Obsidian Ant Interviews the Creators of Elite Dangerous RPG – Spider Mind Games


Elite Dangerous RPG is a traditional pen and paper roleplay game based upon the video game, currently in its Kickstart Campaign phase. In this show Obsidian Ant Interviews the creators behind the game, and pose them questions sent in by the community.

Aired 8 February 2016
Audio versions


Download the episode directly from here.

McLave Radio McEpisode 109

Engineers Base

Beta 2.1 updates continue and McColin Ford leads a McScottish episode with McPsykokow and McDave McHughes for chat about beta and the RPG Elite Encounters…

Aired 17th May 2016
Audio versions

Download the episode directly from here.


Crew Members

Chief Archivist : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Special Guest: Dave Hughes


Show Notes:

  • Development News
    • Beta 2.1.4 Patch Notes
    • Beta 2.1.5 Patch Notes
      • LOTS OF BUG FIXES
        • Grants picks
        • Comms chat history no longer disappears
        • For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
        • Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
        • Fix the method that determines whether we can see planetary missions
        • Added popup explaining where pinned recipes can be found
        • Recipes should now be referred to as blueprints
        • Stop hitmen being sent after the player for no reason
        • Rebalance the tutorials to be reasonable with the new AI
        • Adjusted the shield-down flee behaviour to be less frustrating
        • Everybody docked at Jaques Station has retreated to a safer distance
        • – Fixed issues with recalled ships boosting when trying to land
        • Everybody docked at Jaques Station has retreated to a safer distance
  • – Feedback tweaks to torpedos:
    • – Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
    • – Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
    • Halve firing heat from missiles
      • Could this mean stealth missile boats?
    • – Added ship voice notification when a mission specific USS has spawned
      • Nice to get an audio cue for it
  • Newsletter 124
    • “From the desk of lead designer Sandro Sammarco”:  is very interesting
  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD vote is over
  • URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
    • EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.

For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.

      • The results have been counted and checked and they are as follows:
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%

We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.

Special Interview: David Wessman – STARFIGHTER INC

Starfighter Space BattleEarlier this week we were lucky enough to talk with veteran game designer David Wessman who worked on the X-Wing series of games amongst others. He’s now working on a new game which is going through Kickstarter at the moment called STARFIGHTER INC by Impeller Studios, which is looking amazing and different from other new Space Sims out there. It’s much more immediate action, with hardcore PVP Space Combat and realistic Newtonian physics.

Starfighter Red Space

Download the episode directly from here.

 

Episode 40 – Premier Event, Were you there?

PACKSHOTIt happened, and it was amazing… Join the team as they try to capture the essence of the premier event and document wisdom from the Dev’s and guests after discovering the free bar.


Download the episode directly from here.

Lave Radio Emergency Broadcast – EGX David Braben Interview

20140925_133328

Fozza and Lisa check out the EGX (formally EuroGamer Expo) at Earls Court in London. David stops by to talk about 30 Years in the industry, Elite , and the latest from Elite Dangerous.

We’d also like to give a big shout-out to the members of the Elite community who made the interview possible by helping us arrange for some great recording equipment. Thank you.


Download the episode directly from here .