Lave Radio EGX 2018 Thursday


Lave Radio EGX 2018 Thursday

Aired 20 Sep 2018
Audio versions

Download the episode directly from here.


I didn’t have a lot of time today due to “real” work but I did have a chance to re-visit one of my highlights from last year the National Film and Television School Game Development Students.

Firstly I spoke to Rose and Dr Timothy Kalifmann who are producing a game called MISFOLDED which is a delightful and dark story of Alzheimers.

Secondly I spoke to OIC (Obviously Inappropriate Content) The Game.

MISFOLDED had some really touching moments in it and beautiful graphics I don’t want to say too much less I spoil it. The game-play is a fairly straight forward, and a little slow with the game waiting for you to maybe take in the scene fully before moving on. However the story and the emotions it makes you feel definitely makes it worth your time.

http://www.misfoldedgame.co.uk/

OIC is a very unique game as well as a bit of a satirical political statement on Censorship in a less liberal society. The idea of the game is that you’re a game tester and have to spot potential inappropriate content as directed by your company’s management as well as “the supreme leader”. The actual game-play is divided in to 2 halves. The 1st part where you’re playing a fairly compelling if basic side scroll-er whilst looking for and taking screenshots of issues. The second part is unique as far as I am aware in that you’re at your desktop logging the bugs whilst getting instant messages or emails from people as well as news from your government’s political office.

https://reckhou.itch.io/oic

Lave Radio EGX 2017 Friday, Saturday & Sunday


Lave Radio EGX 2017 Friday, Saturday & Sunday

Aired 24 Sep 2017
Audio versions

Download the episode directly from here.


On Friday I went to a Panel on the Past, Present and Future of XCOM with Julian Gollop, the original creator of X-COM: UFO Defense , and Jake Solomon, creative director of the current XCOM. At the panel I bumped into Cmdr Wishblend and spoke to her about the highlight’s of her day.

On Saturday and Sunday I spoke to a lot of the Smaller Developers including a lot of Masters students from the NFTS. These students have had roughtly 5 months to develop and build their ideas before their presentations at EGX, although they have until Chrismas to finish their project

Not every project has a website up and running for their work, especially those of the National Film and Television School, but where websites are available I’ll like them in the show notes.

Please remember that all of the audio was recorded live at the convention in a noisy environment, so I’ll apologise in advance for any audio issues.

Developer Sessions

Games

I had the chance to explore so many great games at EGX this year. Falling Sky, even though it’s a student project has a really great feel to it and I’m really interested in where Jonathan Nielssen takes it. I absolutely adored Jo Paterson’s music in May. Sunless Skies, 2000 to 1 and The Town Of Light I found myself getting immediately immersed in and I could have so easily played them for hours, which of course you can’t have at a convention, but I’ll definately be picking these up and playing some more of them when I have some free time!

Lave Radio EGX 2017 Thursday


Lave Radio EGX 2017 Thursday

Aired 21 Sep 2017
Audio versions

Download the episode directly from here.


Today I’ve been working, so I only had an hour in the evening to pop into EGX, however whilst I was there, I was lucky to have a chat with Chris who is working on Lightseekers

EGX 2016 Day’s 3 and 4

20160924_131450EGX 2016 Days 3 and 4

On Saturday I was finally able to browse the show floor properly with some fellow commanders and we have a fun recording of them along with Barry from Special Effect, a gentleman who walked from Bristol to EGX for Special Effect and ‘Wonder Woman’. Along with that I also went to the Planet Coaster Developer session. Naturally I was also at Elite Meet though I will save my thoughts on that for the main show, although here’s a most disturbing video of the shenanigans that occurred there!

On Sunday I was with Commanders Kerrash and John Whitehouse and we spent the day exploring some of the retro games (naturally including Elite on a BBC) and some of the VR Experiences on the Show floor. We have interviews with MVR Ascend who are producing a Wireless VR Rig and finally an interview with Katie Goode from Triangular Pixels who’s game Unseen Diplomacy gave me one of the best VR Experiences I have ever had.
Aired 24 September 2016
Audio versions


Download the episode directly from here.


Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise

EGX 2016 Day 1

virtualrealityrunningmachinewizdishEGX 2016 Day 1

Aired 22 September 2016

Today I only had an hour or so at EGX since I was working, but I was very fortunate in that I bumped into a fellow Commander almost as soon as I entered the show and he very kindly shared his experiences and highlights of EGX with us. Following that I had the opportunity for a hands on demo of Battlezone in Playstation VR. Finally I stumbled across what I feel could be a gem in the show with the WizDish ROVR who can be found next to the FIFA stand in Zone 3.

Please remember that all of the audio was recorded in a noisy environment so I will apologise in advance for any audio issues!
Audio versions


Download the episode directly from here.


Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise

Show Notes

EGX Developer Interviews

ED_ShipLaunch

Ben gets his geek on by interviewing Michael Brookes and Sandy Sammarco from Frontier Development, as well as Mark Morris from Introversion Software at Euro Gamer in Birmingham
Recorded 25/09/2015 and 26/09/2015

Audio versions

Download the episode directly from here.

Further here are the links to Frontier and Introversion’s Developer Sessions at EGX where they made some pretty massive announcements!