Fleet Carriers will now have Universal Cartographics available as an optional service.
Decommissioning a Fleet Carrier will now refund the full cost of a Carrier, with the only reductions either being unpaid debt when automated or a static fee for voluntary decommissioning.
Module and ship storage will now always be available for the Fleet Carrier owner. Shipyard and outfitting services will still need to be purchased to enable visitors to use them and to buy stock for the owner.
Tritium consumption per lightyear has been reduced by approximately half.
Upkeep cost for all additional services has been reduced by 80-90%.
The core running costs have been reduced by 50%.
The Debt Threshold has been updated in line with the upkeep changes (This means with all services installed, a carrier can go 10 weeks (up from 4) without paying upkeep before being issued a final warning).
The total upfront activation costs of some of the more expensive services have been reduced by 35-45%.
The time between jumps has been decreased to 15 minutes for jump preparation and 5 minutes to cool-down.
Added Universal Cartographics as an optional service on Fleet Carriers.
Fleet Carrier owners can now store their ships and modules aboard their Fleet Carrier by default.
When decommissioning a carrier you will now receive a full refund.
Voluntary decommissioning will incur a fee equivalent to 50% of the Debt Threshold.
When cancelling the decommissioning of your Fleet Carrier, you will now receive an inbox message to confirm the cancellation.
Reduced the amount of Tritium consumed with each jump by around half.
Added a better indication of arriving and decommissioned states for Fleet Carriers on the Cockpit Navigation Panel.
Fleet Carrier Services menu now displays the name of the owner.
The trade screen in Fleet Carrier Management, now reports the number of imported and exported commodity types separately rather than in a total for both.
CQC Menu fix – CQC matchmaking from in-game will now require the usual delay before exiting the game if you are in danger.
Space Legs around player base building
MSG From Kai Zen – PLEASE BE ADVISED: After talking extensively with Ty @ Loose Screws Podcasts we have different goals for future projects and different abilities to commit time and resources to achieving those goals as well as a difference of opinion on a few key factors of the partnership going forward. Therefore from this point forward I am stepping down as a cohost of Loose Screws Podcast and will be transitioning Elite Week into a solo project that will have its own podcast feed in addition to the existing YouTube channel. I am still an on-air guest at Loose Screws and will remain active in that discord community but all of my content generations will take place from the official Elite Week discord. I truly wish @Ty and @jnTracks [PC] all the best and am sure that they will make great content for you to enjoy in the coming days!
Just wanted to jump in this here locked thread and clarify Stephen’s earlier post. Essentially, the plan has not changed for how we’re treating future GalNet articles, which (as we stated here) will be tied to in-game activity, significant narrative developments, new ships and modules and so forth. It is the ‘off-camera’ narratives, that we have previously published via GalNet, which we currently have no plans to return.
The framework for Community Goals exist and while the regular cadence of Community Goals is not planned to see a return, we will still see some Community Goals in the future.
Apologies for any confusion that was caused!
Introduction to CMDR Bruce (Gambit)We got a ‘Brucie Bonus’ when introduced to New CM Bruce who said about Fleet Carriers that the new systems that came with them would change how they play the game. That’s got people really excited that it will be more than just a mobile space station.
Hoax announcement of Fleet Carriers being delayed until q4 has been debunked by Will on the Forums. Quite a nice mocked up but caused a little salt on the forums.
Frontier is pleased to confirm the signing of another two Frontier Publishing deals, taking the number of signed deals to five for the Company’s third party publishing initiative.Other deals are “in discussion”
In-Game Events – what’s happened this week?
Operation IDA – They have successfully repaired Titan’s Daughter and are now focusing on Exodus Point in the Hyades Sector AB-W b2-2 System.
Anti-Xeno – Again the Eagle eye network is quiet and there have been no sneaky incursions by the Thargoids. Scouts and interceptors continue to plague the Pleiades and the Witch-head Nebula if people want to take.
If anyone can spare some time, Hutton Orbital Truckers are having an Infrastructure failure in Alpha Centauri which disables the Buy area of the Commodities Market and therefore mugs can’t be bought! They urgently need Food and Machinery products delivered to Al-din to try and end this state. Power Generators and Water Purifiers are in demand, and numerous source and return missions are available for various food products. Any help would be greatly appreciated!
Crew Members Station Commander : Allen Stroud Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow