Lave Radio Episode 289 “Probing Your Antness” – 21/04/2020

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
Chief Bar StewardGrant WoolcottPsykokow
(in)Human Resources DirectorShanShan
Deputy Trade AttachéSouvSouvarine
His AntnessAnty McAntFaceObsidian Ant


Download the episode directly from here.

Development News – what have the devs said this week?

In-Game Events – what’s happened this week?

  • Operation IDA – Presently repairing Guidoni Enterprise – HIP 9599

Main discussion

  1. Completed Beta – impressions.

Community Corner

  1. Deep Space Support Array
    1.  The DSSA is a project to deploy a network of support Carriers all over the galaxy to help explorers in their deep space travels; roughly one Carrier per galactic region (plus a few more on the Z axis around the galactic centre). Those Carriers, offered by individuals, groups, factions or squadrons, would remain in a fixed and public location for at the very least a full year, open to all, with at least refuel and repair services, at the lowest price (other services are at the owner’s liberty). Beacons in the profound night, they would form a mesh of safe harbours for anyone who would need a rest stop.
    2. A small team of Sagittarius Eye members have launched Cosmonaut, a free monthly online magazine for Star Citizen: https://cosmonautmagazine.com/. Issue 1 went live on April 12th. We’re this week’s featured creator on the CIG newsletter: https://robertsspaceindustries.com/comm-link/citizens/17560-This-Week-In-Star-Citizen
    3. The Latest Sanctimonious Story – 3305-3306
    4. Essay on Fleet Carriers and AXI by 100.RUB
    5. ELITE WEEK #005 THURSDAY APRIL 16TH 2020 “AN EXAMINATION OF THE UPKEEP ARGUMENT”

Questions

  1. Using the present proposed mechanics, what scenarios would you think a fleet carrier could be used for?

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. Thanks to those who have chipped in on Twitch chat and in-game commanders

Lave Radio Episode 229: The Little Update That Could

Crew Members

Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
 Chief Archivist : Colin Ford – Cmdr phoenix_dfire
(In)Human Resources Director : Shan – Cmdr Shanaeri
Deputy Trade Attaché : Souv – Cmdr Souvarine
Space Game Hunter : Cmdr Nats Wright
Big Game Hunter : Cmdr Obsidian Ant
Distant Worlds Photographer : Cmdr Ray Tracer
Tech Monkey : Cmdr Ventura

Download the episode directly from here.

Development News

In Game Events

  • DW2 Gets to T11 for the mining CG, but leaves the system in a state of civil war!
  • DW2 Newsletter 2
    • We (DW2) made the PRINT EDITION of New Scientist, 26th January 2019. Guys, nearly one million scientists and science enthusiasts the world over are reading –    `    –        about what we are doing.
    • Rare objects in the Milky Way: Pop II ancestral stars by Dr Sarah Bosman (CMDR Shobah)
      • Nice little article about K and M type stars who’s expected life span is currently longer than the age of our universe!
    • Space Porn with Raytracer – Review of DW2 photo contests and GalPhoto partnership
    • Sailing Amongst the Stars – The Universe is More Than Just Big

Newsletter 260

Main Discussion

Rampant speculation of what we’re hoping will the next big update will be, when they might announce it and when it might be released

Community Corner

  • Anti-Xeno Initiative had to deal with 4 incursions last week (doubled) but the eagle eye network say no new infestations (Quick explanation about the new states).
  • Our first major Cross-platform AX Combat event will take place this weekend: [Wild Hunt’s Overture]! It will take place for this entire weekend (Feb 1st 5PM UTC – Feb 3rd 5AM UTC), make sure to sign up early before Friday February 1st!
  • Operation IDA – They are still working on Cleaver Prospect with Indium 43% ,
    Titanium 22%, Aluminium 58%, Polymers 52% and Energy Grid Assembly 94%. There still seems to be a bug where only 4 out of 5 tonnes are counted against the total. Frontier says they’re investigating.
  • Sagittarius Eye Special featuring Obsidian Ant
  • Elite Dangerous Ship & Vehicle Blueprints “3305 Edition”
  • To Help Celebrate Frontier’s 25th Birthday on the 28th Cmdr Arithon has released his 3305 blueprints, which contains corrections to data and the hard point / utility numbers.
  • The Little SRV That Could
    • SRV achieves orbital velocity (646m/s@13.8km) at “Quantum World” (Flyiedgiae QN-T d3-17 AB 1 b) aka the smallest stellar body we’ve found in the galaxy
    • SRV Drifts at ~ 700 m/s away and other ships can’t catch up
    • Eventually (0.21ls – approx 62, 956 km) a Cutter drops infront of it and boops it back towards the moon

Lave Radio Episode 214 : Ants invade Frontier Towers!


