Lave Radio Episode 260 – Actual Physical Conte… oh hang on – 17/09/2019


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Lavian Space Program DirectorAndy BarnesKurgol
Deputy Trade AttachéSouvSouvarine
Tech MonkeyNorman MacArthur Ventura

In-Game Events – what’s happened this week?

  1. Feed the galaxy Is this why famine states are so rare? More food that Aldi’s..

Questions

  1. Response to the Grind Question from Ryan P Bodfist :- 
    1. Hi Lave Radio Crew,

      You asked for some feedback grind in ED – here’s my take…

      ED is a great game and the ED Developers are incredibly good at what they do in so many respects so don’t want it become too much of a rant…. But there have been some odd decisions made in the game at times I feel….

      In terms of grind – I’d break it down into 2 categories;-

      1. Wild goose chases that make no sense.
      2. Repetitious game loops that have no variation in
        Challenge
    2. Wild goose chases that make no sense

      Now there are wild goose chases that make sense – for example searching for Alien ruins etc – that’s fine. But here are some examples
      of the case in point – though there are others ;-

      1. Searching for material traders.
        Firstly, it isn’t enjoyable to spend hours searching through probable systems where they might be – it’s simply not fun game play. Secondly, how does it make sense that material traders would not be advertising their location – they are selling a service and they want to make money. Why, why, mcwhy? (the last one was for the Scottish folk amongst the crew… ) It just feels like artificial difficulty for the sake of it. It becomes a grind. Furthermore – all people end up doing is using online resources to find them all – so it takes people out of the game as well and fails to achieve what it was trying to do anyway!
        Solutions:

        1. Simply make them all visible in the galaxy map – I’ve
          still got to travel there after all
        2. If you really insist on make some game play out of finding these then make information a commodity that can be gained from factions etc –
          give me a way of finding the information out that makes some kind of sense.
      2. Randomly searching for ships and equipment

        Why do I have to fly around and dock at each station to find out if they are selling the thing I want – It not believable and it isn’t fun game play. Again I have to go out of the game to get this information and I don’t want to do that.

        Solutions:

        Make this information visible to me within a radius in the
        game from stations.
      3. Searching for materials.

        Put some challenges in the game that make getting materials deterministic
        rather than just on a dice roll. I know missions do this to an extent, but I think there needs to be more ways. Make information a commodity – maybe a tip
        off on a base that has a stockpile of a particular materials that I can
        infiltrate. A tip off on a large ship giving me exactly what it’s carrying – so I don’t waste my time getting a criminal record and get none of the materials I wanted because of a dice roll.

        That not to say get rid of the lucky dice roll way of getting this stuff as well – but make it more involving. For example, a random find in a salvage wreck gives me a document that details a site on a planet with loads of material x, or a base that I can infiltrate or a reward for rescuing a ship under attack, or perhaps when I hand in a rescued escape pod etc.
      4. Only being able to pin one engineer blueprint…

        I understand the limitation of not being able to get the engineer bonuses without visiting them – fine. But why can I only pin one blue print? Again – is it believable and does it improve gameplay? No and No. Just feels like an artificial restriction for no obvious gameplay benefit.
    3. Repetitive game loops that have no variation in challenge

      The other aspect of the game that I find “grindy” is the repetitious loops that offer no variation in challenge or game play. In short these become a grind not just because of the amount of times I have to do it but because there’s no variation in challenge – it gets dull pretty quick.
      1. Missions

        Missions get a bit “grindy” for me because they are just a bit of a forgone conclusion. Mostly they are go somewhere, evade the NPC interdictions (which I never fail – when was the last time you failed an NPC interdiction?). I never get anything I don’t expect, no variation in challenge – it all just feels like I just have to turn up. Because of this it becomes a grind just to get credits/materials rather than something that could be exiting and have some tension/emotional content at the same time.
        1. Solutions:

          More variety in challenge – keep me on my toes. Make NPC interdictions an actual threat. Get rid of no fire zones around anarchy stations so I can get attacked whilst I’m docking / un-docking in some cases – opt in risk isn’t risk…. I need to feel some emotion – some tension then its exiting – I need to feel I’m not totally safe at all times (Other than getting “Ganked” of course – but that’s not the kind of risk I’m looking for….)
      2. Guardian sites

        Firstly, how am I supposed to know where these are in game?
        Secondly, why so far away? Why can’t I buy them for large
        amounts of money, or get them in other ways. 
    4. Hard missions perhaps when I become an ally with a faction etc. I hate having to do the same one or two things thing over and over and having to fly so far. Give me the option of harder less repetitive tasks to get this stuff – so I can choose the easy “grindy” way or several different hard challenging exciting ways – where there’s a real element of
      tension and risk (i.e. I accept I may fail but if I win it’s worth it…)
    5. Anyway – that’s my 10p worth.

