We’d like to revisit our approach to player memorials in-game.
In the past, we’ve accepted requests to add locations or change location names to give players a place to remember and celebrate their loved ones. Unfortunately, this gesture could not be scaled to meet the large number of requests we received as time went on.
We’re now ready with a solution that offers an equal and respectful way to honour all Commanders’ requests to memorialise friends and family that have passed. Our plan is to create memorial beacons in the following systems, each of which will feature an epitaph and a list of names:
The names will be updated periodically every few months at all locations. This will allow any visitor to see the full list at any beacon at any given time. The locations are expected to be added by the end of this month.
Cmdr Arithon has done it again with a lovely (and very orange) ship chart
Just a reminder that Loose Screws are having an end of the year Discord party/show. On December 27th at 7:30CST (this is 01:30 on the 28th GMT) They’re doing a live stream and show and inviting all listeners and friends of the show. Feel free to drop in and say howdy to everyone.
Ohm Horizons (HIP 29312) 13-JUL-3305 to 21-JUL-3305
Welcome to the Seven Sisters Speedway: In a reimagining of one of the earliest BRC events, take off from Ohm Horizons in HIP 29312 near the edge of the bubble, and take a whirlwind tour around some of the stations and installations of the Seven Sisters in the Pleiades Nebula, then race back to Ohm Horizons.
Begin the race docked at Ohm Horizons in HIP 29312.
Visit the following nine locations in the Pleiades Nebula in any order:
The Seven Sisters are:
Asterope – Dock at Copernicus Observatory (83ls)
Atlas – Hip Hop only!
Celaeno – Dock at Artemis Lodge (46ls)
Maia – Dock at Obsidian Orbital (635ls)
Merope – Make a fly-past of the Listening Post orbiting Merope-1b (2100ls) – Note: listening posts, like other space structures, only appear on your Nav Panel when you approach to within 1000ls.
Pleione – Dock at Stargazer (1072ls) AND
Pleione – Make two tunnel fly-throughs at the Squirrel’s Nest space bar (265ls)
Will did a new commander stream but that’s about it
In Game Events
None but new paint jobs for the keelback.
Questions for the Coalition:
Why didn’t Communism Interstellar join?
What’s the status of the Border Coalition?
What’s the purpose of the Coalition?
Is the Coalition a ‘threat’ to the Alliance? I.E. the Alliance is supposedly the Alliance of Independent Systems, so is the Coalition ‘stealing’ those systems from them?
Game improvements from Cmdr Nash
I’ve got a few suggestions on things frontier could do to improve the game with minimal work before the next big content drop in 2093 or whatever it is.
I’m assuming their software design is something reasonable (despite evidence to the contrary) and we want to get most bang for the buck.
Generally Frontier’s big problems are their lack of (useful) communication and a tendency to do something half-arsed then let it sit without an update for too long (the engineering/mining/exploration updates were all great, but they took way too long).
Idea 1: CQC Materials
Add material drops. Give each player who finishes a game a random material drop. Give anyone who scored a kill another. Give the winners (top half players or top team) a drop. Totally random material. Suddenly even seasoned players have a reason to play.
Also increase the credit payouts by 10 times (or more). With a single courier mission paying a few thousand, and mining paying up to a billion, a few thousand for CQC ain’t going to break anything. (still only useful for new players, but they probably don’t care about engineering yet) Code wise this should be trivial.
Add Guardian fighters to the mix (should also be easy)
Add NPCs (maybe easy, maybe hard)
Make the arena’s smaller (more contact = faster games) (not sure)
Buff all CQC weapons to make TTK (time to kill) smaller (should be easy)
In game queueing (probably the hardest)
Idea 2: SLF Engineer(s)
Add a new engineer or 2 who only does fighters. Fighter’s are a single module so can only be engineered with a single modification.
Increase damage by 20% per level
Increase shields by 20% per level
Increase speed/maneuverability by 20% per level
Increase all three by 10% per level.
(multiply those numbers as appropriate).
Shouldn’t be too hard to add. Makes fighters more useful in a post-engineering world.
If they are too powerful, it just moves the game meta to have more fighters, and fighters are fun to fly, so it’s all good. Fighters vs Fer-der-lances FTW.
Potential to add experimental effects later if they wish.
Idea 3: A Small SLF Carrier Ship
So a little more work, but a small ship (size of a sidewinder) that is essentially just a strapped on FSD for a fighter.
Need some special module slots and the like, but the only new real asset would be the ship itself. May have limited re-builds of the fighter. Super cool if combined with Idea 2 as well.
Others – Some other things they could do to look after their community:
Cross-platform save support (see Fortnite and other games)
Ghost Giraffe had done it again with a fantastic video about how to create the fastest ship ever.
In addition to the forums and reddit. Several elite groups have appeared on the Amino App (normally used by the young person’s type) . If you use amino, then just search for Elite Dangerous
Paige raising money for Special Effect
I’m 25 now, and nearly 16 stone. With my disabilities, this is dangerous, and I’m finally ready to see myself for who I truly am. This time, I lose the weight, and see it, because I’m ready to love myself.
I need to lose a minimum of 6 stone. For every pound I lose, I will be donating £1 to SpecialEffect to help keep disabled gamers in the game. If you would like to 1) support disabled gamers, 2) help motivate me to get healthy, please do feel free to make a donation of your own.
Crew Members Station Commander : Allen Stroud Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri The Mind of the Spiders : Jon Lunn The Spider’s Story : Oliver Hulme Anchor so you don’t have to : Peter Wotherspoon
Story Time with Allen – the real story of Lave Radio Episode 1
Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire (In)Human Resources Director : Shan – Cmdr Shanaeri Lavian Space Program Director : Andy Barnes – Cmdr Kurgol Hick with a Big Stick : Karen Fishwick
Also a tease that something else Elite related is on the cards for Spidermind Games “Well they say that there is no rest for the wicked and for us this is especially true. Keep an eye on this blog for news of an exciting new Elite Dangerous product for anyone who loves non-video Elite Dangerous gaming but can’t get the gang around for a session of EDRPG.”