Ants invade Frontier Towers!

Aired 2 October 2018
Audio versions

Download the episode directly from here.


Crew Members
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri
It’s a Streaming Ant : Obsidian Ant

Show Notes

Lave Radio Episode 200 Part 1


Double Century

Aired 29 May 2018
Audio versions

Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis – Cmdr Thane
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri
Lavian Space Program Director : Andy Barnes – Cmdr Kurgol

Special Guests
Part time station announcer : Obsidian Ant
The commander with Stardust in his heart : DJ Turjan
CEO of Crew Member memorials : Vindicator Jones

Show Notes

Lave Radio Episode 182


Mad Hats for Fuel Rats

Aired 16 Jan 2018
Audio versions

Download the episode directly from here.


Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri

Special Guests

  • CMDR (Persera rescued)
  • Fuel Rats
  • CMDR Highwaywarrior
  • CMDR Abish
  • CMDR Theukn0wn1

Show Notes

Lave Radio Episode 176


Patch 2.4 : the cadence of a Cutter with spoilers!

Aired 14 Nov 2017
Audio versions

Download the episode directly from here.


Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
(In)Human Resources Director : Shan – Cmdr Shanaeri

Show Notes

Lave Radio Episode 172


The ships graveyard

Aired 17 Oct 2017
Audio versions

Download the episode directly from here.


Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri

Show Notes

Obsidian Ant Interviews the Creators of Elite Dangerous RPG – Spider Mind Games


Elite Dangerous RPG is a traditional pen and paper roleplay game based upon the video game, currently in its Kickstart Campaign phase. In this show Obsidian Ant Interviews the creators behind the game, and pose them questions sent in by the community.

Aired 8 February 2016
Audio versions


Download the episode directly from here.

Lave Radio Episode 141


Space Pixies Pulling My Pixels, rent your Pot Crewdle here!

Aired 31 January 2017
Audio versions


Download the episode directly from here.


Crew Members
Warrant Officer : Andre Marshall – Cmdr M.A.R.S.H.A.L.L.
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow

Show Notes

Lave Radio Episode 108

Engineers Base

Beta 2.1 is Live and Cmdr Fozza Bangs his wrench against the new features. Thankfully our Special Guest Obsidian Ant is able to help him hit the appropriate things!

Aired 10th May 2016
Audio versions


Download the episode directly from here.


Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire
Special Guest: Obsidian Ant


Show Notes:

  • Squadron Paint Packs added then pulled and then re-added 🙂

  • 2.1 Patch Notes

    • Loot
    • Engineers
    • Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
    • Hyperspace is now much bigger to accommodate large ships —- WTF?!
    • What about moving to an already owned ship in the shipyard?
    • Need to look for this….
    • Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
    • New features in 2.1
      • Is loot the ‘materials’ that drop when you kill someone?
      • Data Materials and ‘Physical’ Materials
    • New Mission Board
      • “If there are no missions, give text which tells players what other things they could do to help”
    • New Outfitting Screen
    • Stuff to do in Ice Rings
      • Various Resource Zones
      • Bounty Hunting
    • Updates to the Galaxy Map
      • Bookmarks
      • (Known?) Engineer bases
      • Community Goals
      • Faction States
    • New Weapons
      • Huge Beam Laser
      • Huge Pulse Laser
      • Huge Multi Cannon
      • Large Mult Cannon
      • New art for our guns
    • Improved AI
      • So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
      • Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
    • XBox 1
      • Can now get skins from the store
      • Private Groups
    • Misc
      • “NPC encounters can occur near planet surfaces”
      • “Shipping lanes are created between the primary star, stations, and planets with settlements.”
      • Can scan nav beacons now – (Already done this – Very useful – C)
      • “Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
    • Bug Fixes
      • What is “Fix Goliath crime component crash”?
      • “Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
      • “Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
    • New (very valuable) stuff can be mined
  • 2.1.3 Patch Notes