      By the way – thanks for all the work in doing the Lave Radio
      show over the years its been running – much appreciated. Makes my drive into and out of Cambridge much less of a
      grind 🙂

      Best Regards,
      Commander Ryan P Bodfirst
  2. No response to the Question about Fleet Carriers? – CMDR Ade Mason in the Lave server:
    1. “Do you guys think that the Fleet Carriers should be given free to Lifetime Expansion holders, like me, and I assume the both of you?”
    2. Cmdr Ade Mason : “For my point and in addition, my understanding is that fleet carriers are almost a cosmetic, I know this was discussed in episode 257, so I don’t want to linger on it, I don’t think they’ll give any more than a transport/support option for your fleet of ships rather than having them stored at stations, also many players don’t play for credits, so they’d be priced out of potentially ever owning one if the hypothetical value of one is let’s say 5 billion for argument sake, it’ll then only be for the elite only players who already have billions, as the latest updates have been about getting new players into the game, I cannot see FDev releasing something that only a small percentage of players will afford to have access to! It’s not in keeping with the structure of the game, just some additional thoughts, so giving one free to a LEP holder wouldn’t be a game breaker, but would give them a nod and thanks for the support.”
  3. New Question – Cmdr Thane didn’t realise that the ship compass could be used to locate his landing pad. What piece of functionality did you miss, until someone pointed it out to you? (And maybe needs to be included in the new Tutorials)?

Main discussion

Arx PackBonusTotal ArxCostCost / Paint PackCost (in pence) / 1000 ArxBase Paint Pack cost
5,0005,000£2.990.9159.805520
8,4004208,820£4.991.6056.58
16,80090017,700£9.593.2154.18
25,5001,30026,800£12.994.8648.47
51,0003,00054,000£24.999.7846.28
85,00015,000100,000£44.9918.1244.99
  • Decals – 50 to 150 ARX
  • Individual Fighter and SRV Paint Jobs – 460 to 3280 ARX
  • Individual Ship Paint Jobs – 620 to 5,520 ARX
  • Individual Bobbleheads – 2,450 to 6,450 ARX
  • COVAS – 8,850 ARX
  • Ship Kits (sold in Bundles) – 11,750 to 13,520 ARX
CosmeticMinimum Arx CostTime to earn at 400 CapMaximum Arx CostTime to earn at 400 Cap
Decal50< 1 week150< 1 week
SRV / Fighter Paint Job460~ 1 week3280~ 8 weeks
Ship Paint Job620~ 1.5 weeks5520~ 14 weeks
Individual Bobblehead2450~ 6 weeks6450~ 16 weeks
COVAS8850~ 22 weeks8850~ 22 weeks
Ship Kit11750~ 29 weeks13520~34 weeks

Community Corner

  1. We Have competition, the Loose Screws Elite Dangerous podcast is available covering similar topics as ourselves but in ‘merican. Hello to Dyrvol and Dravenous13

Lave Radio Episode 259 – Hands up Little Willie’s Muppet – 10/09/2019


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
Chief Bar StewardGrant WoolcottPsykokow
(in)Human Resources DirectorShanShan
Deputy Trade AttachéSouvSouvarine

Development News – what have the devs said this week?

  1. Developer Profile – Key Ross
  2. Jack Little and Little Willie appear on a Fabric Person Live stream.
  3. Community Managers Livestream.
  4. Annual Report

In-Game Events – what’s happened this week?