All profits from trading activities will be increased (the amount of profit will vary depending on what you are shipping and where you’re shipping it to. Rare commodities are excluded from this bonus.)
The materials requested for engineering recipes will be at one rank below the existing ones (cheapening the current cost of engineering your modules.)
In Game Events
This weeks Eagle Eye Systems to defend are LTT 8648 and Lalande 4141 after another week of successful defence by the Anti Xeno Initiative. The AEGIS Ships in Aegis Mega-ships were dispatched to Coquim and LHS 1453 (neither of which were Eagle Eye targets) and wrecked Mega-ships were found in several systems nearby. Cannon’s Lab 69 AIX speculates that both Achenar and Sol are the intended destinations of current Thargoid Activity. (Possible biological attack to disable the governments? Payback for INRA?)
IDA is continuing to haul repair supplies to Titan’s Daughter.
As part of the Bucky Ball Base Jumping (where we are based tonight) at 19:00 game-time tomorrow (Wednesday) night quite a few people will be running the mountain (including folks from Fighter Club I believe). We have an idea to attempt a Gloucester Cheese run (not quite sure what, or who, the cheese will be yet). So even moar maddness bouncing down the hill!
Commander Caractacus_Potts via email (firstname.lastname@example.org)TLDR Is Horizon’s not pay to win too Shan? Guardian and Engineering require Horizons, which is paid for DLC.I sure do love your show, keep up the great work. You have such a great mix of people, with fascinating guests, and I enjoy every episode. Ok, enough fluff, on to the meat of things.I have really been surprised that in your discussions of open only Powerplay that a comparison to Horizons has never come up.
Statements were made that open only would introduce a pay to win element to the game, as those on consoles would have to pay to participate in Powerplay. If a console person wanted the weapons and such that are available only thru pledging to a power, it would cost.
But does not the same hold true with Guardian technology? To get any of that, you have to land on a planet, and that requires Horizons, which costs money. When Frontier released Horizons, did they break the pledges that Shan had researched, or at the later date when the Guardian tech dropped in the game? Or did they sidestep it by doing it in two phases? I don’t recall hearing of a similar upset about that. Since it sounds like Guardian tech is almost a prerequisite for serious Thargoid hunting, and if open only Powerplay is pay to win, then needing Horizons to get Guardian tech certainly makes all the Beyond chapters pay to win as well.
But I don’t consider any of that “pay to win”. There is no win or lose in this game, just participation and progression. If you want to engage in certain aspects of the game, these are the modes of play and costs associated. No big deal. If I want to do any missions that require landing on a planet, I need Horizons. I want to do that, so I pay. Seems reasonable to me, and I don’t see any fundamental principles broken.
Personally, open only is what will settle my decision to engage in Powerplay. I don’t PvP, but all 200 hours or so of my time has been in the open. It is the fact that I am in the galaxy with other commanders that makes Elite so appealing. Listening to your Battle for Lave podcasts really opened my eyes to the intricacies of it, which I find fascinating, but it is the ability to team up with other commanders to accomplish shared goals that really hooks me. But not if I am playing against people that I can’t counter. I understand that instancing and other technical issues won’t make this a perfect system, there will likely always be some sort of exploit, but in my eyes, the idea of engaging with other commanders is fundamental principle of Powerplay, and that necessitates open only. If Frontier chooses to keep solo as an option, then I won’t participate. It is not a big deal, I have plenty of other things to do in this galaxy. But it seems to me that with solo players and bots making the efforts of commanders playing in open seem so futile, that the number of commanders willing to fight that hard for nothing will dwindle, and the bots will end up running the galaxy. I, for one, welcome our new Borg overlords!!!
All the best, Commanders.
CXXXS on Reddit Sorry if it’s been asked before, but is there any chance your podcast may one day be available on Spotify? I’ve recently made a switch to it as my primary podcast app. Just curious.
Ben has filled out a form to hopefully get LR into Spotify and Google Play (possibly only in the US)
From Eric E Devo on Twitter :- I love this cast, and this community. Perhaps you can recruit an optimist or two for the upcoming content reviews – it seems like the podcast has become about 20 minutes of good content with an hour of whinging tacked on. There must be some optimism among you, surely
Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri Knight Extruder Operator : Andy Barnes – Cmdr Kurgol Man with a Mission : Adam Bourke-Waite (Frontier) Shunt Ed : Will Flanagan (Frontier)
Thargoid Attack Status – Thanks to Factabulous has collected data, provided by commanders using the the eagle eye network, and produced a list of possible thargoid targets. To help stop thargoid station attacks, check out this thread.
Soloing a Cyclops in an Imperial Eagle! – The Anti Xeno Initiative have done it again. Cmdr Gluttony Fang soloed a Cycopse with just an Imperial Eagle (but with a Guardian Gauss Cannon).Community Corner
The (Non) Return of the Code – The Code have claimed they have never left (although they have been very quiet). Word of warning to all traders, you will get three challenges and if you do not comply then they will attack. If you don’t get your three challenges, then the attacker is not from the code. Normally these guys role play ok, but it’s better to lose a little cargo and have a bit of RP than the rebuy + cargo loss.
Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri Knight Extruder Operator : Andy Barnes – Cmdr Kurgol Alliance Office of Statistics : Cmdr Tom D Alliance Office of Statistics’ Lead Bot Investigator : JTrinity – Jess Patreus Planning Proletariat : Misaniovent