Lave Radio Episode 159 – Lavecon 2017

Finally we have the audio from the Sunday podcast Live at Lavecon on the 25th June 2017.

Aired 25th June 2017
Audio versions

Download the episode directly from here.

Crew Members

Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Chief of Operations : John Stabler – Cmdr Glyndwr
Station Commander : Allen Stroud : Cmdr Heldaban Kel
Head of Entertainments : Chris Jarvis : Cmdr thane

Lave Radio Episode 142

Omega Nebula
Dean And Dan are Elite Dangerous NOOBS! Because SPACE?!

Aired 7 February 2016
Audio versions

Download the episode directly from here.

Crew Members
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow

Show Notes

Lave Radio Episode 130

Wordpress Cover

If you’re not getting on, GET OFF!! And NO I’m not stopping for beer…..

Aired 1st November 2016
Audio versions

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Crew Members

Host & 2nd Technician : Chris Forrester : Cmdr Fozza
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow

Lave Radio Episode 129

Wordpress Cover

Taxi for any passengers?  Oh Come on 2.2 is here…  my trip advisor link?? erm…

Aired 25th October 2016
Audio versions

Download the episode directly from here.

Crew Members

Host & 2nd Technician : Chris Forrester : Cmdr Fozza
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Entertainments : Chris Jarvis : Cmdr Elias Thane

Lave Radio Episode 121

elite_dangerous_screenshot_20160818010242_1_originalBeware the fiery Hobbit! A.K.A. Q&A with Sandy and Zac

Aired 23rd August 2016

Audio versions

Download the episode directly from here.

Crew Members
Station Commander : Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Chief of Operations : John Stabler
Unwashed Masses : You (well some of you)



  • Do NPC Pilots rank up quicker than we do?
    • Yes
  • Why did you decide to have the NPC Crew die when our ship gets blown up I’d happily share my lifepod with a crew member I’d levelled up.
    • To make us feel more attached to the crew. Increases Risk / Reward.
  • Chris J’s random question – the way the crew hire UI is designed, it suggests crew might be useful for other tasks? Is this preparing the way for multi-crew or another crew function?
    • Nice try… All screens are ‘work in progress’ . The more versatile the UI, the more future proof it is. Nothing to announce just now


  • Can we launch a fighter from a ship that is landed (not docked) on a planet?
    • Sandy No Sammarco. Basically your ship would launch right into the ground!
  • How are the fighter Modules defined? I.E. Is it a standard Class N module, so anything with that class of module can handle it, or is it limited in some way? Why keelback but no type6 or type7?
    • Because ships have to get a new hole ripped in them. It is Standard module but the ship needs the external ability to support the fighter rails.
  • They can deploy on planets, but can they land? Presumably because of the limited range you can’t dismiss your main ship?
    • Fighters can  not land on anything other than your own ship
  • Will the fixed weapons in the fighter’s be as ‘sticky’ as they are in CQC?
    • The fixed weapons have some aim assist, though (obviously) not as much as a gimbal.
  • Obviously the ship launched fighters is to balance the trader/pirate imbalance. However starting traders in their Adders, Haulers and Type-6s don’t get fighter support – so is there any plan to also implement NPC wing hire? Or is there another way the smaller traders get balanced?
    • The little ships can get away easier – so it’s not as much of a problem
  • You (Sandy) mentioned that hacking fighters would be interesting. There was talk of electronic warfare back in DDF days. Is it still on “the list”?
    • It’s still interesting but no plans at the moment

Passenger Missions

  • Will the comfort / quality / smoothness of the passengers journey factor into any of those missions as rewards?
    • Lots of things taken into account, for the VIPs they take a lot into account and will let us know when they’re getting frustrated. Bulk passengers only care about time and enough room.
  • Can pirates, pirate passengers? – Yarrrrr
    • No – passengers use doors and stairs and stuff 😀
    • At some point we ‘might be able to do nefarious things to our passengers’
  • Imperial Slaves as Passengers
    • TLDR: Imp slaves have rights and According to Mike Brookes “within the Empire you can’t just stick them in a cargo pod, freeze them, and transport them” Can something now be done to rectify this travesty?
      • Not at the moment – maybe later
  • Rep changes with passenger missions: Are we getting a new ranking progression for passenger tours? i.e. Elite-ranked tour company? Or does it add to our Trader rank?
    • No it adds to other rank

Ship Transfer (Sandy goes into so much detail it’s great, but I’d be writing it out verbatim to give what he says justice)

