The Benedetti Brandy Ball Rules. This document explains the rules and procedures for the above race/ intercept. What you need Two teams of 3 or 4 players. The teams must be in equal size. One team will be runners, one team will be pirates. The running team will need ships…
Lave Radio gets joined by the Pixel Bandits, Radio Sidewinder, Hutton Orbital Radio, DJ Truthsayer as well as Frontier Devs Dav Stott, Steve Kirby and Ed Lewis for a monster multi-show podcast Frontier lovin…
Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise 2nd Technician : Chris Forrester – Cmdr Fozza Chief Bar Steward : Grant Woolcott – Cmdr Psykokow Director of Pest Control : Ashley Devine – DrToxic (In)Human Resources Director : Shan – Cmdr Shanaeri
Crew Members Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow The Allies [Aid] : Ulon Alliance Office of Statistics [AOS] : CMDR Steven Alliance Office of Statistics [AOS] : Vectron Alliance Elite Diplomatic Corps (AEDC) : Apos
Official Statement regarding Lave:
The Alliance of Independent Systems has been in and around the Lave cluster for quite some time now and many Alliance pilots found a first or second home in the region. While the systems around Alioth that founded the Alliance are certainly its political center, the Old Worlds in the eyes of many can be seen as its economical heart. For this exact reason Prime Minister Mahon started an initiative in June 3301 to strengthen the economical bonds with the systems around Leesti. To ensure the safety of traders of all affiliations, Mahon didn’t hesitate to announce the open trade agreement for the whole Lave cluster and officially commissioned the Alliance Defence Force to establish a permanent presence in the sector to fight piracy and crime. (Galnet News from 28 JUN 3301)
While Leesti has been a place of trouble more than once in the last couple of years, Lave used to be a peaceful system with tremendous growth. It was only until a broadcast of the local Lave Radio announced to claim rights over Lave Station that members of the ADF realized the old system was on the edge of a civil war. We, the signing Alliance groups, immediately mobilized for a joint operation alongside independent Alliance pilots to help the local government to restore law and order.
Despite a quick but hard-earned victory over the passionate fighting supporters of the Lave Radio Network, we hereby make the recommendation towards the local government to grant the LRN control over the local Warinus station in order to ensure long-term peace and cooperation rather than permanent skirmishes and instability. If the local factions agree on this proposal, we are willing to support LRN in the necessary work to move offices and staff between stations. We commit ourselves to this endeavour for the good of all citizens within the Old Worlds.
The Alliance has shown strength in defending their citizens, now it is time to show tolerance and kindness. The whole conflict seems to be an issue of communication and clarity of intentions rather than malevolence. We hope this offer will help to comfort those who feel frustrated about what happened, and that it will build bridges between those who fought each other in a futile conflict. For that Lave will be a peaceful, merry place again.
Signing Alliance groups in alphabetical order:
AEDC (Alliance Elite Diplomatic Corps)
Aid (The Allies)
AMF (Alliance Military Force)
DAWN (New Dissident And Wired Network)
RI (Remlok Industries)
TCF (Terran Colonial Forces)
I’m Whitmann, and I’ve just returned to the Bubble after a year in Colonia with CCN, where among other things I wrote for and edited the Colonia Gazette.I’m looking at putting together something along those lines Bubbleside, monthly format, featuring the best writers I can (ahem) press-gang into contributing. Already have six on board. Magazine will feature any and all genres, from straight reportage and interviews through to RP fiction – as long as it’s a high standard.
Please contact Whitmann for further details
‘It seems the fake news and rumors run amok before, during and after the event. Let me try to clear this up a bit. Believe it, or leave it. The people fighting for Salomé did not consist of a single group. PAC might have been the public face of it, but they were not directly responsible for Salomé’s flight. That was in the hands of CoR and a few of our trusted allies. PAC was tasked to organise defense fleets for Raan and Tsu and somewhat help with Salomé too independently from this more private defense force. PAC may or may not have considered SDC an ally, but they were certainly not considered an ally by Salomé’s personal guards. SDC was never tasked in defending Salomé, nor were they allowed to get close to her. Harry Potter and other Commanders who interdicted Salomé simply played the game well, got lucky with instancing and did their part. Salomé was going to give a speech at the end of the event if she survived, but as far as we know, the listening posts at Teorge are the main answers that needed to be broadcasted. I think it’s important to understand that there is no ‘losing’ situation for this event. Whether Salomé delivered her speech or not is not relevant to the grand scheme of things. What matters is whether we have played out an interesting narrative using in-game means. With the current results, there may not be a speech, but there may be a funeral. The story still moves forward, just in a different direction.’
PAC’s behaviour in the run up to the event was horrendous, Complaint’s of (Irony Alert) PVP Eliteism, denying people access to the event, Kill on sight order (even on their own side, who didn’t follow the rules). Drew on a couple of occasions, asked for PAC to be more inclsive which the response was ‘Don’t go running to Drew, if you don’t like our Rules’.
Colin was a victim to those rules, even though the event hadn’t started. In addition, Innocent cmdrs who had nothing to do with the event were targeted (According to reddit). Group I was associated with [Forge] did a sterling job.
Remote Outpost Games is a podcast celebrating the best video games in history, stranding industry figures on a remote getaway and asking them to justify which 5 games they would take with them to await rescue.
