Join the Lave Radio Crew as they embark on a dangerous adventure with Olive Hume of Spidermind Games, as he as our chief guide and games master runs us through an experience powered by his amazing Tabletop Role Play Game.
Crew Members 2nd Technician : Chris Forrester – Cmdr Fozza Head of Entertainment : Chris Jarvis : Cmdr Thane Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Show Notes
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane
Crew Members Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane Head of Security : Lisa Voo : Cmdr Vooness Test Pilot : John Virgo : Cmdr Kerrashlanding
Crew Members 2nd Technician : Chris Forrester : Cmdr Fozza Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Store relationship values on mission avatars so they don’t change into their cool pirate jackets anymore
Players can now spend favours (reputation levels) to control experimental effects on blueprints
When determining the rank of NPC ships for interdiction, use the player’s combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
alter the changes in allowed interdiction ranks based on security, so that the biggest rank disparities are reserved for very low security and anarchy systems
Reduced the percentage interdiction chance of power play ships by 10%, and altered the ship type chances and combat ranks to be more mid range, dropping a lot of the top range down
Adjust tracking rates for turreted weapons. Large+ are unchanged, medium are slightly faster, small are a lot faster
Improvements to turret tracking: When evaluating confusion the turret will now take into account the apparently linear acceleration of the target actually caused by angular acceleration of the firing vehicle. Overall this should make turrets confused less of the time, and emphasises the skill element a bit more – the better you match your target’s acceleration to keep them stationary in view, the better your turrets will track
All shields now regenerate at double rate when in supercruise
First UA found planetside…
Not actually the 1st found, but still… “This crash site was found as a result of a mission tip-off. According to a Cannon source, this is the first reported UA sighting planet-side. The mission’s goal was to scan the wreckage, and when scanned, a data packet with what looks like a log entry was uncovered. The contents spoke of the survivors of the crash dying slowly, while one crew member “didn’t have to watch” it. I assume this means a crew member died during the incident. A POI nearby had 12 escape pods, organized into six groups of two, with each group’s pods stacked perfectly on top of each other. May be a bug, took screenshots for tin-foil.”
Winning the Space Race: The Future of Elite Dangerous “they have to choose one, and stop treading water in the middle, or games like Star Citizen and No Man’s Sky will turn Elite into an amusement park in Chernobyl: desolate, sad, and abandoned.
ED Tracker
“EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
Old One Productions by Michael Brookes
Quality art prints, t-shirts, and chess sets for horror and sci-fi fans https://oldonesproductions.com
Crew Members Station Commander : Allen Stroud : Cmdr Heldaban Kel Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Vingtetun: @everyone Ladies and gentlemen, the Hutton Truckers are delighted to announce that after 5 months of battling the BGS, of blocking states and bugs and uneccesary wars we are the proud owners of a space station with a large pad. With CB gaining 8 percent a day it has taken a superhuman effort to keep them down. Some of those superhumans are Paladins. You have our thanks. https://www.youtube.com/watch?v=yS-rbMo9Qds Some audio we can maybe play?
HCS Voicepacks and Hutton Truckers are hopeful to bring a passenger pack for your voice attack (ask Grant)
James Beaumont on Facebook This folks, is our known Galaxy. Every white dot is a system that has been found. The purple dot at the bottom is Sol, Sag A* in the middle. The yellow dot to the left is my current position, 15000Ly from Sol. That same dot on the seond picture, taken from the horizontal centre shows the height/depth of the ‘known’ systems. My dot is a mere 900Ly above the horizontal. So for all those that say there is nothing to do in ED, I’d say there is plenty to be done! Generated using EDDiscovery
Colin will be doing the usual X-Box Horizons Stream on a friday at 11:00 pm.
Questions
Snuffler: with the recent recanting of Elite lore, does this mean the Krait Never existed?
Steph: The Betel Free, based at Amphipolis in the Betel system, have largely been a “one commander band”. Recently it looks as though there may be new recruits to the cause. If you are one such CMDR, please can you get in touch with CMDR Xena via the Lave Radio Discord Channel because the faction may become “player run” and it would be good to include everyone who has an interest.
Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
Lavecon Sponsors
“EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
Station Commander : Allen Stroud : Cmdr Heldaban Kel Head of Entertainments : Chris Jarvis : Cmdr thane Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Show Notes:
On June 3, Elite Dangerous: Horizons comes to Xbox One featuring both Planetary Landings and The Engineers at launch.
£19.99 ($29.99, €24.99, 1,489 RUB) for the expansion
We’re very pleased to announce that we’re planning to release The Engineers 2.1 update on Thursday May 26th for all those who own the Elite Dangerous: Horizons expansion pass on PC.
With the launch of The Engineers on Tuesday, we wanted to celebrate with a launch livestream. We’ll be inviting a number of Elite Dangerous developers to come and chat on the stream during the expected server down time on the day. Join us from 1PM BST on May 26 on our official YouTube channel.
Get specific mods by ‘Calling in Favours’ with Engineers – Quote from Sandy
“Hello Commanders!
For the clarity!
When you call in a favour – YOU GUARANTEE THE EXPERIMENTAL EFFECT YOU WANT *and* YOU GUARANTEE THAT THIS EFFECT IS GENERATED FOR THE UPGRADE . Nothing in this procedure is random .
This is regardless of what the crafting process initially resulted in.
For example, if you did not get an experimental effect – calling in a favour gives you the one you want.
On the other hand, if you generated an experimental effect that you did not want – calling in a favour gives you the one you want.
Also, this option is available AFTER you have generated an upgrade, so you can decide whether you want to call in a favour after you have seen what the primary and side effect results were.”
Main Discussion
Rise To Power: Dangerous Games, WILDCARD CORRECTION
From ZAC
Basically EG pilots aren’t through to the final. The top 5 from the votes will have a mini CG tournament and the winner will go through to the final.
Beta 2.1 updates continue and McColin Ford leads a McScottish episode with McPsykokow and McDave McHughes for chat about beta and the RPG Elite Encounters…
For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
Fix the method that determines whether we can see planetary missions
Added popup explaining where pinned recipes can be found
Recipes should now be referred to as blueprints
Stop hitmen being sent after the player for no reason
Rebalance the tutorials to be reasonable with the new AI
Adjusted the shield-down flee behaviour to be less frustrating
Everybody docked at Jaques Station has retreated to a safer distance
– Fixed issues with recalled ships boosting when trying to land
Everybody docked at Jaques Station has retreated to a safer distance
– Feedback tweaks to torpedos:
– Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
– Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
Halve firing heat from missiles
Could this mean stealth missile boats?
– Added ship voice notification when a mission specific USS has spawned
“From the desk of lead designer Sandro Sammarco”: is very interesting
Main Discussion
Rise To Power: Dangerous Games, WILDCARD vote is over
URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.
For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.
The results have been counted and checked and they are as follows:
– EG Pilots – 25.5
– Wolves of Jonai – 15.5%
– Adle’s Armada Coalition – 15.3%
– Black Birds Squadron – 10.7%
– United German Commanders Coalition – 9%
– The Imperial Inquisition – 8.5%
– Achenar Immortals Coalition – 7.3%
– Planet Express – 3.6%
– Black Omega – 2.3%
– Pileus Libertas – 1.6%
– Battle Vortex – 0.7%
We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.
2nd Technician : Chris Forrester : Cmdr Fozza Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise Head of operations Lave Station: John Stabler : Cmd Glyndwrr Chief Barsteward : Grant Woolcott : Cmdr Psykokow Station Guest: Zac Antonaci
Show Notes:
Development News
I am delighted to announce The Engineers (Elite Dangerous 2.1) will be available to players with beta access in the week ending 8th May.”
“I fully intend to continue researching the Unknown Artefacts and meta-alloys, albeit in a more inconspicuous fashion, at my personal research centre on Maia A 3 a. Those who wish to visit me there are very welcome to do so. There is nothing I enjoy more than spending time with those who share my interests!”
