Lave Radio Episode 260 – Actual Physical Conte… oh hang on – 17/09/2019


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Lavian Space Program DirectorAndy BarnesKurgol
Deputy Trade AttachéSouvSouvarine
Tech MonkeyNorman MacArthur Ventura

In-Game Events – what’s happened this week?

  1. Feed the galaxy Is this why famine states are so rare? More food that Aldi’s..

Questions

  1. Response to the Grind Question from Ryan P Bodfist :- 
    1. Hi Lave Radio Crew,

      You asked for some feedback grind in ED – here’s my take…

      ED is a great game and the ED Developers are incredibly good at what they do in so many respects so don’t want it become too much of a rant…. But there have been some odd decisions made in the game at times I feel….

      In terms of grind – I’d break it down into 2 categories;-

      1. Wild goose chases that make no sense.
      2. Repetitious game loops that have no variation in
        Challenge
    2. Wild goose chases that make no sense

      Now there are wild goose chases that make sense – for example searching for Alien ruins etc – that’s fine. But here are some examples
      of the case in point – though there are others ;-

      1. Searching for material traders.
        Firstly, it isn’t enjoyable to spend hours searching through probable systems where they might be – it’s simply not fun game play. Secondly, how does it make sense that material traders would not be advertising their location – they are selling a service and they want to make money. Why, why, mcwhy? (the last one was for the Scottish folk amongst the crew… ) It just feels like artificial difficulty for the sake of it. It becomes a grind. Furthermore – all people end up doing is using online resources to find them all – so it takes people out of the game as well and fails to achieve what it was trying to do anyway!
        Solutions:

        1. Simply make them all visible in the galaxy map – I’ve
          still got to travel there after all
        2. If you really insist on make some game play out of finding these then make information a commodity that can be gained from factions etc –
          give me a way of finding the information out that makes some kind of sense.
      2. Randomly searching for ships and equipment

        Why do I have to fly around and dock at each station to find out if they are selling the thing I want – It not believable and it isn’t fun game play. Again I have to go out of the game to get this information and I don’t want to do that.

        Solutions:

        Make this information visible to me within a radius in the
        game from stations.
      3. Searching for materials.

        Put some challenges in the game that make getting materials deterministic
        rather than just on a dice roll. I know missions do this to an extent, but I think there needs to be more ways. Make information a commodity – maybe a tip
        off on a base that has a stockpile of a particular materials that I can
        infiltrate. A tip off on a large ship giving me exactly what it’s carrying – so I don’t waste my time getting a criminal record and get none of the materials I wanted because of a dice roll.

        That not to say get rid of the lucky dice roll way of getting this stuff as well – but make it more involving. For example, a random find in a salvage wreck gives me a document that details a site on a planet with loads of material x, or a base that I can infiltrate or a reward for rescuing a ship under attack, or perhaps when I hand in a rescued escape pod etc.
      4. Only being able to pin one engineer blueprint…

        I understand the limitation of not being able to get the engineer bonuses without visiting them – fine. But why can I only pin one blue print? Again – is it believable and does it improve gameplay? No and No. Just feels like an artificial restriction for no obvious gameplay benefit.
    3. Repetitive game loops that have no variation in challenge

      The other aspect of the game that I find “grindy” is the repetitious loops that offer no variation in challenge or game play. In short these become a grind not just because of the amount of times I have to do it but because there’s no variation in challenge – it gets dull pretty quick.
      1. Missions

        Missions get a bit “grindy” for me because they are just a bit of a forgone conclusion. Mostly they are go somewhere, evade the NPC interdictions (which I never fail – when was the last time you failed an NPC interdiction?). I never get anything I don’t expect, no variation in challenge – it all just feels like I just have to turn up. Because of this it becomes a grind just to get credits/materials rather than something that could be exiting and have some tension/emotional content at the same time.
        1. Solutions:

          More variety in challenge – keep me on my toes. Make NPC interdictions an actual threat. Get rid of no fire zones around anarchy stations so I can get attacked whilst I’m docking / un-docking in some cases – opt in risk isn’t risk…. I need to feel some emotion – some tension then its exiting – I need to feel I’m not totally safe at all times (Other than getting “Ganked” of course – but that’s not the kind of risk I’m looking for….)
      2. Guardian sites

        Firstly, how am I supposed to know where these are in game?
        Secondly, why so far away? Why can’t I buy them for large
        amounts of money, or get them in other ways. 
    4. Hard missions perhaps when I become an ally with a faction etc. I hate having to do the same one or two things thing over and over and having to fly so far. Give me the option of harder less repetitive tasks to get this stuff – so I can choose the easy “grindy” way or several different hard challenging exciting ways – where there’s a real element of
      tension and risk (i.e. I accept I may fail but if I win it’s worth it…)
    5. Anyway – that’s my 10p worth.

