Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri Lavian Space Program Director : Andy Barnes – Cmdr Kurgol
Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri Knight Extruder Operator : Cmdr Kurgol Sagittarius Eye Editor : Souvarine
Trivia: The Guardian ruins were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302 by CMDR XDeath.
You do not need to unlock Ram Tah
The CG text suggests this mission may go away: Ram Tah, the galaxy’s foremost expert on the Guardians, has revealed that his research funding will soon end. In an effort to make the most of his remaining finances, the engineer has appealed to independent pilots to deliver Guardian artefacts to his base in the Meene system.
You need a good jump range, 12t cargo space, fuel scoop, exploration scanners, SRV (multiple recommended).
When you dock at Meene (Felice Dock) you will receive the mission in your inbox, and it will automatically be added to your transactions panel.
It pays 1 million credits per scan with a 10 million credit bonus if you collect all 101 scans, total payout on completion is 111 million credits.
Counts towards exploration rank!
Many of the systems with Guardian ruins in are worth a lot of exploration data (lots of metal rich and at least one Black Hole).
You need 2 of each Guardian artifacts to be able to apply any of the combinations
2 x casket
2 x orb
2 x relic
2 x totem
2 x tablet
2 x urn
It is imperative that you keep an accurate log of which data packages you have received, they come in 5 categories:
You can read all the data packets on the Canonn Research website.
Community resources were key to success, there are many many more but these are the ones I used (edshipyard being the most useful one):
Explanation of edshipyard process, select the data scans you are missing (select none if you are just starting), click optimize and it will work out the minimum number of systems you need to visit, click export to get a list of systems, planets, sites. Click individual sites to get a map plotting where each data is, and what combination of artifacts is needed to scan it.
When scanning grab the two relevant artifacts needed to perform the scan and then locate the relevant obelisk, you should be able to target it when within a few meters and scan it with the srv data scanner.
Once you have handed in, relogged and redocked at the station you are offered the mission again, you are able to repeat it.
The CG text suggests this mission may go away “Ram Tah, the galaxy’s foremost expert on the Guardians, has revealed that his research funding will soon end. In an effort to make the most of his remaining finances, the engineer has appealed to independent pilots to deliver Guardian artefacts to his base in the Meene system.” So have fun with it while you can.
GalPhoto is a community of Galactic Photographers in @EliteDangerous We have everything from awesome photography, to cinematics, to galactic art, & more! Join today and become an Elite Photographer! Let’s get every Galactic Photographer in one community! discord.io/galphoto
Crew Members Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane Head of Security : Lisa Voo : Cmdr Vooness Test Pilot : John Virgo : Cmdr Kerrashlanding
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Deputy fleet commander: Niatra : Paladin Consortium Field Researcher: Ethereal : Paladin Consortium
Initial Message was put together from some binary hidden inside of the gamescom clips. “We’ve found something. Something incredible. Something the whole galaxy will want to see. The truth The truth. We could show it to you, that wouldn’t be much fun so instead we’re going to play a little game. To find us, look for a bounty hunter. To find more clues you’ll need pre-logistics support in a system with one star, two belts, three rings, and enough radiation to turn you green. The hunt begins on the 28th.”
Born out of the August Exodus – A Jaunt to Jaques expedition of July/August 3302, The CCN Discord communication hub is a place for those dedicated to working in and around the Colonia Nebula, helping to establish and protect the first human colony beyond frontier borders. It is hoped that this communication hub will help bring together the fledgling community and encourage CG cooperation, joint ventures, projects, provide entertainment, and be a great source of information on all developing colonial affairs.
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Wandering Mercenary: Gareth Cadamy : Cmdr MaxUrsa Palladin Consortium: Andre Marshall : Cmdr M.A.R.S.H.A.L.L
A new screenshot competition is being hosted by CMDR Infernal-Jawa of The Order of the Shadow, called The Grand System Hunt. The reason behind the competition is that apparently the religious leader of the order, ta Purdow, had a vision from God, whom the members and followers of The Order of the Shadow refer to as the void walker or the walker of the void, as he is sometimes referred to. The basic details of the vision has instructed ta Purdow to have CMDR Infernal-Jawa announce The Grand System Hunt and provide a bounty for three different systems, each system must contain an earthlike world, a water world, and a world with an icy ring. for future expansion and colonization, for the Order of the Shadow and two their allies, who the allies are has not been officially announced. for full details and rules, The Grand System Hunt can be found on the Frontier Forums.
Head of Entertainments : Chris Jarvis : Cmdr thane Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss-Woodwood : Cmdr EidLeWeiss Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Soontill relics apparently provide this picture. and it matches to the Soontill system (might be a hoax) Though how any space faring civ could develop here is beyond me. 18 LS from the sun, means this High metal content worlds with silicate vapors is tidally locked. Not really a good place to develop live.
12.6 Earth masses 12170 km radius (twice that of earth) 3.4 G (Would explain their massive strength) 8256 K temp Silicate vapor geysers producing same atmo. 98.5% Silicates, 1.5% Iron Orbit 2.1 days tidally locked. NOT a vacation spot.
Cmdr Bapsta got married on Saturday
Lavecon 2016 Sponsors
ED Tracker “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
Fix the method that determines whether we can see planetary missions
Added popup explaining where pinned recipes can be found
Recipes should now be referred to as blueprints
Stop hitmen being sent after the player for no reason
Rebalance the tutorials to be reasonable with the new AI
Adjusted the shield-down flee behaviour to be less frustrating
Everybody docked at Jaques Station has retreated to a safer distance
– Fixed issues with recalled ships boosting when trying to land
Everybody docked at Jaques Station has retreated to a safer distance
– Feedback tweaks to torpedos:
– Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
– Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
Halve firing heat from missiles
Could this mean stealth missile boats?
