According to the news from Jan the 13th. They’re planning a ‘Phased’ release, so we won’t be getting the whole of Odyssey in one go. It will probably like the original Alpha, with them unlocking section by section.
Q: Can you talk about the different suits in Odyssey? – Yes, as you see in the video, players can take up different roles depending on the suit they use. The tactical suit for example, can carry two different weapons, which is unique to that suit, so you need to consider the best suit for the mission you’re about to engage in.
Q: There are different types of weapons in Odyssey, could you tell us why a player might use them? – Way back when we started prototyping combat, it became quite clear to us early on that the ship combat has some really interesting concepts behind it, so we basically stole them! The premise is that kinetic weapons are good against armour, lasers are good against shields, and plasma re decent against both but not quite as good as the other two. When it comes to choosing a loadout, you’ll want to choose your weapons to be the most efficient, so you may want lasers to take out shields and kinetic to finish them off. If you’re working as a team, you can specialise, one player can be ant-shield, and another can finish them off via kinetic.
Q: For the getaway, we landed to the side of the settlement for a quick escape, there’s been a small change in this, hasn’t there? – Yes, you can now automatically land on planet surfaces. It’s hard to encapsulate all the changes in a few minutes of video. When players get hold of the alpha, that’s when they’ll really understand what we’ve done.
Q: Can you talk about suit management? – There are different things that can pull on the suits’ power. There’s the life support machine, things like the shield (which is power hungry when turned on), and some of the tools can use your suit power. Survival actually starts to become something you need to become considerate of in certain situations. If you’re at a settlement, there are areas where you can recharge your suit, but if you’re out exploring, there’s certainly a risk factor involved. Environmental factors can also have an effect on how hard your suit has to work to keep you alive. If you’re in really extreme temperatures, you’ll be taking physical damage. You can disembark somewhere on the planet with safe temperatures, but you can quite quickly end up somewhere where the temperature is much hotter, and end up in danger.
Vingetun from Hutton Orbital provided us with an excellent update on the ongoing voyages of the MPV Everest, the ‘best’ part is that the ship’s log now officially contains “We have fuel, you don’t. Any questions?”
The Fleet Carrier, Khonsu XLF-5XY is now stationed in Varati ready for its departure to the 1st waypoint of the “Comfy Canonn Cruise” on the 14th of March at 15:00 UTC. For more information please visit http://bit.ly/ed3c on the Elite Dangerous Forums
We’d like to revisit our approach to player memorials in-game.
In the past, we’ve accepted requests to add locations or change location names to give players a place to remember and celebrate their loved ones. Unfortunately, this gesture could not be scaled to meet the large number of requests we received as time went on.
We’re now ready with a solution that offers an equal and respectful way to honour all Commanders’ requests to memorialise friends and family that have passed. Our plan is to create memorial beacons in the following systems, each of which will feature an epitaph and a list of names:
The names will be updated periodically every few months at all locations. This will allow any visitor to see the full list at any beacon at any given time. The locations are expected to be added by the end of this month.