      By the way – thanks for all the work in doing the Lave Radio
      show over the years its been running – much appreciated. Makes my drive into and out of Cambridge much less of a
      grind 🙂

      Best Regards,
      Commander Ryan P Bodfirst
  2. No response to the Question about Fleet Carriers? – CMDR Ade Mason in the Lave server:
    1. “Do you guys think that the Fleet Carriers should be given free to Lifetime Expansion holders, like me, and I assume the both of you?”
    2. Cmdr Ade Mason : “For my point and in addition, my understanding is that fleet carriers are almost a cosmetic, I know this was discussed in episode 257, so I don’t want to linger on it, I don’t think they’ll give any more than a transport/support option for your fleet of ships rather than having them stored at stations, also many players don’t play for credits, so they’d be priced out of potentially ever owning one if the hypothetical value of one is let’s say 5 billion for argument sake, it’ll then only be for the elite only players who already have billions, as the latest updates have been about getting new players into the game, I cannot see FDev releasing something that only a small percentage of players will afford to have access to! It’s not in keeping with the structure of the game, just some additional thoughts, so giving one free to a LEP holder wouldn’t be a game breaker, but would give them a nod and thanks for the support.”
  3. New Question – Cmdr Thane didn’t realise that the ship compass could be used to locate his landing pad. What piece of functionality did you miss, until someone pointed it out to you? (And maybe needs to be included in the new Tutorials)?

Main discussion

Arx PackBonusTotal ArxCostCost / Paint PackCost (in pence) / 1000 ArxBase Paint Pack cost
5,0005,000£2.990.9159.805520
8,4004208,820£4.991.6056.58
16,80090017,700£9.593.2154.18
25,5001,30026,800£12.994.8648.47
51,0003,00054,000£24.999.7846.28
85,00015,000100,000£44.9918.1244.99
  • Decals – 50 to 150 ARX
  • Individual Fighter and SRV Paint Jobs – 460 to 3280 ARX
  • Individual Ship Paint Jobs – 620 to 5,520 ARX
  • Individual Bobbleheads – 2,450 to 6,450 ARX
  • COVAS – 8,850 ARX
  • Ship Kits (sold in Bundles) – 11,750 to 13,520 ARX
CosmeticMinimum Arx CostTime to earn at 400 CapMaximum Arx CostTime to earn at 400 Cap
Decal50< 1 week150< 1 week
SRV / Fighter Paint Job460~ 1 week3280~ 8 weeks
Ship Paint Job620~ 1.5 weeks5520~ 14 weeks
Individual Bobblehead2450~ 6 weeks6450~ 16 weeks
COVAS8850~ 22 weeks8850~ 22 weeks
Ship Kit11750~ 29 weeks13520~34 weeks

Community Corner

  1. We Have competition, the Loose Screws Elite Dangerous podcast is available covering similar topics as ourselves but in ‘merican. Hello to Dyrvol and Dravenous13

Lave Radio Episode 259 – Hands up Little Willie’s Muppet – 10/09/2019


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
Chief Bar StewardGrant WoolcottPsykokow
(in)Human Resources DirectorShanShan
Deputy Trade AttachéSouvSouvarine

Development News – what have the devs said this week?

  1. Developer Profile – Key Ross
  2. Jack Little and Little Willie appear on a Fabric Person Live stream.
  3. Community Managers Livestream.
  4. Annual Report

In-Game Events – what’s happened this week?

  1. Largest Heist In Galactic History Takes Place!
    1. EIC Official Response to Loss of Stock

Main discussion

  • Hardware Discussion

Community Corner

  1. The Lego Cobra (which is scale with the Lego Figures).
  2. 3D prints of every ship to scale (Not that I’m jealous much).
  3. Oliver Facey Photos of Lavecon 2019 up now https://gallery.oliverfacey.co.uk/lavecon2019

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. I’m CMDR Wet Stapler and I run the Elite: Musicians group. We’re a bunch of space bards and we’re starting a big project to make a large album of music all about Elite: Dangerous. We would certainly appreciate a shoutout if you could spare us the time in an upcoming episode! If you do, please give them a link to our discord in the show notes: https://discord.gg/uaxqBKz Thanks for your time! Fly safe! And if you can’t do that, fly dangerous. CMDR Wet Stapler

Lave Radio Episode 258 – Parallel Worlds – 3/09/2019

Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Deputy Trade AttachéSouvSouvarine
Tech MonkeyNormVentura

Development News – what have the devs said this week?

