Lave Radio Episode 349 “Moistly Harness” – 13/07/2021

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Staff Liaison OfficerClare GoodPsykit
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Tech MonkeyNorman MacArthurVentura_

Download the episode directly from here.

Development News – what have the devs said this week?

  1. Tuesday Supercruise News #40
    1. Latest stream has more dislikes than likes… FD are you listening?
  2. Thursday ANNOUNCEMENT Statement on harassment | Frontier Forums
    1. Discussion Thread – re: Statement on Harassment | Frontier Forums
  3. Monday DB OBE Odyssey Going Forwards

Community Corner

  1. Hawkes Gaming – 💔 The Not so Engoodening of Elite Dangerous Odyssey Review – How I Fell Out of Love
  2. Lavecon Lockdown Challenge Final Results… Community Event / Creation The Buckyball Racing Club presents: The Lavecon Lockdown Challenge | Frontier Forums
  3. Fly Dangerous – by Juki
    1. Yes, racing “exists” in Elite and yes it’s awesome — but accessible it is not.

      This project aims to provide a ground-up reimplementation of a similar-enough flight model to provide a training ground and common set of tools to track leaderboards, ghosts and general tom-foolery. Feedback is extremely welcome!

      Interested in getting involved with the dev process? Come join the discord and yell at me about how wrong I am discuss where we should take this!

      Planned Features
      1. Flight sticks of all shapes and sizes (done!)
      2. Infinite terrain generation (done!)
      3. Freeplay flight, seed generation (done!)
      4. Record + share racetracks
      5. Basic time trial map types
      6. Sprint: 1 start, checkpoints, 1 end (done!)
      7. Laps 1 start block, checkpoints, lap counter
      8. Leaderboards with automatic replay / ghost upload via Steam
      9. Basic Multiplayer
      10. VR Support (done!)
    2. Free
    3. Open Source (written in Unity)
    4. Works on Linux (unsupported) and Windows

    5. Dev Diary (from May) (9) Fly Dangerous Alpha 2: QoL, Linux and Input stuff – YouTube

Noobs Nuggets

  1. From Cmdr Anonymous Via email

    You can filter missions by material or credits, etc. 


  1. From Dextio on the forums

    Greetings Lave Radio!

    I’m a big fan of yours, and listen to your content regularly. Normally, I don’t reach out like this, but recently the CM team has increased their communication/presence in the forums and people are taking advantage of them in a big way (see the patch notes for update 3).

    I was wondering, if possible, can you bring up the topic of “Forum Etiquette” and how to handle this gift of increased communication that the CM team is providing?

    I’d rather not lose it because we are taking advantage of them…
    Thank you…
  2. An open letter to the most excellent Lave Radio,

    Before I start I hope the manner and sentiment in which this is was written comes across, it is always difficult to convey feelings and intention in the written word but my intent is one of good, one of genuine thanks for your time in producing the podcast that I can listen to for free, I want Elite to be a positive experience for all, it is certainly not meant as an attack or in any way meant to devalue anyone’s feelings or opinions.

    I started playing Elite in the mid 80’s on my father’s BBC, I was immediately captivated by it, even then with the limited graphics and locations to visit.

    I didn’t play again (due to life happening) until last year when I purchased an Xbox to play online shooters with furloughed work colleagues during the various lockdowns, I’m now just celebrating reaching my first Elite rank.

    Elite is different from any other game I’ve ever played, I heard someone say it is “ a mile wide and an inch deep”, maybe that depends on your perspective…

    As a new player (on console) I’m astounded by the negativity surrounding the Odyssey release and to be fair the game in general, it may have issues, Odyssey may have been released before ready, it may not tick all of the boxes but here’s my two penneth.
    1. Elite is not an airport,  departures do not need to be announced, if it’s not floating someone’s boat, go and play something else, content providers are (in my view) making the most of this situation, commenting on the games shortfalls and making a big deal of “I’m off to play Star Citizen or No Mans Sky”  because they need to produce something and stay relevant, in actual fact Odyssey may have come at the right time to actually give them something new to talk about.
    2. This will never meet every bodies expectation’s, that is impossible, if it doesn’t meet a particular players expectation, sorry about that but there are other games.
    3. I play on console and to be honest I could moan that the P.C release has actually spoilt my hope for the future of the game without even playing it and how I feel excluded, the negativity surrounding the release of Odyssey has done nothing to make me look forward to the console release however I will pay my money and make my choice, good or bad, as I did when I bought No Mans Sky, which I didn’t particularly like so I don’t play it. 
    4. “It’s a beta”, so what? If someone wants to call it a beta (like most are anyway) call it a beta, if Frontier came out and verified that would it actually make anyone feel any better about playing the game, let’s face it all I hear is “we don’t trust anything Frontier says” so I’m not sure how calling it a beta makes any difference, unless there’s a vital part in the development process I don’t understand, not coming from a tech back ground myself. 
    5. Personally, if this had been the other way round and console players were given the chance to experience an earlier version of the game, I would’ve jumped at the chance and felt privileged to do so. Yes, it may be buggy, but another apology from a top-level representative will not change that, at all.
    6. Has anyone ever thought what would happen if Fdev decided, “we can’t win, let’s take it on the chin and move onto something else”? There’s nothing stopping them doing that…

All of my points/views come from a place of genuine concern and wanting the best game experience as a relatively new player, apparently the game has a ”wonderful community”, well I’m not feeling that love at the moment, now maybe I’m looking in the wrong places (and to be fair, I’ve held off really connecting in game for various reasons) but it seems to me (as an outsider looking in, but very much wanting to take part) that the community is very little more than a hanging mob out for blood (sometimes on a personal level) which by the way is a pretty crappy way to act.