  • A lot of people are up in arms about the Ship Transfer being instant. Can you explain to us why you decided to go that route?
    • Sandy goes into a lot of detail. The short version is that they think it’s better being instant than not. If too short a time, then why have any time? If too long a time, then what is the point of the feature? Ship transfer is added as a gameplay convenience but FD know they can’t please everyone. They know that combat ships will get a little bit better but think that’s not a bad thing.
  • ChrisJ: Conversely, does setting say a timer based on transit distance (although maybe compressed) add a strategic layer that is more rewarding? I.e. I think, “I need that ship – it’ll be here in a hour – what mission/task can I go and do that will bring me back here for the rendezvous.”
  • Also can someone please think up the Handwavium reason why it’s instant so we can plaster over the shattered 4th Wall?
    • Either the ship gets ‘made’ locally same as the fighters or the ship is ‘somehow’ transported
  • I might have missed this one but will the new fighter be in CQC?
    • Not at the moment


  • David Braben hinted at ‘archaeology sites’ – how would this manifest?
    • Soon – Some journalists have seen a little more than ‘other people’
  • Will geysers have enough force to lift an SRV into the air if it drove over one?
    • Yes, Sandy’s seen it and it’s as cool as it sounds
  • Due to Sandro’s Woody Cowboy Fetish, will we see either Ed or Adam dressing up as Buzz Lightyear to complete the theme?
    • Sandy is ahead of the curve, but Ed’s the right height to be Buzz Lightyear. Adam and Eddie can be Bullseye
  • As Pilots are thought of as Gypsies, will we see ‘My Big Fat Commander’s Wedding’ show on Galnet? Also, is that the reason for all the Wedding Bargies?
    • Pilots are not gypsies, we’re mercenaries.
  • As there is (What we call) a ‘Cheeky Braben’ at the end of the digital Art Book, does David Braben still hate his Bobblehead?
    • He is very embarrassed by it Sandy and Zac think
  • Cmdr Snuffler asks If: zac was a thargoid, what would his thargoid name be?
    • What is a Thargoid? Is it a ride on Planet Coaster?
  • One from Cmdr H on Reddit –  PS4 Update Please?
    • It’d be silly to discount other platforms. But nothing to announce at the moment.
  • When can we get the Lovely cushions that David was sitting on?
    • Don’t know sorry – you could try stealing them from Frontier’s offices, but they don’t recommend that!