In this episode, hosts John Stabler and Christopher Jarvis talk to Industry Veteran and Indie Newcomer James Buckle of Engage Pixel about his latest game – Captain Kaon – and his decade-long history working on the Total War series.
Captain Kaon is a new gravity shooter inspired by Thrust and created in a homage style to the Amiga era. As part of this show we have THREE Steam keys to give away for Captain Kaon, so listen in for the rules and send us your entries!
Download the episode directly from here.
Today I only had an hour or so at EGX since I was working, but I was very fortunate in that I bumped into a fellow Commander almost as soon as I entered the show and he very kindly shared his experiences and highlights of EGX with us. Following that I had the opportunity for a hands on demo of Battlezone in Playstation VR. Finally I stumbled across what I feel could be a gem in the show with the WizDish ROVR who can be found next to the FIFA stand in Zone 3.
Please remember that all of the audio was recorded in a noisy environment so I will apologise in advance for any audio issues! Audio versions
Need a podcast while you wait/travel for LaveCon? We have a prototype new show for your listening pleasure and in the absence of a main Lave Radio show this week, we though it was a good time to let you hear it!
Remote Outpost Games is a new Lave Radio interview show. Our guests are stranded on a remote outpost with only five games salvaged from the wreck of their ship. All Lave Radio escape pods automatically get Elite Dangerous and Tetris but the rest is up to the survivor. Which games would they choose and why?
In this pilot episode, John Stabler interviews one of our own – Christopher Jarvis – about his choice of five games, what he looks for in a game, howhe feels about current trends in gaming and – of course – Escape Velocity.
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Head of Entertainments : Chris Jarvis : Cmdr thane Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss Head of station Archives: Colin Ford : Cmdr PhoniexDFire Chief Bar steward : Grant Woolcott : Cmdr Psykokow
Galaxy Map Bookmarks We can rename them, plot routes to them
ED 2.1 Delayed (see main topic)
Elite Dangerous 3D Printed Models
Eucl3D have created full-colour, 3D-printed sandstone models of some of your favourite Elite Dangerous ships. Prices for the models start at $29.99 – head over to Eucl3D’s website to get a glimpse of the Viper, the Anaconda and the Cobra. Eucl3D are going to be taking part in an AMA on the Elite Dangerous subreddit on Friday 11 March at 7PM GMT. So get your 3D printing-related questions ready!
“With minor faction states we’re intending making their effects more noticeable on available missions, ship traffic and composition, and markets. At the moment these can be quite subtle, so beefing them up with add more drama to a star system.”
“authority response if they are attacked will be sharper.”
Wider range of rewards than just credits
Hard to find commodities / salvage items
Some may be mission rewards only and could tie into story events
Rewards will be more appropriate to the risk.
Rewards will also increase the more a faction likes you.
Cockpit gets a clock!
New paint job packs for the Imperial Courier and the Type 6
This week we want to share with you something we’ve been thinking about for some time, in response to the many requests we’ve had since the Kickstarter. Naming NPCs, renaming planets and even having a named surface marker to commemorate a special person, thing or event, are all things you’ve been asking for. We are considering adding these items and more to the Frontier Store, including star system naming and creation and naming of new surface starports. We would love to know your opinion on this, and gauge interest. In order to keep these items special we would limit the availability of each, and if it works well, we would have a batch in each future expansion too.
Arubeto – “Really? This is open to discussion? Guess we won’t be visiting “Sagittarius A*” anymore…”
Zac – “Allow me to clarify. Everyone is very conscious about making sure that the naming of things are done in a way that does not ruin existing names. What I mean to say is that we want your feedback here to make sure that we consider everything, so even if things seem obvious, let us know your thoughts on what you would like or wouldn’t like as part of this process. We’ve seen some really great feedback already”
Trailer Competition – The winner has been announced for the trailer competition. Commander NOTONLYHERE came up with a blinder including timed delay shots of cities, coordinated ship launches, SRV races etc. The trailer can be found at :- https://www.youtube.com/watch?v=cF4qln6-qUw
Main story “The furor surrounding FD’s delay of 2.1 and recent stock exchange news”
Accounting-wise, Horizons will now “leave early access” and be considered “released” after 31st May.
Accounting-wise, revenue from the sales of Horizons will be deferred to FY2016-2017’s financials (starting June 1st), instead of being included in FY2015-2016’s financials (which ends May 31st).
FDev will pay less tax in FY2015-2016, choosing instead to pay more the following year.
Comment from DB “What it means is that 2.1 is pushed out by around 6 weeks. This is to push the quality up, which is a good thing for the game. It’s ready when it’s ready. It does mean you’ll have to wait a bit longer, but it will be worth the wait.”
Post by Zac Hey guys,
This morning we released a trading update that we wanted to share with you.
The update explains that our next instalment of the Horizons season of expansions (2.1 – The Engineers) which was previously planned for April will now move into the beginning of our next financial year. We’re aiming for to release the beta in May.
We’re sorry to keep you waiting, but the Engineers is a truly colossal update and this additional time is being used to ensure that the new content is of the highest quality possible. We take great pride in all of the content we produce and we firmly believe that giving this additional development time is the right thing to do for the game, the studio and the fantastic community of players.
You can read the update here: http://www.frontier.co.uk/investor_r…l=edit&blk=275 Thanks,