Here at the Lave Radio Network, we have increasingly become aware of expansionist interfering policy in corners of space that don’t welcome the Alliance. A spearhead heading for Sol and disrupting independent systems at a time the galaxy needs unity and the pilots federation to work together.
The 900 Alliance systems in the galaxy are dwarfed by the 5100 Imperial, 5700 Federal and nearly 9000 Independent worlds. One system, a beacon of genuine independence and the hub for galactic media broadcasts became the figurehead that they felt the need to repress.
What started as an ultimatum and an attempt at gunboat diplomacy has been dressed, in true crocodile tears fashion as a treaty. A treaty that was never ratified, never voted on by the people of Lave and is now being used as justification for conflict and the imposition of suffering on those same people.
However. The people of Lave have voted. They voted for independence, for community and for the colour Orange. The Alliance Elite Diplomatic Corp seek to overturn this by non democratic means and as such are simply a hostile foreign power, using local faction representatives as their patsies.
The Lave Radio Network believes in self determination for the future of the people of Lave and will defend with all its means their right to listen to the radio from a station they govern themselves.
We appreciate the Alliance – we love the Chieftain and are looking forward to testing out the new ships coming soon. The Alliance does indeed have “history” at Lave; indeed Lave Radio’s station Commander, the notable historian Dr Allen Stroud has studied the struggle that saw the Lave System join the Alliance of Independent Systems and has published an Article in the June 3304 edition of Sagittarius Eye highlighting the recent history and factions within Lave. Lave Radio Network also has history in Lave, forming in 3299 and being ratified by the Pilots Federation in 3302. However the recent focus of some elements within Alliance has been in causing trouble in other systems, Lave Radio Network firmly believes that instead of absentee landlords and being drawn into other people’s conflicts, Lave deserves truly independent rule. We would welcome a genuine treaty with the Alliance, an agreement that Lave remains fully self governing in return for our support against the Thargoid threat as and when it comes to the old worlds – a treaty agreed by BOTH parties.
Don’t give in to destruction, authority assaults and pirate tactics – they’re beneath the Alliance – be part of peace and harmony in the Lave System.
Since the fall of Galcop, The Lave System has long been repressed, first by the ruthless and suspiciously long lived Dr. Waldon and since 3265 by their so called liberators, the Alliance who continue to relagate this system to a backwater world for their own benefit.
The Free Citizens of Lave reached out, begging to have their voice heard; and heard it was, by one motley crew broadcasting from an Orange Sidewinder and hosted by a Vending Machine Repair Man… Lave Radio. Working together with the commmunity Lave Radio Network, a non profit organisation have fought off the more militant factions of the Alliance and have secured Castelan Station, which played a key part in Lave’s Revolution as well as the Asteroid Base Warinus and now is the time! We need all commanders who believe in independance to help our citizens vote!
Lave Fortune Organisation is determined to keep Lave a puppet of the Alliance. Even more worryingly we hear that some pilots have threatened Murder upon honest commanders flying in Lave, in a move that runs counter to all the principals that the Alliance of Independant Systems holds incredibly strongly
Lave Radio Network believes in freedom, believes in independance and believes in a FREE LAVE!
Vote Lave Radio Network.
What can I do to help?
Hand in navigation data (ideally one system at a time because of how the BGS gives preference to transactions rather than quantity) to either Warinus or Castellan Station
Run High Influence missions (either passenger or normal) for Lave Radio Network
2nd Technician : Chris Forrester : Cmdr Fozza Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise Head of operations Lave Station: John Stabler : Cmd Glyndwrr Chief Barsteward : Grant Woolcott : Cmdr Psykokow Station Guest: Zac Antonaci
I am delighted to announce The Engineers (Elite Dangerous 2.1) will be available to players with beta access in the week ending 8th May.”
“I fully intend to continue researching the Unknown Artefacts and meta-alloys, albeit in a more inconspicuous fashion, at my personal research centre on Maia A 3 a. Those who wish to visit me there are very welcome to do so. There is nothing I enjoy more than spending time with those who share my interests!”
The top five factions based on a mix of factors such as their expansion and influence will be competing against each other for the incredible honour of becoming the first ever player-created power in game! We’ve taken the top five player factions as they currently stand and these groups have already qualified for the event.
The five factions who have qualified for this event are as follows (In no perticular order)
Border Coalition [BC] (qualified faction – Dukes of Mikunn)
Social Eleu Progressive Party [SEPP]
Interstellar Communist Union [ICU]
Alliance Elite Diplomatic Corp [AEDC]
GalCop (qualified faction – Diamond Frogs)
Also included a Wildcard entry – People’s Choice
this faction will have earned their place in The Dangerous Games through their ability to rally Commanders to their cause.
