Looks like we finally have a new store web front at https://dlc.elitedangerous.com. Nothing official has been announced by Frontier yet, so I’m guessing it’s in a Beta stage. But your ARXs are available there. If you what to know how much things cost, remember £1 gets you between 1672 and 2222 ARX and $1 gets you between 1250 and 1667 dependant on the package you buy. (Thanks to Ben)
A coherent Buildup and Plot, including a story from 3 years ago.
Four CGs over three and a half weeks.
No Unique Event Gameplay.
Overall I would have given this a C+ / B-. The initial slow build up using Galnet News and the BGS was good. However, there were people who would have supported the Onion Headers, due the Federation’s tactics in the previous storyline, so a competitive community goal might have spiced things up a bit and there was a lack of a dynamic event (like the evacuation of Palin’s Base and defence of his mega ship) which would probably deflected a lot of the criticism.
In-Game Events – what’s happened this week?
Truckers Rescued from the Devilish Don, despite the loss of Will Flanigan. 😉
CMDR Ventura_: Hi everyone , had a thought while catching up with the CQC episode of lave Radio… If Fdev put the high ranked players on a scoreboard, would that not entice more ppl to play CQC to beat the top player? Your thoughts?
CMDR Cortex-Vertex answered the community question on CQC. He suggests that CQC should be like a holographic video game (According to Premonition, it already is), which is available from the Station Dock Menu (or it might be a cabinet in the bar when space legs come in). Thanks Andy Spen
Kirk Marshal wants to know why we don’t have Gankers on as Guests. CMDR Spawnsworth. He wasn’t to know why they do it, How they do it, Do they target certain people, if so , why?
CMDR Bolloxim on Discord says: Interesting podcast this week. The announcement that frontier is spending time on bug fixes is likely a smoke filled cloud of misdirection. Usually when running a policy of bug fixes the cadence should be push them live as soon as possible or, if the beta servers are up, continually pushing weekly bug fixes. That they announced a 3-4 month release of bug fixes feels really wrong on this score, especially with an active beta community, if it’s in full swing. Something else that @Shan touched on. There is a new massive release coming in a year. Usual development practices would mean that branch of code should sit off of master. Bug fixes usually on fix branches integrated into master. Releases would be tagged/branched from master. I wonder though if all this activity on master will impact current 2020 development. Or if as some of you guys mentioned that its a new refactored codebase then this would be more pr stunts, that these fixes are bandaids for a year. There is one other alternative. The underlying code has been refactored and updated and it integrated the arx. That September release was more than just arx but foundational changes preparing the way for 2020. However I doubt this is the case, but, considering how much was touched some even not involving arx it’s a possibility.
Loose Screws Podcast claimed to have trucked out all of our Biowaste from Lave. Can we just say, never underestimate the amount of poo we can create. We are the third highest producer of quality waste products in the Galaxy behind whatever is in Cubical 3 at Hutton Orbital and Slough! (Taking cover from the Hammers of Slough now!!)
Thanks to Shan, Kurgle and Zorba Dundee for joining me for my segment on Saturday Morning, as well as to Brenner Soriah, MadCat, Icarus Smith and again Zorba for joining us at the end of the Stream! Finally thanks to FD for supporting the event as well as donating two copies of ED:Horizons.
Dave’s who is Traceport26 on Discord and is the RFBAQ Coordinator who chatted on the Elite Aid stream. Told us “It all adds up, trust me. $2625 will buy a dozen UHF Radios to improve a brigade’s communication, maybe a couple of chainsaws, water tank and pump… List goes on. It’ll be well spent.
The Hutton Truckers will be doing a Player-with-Player base assault on FDev’s Thursday stream. Will will be in command. We have been advertising for participants in the Hutton Facebook group.
CMDR Bolloxim: Interesting, after last weeks cqc focus podcast, I thought I would try again. Now i’m not saying this was coded but might be an arx bug side effect (coz why not) bit i played on ps4 got two wins. Which, gave me two death match trophies. Of which one was 25 wins. Good incentive for those ps4 trophy hunters to join cqc. Haven’t tried team deathmatch or cap flag. Mainly coz no one ever joined
Cmdr Thane Hey guys can I ask a favour? Harry (FragLANd) is doing a special Elite Dangerous LAN on the 15th-17th November at his place near Peterborough. The idea is to get a LAN together and do group/wing co-op stuff for the whole weekend. Limited places as he’s max 16 people, but should be a great weekend if you can give it a shout out on the podcast and direct people to the Fragland Facebook page? https://www.facebook.com/groups/fraglandUK
Cmdr_starion Can I get a shoutout at show’s end for Cmdr Saber84, sqdn buddy of mine, who’ll be getting married on 27 October?
From BooTheHampster1: Hey guys, wanted to send you a huuuuge thank you for the shout out in last week’s episode about the upcoming Elite Aid 24 hour livestream to support the QLD Rural Fire Brigade. I live in Brisvegas (aka Brisbane), but have friends that have been impacted by the fires. You guys rock!
Development News – what have the devs said this week?
Patch 2 came in – Solved a few problems, caused a few more;-
Changes to the store icon on the Station Menu Screen (less obtrusive and immersion breaking).
Fixed the clipper ship kit issues and lots of other soft locks.
Fixed a lot of Scarlet Kriat, Magenta Krait, Yellow Adder and Black Adder Errors.
Softlock Error on the Mission Board (Workaround issued)
Setting Module Power Priority (This appears to have gotten worse).
Voices from the Void Stream – Paige takes us through the process of how these scripts are created, inserted into the game and then performed (with a nice bit of improve at the end).
Possible Interstellar Initiative – Fresh Food has disappeared from the Agricultural Markets around the old worlds (Unknown if it’s affecting all Agricultural worlds). Reidquat prices for the new fertiliser is skyrocketing (Soylent Green anyone)? What’s caused the Harvest failure? Is it;-
some kind of virus that the cmdrs unknowingly have transferred between worlds?
A thargoid attack after we starved them out in the Witch Head’s Nebula?
Some kind of Coordinated attack – For more information on how this could be done See Allen Stroud’s most excellent Lave Revolution Book and Audio Book, just one click away on AMAZON.
Frontier Tweeted Happy Monday, Commanders! We’re currently hard at work on Patch 03 for the September Update, which we expect to release for all platforms towards the end of this week! Check back later this week for the Patch Notes, confirmed date and estimated downtime.
Update with regards to the petition mentioned on last weeks show from Ryan_m17 from SDC has contacted us (Ben) and has given us assurances that no personal data has been shared with the petition organisers.
East India Company are proud to present Elite Aid. This is to be a 24 hour long event starting at 23:00 UTC on 10/18/2019. During the event we will host a continuous live stream staffed by members from a variety of gaming groups. All proceeds will be donated to support the ongoing efforts in the Queensland bushfire emergencies.
The Rural Fire Service (RFS) is the volunteer arm of the QFES operating in rural, semi-rural and urban fringe areas where there is no urban fire service coverage. The RFS consists of approximately 35,000 volunteers from approximately 1,500 rural fire brigades across the state.
In Related news: Cmdr Gosht who’s been on the show and is a core member of HIVE lost his house, his dog, Titus, and just about everything in an unexpected (but unrelated to the bushfires), house fire.
To help give him a slight smile, the Anti Xeno community will be meeting up at SYNUEFE KU-F B44-4 to collect some Ancient keys from the Guardian Beacon on Friday the 11th, at 21:00 UTC. An Hour later the fleet will head toward HIP 14909 Planet 2 A and use the Ancient Keys to spell out a message for Cmdr Gosht
Frontier are about to start a new series of “Full Throttle” livestreams dedicated to RACING!
