Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise 2nd Technician : Chris Forrester – Cmdr Fozza Head of Entertainment : Chris Jarvis – Cmdr Thane Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
If Salomé is captured by hostile players, and they offer her a chance to surrender, she may be receptive to it. Her acceptance of surrender obviously depends on her captors being open to negotiating a bounty with those groups or individuals who have placed them. Her captors may simply decide to kill her there and then and be done with it. But at least there is now a middle-ground option on the table that gives roleplayers an avenue to make an impact in the end game narrative.
Crew Members Station Commander : Allen Stroud Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise 2nd Technician : Chris Forrester : Cmdr Fozza Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Chief of Operations : John Stabler Unwashed Masses : You (well some of you)
Do NPC Pilots rank up quicker than we do?
Why did you decide to have the NPC Crew die when our ship gets blown up I’d happily share my lifepod with a crew member I’d levelled up.
To make us feel more attached to the crew. Increases Risk / Reward.
Chris J’s random question – the way the crew hire UI is designed, it suggests crew might be useful for other tasks? Is this preparing the way for multi-crew or another crew function?
Nice try… All screens are ‘work in progress’ . The more versatile the UI, the more future proof it is. Nothing to announce just now
Can we launch a fighter from a ship that is landed (not docked) on a planet?
Sandy No Sammarco. Basically your ship would launch right into the ground!
How are the fighter Modules defined? I.E. Is it a standard Class N module, so anything with that class of module can handle it, or is it limited in some way? Why keelback but no type6 or type7?
Because ships have to get a new hole ripped in them. It is Standard module but the ship needs the external ability to support the fighter rails.
They can deploy on planets, but can they land? Presumably because of the limited range you can’t dismiss your main ship?
Fighters can not land on anything other than your own ship
Will the fixed weapons in the fighter’s be as ‘sticky’ as they are in CQC?
The fixed weapons have some aim assist, though (obviously) not as much as a gimbal.
Obviously the ship launched fighters is to balance the trader/pirate imbalance. However starting traders in their Adders, Haulers and Type-6s don’t get fighter support – so is there any plan to also implement NPC wing hire? Or is there another way the smaller traders get balanced?
The little ships can get away easier – so it’s not as much of a problem
You (Sandy) mentioned that hacking fighters would be interesting. There was talk of electronic warfare back in DDF days. Is it still on “the list”?
It’s still interesting but no plans at the moment
Will the comfort / quality / smoothness of the passengers journey factor into any of those missions as rewards?
Lots of things taken into account, for the VIPs they take a lot into account and will let us know when they’re getting frustrated. Bulk passengers only care about time and enough room.
Can pirates, pirate passengers? – Yarrrrr
No – passengers use doors and stairs and stuff 😀
At some point we ‘might be able to do nefarious things to our passengers’
TLDR: Imp slaves have rights and According to Mike Brookes “within the Empire you can’t just stick them in a cargo pod, freeze them, and transport them” Can something now be done to rectify this travesty?
Not at the moment – maybe later
Rep changes with passenger missions: Are we getting a new ranking progression for passenger tours? i.e. Elite-ranked tour company? Or does it add to our Trader rank?
No it adds to other rank
Ship Transfer (Sandy goes into so much detail it’s great, but I’d be writing it out verbatim to give what he says justice)
A lot of people are up in arms about the Ship Transfer being instant. Can you explain to us why you decided to go that route?
Sandy goes into a lot of detail. The short version is that they think it’s better being instant than not. If too short a time, then why have any time? If too long a time, then what is the point of the feature? Ship transfer is added as a gameplay convenience but FD know they can’t please everyone. They know that combat ships will get a little bit better but think that’s not a bad thing.
ChrisJ: Conversely, does setting say a timer based on transit distance (although maybe compressed) add a strategic layer that is more rewarding? I.e. I think, “I need that ship – it’ll be here in a hour – what mission/task can I go and do that will bring me back here for the rendezvous.”
Also can someone please think up the Handwavium reason why it’s instant so we can plaster over the shattered 4th Wall?
Either the ship gets ‘made’ locally same as the fighters or the ship is ‘somehow’ transported
I might have missed this one but will the new fighter be in CQC?
Not at the moment
David Braben hinted at ‘archaeology sites’ – how would this manifest?
Soon – Some journalists have seen a little more than ‘other people’
Will geysers have enough force to lift an SRV into the air if it drove over one?
Yes, Sandy’s seen it and it’s as cool as it sounds
Due to Sandro’s Woody Cowboy Fetish, will we see either Ed or Adam dressing up as Buzz Lightyear to complete the theme?
Sandy is ahead of the curve, but Ed’s the right height to be Buzz Lightyear. Adam and Eddie can be Bullseye
As Pilots are thought of as Gypsies, will we see ‘My Big Fat Commander’s Wedding’ show on Galnet? Also, is that the reason for all the Wedding Bargies?
Pilots are not gypsies, we’re mercenaries.
As there is (What we call) a ‘Cheeky Braben’ at the end of the digital Art Book, does David Braben still hate his Bobblehead?
He is very embarrassed by it Sandy and Zac think
Cmdr Snuffler asks If: zac was a thargoid, what would his thargoid name be?
What is a Thargoid? Is it a ride on Planet Coaster?