Lave radio was my first third party exposure to the massive beautiful Elite experience and as a new player this is the place I want to come to keep up to date, I want to know about community goals, fads, the latest trends in trading, mission, mining, cool things to see and to do (across all platforms).

I thoroughly value the Lave radio content and look forward to the show, but I have to admit, it has been a little difficult to listen to of late…

There is no other podcast for Elite quite like this and I would love it to focus a little more on the reason we all play it, I mean if people aren’t playing the game at the moment for whatever reason then I’m not sure why they are included in a podcast solely devoted to playing Elite (just saying).

I’m in no way suggesting that Lave radio become a glorified poster boy for the game, but maybe the balance needs to be redressed a little? Some ideas…

  1. Newbs nuggets: It took me ages to find out that you can filter missions by material or credits, etc. a little titbits every week to help and encourage newer players, think of all of the experience you guys/gals have that you could share? I didn’t even know you could drive around a Horizons planet settlement when docked until last week!
  2. Tourist Information: Awesome sites to see be it current or older ones, Guardian Structures, Wreckages or Capital ships, weird planets and stations, mega ships, dredgers and the like, etc.
  3. Some sort of Insider trading? “Panite looks like it’s on the up at the moment”.
  4. Critics corner, a specific place for a good old moan up (in a constructive manner) whilst also making suggestions and offering ideas and alternatives and not just Odyssey focused. 

Things like this only need a minute or 2 but I could really help new players feel more included, after all I hear a lot of talk about player numbers which would indicate to me numbers are important to keep the game relevant, maybe new blood is vital?

I’m just spitballing here and you’d be quite within your rights to tell me to bog off “we like what we do thank you” however your podcast is far superior to any of the others I’ve heard and if I didn’t think it was worth my time to listen to it, I wouldn’t have written this letter.

“…our last best hope for news…located in neutral territory…a shining beacon in space…”

I believe this is still the mission, I will tune in next week, the week after, and the weeks after those.

Peace, Yours Dangerously, Anonymous Commander, o7


  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at  or, for just the audio, at
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “”.
  3. We’re also giving a shout outs to the following Elite Dangerous podcasts which have appeared over the last year or are standard regular contributors;-
    1. Loose Screws
    2. Elite Week
    3. Flight Assist
    4. For Spanish Speakers there is the Elite Cast 
    5. Cannon Podcast
    6. Fatherhood Podcast.
    7. Squeaking Fuel
    8. System Chat
    9. The Guard Frequency (who do other space sims)
    10. Algorab AM: An Elite Dangerous Podcast
  4. For those who want a literary discussion about Sci-fi and fantasy books. Please subscribe to the Dataslate podcast created by station commander Allen Stroud. 
  5. Following this we have the latest Galnet News Digest as provided by Cmdr Wotherspoon and Cmdr BeatleJude.
  6. Thanks to those who have chipped in on Twitch chat and in-game commanders
  7. Special Thanks to Cmdr ToCoSo who created the music for the Introduction of the Show

Lave Radio Episode 180

Going for a quick insertion!

Aired 19 Dec 2017
Audio versions

Download the episode directly from here.

Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis – Cmdr Thane
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri

Show Notes

Lave Radio Episode 150

Air Quoting Seasons it’s just a switch

Aired 11 April 2017
Audio versions

Download the episode directly from here.

Crew Members
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
2nd Technician : Chris Forrester – Cmdr Fozza
Head of Entertainment : Chris Jarvis – Cmdr Thane
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow

Show Notes

  • Development News
    • Patch 2.3
    • David Braben AMA
      • David’s responses:
      • Subscription model changing
      • ‘Space legs’ being worked on
      • PS4 was playable at Pax East
      • New SRVs in later season
      • Mining improvements in later season
      • CQC take-up bad so not working on it (my paraphrase)
      • DBOBE would love to see mission which require use of smaller ships
      • DBOBE generally flies an AspX
  • In game events
  • Newsletter 169
  • Community Corner
    • Update regarding the events of 29.04.3303
      • If Salomé is captured by hostile players, and they offer her a chance to surrender, she may be receptive to it. Her acceptance of surrender obviously depends on her captors being open to negotiating a bounty with those groups or individuals who have placed them. Her captors may simply decide to kill her there and then and be done with it. But at least there is now a middle-ground option on the table that gives roleplayers an avenue to make an impact in the end game narrative.
      • Nice article in ESO’s “paper”

Lave Radio Episode 130

Wordpress Cover

If you’re not getting on, GET OFF!! And NO I’m not stopping for beer…..

Aired 1st November 2016
Audio versions

Download the episode directly from here.

Crew Members

Host & 2nd Technician : Chris Forrester : Cmdr Fozza
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow

Lave Radio Episode 121

elite_dangerous_screenshot_20160818010242_1_originalBeware the fiery Hobbit! A.K.A. Q&A with Sandy and Zac

Aired 23rd August 2016

Audio versions

Download the episode directly from here.