  1. Brett C is leaving 🙁

Main discussion

  1. Parallel Worlds
    1. Souv and Allen’s new mag: https://twitter.com/PWorldsMagazine, https://www.parallelworlds.uk/
    2. comparing ED to other things and what we can learn from them
    3. https://www.reddit.com/r/EliteDangerous/comments/cy8964/if_elite_dangerous_was_star_citizen/

Community Corner

  1. Cmdr Plater will be doing his 24 hour Charity Stream in aid of the Britsh Thyroid Foundation (Plater has terminal Thyroid Cancer) on the 28th September from 12 midday. Lave Radio, Hutton Orbital Radio, The Buurs and many others will be there to support him. https://www.youtube.com/watch?v=MGBuea5fdJo

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. Thanks to those who have chipped in on Twitch chat and in-game commanders

Lave Radio Episode 254: Jeff Goldblum’s filling Colin in at the Petting Planet Zoo – by proxy


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Lavian Space Program DirectorAndy BarnesKurgol
Deputy Trade AttachéSouvSouvarine
Tech MonkeyCmdr Ventura

Development News – what have the devs said this week?

  1. Sunglasses (and other things) were removed from this store due to the September Update…
  2. Meet the Team – Commander Sputnik and Commander Electron
  3. New Engineer comes to the Witch Head Nebula
  4. FD Looking for Combat Focussed CG

Main discussion

  1. Review of the Latest Interstellar Initiative (it finishes officially on Thursday) 

Community Corner

  1. Play Elite on a PS Vita
    1. Cmdr Arkaboop on Reddit shows us how to play Elite using Remote Play on a PS Vita using a Mobile Hotspot (because the local WiFi is rubbish) as well as adding a case that adds the L2/R2 and L3/R3 triggers so as not to lose any functionality.
      1. Maybe we can segway into “mobile ways to play elite”
    2. FANGS is back, with “MERCS” — a single-chapter palate cleanser that shows the seedier side of the galaxy
      1. https://fangs.ink/i1-01.html
      2. Note from Cmdr Garrus

        This took a little longer than I was anticipating (I should just go ahead and trademark that phrase, lol), but David (/u/RahnKavall) and I are pleased to present the next chapter of FANGS: a short single-chapter interlude called MERCS.

        (What’s Fangs, you ask? Fangs is a noir-themed web comic set in the Elite: Dangerous universe!)

        MERCS is an original story written and illustrated by David, using the characters from his own E:D web comic MERCENARY COMMANDER (now sadly offline, or I’d link to it Ah, we’ve still got the images!). After getting all super-duper emotional with FANGS book 2, I wanted to do something a little less serious to change things up a bit and get the tone a little lighter—and Rahn & Moose here certainly fit the bill 😀

        David & I are now heads-down working on FANGS book 3, which will be titled “To Sail Forbidden Seas” and which will be about a commander who gets marooned in Witchspace during a mis-jump and comes face to face with the things that lurk in the between:

        Test panel, temp VFX, subject to change

        We’ve been refining our art process and now have a Maya-driven workflow (which lets us do interior shots like this!), and we’re excited about the art possibilities!

        You guys are an amazing community and David & I are grateful for your continued support. Thanks for reading FANGS—it makes me really happy to see folks enjoying something we worked so hard on 🙂
    3. Drew has released Michael’s Story as an ebook
      1. Dear Elite Dangerous Community.

        You will likely recall the story of CMDR Michael Holyland, who sadly passed way in May this year at the age of 15.

        A personalised audiobook was created for him by the combined efforts of Frontier, Voice Actors and the Community.

        It was Michael’s wish that the audiobook be made available to the community so they could also enjoy it. We have taken the additional step of publishing it in ebook formats too. The book can be freely downloaded from the link below.

        We are suggesting donations to Cancer Research UK in memory of Michael.

Lave Radio Episode 253: Stop Hurting Yourself!


