Due to unfortunate circumstances (his PC melted) one of our Tech Monkeys is out of the game for a while, on the bright side this has opened up a space or two in our monkey enclosure and maybe you can fill it Key Responsibilities Streaming the live show in a…
Fixed an issue when reading inbox messages in Supercruise caused the game to crash
Fixed a bug causing delays and disconnections when entering a location with Fleet Carriers present
Fixed a UI focus issue which allowed players to sell ships in the background while using Carrier Management
Stopped depleted motherlode asteroids from respawning when a player flies a Ship-Launched Fighter beyond its maximum limit
One of the things that we missed for the Discussion last week was that New Commanders will have a choice to start planet side (on foot) or in space. Does this mean if you start on foot, you have to run (or rather walk) missions in order to earn your sidewinder?
As a Side Note:- Dom from the Mission Development team has been on the Forums helping commanders who have been getting stuck with missions. So if you’ve been struggling with Bounty Missions or Unidentified weakage missions, we’ve included the links in the show notes
In-Game Events – what’s happened this week?
Peace in Leesti
TX will respect (i.e. not intentionally work against) the Alliance BGS in Leesti, Diso, Reorte and any system that has been entered first by an active Alliance player minor faction. Special arrangements regarding particular systems may be made between each respective player group.
The Alioth Council and its member groups will respect (i.e. not intentionally work against) the TerraEx BGS in any system that has been entered first by the TerraEx player minor faction.
Both sides will inform their members and supporters about this agreement and ask to cease all hostility with immediate effect.
This will assist in bringing a solution to the work TX and other Alliance factions involved in OWTO are doing.
TX will retreat from Leesti after a successful expansion into Riedquat (or Orerve, in case the BGS mechanics don’t work) where they’re free to take control.
A. TX will stop all BGS in Leesti and allow the Alliance to drop TX to about 10%
B. TX will remain in Leesti until TX has expanded into the chosen and agreed system
C. As soon as TX arrives in that system the Alliance is free to start the process of retreating TX out of Leesti
D. From here TX will take care of the chosen system and the Alliance take care of Leesti with no opposition from either side
E. The Alliance offers to assist in repairing the following TX systems that have suffered during the conflict:
1. Baris – bring TX to control again
2. Agatavun – bring TX to control again
3. Baijio – bring TX to control again.
Turning the Wheel
Gains in LTT 5455 today were significant. There is a strong chance they will trigger a conflict for control of the system with the next tick.
TDW’s expansion from HR 4979 should complete at the tick and the Rabid Hamsters, and Hamster-Lite forum commanders have prepared everything pretty much perfectly. There is little that can go wrong from here.
With what looked like Galnet Logos on the Mugs of two certain community managers, does this hint for the return of Galnet ?
If so, what stories do you think they will cover?
As, they’ve said that the old galnet will only cover items you can get involved with, does this mean the return of community goals?
Or even better interstellar initiatives?
I.e When is the Federal Election due?
Reports on an increase of thargoid activity?
Is this what the ‘B’ team have been up to since the fleet carrier’s have settled down.
Congrats to down earth astronomy getting Married.
Cmdr Exigious has done an incredibly detailed deep dive video into the Graphical settings in Elite Dangerous, showing all the settings and the performance hits they cause. Link
In the last two shows, guys have brought up the hope of high gravity worlds greatly affecting personal movement upto the point of not being able to move at all. The conversations make it seem like realistic gravity is a big deal. As it stands now, pun intended, all gravity does is make thrusters less effective. I’m not sure if gravity effects lateral movement or drive speed at all. If Fdev were to do more realistic gravity, wouldn’t we black out in our ships and SRVs before we had a chance to walk?
Thanks for your time and efforts in the show and thanks for your consideration.
Cmdr Jules Vern who works for the Charity “Everyone Can” is taking part in a 24 hour Charity Stream, Game Together.
Everyone Can believes in a society that encourages every disabled person to realise their potential, so they are able to dictate the course of their own lives and play an active role in society. They believe in a society that includes disabled people and not exclude them.
Game Together will be held from 10am on Saturday 26th September – 10am on Sunday 27th
The Dark Wheel have expanded out of Anyanwu into LTT5455.
Immediately upon that expansion cool down dropping HR 4979 expanded as well as it had been above 75% the whole time. TDW landed in 5455 and immediately won Our invasion in a sweep 4 to nothing.