  1. Largest Heist In Galactic History Takes Place!
    1. EIC Official Response to Loss of Stock

Main discussion

  • Hardware Discussion

Community Corner

  1. The Lego Cobra (which is scale with the Lego Figures).
  2. 3D prints of every ship to scale (Not that I’m jealous much).
  3. Oliver Facey Photos of Lavecon 2019 up now https://gallery.oliverfacey.co.uk/lavecon2019

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. I’m CMDR Wet Stapler and I run the Elite: Musicians group. We’re a bunch of space bards and we’re starting a big project to make a large album of music all about Elite: Dangerous. We would certainly appreciate a shoutout if you could spare us the time in an upcoming episode! If you do, please give them a link to our discord in the show notes: https://discord.gg/uaxqBKz Thanks for your time! Fly safe! And if you can’t do that, fly dangerous. CMDR Wet Stapler

Lave Radio Episode 258 – Parallel Worlds – 3/09/2019

Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Deputy Trade AttachéSouvSouvarine
Tech MonkeyNormVentura

Development News – what have the devs said this week?

  1. Brett C is leaving 🙁

Main discussion

  1. Parallel Worlds
    1. Souv and Allen’s new mag: https://twitter.com/PWorldsMagazine, https://www.parallelworlds.uk/
    2. comparing ED to other things and what we can learn from them
    3. https://www.reddit.com/r/EliteDangerous/comments/cy8964/if_elite_dangerous_was_star_citizen/

Community Corner

  1. Cmdr Plater will be doing his 24 hour Charity Stream in aid of the Britsh Thyroid Foundation (Plater has terminal Thyroid Cancer) on the 28th September from 12 midday. Lave Radio, Hutton Orbital Radio, The Buurs and many others will be there to support him. https://www.youtube.com/watch?v=MGBuea5fdJo

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. Thanks to those who have chipped in on Twitch chat and in-game commanders

Lave Radio Episode 257 – If It’s not got a cow skin, I don’t give a ^$%^! – 27/08/2019

Download the episode directly from here.

PositionCrew MemberCMDR Name
Chief ArchivistColin FordPhoenix_Dfire
Chief Bar StewardGrant WoolcottPsykokow
(in)Human Resources DirectorShanShan
Lavian Space Program DirectorAndy BarnesKurgol
Deputy Trade AttachéSouvSouvarine

Greetings, Commanders, and welcome to Episode #257 of Lave Radio. The show about the universe of Elite, and the fantastic community that surrounds it.

If you can’t get in-game you can also join the Twitch chat channel, which you can access through “laveradio.com/live” and clicking on ‘live chat’; and on “twitch.tv/laveradio”.

Tonight’s activity in-game

  1. Is Kurgol flying to Maia to see the new Thargoid?

Development News – what have the devs said this week?

In-Game Events – what’s happened this week?

Newsletter

  1. Viper paint jobs.

Main discussion

  1. Fleet Carrier discussion. 
    • Single-player surprise? Like the player freighter in NMS.
    • 500 ly but Refuelled by what? New kind of fuel? Possible skimming from gas giants? Powered by Arx? (Hope not).
    • You can schedule jumps, how often will you be able to? 
    • Who would you allow to dock? (private, friends, squadron?)
    • One carrier per instance and they cannot be destroyed. Can you drive it off’ like other capital ships?
    • What will you use for your personal fleet carrier for?
    • How much should they cost?
    • Rumour has it, they will need to be maintained, and not just fueled.. Thoughts?
    • Refuel, rearm and repair but to get different functions, you have to add the right support ship?
      1. Trade – does this mean you can store commodities there?
      2. Bounty hunting
      3. Exploration
      4. Search and rescue
      5. Piracy? Base for griefers?
      6. Miner
      7. Mercenary
      8. Smuggler
      9. No anti-Xeno though.
    • 4 large pads, 4 medium pads, 4 small pads. Once all the pads have been used, no-one else can dock
    • How big are those support ships? And are support ship and modules the same thing?

Community Corner

  • Best video of the carrier announcement has to be the ‘ghost giraffe’ s drunk Review. 

Questions

Someone posted on the ED forum that you guys could use some ideas re:The Grind.

