With the resumption of Thargoid attacked station Operation IDA has started again in earnest. Their current repair target is Sherril Orbital – in the Haki system (Witchhead nebula).
Factabulous and the AXI have reported 6 systems under the threat of infestation.
EE1 : Lambass
EE2 : HR 1183
EE4 : Pleiades Sector HR-W D!-41 – Refinery.
EE5: Taygeta – Titan’s Daughter is situated in one of the most beautiful locations, ti must be saved (and it’s a refinery).
EE6 : HIP 16813.
Three systems fell to Incursion. They have stations on fire and mega-ships under attack (Always worth a fly round those) but the Xeno Combat zones were all cleared by Saturday night.
Pleiades Sector DL-Y D65
Wellington (Witchhead nebula)
Topic from Mr Teatime on the LR Discord “how would you handle death outside the space ship for space legs?”
Main Discussion 2 ED Re-Write Part 3
Michael Hughes – Facebook – Make it possible to map asteroids so you are not always trying to mine the same ones.
Jacko Wright Proximity voice comes so you could broadcast voice, many commanders have died needlessly because they didn’t answer My call .
ᑕᗰᗪᖇ ᗰᗩᑕᕼ1ᑎE & Ghost Giraffe – Twitter – Firstly I’d get rid of the horrible ‘fade to black’ on the camera when it gets remotely close to anything. Secondly, I’d have the ability to put NPC or SLF pilots on the bridge and in pilots chairs. Thirdly make stations a little more populated
From Thursday 2nd April @ 20:00 GMT/UTC Thursday (Special events to be arranged on certain Saturdays) – immediately after the official Frontier Thursday stream. The Good Senator will take us on a tour of systems, starting with Sol and talk us through the Lore of that System.
Well done to the PS4 players who have confirmed they can now play CQC. Well done Aceiea, Arseia, you know, him…..
A Salute must be made Aurora Australis for taking the Legendary Silver and Gold hutton mug on a resupply mission to Antarctica.
We suspect there may be one more bug fixing patch before fleet carriers at the end of Q2. So bearing in mind they did put in a small change in the last patch (Rebuying your crew), Is there something small you think could add which would make a difference to the game? (Bagseiis on Cut and Pasting the Racetrack from the tutorial).
We will be releasing the January Update – Patch 2 on 21 January at 12:00 PM (UTC) for PC, Xbox One and PlayStation 4. This patch includes the stutter issue fix that we introduced in January Update – Patch 1 on PC, for players on console.
CQC Fix – the CQCPs4 bug has been marked as Fixed on the FD tracker. Comment from Aesica : A few guys have reported better performance on CQC for PS4, we’ll be giving it a good test on Friday when our bi-weekly events start and know more then.
It appears that the Eagle Eye network is not as reliable as we thought; Stephen (y’know That friend of the show – Stephen) announced in the thargoid sub forum that – We have noticed some confusion around the most recent Thargoid Incursions and when they were supposed to appear. Typically (but not always), Eagle Eyes will alert players to potential Thargoid Incursion targets, warning commanders of a potential incoming threat. These signals follow Thargoid movements, and attempt to decipher where the Thargoids will strike next. In most cases, these attacks usually happen one week after new Eagle Eye signals appear. However, as we saw in Monday’s GalNet article, sometimes these attacks can come as a surprise and not always in a week’s time. We hope that clarifies any confusion around the most recent Incursions. Good luck, and keep up the fight against these encroachers! – TLDR – Although Eagle Eye can spot most Thargoid infestations, an incursion or two can slip by, regardless that all of the work AXI/Hive do to clear them. (Good job too because Incursions were not happening because AXI/HIVE are too good at what they do).
Cmdr Ascorbuis (Him off the Bro-cast) was attempting to get as many SRVs into an instance as possible on Sunday Night as they attempted the BuckyBall Course Ben and Colin did but with added mine drops, fighter strafing and ship ramming. It was kind of like Chopper Sky-Surfing in Judge Dredd. They managed to get more than 12 SRV Commanders in the instance at one point (A new record), which didn’t seem possible before the latest patch.
Also, Question to the listeners – Since the patch, I’ve noticed (Colin), I’m getting 16 Thargoid Kills to 1 Deadly percentage point, regardless if I have an NPC Pilot or not? This happening to anyone else?
Factions having trouble with water supplies can now sometimes suffer a Drought, causing an economic downturn. This can be countered by importing water and other emergency supplies.
Infrastructure Failure disrupts a faction’s operations and reduces both security and economic standards. The increased demands on infrastructure elsewhere in the star system may lead to similar failures for other factions. Food and machinery deliveries can speed up repairs.
Terrorism. Terrorists can target prosperous factions, resulting in a significant security and influence cost. This can be countered by legally selling weapons to the authorities and assisting with bounty hunting efforts, or by the faction entering a Lockdown state.
Natural Disasters have a significant economic and security cost for a faction. A natural disaster puts extra strain on the star system’s infrastructure, increasing the chance of drought or infrastructure failure for other factions in that system.
Public Holidays increase a Faction’s influence and standard of living for their duration, however that comes at small economic and security cost.
Thank you for your patience while we investigated some of the issues that have arisen during the January Update. We have determined the cause of the stuttering issue that players have experienced upon exiting hyperjump and we will shortly be releasing a patch to fix this. Please see below for when the fix will be released on your platform:
Witch Head Sector DL-Y d17 [Hanna Enterprise] – Federation [CLEARED]
Witch Head Sector FB-X c1-11 [Karian Vision] – Alliance [CLEARED]
Witch Head Sector HW-W c1-9 [Sherrill Orbital] – Empire [CLEARED]
Gameglass released for Elite Dangerous
“GameGlass allows you to connect your devices to your gaming PC to help control and improve your gaming experience. Intuitive, immersive, well thought out designs make GameGlass feel like a natural extension of your games.”
Grant: Right so truckers are about to launch an event to sell mugs at All markets available in game a mere 57k, really pushing the boat out
Ahoy explorers of Elite. The adventure you’ve been searching for will be leaving from Betelgeuse this Sunday (12th Jan 3306), in the form of the Orion Expedition! All are welcome to join our merry voyage to the heart of the Orion-Perseus arm of the galaxy!
They expect to be out in the black for three months, finishing in April.
Dr.Nagi is organising the next Buckyball Race that starts this Saturday (11th Jan) and runs until the following Sunday (19th Jan). It’s being organised by the Hull Seals and is called “A Halpy Hand”. The race starts at Arfstrom Station in the Oppidavasti system. Racers have to go and buy some fish, drop 1t in the rings of Arjung 4 (as tribute to “Halpy”), then fly through a tunnel of the Blazin’ Dynamo unauthorised installation in Kemurukamar while repairing your own ship (which you will have needed to damage somewhere along the way), then sell your remaining fish at Fisher Enterprise in Maya, before returning to Arfstrom Station. There are bonuses for the degree to which your hull is damaged (reflecting the Green, Amber and Red Hull Seal code states), for having a smashed canopy (Black state), and for flying through waypoints at high speed while your ship is in this condition. Full details can be found in the events section of the forum by searching for “Halpy Hand”.