Gamescom Notes

  • Development News
  • Gamescon 2016Guardians Improvments Summary
    • Original Live Notes
    • Thursday 10:00 and 14:30
    • Friday 10:00 and 14:30
    • Saturday 10:00 Saturday 14:30
    • Sunday 10:00 Sunday 14:30
    • New Features
      • Passenger Ships
        • Beluga Liner
          • Whale in every sense
          • same size as the conda / corvette. longer than T9, V heavy
          • Giant observation deck
          • can actually carry passengers!
          • quite quick (about as quick as a hauler)
          • Size 7 FSD, run and run and run without needing to refuel
          • 5 medium hardpoints
          • not very maneuverable
          • lots of internal slots
        • Orca’s benefits
          • will get access to the luxury cabins too
      • Any ship can fit cabins but only passenger lines can fit luxury cabins
      • Passenger Missions
        • Passenger Lounge in a star port (looks like mission screen)
          • Not all going to be ‘tourists’
          • Gives the BGS some visibility i.e. if in war refugees might want to get out and near by soldiers wanting to get in
          • VIPS ‘infamous characters’ may cause ‘problems’ during the mission
          • Different classes of cabins (new class of modules you can fit in ships) Economy, First Class and Luxury Suite
          • Your ship can carry multiple cabins, giving you different capacity and so on
          • The jump tells you the system security level
          • Passengers can walk out if you faff about
          • Hyperspace has been revisited – Showing the star you’re going towards getting closer
          • All ships can take passengers (pretty much) – just normal modules
          • Sandy is not sure if we can sell passengers as slaves, but Ed has heard a rumor that we can
        • VIP Passenger Missions
          • They might want high quality cabins
            • Have a retinue that will fill the cabin
            • Passenger might ask you to do some ‘stuff’ on route – i.e. visit a combat zone. And you get a ‘tip’ for ‘good money’ – You get a message when they’ve seen enough. They can ‘be a diva’ many times on route to the real destination. We can obviously refuse these requests
            • Disgruntled VIPs gotta make sure it’s in time limits and can ‘leave’ normally via leaving at the station, but if you REALLY take the mikey they will ‘escape pod’ out.
        • More missions are rewarding cargo
        • Elite Dangerous: Gamescom 2016 – Passenger Missions Tourist Spot
      • Tourism
        • New Persistent and Fixed locations
        • Reason for being their – i.e. natural beauty, battle site etc
        • Lots of space porn. Cmdr Name is associated with a tourist beacon which is the thing you scan, explaining why it’s a tourist location
        • Check Nav Panel, Look to see Tourist Spot, Scan it
      • Star Port Variations
        • Simulation will drive some variety inside star ports. I.E. We might see a hard working rugged one, or a swanky snobby posh one! Basically adding flavour to the port.
        • Larger populations have the more custom star ports as opposed to small populations have the more vanilla one
        • Agricultural one is being used to actually farm inside the port!!!
        • Refinery shows us the sheet metal bezng made, lots of ore
        • High Tech, very electric blue hangers and advertising. Very corporate theme
        • Tourism Lots of parks, very white very fresh, holographic water! Statues
        • Different variety of hangers and landing pads
        • Sandy and Adam likes that they can keep going back and revisiting things
      • Ship Launched Fighters
        • Elite Dangerous: Gamescom 2016 – Ship Launched Fighters Basic
        • Elite Dangerous: Gamescom 2016 – Ship Launched Fighters Combat
        • Fighters from CQC – No FSDs
          • Fed Fighter F63 Condor
            • Fastest Fighter (and acceleration / deceleration)
          • Imperial GU97
            • Most fragile, but the most maneuverable player ship in the game
          • Independant Taipan Fighter Made by Laikon
            • Swing Wing Fighter
              • Adam said it was like an F14
              • Most robust of the fighters, more hull, more shields, fast recharge
              • Slowest and least maneuverable
              • Same role, but obviously have differences i.e. guns, utilities
        • Slightly different flight model from the CQC
        • Ships with bays
          • Anaconda
          • Beluga
          • Federal Corvette
          • Federal Gunship
          • Imperial Cutter
          • Keelback
          • Type 9
        • Glass Cannons –Fragile, but powerful
        • Able to take out a MK4 if the cobra’s not careful
        • Gives non combat ship ‘some teeth’
        • Big task to get things balanced right
        • It’s the same idea as the SRV’s Turret – Neural Link
        • Deploy from your Mother ship
        • Adam in a fighter took Ed (in a Python) though the python was concentrating on Adam’s mother ship (T9)
        • Can swap back and forth at will
        • No engineer mods on the fighters (at the moment)
        • Designed to be considered disposable, Almost like powerful Ammunition
        • Fit a fighter same as SRVs
          • Get a Fighter Hanger Module (Single or Double Bay) from the modules
          • Fighters come with fixed loadouts – Utility (Heat Sink, Chaff, Point Defense)
          • Your mother ship can MANUFACTURE fighters! Currently thinking you can make 6 or 8 but not set in stone
          • Reload your ‘printing’ ammo from the star port
          • The Bay has a loadout for the bay, so multiple bays == multiple loadouts
          • Cost is cheap (after buying the bay) – the INK is cheap
          • The Bay can also heal the fighter (Sandy said for free)
        • Negatives
          • Have to buy them
          • Take up module space etc
          • Take up mass
          • Paintjobs for the fighters
        • Elite Dangerous: Gamescom 2016 – Taipan Paint Job
        • Elite Dangerous: Gamescom 2016 – Federal Fighter Paint Job
        • Elite Dangerous: Gamescom 2016 – Empire Fighter Paint Job
      • NPC AI Fighter Pilots – all combat rankings
      • Focus Fire
        • Fire Defensively (stick close by and engage)
        • Fire At Will!!!
        • Come back and dock
      • I can still jump into the fighter pilot and the NPC will fly my main ship!!!! And we can issue them the same orders if they’re in the main ship
        • Elite Dangerous: Gamescom 2016 – NPC Crew & Crew Fighter
          • Can only hire up to a certain rank from lounge (around competent)
          • Can hire up to 3 pilots
          • 1 active pilot
          • NPC Pilot is neural linked from mother ship
          • Players can issue orders to fighter
          • NPCs increase combat rank same as we can. Same AI as drives normal NPCs
      • New ‘environments’
        • CQC Style Architecture in main game. Persistent locations, like the nav beacons etc. Good place to get cargo and materials may be? Bounty Hunting?
          • Civilian, Scientific, Outposts, can be based off of security of the systemSRVs may get similar features as fighters. I.E. print a SRV
          • Up close and personal with Capital Ship Yards and Docks. Basically a chance to drool over them without getting shot down!
      • Ship Transfer
        • Go to shipyard
          • Transfer tab
          • Instantaneous – Yes it’s a bit gamey they know that but think that keeping you playing is more important.