Crew Members
Station Commander : Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Chief of Operations : John Stabler
Unwashed Masses : You (well some of you)



  • Do NPC Pilots rank up quicker than we do?
    • Yes
  • Why did you decide to have the NPC Crew die when our ship gets blown up I’d happily share my lifepod with a crew member I’d levelled up.
    • To make us feel more attached to the crew. Increases Risk / Reward.
  • Chris J’s random question – the way the crew hire UI is designed, it suggests crew might be useful for other tasks? Is this preparing the way for multi-crew or another crew function?
    • Nice try… All screens are ‘work in progress’ . The more versatile the UI, the more future proof it is. Nothing to announce just now


  • Can we launch a fighter from a ship that is landed (not docked) on a planet?
    • Sandy No Sammarco. Basically your ship would launch right into the ground!
  • How are the fighter Modules defined? I.E. Is it a standard Class N module, so anything with that class of module can handle it, or is it limited in some way? Why keelback but no type6 or type7?
    • Because ships have to get a new hole ripped in them. It is Standard module but the ship needs the external ability to support the fighter rails.
  • They can deploy on planets, but can they land? Presumably because of the limited range you can’t dismiss your main ship?
    • Fighters can  not land on anything other than your own ship
  • Will the fixed weapons in the fighter’s be as ‘sticky’ as they are in CQC?
    • The fixed weapons have some aim assist, though (obviously) not as much as a gimbal.
  • Obviously the ship launched fighters is to balance the trader/pirate imbalance. However starting traders in their Adders, Haulers and Type-6s don’t get fighter support – so is there any plan to also implement NPC wing hire? Or is there another way the smaller traders get balanced?
    • The little ships can get away easier – so it’s not as much of a problem
  • You (Sandy) mentioned that hacking fighters would be interesting. There was talk of electronic warfare back in DDF days. Is it still on “the list”?
    • It’s still interesting but no plans at the moment

Passenger Missions

  • Will the comfort / quality / smoothness of the passengers journey factor into any of those missions as rewards?
    • Lots of things taken into account, for the VIPs they take a lot into account and will let us know when they’re getting frustrated. Bulk passengers only care about time and enough room.
  • Can pirates, pirate passengers? – Yarrrrr
    • No – passengers use doors and stairs and stuff 😀
    • At some point we ‘might be able to do nefarious things to our passengers’
  • Imperial Slaves as Passengers
    • TLDR: Imp slaves have rights and According to Mike Brookes “within the Empire you can’t just stick them in a cargo pod, freeze them, and transport them” Can something now be done to rectify this travesty?
      • Not at the moment – maybe later
  • Rep changes with passenger missions: Are we getting a new ranking progression for passenger tours? i.e. Elite-ranked tour company? Or does it add to our Trader rank?
    • No it adds to other rank

Ship Transfer (Sandy goes into so much detail it’s great, but I’d be writing it out verbatim to give what he says justice)

  • A lot of people are up in arms about the Ship Transfer being instant. Can you explain to us why you decided to go that route?
    • Sandy goes into a lot of detail. The short version is that they think it’s better being instant than not. If too short a time, then why have any time? If too long a time, then what is the point of the feature? Ship transfer is added as a gameplay convenience but FD know they can’t please everyone. They know that combat ships will get a little bit better but think that’s not a bad thing.
  • ChrisJ: Conversely, does setting say a timer based on transit distance (although maybe compressed) add a strategic layer that is more rewarding? I.e. I think, “I need that ship – it’ll be here in a hour – what mission/task can I go and do that will bring me back here for the rendezvous.”
  • Also can someone please think up the Handwavium reason why it’s instant so we can plaster over the shattered 4th Wall?
    • Either the ship gets ‘made’ locally same as the fighters or the ship is ‘somehow’ transported
  • I might have missed this one but will the new fighter be in CQC?
    • Not at the moment


  • David Braben hinted at ‘archaeology sites’ – how would this manifest?
    • Soon – Some journalists have seen a little more than ‘other people’
  • Will geysers have enough force to lift an SRV into the air if it drove over one?
    • Yes, Sandy’s seen it and it’s as cool as it sounds
  • Due to Sandro’s Woody Cowboy Fetish, will we see either Ed or Adam dressing up as Buzz Lightyear to complete the theme?
    • Sandy is ahead of the curve, but Ed’s the right height to be Buzz Lightyear. Adam and Eddie can be Bullseye
  • As Pilots are thought of as Gypsies, will we see ‘My Big Fat Commander’s Wedding’ show on Galnet? Also, is that the reason for all the Wedding Bargies?
    • Pilots are not gypsies, we’re mercenaries.
  • As there is (What we call) a ‘Cheeky Braben’ at the end of the digital Art Book, does David Braben still hate his Bobblehead?
    • He is very embarrassed by it Sandy and Zac think
  • Cmdr Snuffler asks If: zac was a thargoid, what would his thargoid name be?
    • What is a Thargoid? Is it a ride on Planet Coaster?
  • One from Cmdr H on Reddit –  PS4 Update Please?
    • It’d be silly to discount other platforms. But nothing to announce at the moment.
  • When can we get the Lovely cushions that David was sitting on?
    • Don’t know sorry – you could try stealing them from Frontier’s offices, but they don’t recommend that!