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardCMDR Eid LeWeise
Chief Bar StewardGrant WoolcottCMDR Psykokow
(in)Human Resources DirectorShanCMDR Shan
Deputy Trade AttachéSouvCmdr Souvarine

Special Guests

  • Cmdr RastaFrog:(EGP – Grom)
  • IAmNickman (Flat Galaxy Society) or Vectron (AOS – Mahon)
  • QBit  (Kumo)
  • Valyn Arvis (Arissa Lavigny-Duval)
  • Foursyth: (FLC / Winters)

Development News

Main Discussion

  • State of Power Play

Community Corner

Lave Radio Episode 252: All your bugs belong to us!

Download the episode directly from here. Position Crew Member CMDR Name Head of Health and Safety Ben Moss-Woodward CMDR Eid LeWeise (in)Human Resources Director Shan CMDR Shan Lavian Space Program Director Andy Barnes CMDR Kurgol Deputy Trade Attaché Souv Cmdr Souvarine AXI 100.Rub AXI Gluttony Fang In Game Events Palin’s…

Continue reading

Lave Radio Episode 251: Seven Sisters reveal all to the Thargoids


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardCMDR Eid LeWeise
Chief ArchivistColin FordCMDR Phoenix_Dfire
Chief Bar StewardGrant WoolcottCMDR Psykokow
(in)Human Resources DirectorShanCMDR Shan
Lavian Space Program DirectorAndy BarnesCMDR Kurgol
Deputy Trade AttachéSouvCmdr Souvarine

Tonight’s Lave Radio Network activity in game

Development News

In Game Events

  • Thargoids Leave the bubble…
    • https://www.reddit.com/r/EliteDangerous/comments/cbxajo/thargoids_where_to_find_them_and_how_to_help_july/
    • Rumors are that the Thargoids are going to attack the stations which are at the center of the present community goals. Stay Alert Commanders!

Main Discussion

  • ARXs’s in game currency discussion..
  • Anything new for seasoned commanders..

Community Corner

  • Bucky Bally Racing Club presents the Seven Sisters Speedway
    • Ohm Horizons (HIP 29312) 13-JUL-3305 to 21-JUL-3305

      Welcome to the Seven Sisters Speedway: In a reimagining of one of the earliest BRC events, take off from Ohm Horizons in HIP 29312 near the edge of the bubble, and take a whirlwind tour around some of the stations and installations of the Seven Sisters in the Pleiades Nebula, then race back to Ohm Horizons.
    • Begin the race docked at Ohm Horizons in HIP 29312.
    • Visit the following nine locations in the Pleiades Nebula in any order:
    • The Seven Sisters are:
      • Asterope – Dock at Copernicus Observatory (83ls)
      • Atlas – Hip Hop only!
      • Celaeno – Dock at Artemis Lodge (46ls)
      • Maia – Dock at Obsidian Orbital (635ls)
      • Merope – Make a fly-past of the Listening Post orbiting Merope-1b (2100ls) – Note: listening posts, like other space structures, only appear on your Nav Panel when you approach to within 1000ls.
      • Pleione – Dock at Stargazer (1072ls)
        AND
      • Pleione – Make two tunnel fly-throughs at the Squirrel’s Nest space bar (265ls)
      • Sterope II – Hip Hop only!

Lave Radio Episode 250: Lavecon 2019

Download the episode directly from here.

Spidermind weekend update

PositionCrew MemberCMDR Name
Director of Pest ControlAshley DevineCMDR DrToxic
Head of Health and SafetyBen Moss-WoodwardCMDR Eid LeWeise
2nd TechnicianChris ForresterCMDR Fozza
Hiding in the ClosetGrant WoolcottCMDR Psykokow
(in)Human Resources DirectorShanCMDR Shan
Spidery ShillCmdr Shocken-Orr
Looking for loo PaperSimon Woolcott

Main Discussion

  • Weekend Highlights
    • Break Fozza
  • Frontier Panel
  • Dav awesome BGS stuff
  • September Update
    • New Player Experience
      • Voice Acted Content guiding new players
      • Fly through rings around an installation
        • Available as a separate training mission, so we all can try it
    • Store to ARX (FAQ)
      • Arx currency – platform specific – can’t be gifted
    • Change Livery in flight
  • Dec Update 
    • Fleet Carrier
  • LR Skins
    • Krait Mk2
    • Krait Phantom
    • Mamba

Lave Radio Not an Episode 249b

Head of Health and SafetyBen Moss-WoodwardCMDR Eid LeWeise
(in)Human Resources DirectorShanCMDR Shan
Semi Trained MonkeyCmdr Ventura
EIC XI CMDR Ventura
XI Rustler CMDR Yanick

Download the episode directly from here.

‘Main Topic’

Galnet News Digest