          • It WILL cost credits to get the ship there.
          • Sandy: “Do what you want – when you want.”
          • Can remotely sell a ship
      • Module Storage
        • All from outfitting screen
          • The cost is the value of the module / distance but it is instant to get it where you need it (just like with ship transfer)
          • You can take core modules out – but you need to ensure your ship will be able to leave. I.E. get the basic minimum one
    • Quality of life improvements
      • Geological Features
        • Fissures
        • Geysers
      • Planets in the System map! (Not a grid any more)
      • Update to starport services
      • Updates to the stars – More Scientifically accurate (Neutron and White Dwarfs)
        • We can fly through their corona – take FSD Damage – BUT it gives us an increase to Jump Range
      • Update to hyperspace
        • Info (state and security) on the system you’re jumping to
        • Keeps the background in the tunnel longer
        • Zoom into your target star
      • “Shady Contact”
        • Allow us to hand all fines and bounties across human space
        • We do pay a premium (around 20% or so) for their service
      • New Ship Kits
        • Asp
        • Viper Mk III
        • Vulture
        • Python
      • SRV Paintjobs
      • Wire Frame Paint Jobs
    • Q&A
      • Can you hire cabin crew who level up etc?
        • No, cabins are modules that don’t have staff
      • Can Space Loach be found near Ammonia Worlds?
        • Sandy can’t get to Ammonia worlds – so he doesn’t know
      • Can we turn off the power to passenger modules?
        • No – they have their own independent life support! – But Sandy thinks it’s a cool idea
      • Is David Braben a thargoid
        • Couldn’t possibly comment
      • Can you pimp passenger ships ?
        • Yes but no engineering mods for passenger compartments.
      • Will the Orca get a jump range update?
        • It’s possible but Sandy needs to really look over things. Sandy wants it to go via Mike
      • Will this make it into XBox1?
        • YES
      • Base Game vs Horizons split?
      • Beluga is Horizons only. However…. SHUT UP ED!!!
      • Rep impact for failing of passenger missions
        • Rep gains and boosts same as normal missions. Adam adds that the Mission Face is the lead passenger. The other face is the faction local leader
      • Will fighter bays take over existing slots?
        • Adam’s going to tease and say keep watching! 😛 Same for hiring NPC crew
      • The Mission rewards will be balanced and will be competitive with other missions
      • Just like Missions Reputation will give you access to higher and better missions
      • Will delivering Soldiers help with the war effort?
        • They don’t know.
      • Can you destroy the fighters when they’re inside the bay
        • Sandy doesn’t know – they ARE modules which can take damage, but Sandy isn’t sure if they’ve implemented fighter destruction but they’ll look into things
      • Can we dock whilst it’s moving at high speed
        • Up to 2 bays / Hanger
        • Yes – but it’ll be tricky – Loop of shame docking on spaceships 🙂
        • What capacity do Fighter Hangers go up to?
      • Ship Launched fighter options
        • Each type has a selection of 3 or 4 fixed loadouts
          • Pulse, Beam, Multi Cannon  Plasma Repeater
          • Chaff, Point Defense, Heat Sink
      • Can I leave my fighter whilst I high wake
        • Yes you can (obviously it’ll be lost)
      • If your ship is destroyed then you all go back to the rebuy screen, fighter is lost. You escape but your fighter pilot NPC is DEAD!
      • Will NPCs have Ship Launched Fighters
        • Yes – it’ll be balanced and have lots of factors etc
      • Can we dock our fighters in someone elses ship
        • No you HAVE to dock in your own ship
      • Will ship launched fighters be engineer upgradable
        • Not at the moment
      • Can the ship launched fighters land on planets and bases
        • No you can only land on your ship
      • Will Point Defense Fire on fighters?
        • No Missiles, Torpedoes and Mines
      • Can the fighters Assault Planet Bases
        • Yes
        • A Fighter can only fly up to n Kilometers away – meant to be close support ships
      • Can fighters target bases etc
        • Fighters can target ANYTHING your main ship can
      • No you can NOT name your NPC Pilots
      • In a PVP Scenario – Launch Fighter, Do you see both ships as hollow contacts? (Representing a human)
        • The ship the player is in will have the hollow marker indicating which ship the human is in
      • Given how the fighters have Paintjobs – Can we get For Cutter / Corvette
        • FD Might have some to show us ‘soon’
      • Ed Lewis and Space Loach bobbleheads
        • Joke Yes
      • Will fighters protecting stations be updated to be the same as those we get?
        • At the moment they are different from player fighters. FD are investigating and thinking about it. I.E. Police cars are not identical to most normal cars
      • Will combat zones spawn on planet surface?
        • Not at the moment – but that remains open in the future.
      • Can we customise crew members?
        • NO they are their own people
      • We can only launch 1 fighter at the time (for the moment)
      • Will the new passengers be like the ones from Frontier
        • The VIPs will be along those lines “avoid imperial entanglements”
      • Can we barter with Passengers?
        • No – however the VIPs have additional optional requests.
      • Can we expect Passengers carrying SRVs?
        • For 2.2 no.
      • Can fighters target modules?
      • Possibly – there are technical and gameplay and ui considerations
      • Crime is applied to the player – NOT the ship
      • Why do the fighters have cockpits if we’re plugged into them?
        • Because originally they’re done for human pilots
        • In game because it helps with your virtual self’s sense of presence.
      • Will the new docks be used as mission destinations?
      • Not initially. It makes a lot of sense and it CAN be taken (or Sandy will get lynched for saying that!)
      • Fighter Pilots are NOT licensed to ‘engage the FSD’. So we can’t order them to high wake.
      • How long does it take to re-print a fighter?
        • FD are still balancing and will continue to do so in the beta
        • Fairly quick but not instant.
      • Will there be a way to hack another ship’s fighter?
        • No – but it’s a REALLY good idea
      • Will the specs be rising with this update?
        • No they won’t be. FD have also had an optimisation pass along with all the new shiny stuff.
      • Will we get Escort Missions?
        • Nothing to announce. We have the foundations for them, so maybe in the future.
      • Commodity Storage isn’t in game because it could be exploitable. However they have been discussing “crafting commodity storage” (at engineer locations) but not in 2.2. – No Guarantees no ETA
      • Warning for Arriving at a Binary Star
        • Adam doesn’t know if it’s possible, but it’s worth investigating
      • Can we have a Space Cowboy (with Space Loach) Engineer?
        • Sandy – It’d break the avatar system
      • Will the fighters have Gimballed weapons?
        • Yes!
      • Is the ship transfer only available to stations with Shipyards?
        • Yes
      • Corvette and Cutter Paint jobs Please?
