Response to the Grind Question from Ryan P Bodfist :-
Hi Lave Radio Crew,
You asked for some feedback grind in ED – here’s my take…
ED is a great game and the ED Developers are incredibly good at what they do in so many respects so don’t want it become too much of a rant…. But there have been some odd decisions made in the game at times I feel….
In terms of grind – I’d break it down into 2 categories;-
Wild goose chases that make no sense.
Repetitious game loops that have no variation in Challenge
Wild goose chases that make no sense
Now there are wild goose chases that make sense – for example searching for Alien ruins etc – that’s fine. But here are some examples of the case in point – though there are others ;-
Searching for material traders. Firstly, it isn’t enjoyable to spend hours searching through probable systems where they might be – it’s simply not fun game play. Secondly, how does it make sense that material traders would not be advertising their location – they are selling a service and they want to make money. Why, why, mcwhy? (the last one was for the Scottish folk amongst the crew… ) It just feels like artificial difficulty for the sake of it. It becomes a grind. Furthermore – all people end up doing is using online resources to find them all – so it takes people out of the game as well and fails to achieve what it was trying to do anyway! Solutions:
Simply make them all visible in the galaxy map – I’ve still got to travel there after all
If you really insist on make some game play out of finding these then make information a commodity that can be gained from factions etc – give me a way of finding the information out that makes some kind of sense.
Randomly searching for ships and equipment
Why do I have to fly around and dock at each station to find out if they are selling the thing I want – It not believable and it isn’t fun game play. Again I have to go out of the game to get this information and I don’t want to do that.
Make this information visible to me within a radius in the game from stations.
Searching for materials.
Put some challenges in the game that make getting materials deterministic rather than just on a dice roll. I know missions do this to an extent, but I think there needs to be more ways. Make information a commodity – maybe a tip off on a base that has a stockpile of a particular materials that I can infiltrate. A tip off on a large ship giving me exactly what it’s carrying – so I don’t waste my time getting a criminal record and get none of the materials I wanted because of a dice roll.
That not to say get rid of the lucky dice roll way of getting this stuff as well – but make it more involving. For example, a random find in a salvage wreck gives me a document that details a site on a planet with loads of material x, or a base that I can infiltrate or a reward for rescuing a ship under attack, or perhaps when I hand in a rescued escape pod etc.
Only being able to pin one engineer blueprint…
I understand the limitation of not being able to get the engineer bonuses without visiting them – fine. But why can I only pin one blue print? Again – is it believable and does it improve gameplay? No and No. Just feels like an artificial restriction for no obvious gameplay benefit.
Repetitive game loops that have no variation in challenge
The other aspect of the game that I find “grindy” is the repetitious loops that offer no variation in challenge or game play. In short these become a grind not just because of the amount of times I have to do it but because there’s no variation in challenge – it gets dull pretty quick.
Missions get a bit “grindy” for me because they are just a bit of a forgone conclusion. Mostly they are go somewhere, evade the NPC interdictions (which I never fail – when was the last time you failed an NPC interdiction?). I never get anything I don’t expect, no variation in challenge – it all just feels like I just have to turn up. Because of this it becomes a grind just to get credits/materials rather than something that could be exiting and have some tension/emotional content at the same time.
More variety in challenge – keep me on my toes. Make NPC interdictions an actual threat. Get rid of no fire zones around anarchy stations so I can get attacked whilst I’m docking / un-docking in some cases – opt in risk isn’t risk…. I need to feel some emotion – some tension then its exiting – I need to feel I’m not totally safe at all times (Other than getting “Ganked” of course – but that’s not the kind of risk I’m looking for….)
Firstly, how am I supposed to know where these are in game? Secondly, why so far away? Why can’t I buy them for large amounts of money, or get them in other ways.
Hard missions perhaps when I become an ally with a faction etc. I hate having to do the same one or two things thing over and over and having to fly so far. Give me the option of harder less repetitive tasks to get this stuff – so I can choose the easy “grindy” way or several different hard challenging exciting ways – where there’s a real element of tension and risk (i.e. I accept I may fail but if I win it’s worth it…)
Anyway – that’s my 10p worth.
By the way – thanks for all the work in doing the Lave Radio show over the years its been running – much appreciated. Makes my drive into and out of Cambridge much less of a grind 🙂
Best Regards, Commander Ryan P Bodfirst
No response to the Question about Fleet Carriers? – CMDR Ade Mason in the Lave server:
“Do you guys think that the Fleet Carriers should be given free to Lifetime Expansion holders, like me, and I assume the both of you?”
