Today I’ve been working, so I only had an hour in the evening to pop into EGX, however whilst I was there, I was lucky to have a chat with Chris who is working on Lightseekers
Remote Outpost Games is a podcast celebrating the best video games in history, stranding industry figures on a remote getaway and asking them to justify which 5 games they would take with them to await rescue.
In this episode, hosts Christopher Jarvis and John Stabler talk to Neil Rennison, Creative Director and founder of Tin Man Games, to talk through his favourite games as well as his history of bringing Choose Your Own Adventure games to mobile/PM, their official license with Fighting Fantasy and their epic PC adapation of The Warlock of Firetop Mountain, which recently gained its first premium DLC “Goblin Scourge.” Listen now and enjoy.
Audio versions
Download the episode directly from here.
After a long absence, just in time for Lavecon 2017, Dataslate, the podcast on books and writing, returns!
Book news from Allen Stroud with special guest, Darren Grey who discusses the subject of writing for games, and introduces us to his new project, Jupiter Hell.
Crew Members Head of Entertainment : Chris Jarvis – Cmdr Thane Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Show Notes
Development News
Major Bugs which have been reported.
Mouse going mental :- workaround is to go to options graphics menu and change the mouse settings to Panel.
Too Many Friends :- This is an issue for only the more popular members of the community, turns out if your friends list is too long, it takes too long to render and causes issues. This needs a patch but as long as you avoid the friends tab it should be fine. (?)
Servers seem to be ‘Flakey’ over the Easter Weekend.Response from Dav (Warning The posts in that thread a bit ‘salty’)
The Galaxy Map :- This is an issue with the UI for people not using the standard resolution and needs an urgent path
The Formidine Rift has been solved. –
Although in response to saltiness over the “solution” being essentially a POI, Drew has asserted that they have not “solved” the rift mystery – only found a part of it.
Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise 2nd Technician : Chris Forrester – Cmdr Fozza Head of Entertainment : Chris Jarvis – Cmdr Thane Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
If Salomé is captured by hostile players, and they offer her a chance to surrender, she may be receptive to it. Her acceptance of surrender obviously depends on her captors being open to negotiating a bounty with those groups or individuals who have placed them. Her captors may simply decide to kill her there and then and be done with it. But at least there is now a middle-ground option on the table that gives roleplayers an avenue to make an impact in the end game narrative.
Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis – Cmdr Thane Chief Archivist : Colin Ford – Cmdr phoenix_dfire
An announcement about the ongoing Lady Kahina storyline has been made. On the 29th of April an event will take place which will link into the final events if the upcoming ‘premonition’ book.
Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise 2nd Technician : Chris Forrester – Cmdr Fozza Head of Entertainment : Chris Jarvis – Cmdr Thane Chief Bar Steward : Grant Woolcott – Cmdr Psykokow Guest Commander : Cmdr Paine
Starfighter Inc which is a first person mission-based multiplayer cockpit shooter with a focus on scientific realism and narrative are relaunching their kickstarter which they narrowly missed last year.
Ed Lewis and Sandro Sammarco (Blandro No Remmarco) talk to us about the 2.3 Beta!
Side note: Ed wants to re-affirm to us that FD love being as transparent as possible, but can we PLEASE understand that anything can change as development progresses.
Ed will be forcing Sandy to have water and Custard Cream Breaks
Usual Caveats and apologies if Sandy says don’t know / can’t comment etc
Any chance for text only name plate
Yes but there are no free ones
Also the only way you can see someone else’s ship name
Store only name plates
Store Only at the moment
Will call signs change
No ETA / No Guarentee
Can we block from main menu?
Nothing has chaged as far as Sandy knows
Any discussions about comms panel colours?
Yes colours are changing – it’s in 2.4
Will there be an option to hide the hud automatically in debug cam
Maybe as an option
Will the planets cam be increased > 250 m
Sadly not it’s technical
Can we remove the Bounding box and have a normal mesh
Sadly not at the moment
Can we store cam positions
Not impossible but not yet
Why was hyperspace debug cam removed
It wasn’t meant to be in the 1st pace and it’s easy to mess things up 🙁
Why Dockable Megaships
Markets, Mission, Population, stepping stones to a brighter future!
Can we dock on Capital Ships?
Might not happen because of scale, but might have Future idea
Can mega ships be atacked
atm they are invulnerable but “more in the future”
How important are mega ships?
very
Will there be ice asteroid bases?
Nothign to announce at the moment
Different kind of asteroid bases
Nothign to announce at the moment
What is for 1.8
Ships names
missions
mega ships
asteroid bases
ship balancing
cam suite
Helm control in multicrew?
At the moment no. there are tech issues regarding ship ownership and at the moment mc is focussed on Drop in Drop out. Maybe more things for crew to do at a later date.
Will there by improvemnts to disconnects
Yes it’s an ongoing process and FD are working away hard on it.
More GFX downgrades as part of 2.3?
REALLY????
What BGS changes in 2.3?
it’s being looked at balancing pass
They are serverside so can be done ad-hoc
How will mining work without a gunner? Can we link to scanners
Can be locked to forward
Was the spoiler distress call MEANT to be in beta
“no comment”
why are new cqc assets in 2.3 withotu gameplay
there is gameplay but just represent a building block
Better outfitting / Shipyard to Colonia
it is being investigated
Why is nav data not being retroactivly applied
Tech reasons – sorry 🙁
Will we get space whales? (IJ Reilly)
Sandy would love them but no comment at the moment!