        • Yes! There will be cutter and Corvette paint jobs
      • Can we get Bounty Payments from anywhere?
        • Yes – “Shady Contact” at Low Sec systems.
      • Abusing ship transportation i.e. immediate transfer of cargo.
        • You can’t store a ship with cargo in it – so not an issue
      • In game reason for how ship transfer is instant
        • Sandy – Maybe – but it is purely for gameplay reasons. They KNOW it’s not realistic
      • Can i repair my fighter’s shield?
        • Yes
      • How will players estimate the Jump Range Boost from Neutron and White Dwarfs)
        • After you’ve supercharged your fuel you just need to check your range.
      • Why might we WANT to risk damaging our FSD for this?
        • It’s risk / reward therefore it has to be fairly effective
      • Do slaves need passenger cabins?
        • No because our cabins don’t come with Manacles 🙂
      • 2.2 will have even more things to discover and more ways for to learn the history
      • What ships can have fighters?
        • Beluga
        • Cutter
        • Corvette
        • Gun Ship
        • Anaconda
        • Keel Back
        • Type 9
      • Can I hire crew with a higher rank than my own?
        • Yes – AND crew be trained
      • Will the Dolphin be coming?
        • There is nothing to announce at the moment
        • It snuck into the video because Adam is on a Development build
      • Will any ship defenses attack fighters?
        • Same as normal ships
      • FD can nullify NPCs from accidentally shooting things
      • If you dock your mothership with a launched fighter will you loose your ship
        • FD have some safeguards in place. I.e. your fighter must be docked to let you dock.
      • Will there be more SRVs coming out in the future?
        • Nothing to announce at the moment.
      • Does the livery button mean we can change look and feel without a station needing outfitting?
        • No
      • Do my wired Pilots stay with me when I change ships?
        • No only way you loose them is if your ship explodes
      • Why can’t clipper get luxury suites (even though it is used in lore for transporting important ppl)
        • Because it’s not a passenger liner
      • Will the AFM be able to make heat syncs and shield cell banks
        • Not at the moment
      • Will the route plotter update come to the vanilla game or does it need horizons?
        • Yes – vanilla game
      • Can we store the White Dwarfs fsd boost for later use?
        • No – not at the moment
      • What is Horizon what is Vanilla?
        • Horizon’s stuff
          • Beluga
          • Ship
          • Crew
          • All planetside stuff
      • Can you monitor your ship status of your fighter?
        • Yes – but we’ve not seen the UI yet
      • Do the Neutron and the Synthesis boosts stack?
        • No
      • Can fighters deploy to the surface of the planet?
        • Yes
      • Can you deploy a fighter and an srv? Deployed at the same time?
        • No
      • Can your ship stay in orbit and you take your fighter down to the planet?
        • No Fighters do not have FSD
        • Fighters are tethered to your ship
      • Is there a distance limiter to the ship transfer?
        • No – however it will get very costly
      • Ships are modular so a Size 7 Module can be stored and moved into something else that takes a size 7 module
      • I can see issuing fighters looks a little cumbersome, will we get hotkeys?
        • Rem it’s work in progress – but YES they are looking at setting bindings
      • Will there be a gfx update for station approaches?
        • Not in 2.2 but maybe later
    • David Braben Interviews
      • David Braben Interview Part One – Science of ED
        • Science rocks and keeps changing which is BEAUTIFUL
        • Looks like he’s sitting on ED Cushions?
        • More Science added to White Dwarfs, Neutron Stars Synchrotron radiation (looks like a spinning top)
        • DB Admits White Dwarfs are VERY dangerous!
        • Dimming the galaxy via dust
        • Why bother with scientific accuracy? – It matters to DB it matters to a lot of us it’s the SCIENCE of Science Fiction. Why not make it realistic. Science allows for game play – i.e. heat mechanics
        • Plate tectonics is modelled – adding in volcanism. Not always molten rock. Also molten CO2 or Water, same basic idea though! ‘Coming to 2.2.’ Also brings up rares to be discovered
        • Atmospheres *IS* on the Road map – DB wants to do it properly however. It needs to serve the story and gameplay.
        • Even today we use heat to highlight tanks etc so thermal mechanics is very real.
        • The Science makes the gameplay different from other games!
      • David Braben Interview Part Two — Culture
        • Why are commanders initially slightly ‘negative’ rep?
          • Because a lot of us are basically transient population – i.e. we’re all gypsies!.
          • Default assumption is that Pilots are ‘up to no good’ and are mercenaries – no loyalty
        • Empire left earth and killed the natives 🙂
          • Patronage, goes both ways and goes from Citizens all the way up to the Empire.
          • No voting as such, but ppl can change who they support
          • Senators are good at starting wars 🙂
            • Go Steal stuff – lots of benefits for those who support them. But it is NOT healthy and very disruptive in the long term
        • The ability to travel is ‘a big deal’
          • This will get more visible
          • I.E. Space Lanes
          • Passengers
        • Look at Imp War ship
          • Grunt has a shared cabin and eating out a metal tin
          • The Higher ups will be living in the Rotating Ring
        • Inside a Coriolis we have a Stepped Terrace
          • Under that a warren where the ‘plebs’ live
        • Power is ‘cheap’ in game – Have a day night cycle (in stations) etc
      • David Braben Part Three – Story and Player Narrative
        • We’ve seen the 1st player power
        • Players care about the Galaxy I.E. Jaques
        • Concept of “The Missing”
        • DB is delighted with the way players have engaged with the story and that we’re mad for going out to Jaques 😀 He thought the Pleiades were a long way out!
        • DB likes talking to ppl when he’s on as Cmdr Braben
        • The rise of the player driven story is wonderful and DB wants to encourage it and do more of it
        • Archaeology to come and Long Dead species fade to Thargoids as he starts to say “Is not”
        • Jaques is fascinating, players took Fuel and UAs which made him lost in space – we found him and now we have a foot hold outside the bubble and DB hopes for more settlements around it
        • Drives longevity
        • HUTTON MUG
      • DB Interview Part Four – Future
        • Early Leaked thargoids
        • Found the location from the hidden stream clues
        • Space games are back to the forefront
        • Excited for the new stuff in 2.2
        • Excited for Multi Crew and making stuff better and better
        • Excited for character creator
        • ED is Hopelessly Ambitious, but they are fulfilling these gradually
        • Volcanism and the ability to know where to look for rare things on planets
        • Talked about planetary atmospheres
        • Story is the most important and really exciting
        • Much love for the community
  • Newsletter 135
  • Main Discussion
  • Community Corner
  • Questions
  • Shoutouts