My ED copilots and I have one glaring Grind issue, and that is Raw mats.  The issue is, we are purely combat pilots, and there is only one way to gather Raw mats for engineering, SRV surface prospecting.  None of us want to drive SRVs in circles picking stuff up, yet we have to do so for many hours. It’s really irritating. Miners and Explorers can gain Manufactured/Encoded/Raw mats from their normal tasks and missions. Combat pilots must step away from their normal tasks/missions to get Raw mats. 

The fix is simple.  Add Raw mats as mission reward options, and make NPC Mining/Trading ships drop some Raw mats just like ships drop Manufacture mats. 

The credit grind is gone, now it is just the mat grind.

What Do you think of Fleet Carriers? Have you got idea about the Role you want to do?

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. Thanks to those who have chipped in on Twitch chat and in-game commanders

Lave Radio Episode 256 – No Elite’s Sky – 20/08/2019

Download the episode directly from here.

Development News – what have the devs said this week?

  • Stephen Benedetti posted a response from Ian Dingwall about the latest from Galnet. It appears that we are losing a little content but that is because interstellar Initiatives requires a lot of work. 
  • What was interesting was that even though they’ve just hired a new writer, there is an ‘aggressive production schedule’ which means that things are repositioned. What does everyone think of that? 
  • Fdev is at Gamescom in Germany at the moment. It’s planet zoo’s time but there is an elite meet. 

In-Game Events – what’s happened this week?

  1. Dav did the Background presentation. 
  2. Stephen managed to upgrade his combat rank to Novice on Monday. 
  3. Fdev staff was at Fantasticon last weekend. Nothing was announced but they had many interesting chats with the community. 
  4. There is a photo competition as well. 
  5. People annoyed that they can’t enter the above competition on the forum and so are accusing Fdev of ignoring the forums. 

Main discussion

  1. With NMS being upgraded to beyond this week, how does it compare to ED? Is it ED light? 
  2. Rebel galaxy Outlaw was released as well, this feels also more Elite like but you are following someone else’s narrative I. E. Freelancer, dark star one & X-Rebirth. 
  3. Both of these games have a lot less grind (NMS has reduced theirs). Should Elite do the same? I. E. Reduce travel time somehow? Rebalance credits? 

Community Corner

(thanks to AXI and Gluttony Fang for that) 

  • The folks at Operation Ida are working on Kaiser Terminal – Wayutabal
    • HAUL:
    • Indium 80% 56,383 (-3,360)
    • Gallium 24% 72,294 (-3,658)
    • Copper 29% 23,641 (-0,696)
    • Aluminium 34% 26,180 (-3,920)
    • Synthetic Fabrics 61% 142,568 (-48,423)
    • Overall 321,066 (-60,057)
    • Next Milestone 250,000
    • 24h Total: 99,557
  • Alec Turner’s has the new Hot off the Press Buckyball run in progress at the moment. (in association with SAGi)
  • Sagittarius Eye going quarterly with Issue 25

Questions

  1. Shall we put out a community question? Should ED reduce the grind and how? 

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.

Lave Radio Episode 255: Breaking wind at 900m/s


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
Chief Bar StewardGrant WoolcottPsykokow
(in)Human Resources DirectorShanShan
Lavian Space Program DirectorAndy BarnesKurgol
Deputy Trade AttachéSouvSouvarine

Guests:

  • Alec Turner
  • Sanderling – Elite Races.

Greetings, Commanders, and welcome to Episode 255 of Lave Radio. The show about the universe of Elite, and the fantastic community that surrounds it.

Development News – what have the devs said this week?

  1. GalNet changes
    • This from Ian Doncaster… https://forums.frontier.co.uk/threads/galnet-changes.519008/post-7935417
    • If this means that the amount of Galnet content won’t change, but the percentage that’s related to in-game content will increase, I think that’s very positive – especially if that means that there’s more non-routine in-game content going on than previously.

      If this means that the amount of Galnet content related to in-game content won’t change, but the total amount of Galnet content will decrease, then that feels like taking several steps back, to how things were two or three years ago when Galnet could go for weeks between non-automated news items.

      I think also, while people weren’t satisfied with the “off-camera” narratives, this was because they took place 100% off-camera, and often, more recently, in undefined locations so that people couldn’t go looking for in-game signs of them. They felt like they weren’t really happening in Elite Dangerous.