CMDR_Reaper from the Children of Raxla writes: “I’d advise against signing this petition until it’s moved to another petition hosting site that’s less obscure, and onto a more well-known platform such as “change.org” and ask yourselves why it’s being hosted on a more obscure site like iPetitions…”
TLDR: iPetions asks for your name, email address and stores your ip address.. SDC are asking for your Cmdr Name. “The information you provide and your IP address are stored on our servers but canalso be accessed by the petition host”
Lave Radio Breaks Elite Dangerous.. A new error code cursed players on Wednesday and it’s all Lave Radio’s fault
“Public reaction” to patch:
Alec Turner 1) giving a uniform model for cosmetic purchasing across all three platforms 2) allowing the store to be more easily integrated into the heart of the game by taking technical/legal coding complexities around actual financial transactions out of the equation 3) alleviating the not insignificant overhead of individual fees for numerous small financial transactions which make paying small amounts for things with credit cards not cost effective for Frontier (which thereby enables the purchase of individual paintjobs rather than whole packs a viable option)
Response to the Grind Question from Ryan P Bodfist :-
Hi Lave Radio Crew,
You asked for some feedback grind in ED – here’s my take…
ED is a great game and the ED Developers are incredibly good at what they do in so many respects so don’t want it become too much of a rant…. But there have been some odd decisions made in the game at times I feel….
In terms of grind – I’d break it down into 2 categories;-
Wild goose chases that make no sense.
Repetitious game loops that have no variation in Challenge
Wild goose chases that make no sense
Now there are wild goose chases that make sense – for example searching for Alien ruins etc – that’s fine. But here are some examples of the case in point – though there are others ;-
Searching for material traders. Firstly, it isn’t enjoyable to spend hours searching through probable systems where they might be – it’s simply not fun game play. Secondly, how does it make sense that material traders would not be advertising their location – they are selling a service and they want to make money. Why, why, mcwhy? (the last one was for the Scottish folk amongst the crew… ) It just feels like artificial difficulty for the sake of it. It becomes a grind. Furthermore – all people end up doing is using online resources to find them all – so it takes people out of the game as well and fails to achieve what it was trying to do anyway! Solutions:
Simply make them all visible in the galaxy map – I’ve still got to travel there after all
If you really insist on make some game play out of finding these then make information a commodity that can be gained from factions etc – give me a way of finding the information out that makes some kind of sense.
Randomly searching for ships and equipment
Why do I have to fly around and dock at each station to find out if they are selling the thing I want – It not believable and it isn’t fun game play. Again I have to go out of the game to get this information and I don’t want to do that.
Make this information visible to me within a radius in the game from stations.
Searching for materials.
Put some challenges in the game that make getting materials deterministic rather than just on a dice roll. I know missions do this to an extent, but I think there needs to be more ways. Make information a commodity – maybe a tip off on a base that has a stockpile of a particular materials that I can infiltrate. A tip off on a large ship giving me exactly what it’s carrying – so I don’t waste my time getting a criminal record and get none of the materials I wanted because of a dice roll.
That not to say get rid of the lucky dice roll way of getting this stuff as well – but make it more involving. For example, a random find in a salvage wreck gives me a document that details a site on a planet with loads of material x, or a base that I can infiltrate or a reward for rescuing a ship under attack, or perhaps when I hand in a rescued escape pod etc.
Only being able to pin one engineer blueprint…
I understand the limitation of not being able to get the engineer bonuses without visiting them – fine. But why can I only pin one blue print? Again – is it believable and does it improve gameplay? No and No. Just feels like an artificial restriction for no obvious gameplay benefit.
Repetitive game loops that have no variation in challenge
The other aspect of the game that I find “grindy” is the repetitious loops that offer no variation in challenge or game play. In short these become a grind not just because of the amount of times I have to do it but because there’s no variation in challenge – it gets dull pretty quick.
Missions get a bit “grindy” for me because they are just a bit of a forgone conclusion. Mostly they are go somewhere, evade the NPC interdictions (which I never fail – when was the last time you failed an NPC interdiction?). I never get anything I don’t expect, no variation in challenge – it all just feels like I just have to turn up. Because of this it becomes a grind just to get credits/materials rather than something that could be exiting and have some tension/emotional content at the same time.
More variety in challenge – keep me on my toes. Make NPC interdictions an actual threat. Get rid of no fire zones around anarchy stations so I can get attacked whilst I’m docking / un-docking in some cases – opt in risk isn’t risk…. I need to feel some emotion – some tension then its exiting – I need to feel I’m not totally safe at all times (Other than getting “Ganked” of course – but that’s not the kind of risk I’m looking for….)
Firstly, how am I supposed to know where these are in game? Secondly, why so far away? Why can’t I buy them for large amounts of money, or get them in other ways.