Gamescom Notes

  • Development News
  • Gamescon 2016Guardians Improvments Summary
    • Original Live Notes
    • Thursday 10:00 and 14:30
    • Friday 10:00 and 14:30
    • Saturday 10:00 Saturday 14:30
    • Sunday 10:00 Sunday 14:30
    • New Features
      • Passenger Ships
        • Beluga Liner
          • Whale in every sense
          • same size as the conda / corvette. longer than T9, V heavy
          • Giant observation deck
          • can actually carry passengers!
          • quite quick (about as quick as a hauler)
          • Size 7 FSD, run and run and run without needing to refuel
          • 5 medium hardpoints
          • not very maneuverable
          • lots of internal slots
        • Orca’s benefits
          • will get access to the luxury cabins too
      • Any ship can fit cabins but only passenger lines can fit luxury cabins
      • Passenger Missions
        • Passenger Lounge in a star port (looks like mission screen)
          • Not all going to be ‘tourists’
          • Gives the BGS some visibility i.e. if in war refugees might want to get out and near by soldiers wanting to get in
          • VIPS ‘infamous characters’ may cause ‘problems’ during the mission
          • Different classes of cabins (new class of modules you can fit in ships) Economy, First Class and Luxury Suite
          • Your ship can carry multiple cabins, giving you different capacity and so on
          • The jump tells you the system security level
          • Passengers can walk out if you faff about
          • Hyperspace has been revisited – Showing the star you’re going towards getting closer
          • All ships can take passengers (pretty much) – just normal modules
          • Sandy is not sure if we can sell passengers as slaves, but Ed has heard a rumor that we can
        • VIP Passenger Missions
          • They might want high quality cabins
            • Have a retinue that will fill the cabin
            • Passenger might ask you to do some ‘stuff’ on route – i.e. visit a combat zone. And you get a ‘tip’ for ‘good money’ – You get a message when they’ve seen enough. They can ‘be a diva’ many times on route to the real destination. We can obviously refuse these requests
            • Disgruntled VIPs gotta make sure it’s in time limits and can ‘leave’ normally via leaving at the station, but if you REALLY take the mikey they will ‘escape pod’ out.
        • More missions are rewarding cargo
        • Elite Dangerous: Gamescom 2016 – Passenger Missions Tourist Spot
      • Tourism
        • New Persistent and Fixed locations
        • Reason for being their – i.e. natural beauty, battle site etc
        • Lots of space porn. Cmdr Name is associated with a tourist beacon which is the thing you scan, explaining why it’s a tourist location
        • Check Nav Panel, Look to see Tourist Spot, Scan it
      • Star Port Variations
        • Simulation will drive some variety inside star ports. I.E. We might see a hard working rugged one, or a swanky snobby posh one! Basically adding flavour to the port.
        • Larger populations have the more custom star ports as opposed to small populations have the more vanilla one
        • Agricultural one is being used to actually farm inside the port!!!
        • Refinery shows us the sheet metal bezng made, lots of ore
        • High Tech, very electric blue hangers and advertising. Very corporate theme
        • Tourism Lots of parks, very white very fresh, holographic water! Statues
        • Different variety of hangers and landing pads
        • Sandy and Adam likes that they can keep going back and revisiting things
      • Ship Launched Fighters
        • Elite Dangerous: Gamescom 2016 – Ship Launched Fighters Basic
        • Elite Dangerous: Gamescom 2016 – Ship Launched Fighters Combat
        • Fighters from CQC – No FSDs
          • Fed Fighter F63 Condor
            • Fastest Fighter (and acceleration / deceleration)
          • Imperial GU97
            • Most fragile, but the most maneuverable player ship in the game
          • Independant Taipan Fighter Made by Laikon
            • Swing Wing Fighter
              • Adam said it was like an F14
              • Most robust of the fighters, more hull, more shields, fast recharge
              • Slowest and least maneuverable
              • Same role, but obviously have differences i.e. guns, utilities
        • Slightly different flight model from the CQC
        • Ships with bays
          • Anaconda
          • Beluga
          • Federal Corvette
          • Federal Gunship
          • Imperial Cutter
          • Keelback
          • Type 9
        • Glass Cannons –Fragile, but powerful
        • Able to take out a MK4 if the cobra’s not careful
        • Gives non combat ship ‘some teeth’
        • Big task to get things balanced right
        • It’s the same idea as the SRV’s Turret – Neural Link
        • Deploy from your Mother ship
        • Adam in a fighter took Ed (in a Python) though the python was concentrating on Adam’s mother ship (T9)
        • Can swap back and forth at will
        • No engineer mods on the fighters (at the moment)
        • Designed to be considered disposable, Almost like powerful Ammunition
        • Fit a fighter same as SRVs
          • Get a Fighter Hanger Module (Single or Double Bay) from the modules
          • Fighters come with fixed loadouts – Utility (Heat Sink, Chaff, Point Defense)
          • Your mother ship can MANUFACTURE fighters! Currently thinking you can make 6 or 8 but not set in stone
          • Reload your ‘printing’ ammo from the star port
          • The Bay has a loadout for the bay, so multiple bays == multiple loadouts
          • Cost is cheap (after buying the bay) – the INK is cheap
          • The Bay can also heal the fighter (Sandy said for free)
        • Negatives
          • Have to buy them
          • Take up module space etc
          • Take up mass
          • Paintjobs for the fighters
        • Elite Dangerous: Gamescom 2016 – Taipan Paint Job
        • Elite Dangerous: Gamescom 2016 – Federal Fighter Paint Job
        • Elite Dangerous: Gamescom 2016 – Empire Fighter Paint Job
      • NPC AI Fighter Pilots – all combat rankings
      • Focus Fire
        • Fire Defensively (stick close by and engage)
        • Fire At Will!!!
        • Come back and dock
      • I can still jump into the fighter pilot and the NPC will fly my main ship!!!! And we can issue them the same orders if they’re in the main ship
        • Elite Dangerous: Gamescom 2016 – NPC Crew & Crew Fighter
          • Can only hire up to a certain rank from lounge (around competent)
          • Can hire up to 3 pilots
          • 1 active pilot
          • NPC Pilot is neural linked from mother ship
          • Players can issue orders to fighter
          • NPCs increase combat rank same as we can. Same AI as drives normal NPCs
      • New ‘environments’
        • CQC Style Architecture in main game. Persistent locations, like the nav beacons etc. Good place to get cargo and materials may be? Bounty Hunting?
          • Civilian, Scientific, Outposts, can be based off of security of the systemSRVs may get similar features as fighters. I.E. print a SRV
          • Up close and personal with Capital Ship Yards and Docks. Basically a chance to drool over them without getting shot down!
      • Ship Transfer
        • Go to shipyard
          • Transfer tab
          • Instantaneous – Yes it’s a bit gamey they know that but think that keeping you playing is more important.