Lave Radio Episode 114

Lave Spoilers

Two weeks of updates, more speculation on the future and WAR in Lave! To the War Machines..

Aired 28th June 2016
Audio versions

Download the episode directly from here.

Crew Members
2nd Technician : Chris Forrester : Cmdr Fozza
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

Lave Radio Episode 113

Lave Spoilers

Sssshhhhh Spoilers!

Aired 14th June 2016
Audio versions

Download the episode directly from here.

Crew Members
Station Commander : Allen Stroud : Cmdr Heldaban Kel
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

  • Development News
  • Community Corner
    • Vingtetun: @everyone Ladies and gentlemen, the Hutton Truckers are delighted to announce that after 5 months of battling the BGS, of blocking states and bugs and uneccesary wars we are the proud owners of a space station with a large pad.  With CB gaining 8 percent a day it has taken a superhuman effort to keep them down.  Some of those superhumans are Paladins. You have our thanks. Some audio we can maybe play?
    • HCS Voicepacks and Hutton Truckers are hopeful to bring a passenger pack for your voice attack (ask Grant)
    • Lave Radio AMA – this Friday at 19:00 BST at
    • Radio Sidewinder AMA
    • GalaxyAsWeKnowItJames Beaumont on Facebook
      This folks, is our known Galaxy. Every white dot is a system that has been found. The purple dot at the bottom is Sol, Sag A* in the middle. The yellow dot to the left is my current position, 15000Ly from Sol. That same dot on the seond picture, taken from the horizontal centre shows the height/depth of the ‘known’ systems. My dot is a mere 900Ly above the horizontal.
      So for all those that say there is nothing to do in ED, I’d say there is plenty to be done!
      Generated using EDDiscovery
    • Colin will be doing the usual X-Box Horizons Stream on a friday at 11:00 pm.
  • Questions
    • Snuffler: with the recent recanting of Elite lore, does this mean the Krait Never existed?
    • Steph: The Betel Free, based at Amphipolis in the Betel system, have largely been a “one commander band”.  Recently it looks as though there may be new recruits to the cause.  If you are one such CMDR, please can you get in touch with CMDR Xena via the Lave Radio Discord Channel because the faction may become “player run” and it would be good to include everyone who has an interest.
  • Shoutouts
    • In Game Cmdrs
    • IRC Chat
    • Twitch Chat
    • Lavecon 2016
      • Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
    • Lavecon Sponsors
    • “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” –
    • Quality art prints, t-shirts, and chess sets for horror and sci-fi fans
      • ED Tracker
      • Old One Productions by Michael Brookes