Wildcard games to take place before the main Dangerous Games
There will be a CG for each competing group and their task is to ensure that the CG is completed or at a high tier than their competitors. Groups will be ranked each week and given points based on where they were placed for each CG. At the end of the four weeks one group will emerge victorious.
Everyone can get involved by either supporting or competing against any individual group or CG they wish. This means that every faction should be looking to gain support and favour with other Elite Dangerous Commanders and forge alliances to support their Rise to Power.
The Rise to Power four-week-long event is due to start on the 30th June 2016
Surface Racing overlay with checkpoints and navigation
Peter Wotherspoon asks I’d be interested to hear whether Sarah Jane Avory’s tweets about unleashing upgraded minions mean we’re going to need to treat solid squares on the radar with a bit more respect.
@LaveRadio My advice: if you see an Elite AI… I’d run… and run fast…
@SarahJaneAvory @ericlundgren5 @LaveRadio The new combat AI is better at everything… at the high ranks. Low ranks are much easier.
On the Horizon – Countdown to The Engineers Beta Livestream: Part 1
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Head of Entertainments : Chris Jarvis : Cmdr thane Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss Head of station Archives: Colin Ford : Cmdr PhoniexDFire Chief Bar steward : Grant Woolcott : Cmdr Psykokow
Galaxy Map Bookmarks We can rename them, plot routes to them
ED 2.1 Delayed (see main topic)
Elite Dangerous 3D Printed Models
Eucl3D have created full-colour, 3D-printed sandstone models of some of your favourite Elite Dangerous ships. Prices for the models start at $29.99 – head over to Eucl3D’s website to get a glimpse of the Viper, the Anaconda and the Cobra. Eucl3D are going to be taking part in an AMA on the Elite Dangerous subreddit on Friday 11 March at 7PM GMT. So get your 3D printing-related questions ready!
“With minor faction states we’re intending making their effects more noticeable on available missions, ship traffic and composition, and markets. At the moment these can be quite subtle, so beefing them up with add more drama to a star system.”
“authority response if they are attacked will be sharper.”
Wider range of rewards than just credits
Hard to find commodities / salvage items
Some may be mission rewards only and could tie into story events
Rewards will be more appropriate to the risk.
Rewards will also increase the more a faction likes you.
Cockpit gets a clock!
New paint job packs for the Imperial Courier and the Type 6
This week we want to share with you something we’ve been thinking about for some time, in response to the many requests we’ve had since the Kickstarter. Naming NPCs, renaming planets and even having a named surface marker to commemorate a special person, thing or event, are all things you’ve been asking for. We are considering adding these items and more to the Frontier Store, including star system naming and creation and naming of new surface starports. We would love to know your opinion on this, and gauge interest. In order to keep these items special we would limit the availability of each, and if it works well, we would have a batch in each future expansion too.
Arubeto – “Really? This is open to discussion? Guess we won’t be visiting “Sagittarius A*” anymore…”
Zac – “Allow me to clarify. Everyone is very conscious about making sure that the naming of things are done in a way that does not ruin existing names. What I mean to say is that we want your feedback here to make sure that we consider everything, so even if things seem obvious, let us know your thoughts on what you would like or wouldn’t like as part of this process. We’ve seen some really great feedback already”
Trailer Competition – The winner has been announced for the trailer competition. Commander NOTONLYHERE came up with a blinder including timed delay shots of cities, coordinated ship launches, SRV races etc. The trailer can be found at :- https://www.youtube.com/watch?v=cF4qln6-qUw
Main story “The furor surrounding FD’s delay of 2.1 and recent stock exchange news”
Accounting-wise, Horizons will now “leave early access” and be considered “released” after 31st May.
Accounting-wise, revenue from the sales of Horizons will be deferred to FY2016-2017’s financials (starting June 1st), instead of being included in FY2015-2016’s financials (which ends May 31st).
FDev will pay less tax in FY2015-2016, choosing instead to pay more the following year.
Comment from DB “What it means is that 2.1 is pushed out by around 6 weeks. This is to push the quality up, which is a good thing for the game. It’s ready when it’s ready. It does mean you’ll have to wait a bit longer, but it will be worth the wait.”
Post by Zac Hey guys,
This morning we released a trading update that we wanted to share with you.
The update explains that our next instalment of the Horizons season of expansions (2.1 – The Engineers) which was previously planned for April will now move into the beginning of our next financial year. We’re aiming for to release the beta in May.
We’re sorry to keep you waiting, but the Engineers is a truly colossal update and this additional time is being used to ensure that the new content is of the highest quality possible. We take great pride in all of the content we produce and we firmly believe that giving this additional development time is the right thing to do for the game, the studio and the fantastic community of players.
You can read the update here: http://www.frontier.co.uk/investor_r…l=edit&blk=275 Thanks,