          • It WILL cost credits to get the ship there.
          • Sandy: “Do what you want – when you want.”
          • Can remotely sell a ship
      • Module Storage
        • All from outfitting screen
          • The cost is the value of the module / distance but it is instant to get it where you need it (just like with ship transfer)
          • You can take core modules out – but you need to ensure your ship will be able to leave. I.E. get the basic minimum one
    • Quality of life improvements
      • Geological Features
        • Fissures
        • Geysers
      • Planets in the System map! (Not a grid any more)
      • Update to starport services
      • Updates to the stars – More Scientifically accurate (Neutron and White Dwarfs)
        • We can fly through their corona – take FSD Damage – BUT it gives us an increase to Jump Range
      • Update to hyperspace
        • Info (state and security) on the system you’re jumping to
        • Keeps the background in the tunnel longer
        • Zoom into your target star
      • “Shady Contact”
        • Allow us to hand all fines and bounties across human space
        • We do pay a premium (around 20% or so) for their service
      • New Ship Kits
        • Asp
        • Viper Mk III
        • Vulture
        • Python
      • SRV Paintjobs
      • Wire Frame Paint Jobs
    • Q&A
      • Can you hire cabin crew who level up etc?
        • No, cabins are modules that don’t have staff
      • Can Space Loach be found near Ammonia Worlds?
        • Sandy can’t get to Ammonia worlds – so he doesn’t know
      • Can we turn off the power to passenger modules?
        • No – they have their own independent life support! – But Sandy thinks it’s a cool idea
      • Is David Braben a thargoid
        • Couldn’t possibly comment
      • Can you pimp passenger ships ?
        • Yes but no engineering mods for passenger compartments.
      • Will the Orca get a jump range update?
        • It’s possible but Sandy needs to really look over things. Sandy wants it to go via Mike
      • Will this make it into XBox1?
        • YES
      • Base Game vs Horizons split?
      • Beluga is Horizons only. However…. SHUT UP ED!!!
      • Rep impact for failing of passenger missions
        • Rep gains and boosts same as normal missions. Adam adds that the Mission Face is the lead passenger. The other face is the faction local leader
      • Will fighter bays take over existing slots?
        • Adam’s going to tease and say keep watching! 😛 Same for hiring NPC crew
      • The Mission rewards will be balanced and will be competitive with other missions
      • Just like Missions Reputation will give you access to higher and better missions
      • Will delivering Soldiers help with the war effort?
        • They don’t know.
      • Can you destroy the fighters when they’re inside the bay
        • Sandy doesn’t know – they ARE modules which can take damage, but Sandy isn’t sure if they’ve implemented fighter destruction but they’ll look into things
      • Can we dock whilst it’s moving at high speed
        • Up to 2 bays / Hanger
        • Yes – but it’ll be tricky – Loop of shame docking on spaceships 🙂
        • What capacity do Fighter Hangers go up to?
      • Ship Launched fighter options
        • Each type has a selection of 3 or 4 fixed loadouts
          • Pulse, Beam, Multi Cannon  Plasma Repeater
          • Chaff, Point Defense, Heat Sink
      • Can I leave my fighter whilst I high wake
        • Yes you can (obviously it’ll be lost)
      • If your ship is destroyed then you all go back to the rebuy screen, fighter is lost. You escape but your fighter pilot NPC is DEAD!
      • Will NPCs have Ship Launched Fighters
        • Yes – it’ll be balanced and have lots of factors etc
      • Can we dock our fighters in someone elses ship
        • No you HAVE to dock in your own ship
      • Will ship launched fighters be engineer upgradable
        • Not at the moment
      • Can the ship launched fighters land on planets and bases
        • No you can only land on your ship
      • Will Point Defense Fire on fighters?
        • No Missiles, Torpedoes and Mines
      • Can the fighters Assault Planet Bases
        • Yes
        • A Fighter can only fly up to n Kilometers away – meant to be close support ships
      • Can fighters target bases etc
        • Fighters can target ANYTHING your main ship can
      • No you can NOT name your NPC Pilots
      • In a PVP Scenario – Launch Fighter, Do you see both ships as hollow contacts? (Representing a human)
        • The ship the player is in will have the hollow marker indicating which ship the human is in
      • Given how the fighters have Paintjobs – Can we get For Cutter / Corvette
        • FD Might have some to show us ‘soon’
      • Ed Lewis and Space Loach bobbleheads
        • Joke Yes
      • Will fighters protecting stations be updated to be the same as those we get?
        • At the moment they are different from player fighters. FD are investigating and thinking about it. I.E. Police cars are not identical to most normal cars
      • Will combat zones spawn on planet surface?
        • Not at the moment – but that remains open in the future.
      • Can we customise crew members?
        • NO they are their own people
      • We can only launch 1 fighter at the time (for the moment)
      • Will the new passengers be like the ones from Frontier
        • The VIPs will be along those lines “avoid imperial entanglements”
      • Can we barter with Passengers?
        • No – however the VIPs have additional optional requests.
      • Can we expect Passengers carrying SRVs?
        • For 2.2 no.
      • Can fighters target modules?
      • Possibly – there are technical and gameplay and ui considerations
      • Crime is applied to the player – NOT the ship
      • Why do the fighters have cockpits if we’re plugged into them?
        • Because originally they’re done for human pilots
        • In game because it helps with your virtual self’s sense of presence.
      • Will the new docks be used as mission destinations?
      • Not initially. It makes a lot of sense and it CAN be taken (or Sandy will get lynched for saying that!)
      • Fighter Pilots are NOT licensed to ‘engage the FSD’. So we can’t order them to high wake.
      • How long does it take to re-print a fighter?
        • FD are still balancing and will continue to do so in the beta
        • Fairly quick but not instant.
      • Will there be a way to hack another ship’s fighter?
        • No – but it’s a REALLY good idea
      • Will the specs be rising with this update?
        • No they won’t be. FD have also had an optimisation pass along with all the new shiny stuff.
      • Will we get Escort Missions?
        • Nothing to announce. We have the foundations for them, so maybe in the future.
      • Commodity Storage isn’t in game because it could be exploitable. However they have been discussing “crafting commodity storage” (at engineer locations) but not in 2.2. – No Guarantees no ETA
      • Warning for Arriving at a Binary Star
        • Adam doesn’t know if it’s possible, but it’s worth investigating
      • Can we have a Space Cowboy (with Space Loach) Engineer?
        • Sandy – It’d break the avatar system
      • Will the fighters have Gimballed weapons?
        • Yes!
      • Is the ship transfer only available to stations with Shipyards?
        • Yes
      • Corvette and Cutter Paint jobs Please?