Lave Radio Episode 110


More Engineers Chat, and announcement on Xbox Horizons release date!

Aired 24th May 2016
Audio versions

Download the episode directly from here.

Crew Members

Station Commander : Allen Stroud : Cmdr Heldaban Kel
Head of Entertainments : Chris Jarvis : Cmdr thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss

Show Notes:

        • On June 3, Elite Dangerous: Horizons comes to Xbox One featuring both Planetary Landings and The Engineers at launch.
          • £19.99 ($29.99, €24.99, 1,489 RUB) for the expansion
          • £39.99 ($59.99, €49.99, 2,999 RUB). Deluxe edition
        • We’re very pleased to announce that we’re planning to release The Engineers 2.1 update on Thursday May 26th for all those who own the Elite Dangerous: Horizons expansion pass on PC.
          • With the launch of The Engineers on Tuesday, we wanted to celebrate with a launch livestream. We’ll be inviting a number of Elite Dangerous developers to come and chat on the stream during the expected server down time on the day. Join us from 1PM BST on May 26 on our official YouTube channel.
        • Get specific mods by ‘Calling in Favours’ with Engineers – Quote from Sandy


  • “Hello Commanders!
    For the clarity!
    When you call in a favour – YOU GUARANTEE THE EXPERIMENTAL EFFECT YOU WANT *and* YOU GUARANTEE THAT THIS EFFECT IS GENERATED FOR THE UPGRADE . Nothing in this procedure is random .

    This is regardless of what the crafting process initially resulted in.

    For example, if you did not get an experimental effect – calling in a favour gives you the one you want.

    On the other hand, if you generated an experimental effect that you did not want – calling in a favour gives you the one you want.

    Also, this option is available AFTER you have generated an upgrade, so you can decide whether you want to call in a favour after you have seen what the primary and side effect results were.”


  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD CORRECTION
    • From ZAC
      • Basically EG pilots aren’t through to the final. The top 5 from the votes will have a mini CG tournament and the winner will go through to the final.
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%
    • Truckers and Pirates beta CG Snafu
    • Elite Dangerous due this week RPS Article
  • Community Corner

Lave Radio Episode 103

New LR iTunes Cover


Allen Stroud conjures up a Re-animation spell to revive the DDF, but is it too late for this decrepit zombie to be of any use?

Aired 22nd March 2016
Audio versions

Download the episode directly from here.

Crew Members

Station Commander (Presenter): Allen Stroud : Cmdr Helaban Kel
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Head of station Archives : Colin Ford : Cmdr PhoniexDFire
Chief Barsteward : Grant Woolcott : Cmdr Psykokow

Show Notes:

Development News

  • Planet Coaster Alpha launches today – Released today
    • Advertise Lave Radio special stream for PC? – Alt Lave New Ad Hoc Show from the crew of the Orange Sidewinder that will focus on Movies, Video Games, Tv Shows, and Fiction. Indeed anything really that members of the crew feel is worthy of discussion outside the ED Universe. The first of these shows will focus around Planet Coast from Frontier Developments.

Newsletter 116

  • Community Goals will be available on the galaxy map.
  • Tracks on planets – Are they limited to your client, instance or are they permanent (probably not). How long until someone does a big tyre track penis and shares it on facebook? Grant Woolcott I am looking at you after last night!!!
  • New Utility slot type in Peek of the week?!
  • The Join the Elite Stream
    • Where Ed and Michael Brookes took people through how to do exploring, the necessary and helpful equipment required with hints and tips on how to explore showing there is more to exploring than HSJ (Honk, Scoop and Jump).
    • This thursdays’ stream is all about trading tips.
  • In game news
    • Poor  Ishmael Palin (the prominent Barnicle expert) so far has been attacked by pirates, kidnapped and finally rescued. However his bad luck has continued as he’s now contracted the  Cerberus Plague. You’d think someone has it in for him, he’s having so much bad luck. 😉
    • The campaign from the Canonn Interstellar Research Group to establish a new research outpost in the Col 285 Sector IX-T d3-43 system has been successful. A new outpost will be constructed ‘soon’ which will help with more research into the UA.
    • A rogue Farragut Battle Cruiser somewhere? There were reports last week of a Federal Battle Cruiser with Pirate markings in the LHS 3447.
    • Speaking of Farragut Battle Cruisers, the construction of the Latest Cruiser in the Beti Hydri system has the Empire worried. If more cruisers are constructed, sources close to Admiral Denton Patreus say that the empire might have to respond in kind.
    • In response to the New Battle Cruiser and rhetoric coming from the Empire; the Alliance has held a diplomatic summit at the Alliance Capital looking at possible responses.