      There’s still, I think, room for quite a bit of off-camera narrative, provided that it relates to some in-game content as well. For example, the Enclave Interstellar Initiative could have had some “background” material in Galnet over the previous few months:
      – 6 months before II starts: news article about how meta-alloys are being widely used in research
      – 4 months before II starts: news article where some corporation expresses concerns about the meta-alloy supply security
      – 1 month before II starts: story about scientists noting Pleiades barnacles are showing signs of damage
      …and then go into the II with that as lead-up, rather than it suddenly starting with “meta-alloy prices double! exploration CG! no previous hints that there was any sort of issue!”
      – and then of course potential for a few stories following up after the II months later highlighting the long-term effects it’s had

      If most of the stories eventually connected around to in-game events, they wouldn’t need to all have in-game interactions directly associated with them for players to feel that they were relevant. (e.g. Drew Wagar’s “Premonition” storyline was generally well-received and the finale had lots of players participating on both sides, despite most of the lead up happening “off-camera” and often even “off-Galnet”) An in-game event which connected three stories from months or even years ago that people had assumed were just background flavour could be really exciting. (And it’d look like you’d planned it that way even if you’d just picked up those loose stories months later, too)
    • Also this from Alec Turner
      1. @Stephen Benedetti can I ask then, on average do you expect there to be roughly the same number of Galnet stories per week but instead of Frontier inventing stories (e.g. the winking cat stuff or the dude who stole a DBX) they’ll now be covering things that actually happened (e.g. expeditions, races, AX combat/repair achievements, etc)? (which sounds great) … or, do you mean that you’ll be cutting those side stories and then, once a month or so, adding a story about the outcome of something wide reaching (but still largely Frontier created) such as an Interstellar Initiative or game update? (which sounds disappointing on the surface at least).

        The thing is, what Galnet needs to do is bring a sense of life to the galaxy. If FD have to invent that life (as at present) then so be it, if they can cover the life that players are creating on a daily basis then even better, but if (as it slightly sounds), it’s going to become even more lifeless … that would be a HUGE pity!
  2. Featured Commanders : Cmdr ToCoSo (Tom Cook)
  3. Conclusion of the Enclave Interstellar Initiative
  4. This thursday, FDev will have Dav doing a similar, or even the same, presentation about the Back-ground simulation we had at lavecon this week on the Thursday Presentation.

Newsletter (every second show) [link]

  1. New ASP paint Jobs

Main discussion

  1. Alec Turner – What do people actually want from Frontier re: support for “racetracks”? – and other Sept Update features

Community Corner

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. Thanks to those who have chipped in on Twitch chat and in-game commanders

Lave Radio Episode 254: Jeff Goldblum’s filling Colin in at the Petting Planet Zoo – by proxy


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Lavian Space Program DirectorAndy BarnesKurgol
Deputy Trade AttachéSouvSouvarine
Tech MonkeyCmdr Ventura

Development News – what have the devs said this week?

  1. Sunglasses (and other things) were removed from this store due to the September Update…
  2. Meet the Team – Commander Sputnik and Commander Electron
  3. New Engineer comes to the Witch Head Nebula
  4. FD Looking for Combat Focussed CG

Main discussion

  1. Review of the Latest Interstellar Initiative (it finishes officially on Thursday) 

Community Corner

  1. Play Elite on a PS Vita
    1. Cmdr Arkaboop on Reddit shows us how to play Elite using Remote Play on a PS Vita using a Mobile Hotspot (because the local WiFi is rubbish) as well as adding a case that adds the L2/R2 and L3/R3 triggers so as not to lose any functionality.
      1. Maybe we can segway into “mobile ways to play elite”
    2. FANGS is back, with “MERCS” — a single-chapter palate cleanser that shows the seedier side of the galaxy
      1. https://fangs.ink/i1-01.html
      2. Note from Cmdr Garrus

        This took a little longer than I was anticipating (I should just go ahead and trademark that phrase, lol), but David (/u/RahnKavall) and I are pleased to present the next chapter of FANGS: a short single-chapter interlude called MERCS.

        (What’s Fangs, you ask? Fangs is a noir-themed web comic set in the Elite: Dangerous universe!)