        • Yes! There will be cutter and Corvette paint jobs
      • Can we get Bounty Payments from anywhere?
        • Yes – “Shady Contact” at Low Sec systems.
      • Abusing ship transportation i.e. immediate transfer of cargo.
        • You can’t store a ship with cargo in it – so not an issue
      • In game reason for how ship transfer is instant
        • Sandy – Maybe – but it is purely for gameplay reasons. They KNOW it’s not realistic
      • Can i repair my fighter’s shield?
        • Yes
      • How will players estimate the Jump Range Boost from Neutron and White Dwarfs)
        • After you’ve supercharged your fuel you just need to check your range.
      • Why might we WANT to risk damaging our FSD for this?
        • It’s risk / reward therefore it has to be fairly effective
      • Do slaves need passenger cabins?
        • No because our cabins don’t come with Manacles 🙂
      • 2.2 will have even more things to discover and more ways for to learn the history
      • What ships can have fighters?
        • Beluga
        • Cutter
        • Corvette
        • Gun Ship
        • Anaconda
        • Keel Back
        • Type 9
      • Can I hire crew with a higher rank than my own?
        • Yes – AND crew be trained
      • Will the Dolphin be coming?
        • There is nothing to announce at the moment
        • It snuck into the video because Adam is on a Development build
      • Will any ship defenses attack fighters?
        • Same as normal ships
      • FD can nullify NPCs from accidentally shooting things
      • If you dock your mothership with a launched fighter will you loose your ship
        • FD have some safeguards in place. I.e. your fighter must be docked to let you dock.
      • Will there be more SRVs coming out in the future?
        • Nothing to announce at the moment.
      • Does the livery button mean we can change look and feel without a station needing outfitting?
        • No
      • Do my wired Pilots stay with me when I change ships?
        • No only way you loose them is if your ship explodes
      • Why can’t clipper get luxury suites (even though it is used in lore for transporting important ppl)
        • Because it’s not a passenger liner
      • Will the AFM be able to make heat syncs and shield cell banks
        • Not at the moment
      • Will the route plotter update come to the vanilla game or does it need horizons?
        • Yes – vanilla game
      • Can we store the White Dwarfs fsd boost for later use?
        • No – not at the moment
      • What is Horizon what is Vanilla?
        • Horizon’s stuff
          • Beluga
          • Ship
          • Crew
          • All planetside stuff
      • Can you monitor your ship status of your fighter?
        • Yes – but we’ve not seen the UI yet
      • Do the Neutron and the Synthesis boosts stack?
        • No
      • Can fighters deploy to the surface of the planet?
        • Yes
      • Can you deploy a fighter and an srv? Deployed at the same time?
        • No
      • Can your ship stay in orbit and you take your fighter down to the planet?
        • No Fighters do not have FSD
        • Fighters are tethered to your ship
      • Is there a distance limiter to the ship transfer?
        • No – however it will get very costly
      • Ships are modular so a Size 7 Module can be stored and moved into something else that takes a size 7 module
      • I can see issuing fighters looks a little cumbersome, will we get hotkeys?
        • Rem it’s work in progress – but YES they are looking at setting bindings
      • Will there be a gfx update for station approaches?
        • Not in 2.2 but maybe later
    • David Braben Interviews
      • David Braben Interview Part One – Science of ED
        • Science rocks and keeps changing which is BEAUTIFUL
        • Looks like he’s sitting on ED Cushions?
        • More Science added to White Dwarfs, Neutron Stars Synchrotron radiation (looks like a spinning top)
        • DB Admits White Dwarfs are VERY dangerous!
        • Dimming the galaxy via dust
        • Why bother with scientific accuracy? – It matters to DB it matters to a lot of us it’s the SCIENCE of Science Fiction. Why not make it realistic. Science allows for game play – i.e. heat mechanics
        • Plate tectonics is modelled – adding in volcanism. Not always molten rock. Also molten CO2 or Water, same basic idea though! ‘Coming to 2.2.’ Also brings up rares to be discovered
        • Atmospheres *IS* on the Road map – DB wants to do it properly however. It needs to serve the story and gameplay.
        • Even today we use heat to highlight tanks etc so thermal mechanics is very real.
        • The Science makes the gameplay different from other games!
      • David Braben Interview Part Two — Culture
        • Why are commanders initially slightly ‘negative’ rep?
          • Because a lot of us are basically transient population – i.e. we’re all gypsies!.
          • Default assumption is that Pilots are ‘up to no good’ and are mercenaries – no loyalty
        • Empire left earth and killed the natives 🙂
          • Patronage, goes both ways and goes from Citizens all the way up to the Empire.
          • No voting as such, but ppl can change who they support
          • Senators are good at starting wars 🙂
            • Go Steal stuff – lots of benefits for those who support them. But it is NOT healthy and very disruptive in the long term
        • The ability to travel is ‘a big deal’
          • This will get more visible
          • I.E. Space Lanes
          • Passengers
        • Look at Imp War ship
          • Grunt has a shared cabin and eating out a metal tin
          • The Higher ups will be living in the Rotating Ring
        • Inside a Coriolis we have a Stepped Terrace
          • Under that a warren where the ‘plebs’ live
        • Power is ‘cheap’ in game – Have a day night cycle (in stations) etc
      • David Braben Part Three – Story and Player Narrative
        • We’ve seen the 1st player power
        • Players care about the Galaxy I.E. Jaques
        • Concept of “The Missing”
        • DB is delighted with the way players have engaged with the story and that we’re mad for going out to Jaques 😀 He thought the Pleiades were a long way out!
        • DB likes talking to ppl when he’s on as Cmdr Braben
        • The rise of the player driven story is wonderful and DB wants to encourage it and do more of it
        • Archaeology to come and Long Dead species fade to Thargoids as he starts to say “Is not”
        • Jaques is fascinating, players took Fuel and UAs which made him lost in space – we found him and now we have a foot hold outside the bubble and DB hopes for more settlements around it
        • Drives longevity
        • HUTTON MUG
      • DB Interview Part Four – Future
        • Early Leaked thargoids
        • Found the location from the hidden stream clues
        • Space games are back to the forefront
        • Excited for the new stuff in 2.2
        • Excited for Multi Crew and making stuff better and better
        • Excited for character creator
        • ED is Hopelessly Ambitious, but they are fulfilling these gradually
        • Volcanism and the ability to know where to look for rare things on planets
        • Talked about planetary atmospheres
        • Story is the most important and really exciting
        • Much love for the community
  • Newsletter 135
  • Main Discussion
  • Community Corner
  • Questions
  • Shoutouts

