Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime.
Fixed issues related to diminishing returns for commodities in overlapping hotspots
In-Game Events – what’s happened this week?
AXI – Thargoid hearts total stand at 9368.
Turning the Wheel
TDW has expanded into the Anyanwu system, and is trying to solidify its position. To improve TDW’s influence, they need to do a variety of work out of Delbruck Outpost in Anyanwu. Profitable trade is probably the most beneficial, but they also need Bounty Hunting, missions for TDW and cartography drops where possible.
Unknown parties are actively working against TDW so they are calling all friends to come help the cause!
Letter from Last week from Cmdr Cliff? Hi Guys,
I’ve been playing since beta, I am an infrequent player, I don’t do multi-player stuff, I don’t have many credits.
Having spent most of my in-game time exploring, I have recently decided to try to up my combat rank (and thoroughly enjoying it). What credits I have made from exploration make kitting out a ship for basic combat nice and easy, and makes getting blown up less of a concern.
I think the progression problem is not a problem with the game, but a problem with the players, and probably with how the game is sold to new players.
What many “new” players, coming from games with well defined goals, don’t seem to understand is;
1. ED is not a game you win 2. Progression is entirely subjective; • Ships • Credits • Ranks • Tags • Distance • Permits • Kills (players, npcs or Thargiods) • Something you make up yourself
This can be mitigated with better advertising, more “realistic” trailers, etc, but may not meet with FDev’s need to sell many copies of the game.
What do I think the real problem is? FDev are chasing the players who loudly complain about the lack of traditional progression mechanics and with how long it takes to progress in their chosen manner (usually ships and credits). In doing this, actual gameplay gets less attention than it needs.
Cambridge’s Centre for Computing History harbours the largest documented collection of video games in the UK – real, physical copies along with the computers, consoles, and peripherals needed to experience them…Frontier Developments, the games maker led by Elite creator and Raspberry Pi co-founder David Braben, has stepped in to sponsor the project