Hard missions perhaps when I become an ally with a faction etc. I hate having to do the same one or two things thing over and over and having to fly so far. Give me the option of harder less repetitive tasks to get this stuff – so I can choose the easy “grindy” way or several different hard challenging exciting ways – where there’s a real element of tension and risk (i.e. I accept I may fail but if I win it’s worth it…)
Anyway – that’s my 10p worth.
By the way – thanks for all the work in doing the Lave Radio show over the years its been running – much appreciated. Makes my drive into and out of Cambridge much less of a grind 🙂
Best Regards, Commander Ryan P Bodfirst
No response to the Question about Fleet Carriers? – CMDR Ade Mason in the Lave server:
“Do you guys think that the Fleet Carriers should be given free to Lifetime Expansion holders, like me, and I assume the both of you?”
Cmdr Ade Mason : “For my point and in addition, my understanding is that fleet carriers are almost a cosmetic, I know this was discussed in episode 257, so I don’t want to linger on it, I don’t think they’ll give any more than a transport/support option for your fleet of ships rather than having them stored at stations, also many players don’t play for credits, so they’d be priced out of potentially ever owning one if the hypothetical value of one is let’s say 5 billion for argument sake, it’ll then only be for the elite only players who already have billions, as the latest updates have been about getting new players into the game, I cannot see FDev releasing something that only a small percentage of players will afford to have access to! It’s not in keeping with the structure of the game, just some additional thoughts, so giving one free to a LEP holder wouldn’t be a game breaker, but would give them a nod and thanks for the support.”
New Question – Cmdr Thane didn’t realise that the ship compass could be used to locate his landing pad. What piece of functionality did you miss, until someone pointed it out to you? (And maybe needs to be included in the new Tutorials)?
I’m CMDR Wet Stapler and I run the Elite: Musicians group. We’re a bunch of space bards and we’re starting a big project to make a large album of music all about Elite: Dangerous. We would certainly appreciate a shoutout if you could spare us the time in an upcoming episode! If you do, please give them a link to our discord in the show notes: https://discord.gg/uaxqBKz Thanks for your time! Fly safe! And if you can’t do that, fly dangerous. CMDR Wet Stapler
Cmdr Plater will be doing his 24 hour Charity Stream in aid of the Britsh Thyroid Foundation (Plater has terminal Thyroid Cancer) on the 28th September from 12 midday. Lave Radio, Hutton Orbital Radio, The Buurs and many others will be there to support him. https://www.youtube.com/watch?v=MGBuea5fdJo
Single-player surprise? Like the player freighter in NMS.
500 ly but Refuelled by what? New kind of fuel? Possible skimming from gas giants? Powered by Arx? (Hope not).
You can schedule jumps, how often will you be able to?
Who would you allow to dock? (private, friends, squadron?)
One carrier per instance and they cannot be destroyed. Can you drive it off’ like other capital ships?
What will you use for your personal fleet carrier for?
How much should they cost?
Rumour has it, they will need to be maintained, and not just fueled.. Thoughts?
Refuel, rearm and repair but to get different functions, you have to add the right support ship?
Trade – does this mean you can store commodities there?
Search and rescue
Piracy? Base for griefers?
No anti-Xeno though.
4 large pads, 4 medium pads, 4 small pads. Once all the pads have been used, no-one else can dock
How big are those support ships? And are support ship and modules the same thing?
Best video of the carrier announcement has to be the ‘ghost giraffe’ s drunk Review.
Someone posted on the ED forum that you guys could use some ideas re:The Grind. My ED copilots and I have one glaring Grind issue, and that is Raw mats. The issue is, we are purely combat pilots, and there is only one way to gather Raw mats for engineering, SRV surface prospecting. None of us want to drive SRVs in circles picking stuff up, yet we have to do so for many hours. It’s really irritating. Miners and Explorers can gain Manufactured/Encoded/Raw mats from their normal tasks and missions. Combat pilots must step away from their normal tasks/missions to get Raw mats. The fix is simple. Add Raw mats as mission reward options, and make NPC Mining/Trading ships drop some Raw mats just like ships drop Manufacture mats. The credit grind is gone, now it is just the mat grind.
What Do you think of Fleet Carriers? Have you got idea about the Role you want to do?