Main Discussion – DDF Lazerus

  • Default In-game choices to be made by the DDF
  • “It’s been a long time, but we are finally able to move towards some of the things we discussed during the Kickstarter with respect to the DDF and the ability of members to decide together on significant actions within the game. There are some big events coming to the game later this year (in relation to an alien species – trying to minimise spoilers here!), and members will decide where these events first take place, and how the process moves on down the line. This will be by voting on the DDF forum with a choice of possible locations. As the events unfold, there will be further such choices going forwards.”

Community Corner

  • Allen’s Stroud AMA. –  A lot of questions about a possible sequel to Lave Revolution.
  • Mobius AMA – Erm… started off ok but then became a slagging match between people of the opinion that solo or private groups ruin community goals, powerplay etc and those that don’t.
  • Elite Racers who have their subreddit if you want to get along
    • Really impressed with the Imperial couriers’ canyon run. (Beggers Canyon anyone). Someone will have to do on in the fastest ship (Isn’t that a viper?) and see what’s that like.

Lave Radio Episode 98

elite arena


The Speculation Engine is in full gear, what do we think we will see in 2.4?

Aired 16th February 2016
Audio versions

Download the episode directly from here.

Show Notes:

    • Introductions Fozza / Jarvis hit Frontier Towers
    • Development News
      • Newsletter #111
      • Elite Horizons released today – Lot of CQC fixes, a couple of smaller fixes to the main game –
        • Although this item does stand out –  i Sola Prospect in the Brestla star system now always stocks all ships and modules
        • Sadly does not fix forming Squads for CQC – it’s still a large unsorted list!


  • CQC Mayhem will run for four weeks, beginning on Tuesday February 16 and ending on Tuesday March 15 . Take part in intense PVP action in custom-built arenas set within the Elite Dangerous galaxy. Equip a unique loadout on your craft and earn XP to unlock new weapons, modules and abilities. Simply select Start and then CQC from the main menu in Elite Dangerous or Elite Dangerous: Horizons to get started.


Quick Overview

Fly agile fighters and go head-to-head against the galaxy’s greatest pilots in PVP dogfights – easy to pick up controls reward your skills with more to master for the ultimate combat edge. Choose your ship, customise your loadout and prepare for instant Arena-based action to earn the right to be called Elite.


Please note: All customers who buy Elite Dangerous: Arena from the Frontier Store will receive a discount equal to their original purchase price, when upgrading to either Elite Dangerous or the Elite Dangerous: Deluxe Edition.


    • David Braben talks to PC Gamer about Elite : Arena
  • Dev Update Michael Brookes – Leading on from last week’s “Personalisation” with this week’s “Progression” –
    • 5 Levels of rep with minor faction Hated, Disliked, Neutral, Liked, Allied with a new one being added between Neutral and Liked
    • Rewarded with in game rewards but also within the narrative, Maybe your contact saying well done your rep has increased with us.
    • Mission givers change as you progress up or down the ranks.
    • Mission givers express what affects the success or failure of that mission has on their minor faction.
    • Last week I mentioned that we had some more huge weapons coming, but without providing any details, so we have huge beam and pulse laser and multi-cannons being added. There will also be a new large multi-cannon.
    • Topic of the week – Wild Speculation – What is 2.4 Update ?
      • Jason Carthes (facebook) this is what 2.4 gonna be about (walking fpv)  but just in our ships as a teaser for the new season 3.0. My guess
      • Invasion?


  • Community Corner
    • OOgie Boogie PvP League Advert – In Episode 98 Folder
    • Emperors Disgrace? Chased out of home system, challenged with 1 month to regain control.
        • Have contact EG for a reaction.
        • EG – Triple Elite Status Player Group (means they have the ear of the devs)
        • Home system Novas flipped by Diamond Frogs
        • Large population therefore took a month to flip
        • one or two wings of three doing activity daily for a month to flip, no response at any point from EG
        • Kermit “Big Frog” Laphroaig reporting on Reddit gives EG a month unhindered access to reset the system because EG and the Frogs go way back.
    • – Proper gravity exists. An orbit of Enceladus with engines off. (Thanks for Kerash for that one)
    • Latest Update on the RPG and the Tabletop game –