GR: “A great summary, but to be clear I said that XB1 planet textures have been improved for 1.6, and we have improved the PC quality as well. “
XB1 Dev. build shown had new ED logo on game start-up AND Horizons background on menu screen!
CQC Arena (standalone) is coming to Xbox
Major announcement on the Horizon(s) incoming for XB1 version.
Players who purchased ED on XB1 as part of the Game Preview Program will have free access to a free GPP Decal.
Paint jobs, Private Groups and Custom Controls coming in XB1 in 1.6
Paint jobs are purchased using Frontier points and purchased from the Frontier store (via Microsoft Edge browser in dev. build).
For private groups to work on XB1, you have to follow/be-friend someone (like Twitter).
FD monitor the custom controls thread on the ED XB1 forum and have already made enhancements based on suggestions in that thread.
From 1.6 onwards, the plan is that PC and XB1 code builds will be in-sync -easier for FD to build and deploy, and results in potentially quicker feature deployment for XB1 players.
Balancing huge weapons was straightforward.
All weapon balances were worked out months ago. ‘All’ that needed to be done was have the larger weapons implemented.
One of the reasons for the delay for 1.6 was that the game was restructured, in part due to bringing Horizons on XB1.
Changes to the bulletin board in 1.6 will make finding wide variety of missions easier.
Cross play – FD want everyone to play together in same galaxy, some of that is in the same now (CG goals, First Discovered).
XB1 Elite Controller – paddles will be partially re-mappable. Ditto chatpad buttons – but there are default MS binding restrictions to consider.
New achievements on the way for XB1.
Bulletin board avatars on the way for XB1/1.6, as per PC.
Debug Camera in super-cruise is one of the features on the to-do list.
Community factions might be able to become a power (look for Rise to Power threads on the ED Forums). This is open to XB1 players as well as PC.
FD wants players to think of ED as one game, not “PC version” and “XB1 version”.
Gary says that you guys are a nice bunch of people.
The top five factions based on a mix of factors such as their expansion and influence will be competing against each other for the incredible honour of becoming the first ever player-created power in game! We’ve taken the top five player factions as they currently stand and these groups have already qualified for the event.
The five factions who have qualified for this event are as follows (In no perticular order)
Border Coalition [BC] (qualified faction – Dukes of Mikunn)
Social Eleu Progressive Party [SEPP]
Interstellar Communist Union [ICU]
Alliance Elite Diplomatic Corp [AEDC]
GalCop (qualified faction – Diamond Frogs)
Also included a Wildcard entry – People’s Choice
this faction will have earned their place in The Dangerous Games through their ability to rally Commanders to their cause.
Wildcard games to take place before the main Dangerous Games
There will be a CG for each competing group and their task is to ensure that the CG is completed or at a high tier than their competitors. Groups will be ranked each week and given points based on where they were placed for each CG. At the end of the four weeks one group will emerge victorious.
Everyone can get involved by either supporting or competing against any individual group or CG they wish. This means that every faction should be looking to gain support and favour with other Elite Dangerous Commanders and forge alliances to support their Rise to Power.
The Rise to Power four-week-long event is due to start on the 30th June 2016
Retraction – Cmdr Salome actually made it to Beagle Point under her own steam with no ‘rifts’ or ‘wormholes’ assisting her. (though Drew’s kids might have done some of the flying :D)
Final RPG/Miniatures playtest being Broadcast on Wednesday 20th April. This will be the last one until the RPG is published in July.
Surface Racing overlay with checkpoints and navigation
Questions
Peter Wotherspoon asks I’d be interested to hear whether Sarah Jane Avory’s tweets about unleashing upgraded minions mean we’re going to need to treat solid squares on the radar with a bit more respect.
@SarahJaneAvory
@LaveRadio My advice: if you see an Elite AI… I’d run… and run fast…
@SarahJaneAvory @ericlundgren5 @LaveRadio The new combat AI is better at everything… at the high ranks. Low ranks are much easier.
Shoutouts
On the Horizon – Countdown to The Engineers Beta Livestream: Part 1