  • 2.1 ‘Known Issues’

  • Beta Phases

  • Newsletter 123

    • “If you don’t already have beta access, Horizons owners can upgrade by visiting the Frontier store for only $9.99, €9.49, £6.99 or 562 Rubles.”
  • Beta Feedback Livestream

    • Mike Brookes has (MORE) info in newsletter
    • What is mayhem?
      • Unlock ‘all upgrades for modules’
      • All we need is fish to get them
      • Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
    • Questions
      • How Does this benefit exploration
        • Better armor, hull so less damage etc
      • Can we see the Stats of a crafted upgrade
        • It’s in the list
      • Should Pirates be so interested in Limpets
        • NO
      • Pin > 1 recipe / engineer
        • Not for now
      • Reputer (spelling!) Laser (Heat through shields laser)
        • It should be working now!
        • Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
      • AI Running away
        • Been fixed but not in yet
      • Why no enhanced thrusters in space
        • Engineers for Horizons only – 😛
      • Bookmarks
        • Sorting? Better sorting and filtering in the future…
      • Are all mods 1-5
        • Not ALL modules have ALL grades
        • Will be added to
        • Get off the fence and make a decision to buy or not buy!
      • In general higher ranks better modules
      • What works to improve your rep with engineers?
        • FD are looking into it, maybe using combat / bounty vouchers etc….
      • What does major fac rep have?
        • It acts as a modifier to all associated factions
      • Why no class 4 lasers
        • Coming ‘soon’ – hopefully!!!
      • Can we get large / huge missile racks?
        • Not at the moment – FD don’t want to give missiles LOADS more ammo
        • Please test missiles
      • Point Defence vs ECM
        • Point defence is where they want it
        • ECM needs work but they’re working on it no eta etc…
      • Will we give cannons a look?
        • YES Cannons will be getting a buff
          • Increased speed
          • Increased damage at distance
          • Increase ‘hardness’ i.e better vs large ships
          • Increase penetration – i.e. more dps to modules
      • More info on planet scans and stuff
        • Really cool ideas will be revisited later but Sandy can’t say 🙂
      • Why does the System map take so long to open?
        • Because it’s having to work out all the stars and planets
        • It’s a bug bear of Sandy’s too
      • Increase the speeds of mission boards? (I.E. pre load when you land)
        • Sandy will try to find out
      • Please give Single Skin for all types rather than multiple skins / ship
        • Not Sandy’s remit but valid question
      • Bookmarks infinite plotting bug
        • Sandy isn’t sure but will look into
      • Why can we enter any hanger in our SRV and then teleport to OUR hanger?
        • Because finding the right hanger is hard and NOT fun.
      • Sandy is a cat person 🙂
      • Will materials be added to commodity markets?
        • Some are
        • You can also get them from missions
      • Why is it called Recipes?
        • They will be renamed with something more appropriate!
      • Has the heat gen from firing weapons made it into CQC too?
        • Yes – but FD are watching it
      • Less Heat Sync makes it harder to use SCBs
        • Yes that’s deliberate
      • There is some method as to where you can find materials.
        • FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
      • FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
      • SRV Mods?
        • Not at the moment
      • NPCs using SRVs
        • Big work but not at the moment
      • AI Changes
        • Hope ppl think it’s better
        • Lower should be about same as b4
        • Higher should be harder
        • Should stop running away so much
        • FD are adding alternative behaviour to make it more fun
      • Drop out distance is based on how far from a grav well you are
      • Can we get smart collector limpets to discard some stuff
        • NO but it’s a good idea
      • Engineers further out
        • No comment
      • More syntheses recipes
        • Yes – chaff, heat sync etc
      • Collapse Mechanic in PP?
        • Sandy doesn’t know but it’s being looked at.
      • Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.
      • Engineer mod to increase limpets?
        • Not yet
      • Storage for modules?
        • Hopefully in season 2
      • Plasma Accelerator mods?
        • More coming

Community Corner