Passenger might ask you to do some ‘stuff’ on route – i.e. visit a combat zone. And you get a ‘tip’ for ‘good money’ – You get a message when they’ve seen enough. They can ‘be a diva’ many times on route to the real destination. We can obviously refuse these requests
Disgruntled VIPs gotta make sure it’s in time limits and can ‘leave’ normally via leaving at the station, but if you REALLY take the mikey they will ‘escape pod’ out.
Join us on an amazing celebration of 100 episodes of the Lave Radio podcast, tonight we are going to recall our favourite moments from the last 3 years, take a look at all the things that have happened and also recall some of the features that have yet to make it to the game. Then we turn our gaze forward to bring you the very best in speculation on what the future holds.
It’s a bumper episode so make sure you have your kettle handy, or that you have indeed been to the loo before hand.
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Station Commander : Allen Stroud : Cmdr Heldaban Kel Head of Security: Lisa Trott : Cmdr Voo Head of Entertainments : Chris Jarvis : Cmdr thane Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss Head of station Archives: Colin Ford : Cmdr PhoniexDFire Chief Bar steward : Grant Woolcott : Cmdr Psykokow Head of operations Lave Station: John Stabler : Cmd Glyndwrr) Head of Station Security : Lisa Voo : Cmdr Voo
Announce Minor Faction, big thank you to Frontier
Lave Radio Network is now an in game faction in the Lave System
Each crew member’s stand out moment from the history of Lave Radio
First David Braben Interview segment (15 mins)
Discussion 1 – The Present Horizons so far and current community Buzz
Current state of ED/LR.
CG (starts Thursday!)
Favourite stuff to do in-game
Play Runes of Anarchy in the LAN competition
All attendees get a link to John’s latest game to play. Help stress test it over the weekend.
Second David Braben Interview segment (18 mins)
Discussion 2 –The Past Kickstarter, Alpha, Beta, Launch Party, Season 1
What did ED get right, straight off the bat?
What is still a Work in progress?
Ideas we had that didn’t work for us?
Favourite memories from LaveCon?
Past of ED/LR? Some nostalgia and looking back
Play Runes of Anarchy in the LAN competition at Lavecon 2016
Final David Braben Interview segment (10 mins)
Discussion 3 – The Future – Wild Speculation and wrap up
The future of ED/Lave Radio/Lavecon?
The Real Orange Sidewinder! – An in game asset that spams local chat with quotes from the podcast.
Major shoutouts for those who have helped us:
Thank all those that took the time to record and send in a message
Thank everybody that has supported the show from behind the scenes Karen for all the extra work she does with Lavecon but also all our better halfs, Hannah, Suzi , Mel, Amy, Claire and Alison and James !
Beta is going very well – the team have been working hard and have made great progress. Thanks to all those that have been helping us – a great many improvements have been included already, with another update (Beta 5) expected tomorrow, with more tweaks and changes.
We have worked very hard to ensure forward & backward compatibility so that all players of both seasons can play in the same galaxy together.
After every Elite Dangerous release we have taken care to listen and reacted to all feedback, and Elite Dangerous: Horizons will follow exactly the same process. Included with Horizons will be multiple expansions of which Planetary Landings will be the first.
All going well, we plan to launch Horizons with Planetary Landings on Tuesday (15th December – you heard it here first!). This will initially be termed an ‘Early Access’ release to highlight our normal process to our broad audience, some of whom have been with us since the start, but many have joined our community very recently.
Name your own station
An extremely exclusive item. Previously only available as a high-level Kickstarter reward, this item can now be bought in this charity auction. Please note: Frontier will decide on the station location and reserve the right to edit, adjust and veto names at their discretion.
Your Personal Unique Paint Job
This prize is an exclusive one of a kind paint job only for you. You’ll get access to our designer, Tjaart, who will help develop the paint job and add it your account.
Every paint job in the Frontier Store
This prize is for one of every single paint job, including paint packs, in the Frontier Store. This includes all Paint Jobs currently available but won’t include future paint jobs released.
Lifetime expansion pass
Currently not available to purchase this item gives you every single expansion in Elite Dangerous starting with Horizons. It also includes access to every beta update that comes to Elite Dangerous…. forever.
Limited Edition Artwork
Only roughly 100 of these were ever produced. We have one available in the closed auction and what’s more, ours will be signed by the artists. Please note that this does not come with a frame and will likely require a custom frame to fit.
VIP Community Golden Tickets (Pair)
The Community Golden Tickets will grant you access to any and every community event for Elite Dangerous. This includes all live event meet ups, the CQC live final, front of queue for all public events and any other unannounced events happening in the future . What’s more it also includes standard admission into Lavecon and Fantasticon! Please note that only admission is granted to the events. Accommodation and expenses are not covered.
That’s it for another episode of Lave Radio. If you would like to get in touch with the show then you can email email@example.com, facebook/laveradio, @laveradio on twitter, you can join the skype chat channel by adding Fozza101 to your skype contacts. Or you can join our TeamSpeak server where commanders come to hang out an chat: laveradio.teamspeak3.com Lave Radio is recorded live on a Tuesday evening at 20:30 and streamed out on http://laveradio.com/live/
Thanks to [whoever], thanks to those commanders that have joined us outside Lave Station.
Until next time fly safe, and if you can’t do that…fly dangerous!