The Dark Wheel has a game plan in place to take control of 5455 within a week (with the obvious four day delay for the war) and will look to expand one more time which should take us to our target system to test capital Sol!!! Kai Zen keeps coming back to the fact that there’s only six factions in that Sol and who the hell is supposed to fill the seventh slot if not TDW.
They are currently shaping the 4979 expansion to make sure that it’s in the direction of Lave. IIRC the NEXT jump after this puts us in the neighborhood so to speak.
Development News – what have the devs said this week?
All Interviews were released 18th Aug with Gareth Hughes, Principal Designer of Elite Dangerous: Odyssey: and Jonathan Bottone, Art Director of Elite Dangerous: Odyssey:
“Planet ports are ports, as you see in the game already, they are a big sort of draw for a lot of players.
A lot of commerce happens there… trading. This is where you buy your new gear, it’s where you’ll upgrade that gear. It creates a social space where for the first time players will be able to get out on foot and socialize”
Sc𝐵𝑒𝓃: So ON PLANETS We can get out and walk about, interact etc? What about Star Ports?
“Then, on the slightly smaller scale, we have what we call settlements but actually these are quite big. They range from fairly large industrial kind of endeavors, down to military bases, and to small outposts, almost like little villages right on the frontiers of space.
Within those settlements, there will obviously be a human population that you will be able to engage with and do missions for. There’s also additional emergent gameplay that is supported there. If you want to raid these settlements as a pirate you can do that. If you want to take stuff that they need and trade with them you can do that.”
𝐵𝑒𝓃: Settlements give missions and can be killed??? Reminds me of Raids in WoW where we’d go off and kill all the quest givers 🙂
Survival Features “We have navigation…but you might go too far and the journey back can be really intense! Am I going to make it? Or am I going to suffocate in my suit a hundred meters away? So there are some really cool, intimate, and intense moments that come from the foot gameplay”
𝐵𝑒𝓃: YAY! So long as you have enough time to do what’s needed and replenishing is easy! I.E. I get back to my ship / Enclosed SRV and my O2 quickly replenish… On the other hand if we get set a speeder bike, maybe it doesn’t? Or maybe the suit has connectors in it and the bike can make O2…
Developers are also considering allowing them to walk around inside starships, exploring the vessels they’ve owned for years for the first time. The feature won’t be available at launch when Elite Dangerous: Odyssey comes to PlayStation 4, Windows PC, and Xbox One sometime in early 2021.
Also undecided is how players will transition from ships or wheeled vehicles to walking on foot. The team wants players to have their own “Neil Armstrong moment” Hughes said, of being the first person to step on a distant world. Trouble is that they’re just not settled on what that moment will actually feel like.
Clarification from polygon. They got the bit about animals wrong but the lack of walking around ships they’re standing by.
Well worth a listen, and Al makes some interesting comments on his take on Lore and Story in Elite Dangerous. Community Setting the Narrative. And FD are “working on (story) things behind closed doors” — “Excite the community very very soon”
Anti-Xeno Initiative – The Anti-Xeno Initiative has announced its intention to provide its flagship fleet carrier – The Astras, with an experimental paint designed to hide it from the Thargoids. The carrier is to be a spearhead for anti-xeno operations and will act as a safe haven for pilots to restock and repair. The AXI Science Division issued the following statement:
“It was recently discovered that a sufficiently thick coating of Thargoid blood, combined with a mixture of various Thargoid materials, can provide effective camouflage for capital-class structures. Our experts believe that a combination of factors can cause the bio-mechanical systems of Thargoid ships to mistake a human-made vessel for one their own, and ignore it. We intend to test this using our flagship. If our hypothesis is true it will have a secure platform for offensive operations in hostile space. Unfortunately, our existing supplies of Thargoid Hearts and Meta-Alloys are tied up in other projects, so we do not have enough to effectively cover the entire vessel. We are also out of some other commodities that would allow us to further experiment with the formula.”
Cannon are running an open competition to create a video based on or around the Gnosis. The topic is completely up to you. It could be a documentary of the megaship’s history, It could be a completely fictional drama, a megastructures style documentary of all the technical features. How about a mockumentary or a music video? Perhaps you could do a better job of creating a commercial advertising the tour guide than we did?. You decide.
Closes 3rd of September 3306
Winner announced 10th September 3306
Prize: The winning filmmaker will receive one of the fabulous water flasks shown in the picture. You will also be able nominate up to two other people for a flask so you can reward any commanders who assisted you with the video.
