L.L. (Paladin Consortium)
Crew Members Station Commander : Allen Stroud Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
“Just a quick post to let you know that we’ve made a few balancing tweaks this morning with regards to missions in the game. Many mission rewards have been increased, while passenger mission rewards are slightly decreased to create a better overall balance across the board. This balance is part of an on-going process and we will continue to make changes as required. Additionally, we’ve fixed an issue whereby passenger missions will now award points toward the correct Elite rank.” — Dale
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
The author of Coriolis.io has taken a break from active development, however the development has been picked up by the Elite: Dangerous Community Developers and has been updated to cover 2.2 changes (Ships, Modules and Engineering Mods)
New Alien Crash Site: @ HIP 17403 A 4 A(-34.9831, -141.4127)