Lave Radio Episode 100


Join us on an amazing celebration of 100 episodes of the Lave Radio podcast, tonight we are going to recall our favourite moments from the last 3 years, take a look at all the things that have happened and also recall some of the features that have yet to make it to the game.  Then we turn our gaze forward to bring you the very best in speculation on what the future holds.

It’s a bumper episode so make sure you have your kettle handy, or that you have indeed been to the loo before hand.

Did I mention the interview with David Braben?

Aired 1st March 2016
Audio versions

Download the episode directly from here.

Crew Members

Host & 2nd Technician : Chris Forrester : Cmdr Fozza
Station Commander : Allen Stroud : Cmdr Heldaban Kel
Head of Security : Lisa Trott : Cmdr Voo
Head of Entertainments : Chris Jarvis : Cmdr thane
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Head of station Archives : Colin Ford : Cmdr PhoniexDFire
Chief Bar steward : Grant Woolcott : Cmdr Psykokow
Head of operations Lave Station : John Stabler : Cmd Glyndwrr)
Head of Station Security : Lisa Voo : Cmdr Voo

Show Notes:

Announce Minor Faction, big thank you to Frontier
Lave Radio Network is now an in game faction in the Lave System
lave minor factions

Quick Natter

  • Each crew member’s stand out moment from the history of Lave Radio
  • First David Braben Interview segment (15 mins)

Discussion 1 – The Present Horizons so far and current community Buzz

  • Current state of ED/LR.
  • Minor Faction
  • CG (starts Thursday!)
  • Favourite stuff to do in-game
  • Community events
  • Elitemeet 2016
  • LaveCon 2016
  • Play Runes of Anarchy in the LAN competition
  • All attendees get a link to John’s latest game to play. Help stress test it over the weekend.
  • Second David Braben Interview segment (18 mins)


Discussion 2 – The Past Kickstarter, Alpha, Beta, Launch Party, Season 1

  • What did ED get right, straight off the bat?
  • What is still a Work in progress?
  • Ideas we had that didn’t work for us?
  • Favourite memories from LaveCon?
  • Elitemeet 2016
  • Past of ED/LR? Some nostalgia and looking back
  • LaveCon 2016
  • Play Runes of Anarchy in the LAN competition at Lavecon 2016
  • Final David Braben Interview segment (10 mins)


Discussion 3 – The Future – Wild Speculation and wrap up

  • The future of ED/Lave Radio/Lavecon?
  • The Real Orange Sidewinder! – An in game asset that spams local chat with quotes from the podcast.
  • Major shoutouts for those who have helped us:
  • Thank all those that took the time to record and send in a message
  • Thank everybody that has supported the show from behind the scenes Karen for all the extra work she does with Lavecon but also all our better halfs, Hannah, Suzi , Mel, Amy, Claire  and Alison and James !
  • Community Shoutouts


Lave Radio Episode 91

Horizons Splash ScreenThe Horizon has landed, and we cover the weekly news, and discuss our review of season 1 of Elite: Dangerous.

Aired 15th December 2015
Audio versions

Download the episode directly from here.

Show Notes:

