Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri
Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire (In)Human Resources Director : Shan – Cmdr Shanaeri
Can be found in NHSS Threat level 6. Estimated 540m/s max speed(faster than cyclops), 5 hearts, swarm size of 64 rather than 32.. Needs at least a full wing.
First KIll Claimed by the Sovereignty -Took 12 of them to do it and it behaved “differently” to other Basilisks. They then found one with more usual behavior and got “hammered” The consensus is they are very hard, but also a great challenge and fun
432 hours from start, so not really a big deal, and I wasn’t too focused on it. I stopped to do the engineers for a bit, and when I wanted Imperial rank for one of them, I found a good spot, so I carried on to King. Also, I did a bit of griefer baiting in PvP when I wanted a break from the grind. I think, with what I know now, I could do it again in half the time. ~D8veh
For a number of years Drew Wagar has been supporting (both with time and 10% of the proceeds from his books) an organisation called the March Wood Project, that provides an alternative for youngsters who fall outside of school, college and work and helping them deal with mental health issues and rebuild their lives. Last weekend it was the victim of a robbery and arson attack in which the charity lost everything. Drew is helping them rebuild so their work can continue. Please head to https://www.justgiving.com/crowdfunding/andrew-wagar to support them.
Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri
INRA Base Mega Thread – Stay away from the file dipping controversy. Also players have found what looks like the remains of a Thargoid scout at the base where maybe the Mycoid virus was used to test . base is Klatt Enterprises at Alnath A2 AA 4.0167 133.54
DeskPins is an open source application that allows you to “pin” a window so that it remains “on top” of your Elite any full-screen borderless window (does not work with true-full screen)… Perfect for that trip to Hutton Orbital!
Elite Dangerous RPG is a traditional pen and paper roleplay game based upon the video game, currently in its Kickstart Campaign phase. In this show Obsidian Ant Interviews the creators behind the game, and pose them questions sent in by the community.
Crew Members Warrant Officer : Andre Marshall – Cmdr M.A.R.S.H.A.L.L. Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
EDbearing is a planetary navigation tool for Elite: Dangerous.
Fozza has done it! This is day 31 of 31 of his epic run everyday January . He has gone from running 3 miles in December to covering over 100 this month. He has raised in the region of £1700 for mind.org.uk who support those with mental health issues such as depression, anxiety, suicidal feelings, bi polar disorder, to name but a few. If you want to congratulate him and throw some cash to his cause head over to www.justgiving.com/redfozza
Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
Hyperspace is now much bigger to accommodate large ships —- WTF?!
What about moving to an already owned ship in the shipyard?
Need to look for this….
Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
New features in 2.1
Is loot the ‘materials’ that drop when you kill someone?
Data Materials and ‘Physical’ Materials
New Mission Board
“If there are no missions, give text which tells players what other things they could do to help”
New Outfitting Screen
Stuff to do in Ice Rings
Various Resource Zones
Updates to the Galaxy Map
(Known?) Engineer bases
Huge Beam Laser
Huge Pulse Laser
Huge Multi Cannon
Large Mult Cannon
New art for our guns
So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
Can now get skins from the store
“NPC encounters can occur near planet surfaces”
“Shipping lanes are created between the primary star, stations, and planets with settlements.”
Can scan nav beacons now – (Already done this – Very useful – C)
“Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
What is “Fix Goliath crime component crash”?
“Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
“Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
How Does this benefit exploration
Better armor, hull so less damage etc
Can we see the Stats of a crafted upgrade
It’s in the list
Should Pirates be so interested in Limpets
Pin > 1 recipe / engineer
Not for now
Reputer (spelling!) Laser (Heat through shields laser)
It should be working now!
Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
AI Running away
Been fixed but not in yet
Why no enhanced thrusters in space
Engineers for Horizons only – 😛
Sorting? Better sorting and filtering in the future…
Are all mods 1-5
Not ALL modules have ALL grades
Will be added to
Get off the fence and make a decision to buy or not buy!
In general higher ranks better modules
What works to improve your rep with engineers?
FD are looking into it, maybe using combat / bounty vouchers etc….
What does major fac rep have?
It acts as a modifier to all associated factions
Why no class 4 lasers
Coming ‘soon’ – hopefully!!!
Can we get large / huge missile racks?
Not at the moment – FD don’t want to give missiles LOADS more ammo
Please test missiles
Point Defence vs ECM
Point defence is where they want it
ECM needs work but they’re working on it no eta etc…
Will we give cannons a look?
YES Cannons will be getting a buff
Increased damage at distance
Increase ‘hardness’ i.e better vs large ships
Increase penetration – i.e. more dps to modules
More info on planet scans and stuff
Really cool ideas will be revisited later but Sandy can’t say 🙂
Why does the System map take so long to open?
Because it’s having to work out all the stars and planets
It’s a bug bear of Sandy’s too
Increase the speeds of mission boards? (I.E. pre load when you land)
Sandy will try to find out
Please give Single Skin for all types rather than multiple skins / ship
Not Sandy’s remit but valid question
Bookmarks infinite plotting bug
Sandy isn’t sure but will look into
Why can we enter any hanger in our SRV and then teleport to OUR hanger?
Because finding the right hanger is hard and NOT fun.
Sandy is a cat person 🙂
Will materials be added to commodity markets?
You can also get them from missions
Why is it called Recipes?
They will be renamed with something more appropriate!
Has the heat gen from firing weapons made it into CQC too?
Yes – but FD are watching it
Less Heat Sync makes it harder to use SCBs
Yes that’s deliberate
There is some method as to where you can find materials.
FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
Not at the moment
NPCs using SRVs
Big work but not at the moment
Hope ppl think it’s better
Lower should be about same as b4
Higher should be harder
Should stop running away so much
FD are adding alternative behaviour to make it more fun
Drop out distance is based on how far from a grav well you are
Can we get smart collector limpets to discard some stuff
NO but it’s a good idea
Engineers further out
More syntheses recipes
Yes – chaff, heat sync etc
Collapse Mechanic in PP?
Sandy doesn’t know but it’s being looked at.
Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.