Position Crew Member CMDR Name Vice President of Health and Safety Ben Moss-Woodward Eid LeWeise Director of all beings Shan Shan Professional Trade Attaché Souv Souvarine Trade Magnate Mack Winston Mack Winston Chief Scientist Atrus 5060 Download the episode directly from here. Tonight’s activity in-game Meet us in game outside…
Just wanted to jump in this here locked thread and clarify Stephen’s earlier post. Essentially, the plan has not changed for how we’re treating future GalNet articles, which (as we stated here) will be tied to in-game activity, significant narrative developments, new ships and modules and so forth. It is the ‘off-camera’ narratives, that we have previously published via GalNet, which we currently have no plans to return.
The framework for Community Goals exist and while the regular cadence of Community Goals is not planned to see a return, we will still see some Community Goals in the future.
Apologies for any confusion that was caused!
Introduction to CMDR Bruce (Gambit)We got a ‘Brucie Bonus’ when introduced to New CM Bruce who said about Fleet Carriers that the new systems that came with them would change how they play the game. That’s got people really excited that it will be more than just a mobile space station.
Hoax announcement of Fleet Carriers being delayed until q4 has been debunked by Will on the Forums. Quite a nice mocked up but caused a little salt on the forums.
Frontier is pleased to confirm the signing of another two Frontier Publishing deals, taking the number of signed deals to five for the Company’s third party publishing initiative.Other deals are “in discussion”
In-Game Events – what’s happened this week?
Operation IDA – They have successfully repaired Titan’s Daughter and are now focusing on Exodus Point in the Hyades Sector AB-W b2-2 System.
Anti-Xeno – Again the Eagle eye network is quiet and there have been no sneaky incursions by the Thargoids. Scouts and interceptors continue to plague the Pleiades and the Witch-head Nebula if people want to take.
If anyone can spare some time, Hutton Orbital Truckers are having an Infrastructure failure in Alpha Centauri which disables the Buy area of the Commodities Market and therefore mugs can’t be bought! They urgently need Food and Machinery products delivered to Al-din to try and end this state. Power Generators and Water Purifiers are in demand, and numerous source and return missions are available for various food products. Any help would be greatly appreciated!
The Benedetti Brandy Ball Rules. This document explains the rules and procedures for the above race/ intercept. What you need Two teams of 3 or 4 players. The teams must be in equal size. One team will be runners, one team will be pirates. The running team will need ships…
We will be releasing the January Update – Patch 2 on 21 January at 12:00 PM (UTC) for PC, Xbox One and PlayStation 4. This patch includes the stutter issue fix that we introduced in January Update – Patch 1 on PC, for players on console.
CQC Fix – the CQCPs4 bug has been marked as Fixed on the FD tracker. Comment from Aesica : A few guys have reported better performance on CQC for PS4, we’ll be giving it a good test on Friday when our bi-weekly events start and know more then.
It appears that the Eagle Eye network is not as reliable as we thought; Stephen (y’know That friend of the show – Stephen) announced in the thargoid sub forum that – We have noticed some confusion around the most recent Thargoid Incursions and when they were supposed to appear. Typically (but not always), Eagle Eyes will alert players to potential Thargoid Incursion targets, warning commanders of a potential incoming threat. These signals follow Thargoid movements, and attempt to decipher where the Thargoids will strike next. In most cases, these attacks usually happen one week after new Eagle Eye signals appear. However, as we saw in Monday’s GalNet article, sometimes these attacks can come as a surprise and not always in a week’s time. We hope that clarifies any confusion around the most recent Incursions. Good luck, and keep up the fight against these encroachers! – TLDR – Although Eagle Eye can spot most Thargoid infestations, an incursion or two can slip by, regardless that all of the work AXI/Hive do to clear them. (Good job too because Incursions were not happening because AXI/HIVE are too good at what they do).
Cmdr Ascorbuis (Him off the Bro-cast) was attempting to get as many SRVs into an instance as possible on Sunday Night as they attempted the BuckyBall Course Ben and Colin did but with added mine drops, fighter strafing and ship ramming. It was kind of like Chopper Sky-Surfing in Judge Dredd. They managed to get more than 12 SRV Commanders in the instance at one point (A new record), which didn’t seem possible before the latest patch.
Also, Question to the listeners – Since the patch, I’ve noticed (Colin), I’m getting 16 Thargoid Kills to 1 Deadly percentage point, regardless if I have an NPC Pilot or not? This happening to anyone else?