  • Development News
    • ED:H “Early Access” on the 15th December
      • Hi Everyone,
        Beta is going very well – the team have been working hard and have made great progress. Thanks to all those that have been helping us – a great many improvements have been included already, with another update (Beta 5) expected tomorrow, with more tweaks and changes.
        We have worked very hard to ensure forward & backward compatibility so that all players of both seasons can play in the same galaxy together.
        After every Elite Dangerous release we have taken care to listen and reacted to all feedback, and Elite Dangerous: Horizons will follow exactly the same process. Included with Horizons will be multiple expansions of which Planetary Landings will be the first.
        All going well, we plan to launch Horizons with Planetary Landings on Tuesday (15th December – you heard it here first!). This will initially be termed an ‘Early Access’ release to highlight our normal process to our broad audience, some of whom have been with us since the start, but many have joined our community very recently.
    • And Trailer for the Expansion and this is the official one Also what is this??? (1:02)
    • Beta 5 Patch Notes
    • Beta 6 Patch Notes
    • Horizons 2.0 & Ships 1.5 Patch Notes
    • ED Blind Charity Auction for Special Effect
      • Auction Ends 17th December at 09:00 GMT
      • Name your own station
        An extremely exclusive item. Previously only available as a high-level Kickstarter reward, this item can now be bought in this charity auction. Please note: Frontier will decide on the station location and reserve the right to edit, adjust and veto names at their discretion.
      • Your Personal Unique Paint Job
        This prize is an exclusive one of a kind paint job only for you. You’ll get access to our designer, Tjaart, who will help develop the paint job and add it your account.
      • Every paint job in the Frontier Store
        This prize is for one of every single paint job, including paint packs, in the Frontier Store. This includes all Paint Jobs currently available but won’t include future paint jobs released.
      • Lifetime expansion pass
        Currently not available to purchase this item gives you every single expansion in Elite Dangerous starting with Horizons. It also includes access to every beta update that comes to Elite Dangerous…. forever.
      • Limited Edition Artwork
        Only roughly 100 of these were ever produced. We have one available in the closed auction and what’s more, ours will be signed by the artists. Please note that this does not come with a frame and will likely require a custom frame to fit.
      • VIP Community Golden Tickets (Pair)
        The Community Golden Tickets will grant you access to any and every community event for Elite Dangerous. This includes all live event meet ups, the CQC live final, front of queue for all public events and any other unannounced events happening in the future . What’s more it also includes standard admission into Lavecon and Fantasticon! Please note that only admission is granted to the events. Accommodation and expenses are not covered.
    • Ed’s 24 Hour Live Stream for Special Effect
    • Michael Brookes: “The military ranks is something we want to revisit at a later stage. I’d like to see them become more like a career.
    • DBOBE Reddit AMA Summary
    • Adam on Multicrew (as part of Ed’s live stream)
      • 1 person / ships seat I.E. Cobra up to 2 ppl
      • can hot swap roles
      • general interface is neural link (like the turret)
      • Helm
      • Fire Control (turret)
      • Tactical (Countermeasures, Shields, Sensors)
      • Engineering (power mgmt, repairs etc)
      • Pilot can give permissions
      • Deploy into SRV
      • Deploy into Fighter
      • No AI Crew yet
    • Chris Gregory and Ed
      • slips and Christmassy Ship Skins coming
      • SRV Skins maybe coming (maybe colour schemes since there’s not so much ‘hull’
    • Mike Evans and Ed Ship Launched Fighters
      • Gonna be able to have up to 4 Fighters ACTIVE at a time (in your ship etc)
      • Design Challenge – WHY would u go in to a fighter?
        • Probably be considered disposable
        • Glass Cannons
        • AI Controlled Fighter
        • Not all ships will be able to have them, maybe a Python Can’t but a T9 can
        • Are we neural linking or physically moving into the fighter? Still in debate but Mike is leaning towards Neural link since their considered disposable
        • Mark Allen is Mike’s favourite programmer 🙂
      • Ships of 1.5
        • Why is the cutter so bad? — Well that’s your opinion… No Ship can be the be all and end all though
        • Did they update the Cobra Mk 4 due to popular opinion? NO the Mk 4 has so much more going for it with it’s better power / weapons etc that boosting it’s speed and maneuverability would make it OP
        • Cutter maneuverability it’s very fast for its size but that speed comes at a cost (Best speed of 232 so it’s much faster than Conda and Corvette) It’s a very iterative design.
        • Doesn’t like his opinions on knee jerk reactions
        • Mike’s original favourite ship was the Eagle and likes the Viper Mk4. He likes the Corvette out of the bigger ships. He’s not a fan of the Empire’s curves more a Federal Man 😀
      • Sandy and Ed – Loot and Crafting
        • Personalise and Customise their ships. Makes them ‘Cooler’
        • Visit the ‘custom Mechanic’ (currently) to ‘pimp your ship’
          • Can upgrade Modules
          • He requests materials and resources
          • Upgrade FSD, Weapons, Shields
          • There’s a range of module upgrades
          • Could be some benefits – but ALSO a downside too
          • Some ‘awesome new effects’
          • Difficult to balance
          • More materials coming
        • The are considering ‘station based storage – but no time soon and no promises!
  • Newsletter 103
  • Main Discussion
  • Community Corner
  • Questions
  • Shoutouts
    • In Game Cmdrs
      • Cmdr Highbyte
      • Cmdr We Ye
      • Cmdr Archimbaust
      • Cmdr E Pilot 007
      • Cmdr Levofski
      • Cmdr Nyres
      • Cmdr Slapshot
      • Cmdr Steven McCreery
      • Cmdr Paine
      • Cmdr Mindwipe
    • IRC Chat
    • Twitch Chat


That’s it for another episode of Lave Radio. If you would like to get in touch with the show then you can email, facebook/laveradio, @laveradio on twitter, you can join the skype chat channel by adding Fozza101 to your skype contacts. Or you can join our TeamSpeak server where commanders come to hang out an chat:  Lave Radio is recorded live on a Tuesday evening at 20:30 and streamed out on

Thanks to [whoever], thanks to those commanders that have joined us outside Lave Station.
Until next time fly safe, and if you can’t do that…fly dangerous!

Lave Radio Episode 50 – 50th SPECIAL!!

New 50th EpisodeIt’s here, hurrah!!! That time anomaly has been de-anomalated? And its here for your listening enjoyment.

With a full crew compliment, the orange sidewinder is listing to the right slightly as it takes us on a journey of recapping the amazing years of Lave Radio, and Elite: Dangerous.

Download the episode directly from here.