        MERCS is an original story written and illustrated by David, using the characters from his own E:D web comic MERCENARY COMMANDER (now sadly offline, or I’d link to it Ah, we’ve still got the images!). After getting all super-duper emotional with FANGS book 2, I wanted to do something a little less serious to change things up a bit and get the tone a little lighter—and Rahn & Moose here certainly fit the bill 😀

        David & I are now heads-down working on FANGS book 3, which will be titled “To Sail Forbidden Seas” and which will be about a commander who gets marooned in Witchspace during a mis-jump and comes face to face with the things that lurk in the between:

        Test panel, temp VFX, subject to change

        We’ve been refining our art process and now have a Maya-driven workflow (which lets us do interior shots like this!), and we’re excited about the art possibilities!

        You guys are an amazing community and David & I are grateful for your continued support. Thanks for reading FANGS—it makes me really happy to see folks enjoying something we worked so hard on 🙂
    3. Drew has released Michael’s Story as an ebook
      1. Dear Elite Dangerous Community.

        You will likely recall the story of CMDR Michael Holyland, who sadly passed way in May this year at the age of 15.

        A personalised audiobook was created for him by the combined efforts of Frontier, Voice Actors and the Community.

        It was Michael’s wish that the audiobook be made available to the community so they could also enjoy it. We have taken the additional step of publishing it in ebook formats too. The book can be freely downloaded from the link below.

        We are suggesting donations to Cancer Research UK in memory of Michael.

Lave Radio Episode 253: Stop Hurting Yourself!


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardCMDR Eid LeWeise
Chief Bar StewardGrant WoolcottCMDR Psykokow
(in)Human Resources DirectorShanCMDR Shan
Deputy Trade AttachéSouvCmdr Souvarine

Special Guests

  • Cmdr RastaFrog:(EGP – Grom)
  • IAmNickman (Flat Galaxy Society) or Vectron (AOS – Mahon)
  • QBit  (Kumo)
  • Valyn Arvis (Arissa Lavigny-Duval)
  • Foursyth: (FLC / Winters)

Development News

Main Discussion

  • State of Power Play

Community Corner

Lave Radio Episode 251: Seven Sisters reveal all to the Thargoids


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardCMDR Eid LeWeise
Chief ArchivistColin FordCMDR Phoenix_Dfire
Chief Bar StewardGrant WoolcottCMDR Psykokow
(in)Human Resources DirectorShanCMDR Shan
Lavian Space Program DirectorAndy BarnesCMDR Kurgol
Deputy Trade AttachéSouvCmdr Souvarine

Tonight’s Lave Radio Network activity in game

Development News

In Game Events

  • Thargoids Leave the bubble…
    • https://www.reddit.com/r/EliteDangerous/comments/cbxajo/thargoids_where_to_find_them_and_how_to_help_july/
    • Rumors are that the Thargoids are going to attack the stations which are at the center of the present community goals. Stay Alert Commanders!

Main Discussion

  • ARXs’s in game currency discussion..
  • Anything new for seasoned commanders..

Community Corner

  • Bucky Bally Racing Club presents the Seven Sisters Speedway
    • Ohm Horizons (HIP 29312) 13-JUL-3305 to 21-JUL-3305

      Welcome to the Seven Sisters Speedway: In a reimagining of one of the earliest BRC events, take off from Ohm Horizons in HIP 29312 near the edge of the bubble, and take a whirlwind tour around some of the stations and installations of the Seven Sisters in the Pleiades Nebula, then race back to Ohm Horizons.
    • Begin the race docked at Ohm Horizons in HIP 29312.
    • Visit the following nine locations in the Pleiades Nebula in any order:
    • The Seven Sisters are:
      • Asterope – Dock at Copernicus Observatory (83ls)
      • Atlas – Hip Hop only!
      • Celaeno – Dock at Artemis Lodge (46ls)
      • Maia – Dock at Obsidian Orbital (635ls)
      • Merope – Make a fly-past of the Listening Post orbiting Merope-1b (2100ls) – Note: listening posts, like other space structures, only appear on your Nav Panel when you approach to within 1000ls.
      • Pleione – Dock at Stargazer (1072ls)
        AND
      • Pleione – Make two tunnel fly-throughs at the Squirrel’s Nest space bar (265ls)
      • Sterope II – Hip Hop only!