– Added ship voice notification when a mission specific USS has spawned
“From the desk of lead designer Sandro Sammarco”: is very interesting
Rise To Power: Dangerous Games, WILDCARD vote is over
URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.
For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.
The results have been counted and checked and they are as follows:
– EG Pilots – 25.5
– Wolves of Jonai – 15.5%
– Adle’s Armada Coalition – 15.3%
– Black Birds Squadron – 10.7%
– United German Commanders Coalition – 9%
– The Imperial Inquisition – 8.5%
– Achenar Immortals Coalition – 7.3%
– Planet Express – 3.6%
– Black Omega – 2.3%
– Pileus Libertas – 1.6%
– Battle Vortex – 0.7%
We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.
Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
Hyperspace is now much bigger to accommodate large ships —- WTF?!
What about moving to an already owned ship in the shipyard?
Need to look for this….
Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
New features in 2.1
Is loot the ‘materials’ that drop when you kill someone?
Data Materials and ‘Physical’ Materials
New Mission Board
“If there are no missions, give text which tells players what other things they could do to help”
New Outfitting Screen
Stuff to do in Ice Rings
Various Resource Zones
Updates to the Galaxy Map
(Known?) Engineer bases
Huge Beam Laser
Huge Pulse Laser
Huge Multi Cannon
Large Mult Cannon
New art for our guns
So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
Can now get skins from the store
“NPC encounters can occur near planet surfaces”
“Shipping lanes are created between the primary star, stations, and planets with settlements.”
Can scan nav beacons now – (Already done this – Very useful – C)
“Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
What is “Fix Goliath crime component crash”?
“Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
“Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
How Does this benefit exploration
Better armor, hull so less damage etc
Can we see the Stats of a crafted upgrade
It’s in the list
Should Pirates be so interested in Limpets
Pin > 1 recipe / engineer
Not for now
Reputer (spelling!) Laser (Heat through shields laser)
It should be working now!
Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
AI Running away
Been fixed but not in yet
Why no enhanced thrusters in space
Engineers for Horizons only – 😛
Sorting? Better sorting and filtering in the future…
Are all mods 1-5
Not ALL modules have ALL grades
Will be added to
Get off the fence and make a decision to buy or not buy!
In general higher ranks better modules
What works to improve your rep with engineers?
FD are looking into it, maybe using combat / bounty vouchers etc….
What does major fac rep have?
It acts as a modifier to all associated factions
Why no class 4 lasers
Coming ‘soon’ – hopefully!!!
Can we get large / huge missile racks?
Not at the moment – FD don’t want to give missiles LOADS more ammo
Please test missiles
Point Defence vs ECM
Point defence is where they want it
ECM needs work but they’re working on it no eta etc…
Will we give cannons a look?
YES Cannons will be getting a buff
Increased damage at distance
Increase ‘hardness’ i.e better vs large ships
Increase penetration – i.e. more dps to modules
More info on planet scans and stuff
Really cool ideas will be revisited later but Sandy can’t say 🙂
Why does the System map take so long to open?
Because it’s having to work out all the stars and planets
It’s a bug bear of Sandy’s too
Increase the speeds of mission boards? (I.E. pre load when you land)
Sandy will try to find out
Please give Single Skin for all types rather than multiple skins / ship
Not Sandy’s remit but valid question
Bookmarks infinite plotting bug
Sandy isn’t sure but will look into
Why can we enter any hanger in our SRV and then teleport to OUR hanger?
Because finding the right hanger is hard and NOT fun.
Sandy is a cat person 🙂
Will materials be added to commodity markets?
You can also get them from missions
Why is it called Recipes?
They will be renamed with something more appropriate!
Has the heat gen from firing weapons made it into CQC too?
Yes – but FD are watching it
Less Heat Sync makes it harder to use SCBs
Yes that’s deliberate
There is some method as to where you can find materials.
FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
Not at the moment
NPCs using SRVs
Big work but not at the moment
Hope ppl think it’s better
Lower should be about same as b4
Higher should be harder
Should stop running away so much
FD are adding alternative behaviour to make it more fun
Drop out distance is based on how far from a grav well you are
Can we get smart collector limpets to discard some stuff
NO but it’s a good idea
Engineers further out
More syntheses recipes
Yes – chaff, heat sync etc
Collapse Mechanic in PP?
Sandy doesn’t know but it’s being looked at.
Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.
The general response to Horizons has been mixed at best with a lot of negative press and reviews. What needs to done to change this perception?
“In summary; Horizons adds no meaningful content to the game, built on the dubious and hollow promise that it’ll be worth the $60 by December 2016. Frontier is financially incentivized not to deliver, and cannot be held accountable until the next paid expansion cycle, when the game will definitely perish forever. Christ, I hope I’m wrong. I so, so want to be wrong.It breaks my heart, but you should pass on this. Instead, consider purchasing the base game for the world’s best deep-space exploration simulator experience, priced at a very reasonable $30.” http://steamcommunity.com/profiles/76561197979999790/recommended/419270/)
Distant Worlds Expedition – http://tinyurl.com/eddwe Starts on the 14th Jan
Over 600 pilots from across colonized space are joining together in this monumental effort to cross the galaxy as one. To travel out to the furthest depths and catalog data on points of interest that travelers for years to come will talk about and visit. As well as many of the most prominent and dedicated pioneers, explorers and adventures, the fleet will also consist of faction members representing;