Cmdr Ade Mason : “For my point and in addition, my understanding is that fleet carriers are almost a cosmetic, I know this was discussed in episode 257, so I don’t want to linger on it, I don’t think they’ll give any more than a transport/support option for your fleet of ships rather than having them stored at stations, also many players don’t play for credits, so they’d be priced out of potentially ever owning one if the hypothetical value of one is let’s say 5 billion for argument sake, it’ll then only be for the elite only players who already have billions, as the latest updates have been about getting new players into the game, I cannot see FDev releasing something that only a small percentage of players will afford to have access to! It’s not in keeping with the structure of the game, just some additional thoughts, so giving one free to a LEP holder wouldn’t be a game breaker, but would give them a nod and thanks for the support.”
New Question – Cmdr Thane didn’t realise that the ship compass could be used to locate his landing pad. What piece of functionality did you miss, until someone pointed it out to you? (And maybe needs to be included in the new Tutorials)?
I’m CMDR Wet Stapler and I run the Elite: Musicians group. We’re a bunch of space bards and we’re starting a big project to make a large album of music all about Elite: Dangerous. We would certainly appreciate a shoutout if you could spare us the time in an upcoming episode! If you do, please give them a link to our discord in the show notes: https://discord.gg/uaxqBKz Thanks for your time! Fly safe! And if you can’t do that, fly dangerous. CMDR Wet Stapler
Cmdr Plater will be doing his 24 hour Charity Stream in aid of the Britsh Thyroid Foundation (Plater has terminal Thyroid Cancer) on the 28th September from 12 midday. Lave Radio, Hutton Orbital Radio, The Buurs and many others will be there to support him. https://www.youtube.com/watch?v=MGBuea5fdJo
Cmdr Arkaboop on Reddit shows us how to play Elite using Remote Play on a PS Vita using a Mobile Hotspot (because the local WiFi is rubbish) as well as adding a case that adds the L2/R2 and L3/R3 triggers so as not to lose any functionality.
Maybe we can segway into “mobile ways to play elite”
This took a little longer than I was anticipating (I should just go ahead and trademark that phrase, lol), but David (/u/RahnKavall) and I are pleased to present the next chapter of FANGS: a short single-chapter interlude called MERCS.
(What’s Fangs, you ask? Fangs is a noir-themed web comic set in the Elite: Dangerous universe!)
MERCS is an original story written and illustrated by David, using the characters from his own E:D web comic MERCENARY COMMANDER (now sadly offline, or I’d link to it Ah, we’ve still got the images!). After getting all super-duper emotional with FANGS book 2, I wanted to do something a little less serious to change things up a bit and get the tone a little lighter—and Rahn & Moose here certainly fit the bill 😀
David & I are now heads-down working on FANGS book 3, which will be titled “To Sail Forbidden Seas” and which will be about a commander who gets marooned in Witchspace during a mis-jump and comes face to face with the things that lurk in the between:
Test panel, temp VFX, subject to change
We’ve been refining our art process and now have a Maya-driven workflow (which lets us do interior shots like this!), and we’re excited about the art possibilities!
You guys are an amazing community and David & I are grateful for your continued support. Thanks for reading FANGS—it makes me really happy to see folks enjoying something we worked so hard on 🙂
You will likely recall the story of CMDR Michael Holyland, who sadly passed way in May this year at the age of 15.
A personalised audiobook was created for him by the combined efforts of Frontier, Voice Actors and the Community.
It was Michael’s wish that the audiobook be made available to the community so they could also enjoy it. We have taken the additional step of publishing it in ebook formats too. The book can be freely downloaded from the link below.
We are suggesting donations to Cancer Research UK in memory of Michael.
Download the episode directly from here. Position Crew Member CMDR Name Head of Health and Safety Ben Moss-Woodward CMDR Eid LeWeise (in)Human Resources Director Shan CMDR Shan Lavian Space Program Director Andy Barnes CMDR Kurgol Deputy Trade Attaché Souv Cmdr Souvarine AXI 100.Rub AXI Gluttony Fang In Game Events Palin’s…
Ohm Horizons (HIP 29312) 13-JUL-3305 to 21-JUL-3305
Welcome to the Seven Sisters Speedway: In a reimagining of one of the earliest BRC events, take off from Ohm Horizons in HIP 29312 near the edge of the bubble, and take a whirlwind tour around some of the stations and installations of the Seven Sisters in the Pleiades Nebula, then race back to Ohm Horizons.
Begin the race docked at Ohm Horizons in HIP 29312.
Visit the following nine locations in the Pleiades Nebula in any order:
The Seven Sisters are:
Asterope – Dock at Copernicus Observatory (83ls)
Atlas – Hip Hop only!
Celaeno – Dock at Artemis Lodge (46ls)
Maia – Dock at Obsidian Orbital (635ls)
Merope – Make a fly-past of the Listening Post orbiting Merope-1b (2100ls) – Note: listening posts, like other space structures, only appear on your Nav Panel when you approach to within 1000ls.
Pleione – Dock at Stargazer (1072ls) AND
Pleione – Make two tunnel fly-throughs at the Squirrel’s Nest space bar (265ls)