Where is the dredger?
Not going to tell you
PS4 will be in lockstep with PC version
More hairstyles?
Maybe but no comment
PS4 release date?
Q2 this year but that’s it
Are FD angry that the location’s been found
Does sandy look angry?
Faster SRVs?
Do we want to hit things and do more dmg when hitting a pebble 😀
Harder SLF?
They are meant to be glass cannons
Cannisters spawn further from USS to avoid crunching into them on drop down
Maybe
Can NPCs be made harder?
FD are looking at ideas
Full share of Bounties vs lone wolf?
FD are aiming for more group play this is one way to encourage it (sorry)
Why does the Python have a higher masslock factor than a t9?
Bug needs rebalanced
Can we reduce hull repair costs?
no. large ships can make money much easier. this is one way they balance it at the moment
Will collonia have crash sites in game
Soon tm
Fix for keyboard / mouse flight not movign hand
it’s in the list but low priority
Can we add Caseopia A
Sandy doesn’t know sry
Will Ram Tah’s scanner tech be extended for more features?
Mayyyybe nothign to announce
Will star colours be updated for more data?
FD DO take temp in to account and try to balance between asthetics and science (listen to stream technical)
Can scan visited be written to journal
Maybe later nice idea
Summary about organic structure types?
Noooo
Are fungal trees and other things tied to guardians
Steve says “no comment”
FSD range tweaking?
Not at the moment fd are happy
More complex routes? I.E. waypoints?
Nothing at the moment and good idea but hard
Auto update of route after fsd boost
Maybe but nothing at tge moment
Faster SC travel?
Nothing at the moment
Future galaxies i.e. Andromeda?
Let’s stick the milky way for now
Combined Surface / Detail scanner?
Maybe in future
Comets / Acretion disks / Meteors
Love it no comment
Orary Map
No comment
Jumping between stars in system
FD haven’t come to a decision
Multiple lightsources?
No comment at the moment
FD don’t like the idea of downranking players
will there be a trailer competion?
Sandy would love to see one?
Ed confirms that they WILL BE DOING A COMPETION FOR CAMERSUITE!
Can more things be moved to frontend shader?
maybe
Can we get > ultra?
Not sure
motion controller tech?
No comment
Virtual Keyboard
non trivial
Does Cobra take advantage of multicore
yes it does
improvments for vive
dunno
console / pc crossplay?
cool concept and fd would love it but political and hard
VR updates?
Sandy doesn’t know
GPU Tessalation for planet gfx?
Sandy hasn’t got a clue!
Mouse options and updates
Don’t know
Will min specs increase with 3
Dunno but might but dont want to
PS4 shareplay?
Dunno too early
Differences between PS4 and PS4 Pro
Sandy is wrong person to ask 🙁
C0bra 4 for PS4?
Don’t know sorry
book mark tourest beacons?
good idea
Dropable beacons?
Want it but later
Improvement to bookmark organisation
Wants to say yes but can’t @ the moment
Links between BGS and powers
Dont know
NPC will be improved
Voice to Text NPC messages?
it’s extensive and awesome but no plans
Would life adapt over a planet
Maybe but please rem this is a game?!
T1 NPCs?
No comment at the moment
Can groups attract mega ships
It’s being discussed
Will there be a tutorial to the BGS?
FD will be sending emails out to new players sayign welcome and providing resources to folks but want to work on accessibility
Missions can now branch
Juicy missions that require maybe a smaller ship?
Nothing at the moment
Can Colonia have a CG slot?
As Colonia is expanding more things will come out.
Something coming in April according to Steve Kirby
Any plans for FMV in missions?
No
Do fines affect missions?
No
Plans to do quick outfits?
No at the moment?
Extend docking comp?
No
We may get more ‘specialist’ slots but no ETA no Guarentee
Heat Sync and Limpets etc synthasys
Sandy wants it
Plasma Accell balanced?
It all depends on everything, sandy goes into a lot of details. Large shields are still effective but 6 boosters will not be ‘god mode’. Please test and game test!
Why no small Plasma Accel?
FD don’t want them everywhere
Have cap weapons been balanced
no need to be
Can we have roles for wings?
Maybe, cool idea
Can we land on atmspher / lave b4 s3
no comment
Engineer to reduce RNG?
Doesn’t want to rule it out
thinks rng is in for a reason
maybe changes later
Mining laser engineer?
maybe later
Balance Cascade Rail
Want to look at it but later watch this space
Panther Clipper?
??? 🙂
No comments on future updates
Patches between 2.3 and 2.4
maybe no comment
Why can’t we view blueprints remotely?
Sadly tech reasons Sandy wants to though
2.4 non combat related
Can’t comfirm or deny nothing
Ship Transfer times / cost changes?
No fd are happy for now
Radio in ED
Cool but no
MultiCrew a ship when we can walk?
???
Areas for heavily engineered ships?
Yes fd want to make harder places
Will we get a ‘hard mode’
FD want to make cool challenges for ppl
Ironman mode?
no plans at the moment.
More char names?
Sandy would like it
More Cerylic chars
Sandy would like that too
Gold conda back for sale? (and for all other limited things)
If FD say it was one off it will be one off. FD are trying to now say things are NOT a one off but have said in the past
Windscreen smudges?
It’s to make things feel cinematic apparntly but will ask Chris Gregory