Elite Streamer Cmdr Plater (That’s Joe Plater for all those that), has been made a patron of the Thyriod Cancer Charity who has managed to raise so much money for using a 24 hour Elite Stream.
Operation Ida is holding it’s 2nd Annual HAULiday Haul which commemorates the 2 year of the initial attacks by Thargoids in 3303 & the 2nd Thargoid/Human War as well as our origin as a group. We’ll be fundraising for the cancer Research Institute and holding events during the 4 weeks of the Hauliday Haul including a one day station repair, convoys, races etc. last years Haul was a lot of fun and we were able to get the word out regarding what we do to the community, engage people in various activities and even raised over $1100 as well.
The Christmas Carriers Convoy is having it’s 4th Christmas Convoy with the goal to create comfort for the colonists of Colonia by bringing gifts from the bubble, and some drugs. Actually, mainly drugs. Well, my ship anyway. Actually, my ship is full of nothing other than drugs, the finest onionhead (of both varieties) that money can buy.
We launch on the 1st of December, which has become the tradition, and arrive on the 24th in Centralis. Right now we’ve got about 100 signups on EDSM. Waypoints have been chosen to kind of describe a 4 on the galaxy map, and take in some attractive sights along the way. There’s racing events and SRV-ball (I’m not entirely sure what SRV-ball is, but no doubt some SRVs will be harmed in the process) planned on the way.
It’s organised by the SOTP (Shadow of the Phoenix) in association with the CCN (Colonia Citizens Network). Launch system is Karbon (with a K)
It is when a Red Super Giant essentially swallows a Neutron Star, so that the Neutron Star resides within the Red Super Giant
This is possible because the Red Super Giant is REALLLLY BIG i.e. if we had one in Sol, it would expand out past Jupiter!!! Neutron Stars are tiny (The size of a city) and really rather dense. So the Neutron just ‘plops’ into the Star and doesn’t really give a damn 🙂
HIP 108876 may be one in the game, but so much is speculative!
What is the one thing you would have designed differently in Elite Dangerous? – Send an email to us at firstname.lastname@example.org
Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri Lavian Space Program Director : Andy Barnes – Cmdr Kurgol Intrepid Journalist : Cmdr Souvarine
Operation IDA – Has almost finished Kipling Orbital , Will be selecting a new target next week.
AXI – With HIP 9141 was hit last week, the targets are Wayutabal – Kaiser Terminal, Negrito – Steakley Station and Iota Pictoris A – Barmin Dock. Hydra’s can be found in Celaeno and Merope. The Ageis Mega ships are in the Ngaiawang and Opet for some high paying scout killing missions. Rumours are that the thargoid kill count is still 5000 in order to save a system.
The Hutton Truckers are hosting one of their Hutton Races again, and it’s on a planet named…. Teide! In the Magec System (It’s actually Teide A). Up a mountain on a volcanic planet as a race for single players and teams,
Magec System, planet – Teide A
Supported by Alec Turner. From the Buckyball Racing club
Please join Privateers Alliance in November as they raise awareness and money for epilepsy organizations in the US and UK. There are a number of members in PA and across the wider Elite community who are directly affected by epilepsy, either themselves, or their loved ones.
To that end, this November, they are supporting the charities Epilepsy Action and Epilepsy Foundation.
Crew Members Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane Head of Security : Lisa Voo : Cmdr Vooness Test Pilot : John Virgo : Cmdr Kerrashlanding
Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
Hyperspace is now much bigger to accommodate large ships —- WTF?!
What about moving to an already owned ship in the shipyard?
Need to look for this….
Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
New features in 2.1
Is loot the ‘materials’ that drop when you kill someone?
Data Materials and ‘Physical’ Materials
New Mission Board
“If there are no missions, give text which tells players what other things they could do to help”
New Outfitting Screen
Stuff to do in Ice Rings
Various Resource Zones
Updates to the Galaxy Map
(Known?) Engineer bases
Huge Beam Laser
Huge Pulse Laser
Huge Multi Cannon
Large Mult Cannon
New art for our guns
So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
Can now get skins from the store
“NPC encounters can occur near planet surfaces”
“Shipping lanes are created between the primary star, stations, and planets with settlements.”
Can scan nav beacons now – (Already done this – Very useful – C)
“Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
What is “Fix Goliath crime component crash”?
“Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
“Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
How Does this benefit exploration
Better armor, hull so less damage etc
Can we see the Stats of a crafted upgrade
It’s in the list
Should Pirates be so interested in Limpets
Pin > 1 recipe / engineer
Not for now
Reputer (spelling!) Laser (Heat through shields laser)
It should be working now!
Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
AI Running away
Been fixed but not in yet
Why no enhanced thrusters in space
Engineers for Horizons only – 😛
Sorting? Better sorting and filtering in the future…
Are all mods 1-5
Not ALL modules have ALL grades
Will be added to
Get off the fence and make a decision to buy or not buy!
In general higher ranks better modules
What works to improve your rep with engineers?
FD are looking into it, maybe using combat / bounty vouchers etc….
What does major fac rep have?
It acts as a modifier to all associated factions
Why no class 4 lasers
Coming ‘soon’ – hopefully!!!
Can we get large / huge missile racks?
Not at the moment – FD don’t want to give missiles LOADS more ammo
Please test missiles
Point Defence vs ECM
Point defence is where they want it
ECM needs work but they’re working on it no eta etc…
Will we give cannons a look?
YES Cannons will be getting a buff
Increased damage at distance
Increase ‘hardness’ i.e better vs large ships
Increase penetration – i.e. more dps to modules
More info on planet scans and stuff
Really cool ideas will be revisited later but Sandy can’t say 🙂
Why does the System map take so long to open?
Because it’s having to work out all the stars and planets
It’s a bug bear of Sandy’s too
Increase the speeds of mission boards? (I.E. pre load when you land)
Sandy will try to find out
Please give Single Skin for all types rather than multiple skins / ship
Not Sandy’s remit but valid question
Bookmarks infinite plotting bug
Sandy isn’t sure but will look into
Why can we enter any hanger in our SRV and then teleport to OUR hanger?
Because finding the right hanger is hard and NOT fun.
Sandy is a cat person 🙂
Will materials be added to commodity markets?
You can also get them from missions
Why is it called Recipes?
They will be renamed with something more appropriate!
Has the heat gen from firing weapons made it into CQC too?
Yes – but FD are watching it
Less Heat Sync makes it harder to use SCBs
Yes that’s deliberate
There is some method as to where you can find materials.
FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
Not at the moment
NPCs using SRVs
Big work but not at the moment
Hope ppl think it’s better
Lower should be about same as b4
Higher should be harder
Should stop running away so much
FD are adding alternative behaviour to make it more fun
Drop out distance is based on how far from a grav well you are
Can we get smart collector limpets to discard some stuff
NO but it’s a good idea
Engineers further out
More syntheses recipes
Yes – chaff, heat sync etc
Collapse Mechanic in PP?
Sandy doesn’t know but it’s being looked at.
Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.