Elite: Dangerous’ 3,000-player battle royaleElite: Dangerous’ 3,000-player battle royale
On Monday the intreped Commander Fozza invited Admiral of the Fleet, Commander Paroxsym from the Premonition Allied Coordination, along with Commanders Eisen and Baroness Galaxy to join him, Ben and Colin on the Orange Sidewinder to discus Saturday’s in game event. The Chase, the Kill, the Intrigue and the Politics along with the hope for us all…
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise 2nd Technician : Chris Forrester – Cmdr Fozza Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Special Guests Fleet Admiral : Paroxsym from Premonition Allied Coordination Raxxla’s Child : Eisen Raxxla’s Shield : Baroness Galaxy
‘It seems the fake news and rumors run amok before, during and after the event. Let me try to clear this up a bit. Believe it, or leave it. The people fighting for Salomé did not consist of a single group. PAC might have been the public face of it, but they were not directly responsible for Salomé’s flight. That was in the hands of CoR and a few of our trusted allies. PAC was tasked to organise defense fleets for Raan and Tsu and somewhat help with Salomé too independently from this more private defense force. PAC may or may not have considered SDC an ally, but they were certainly not considered an ally by Salomé’s personal guards. SDC was never tasked in defending Salomé, nor were they allowed to get close to her. Harry Potter and other Commanders who interdicted Salomé simply played the game well, got lucky with instancing and did their part. Salomé was going to give a speech at the end of the event if she survived, but as far as we know, the listening posts at Teorge are the main answers that needed to be broadcasted. I think it’s important to understand that there is no ‘losing’ situation for this event. Whether Salomé delivered her speech or not is not relevant to the grand scheme of things. What matters is whether we have played out an interesting narrative using in-game means. With the current results, there may not be a speech, but there may be a funeral. The story still moves forward, just in a different direction.’
PAC’s behaviour in the run up to the event was horrendous, Complaint’s of (Irony Alert) PVP Eliteism, denying people access to the event, Kill on sight order (even on their own side, who didn’t follow the rules). Drew on a couple of occasions, asked for PAC to be more inclsive which the response was ‘Don’t go running to Drew, if you don’t like our Rules’.
Colin was a victim to those rules, even though the event hadn’t started. In addition, Innocent cmdrs who had nothing to do with the event were targeted (According to reddit). Group I was associated with [Forge] did a sterling job.
Remote Outpost Games is a podcast celebrating the best video games in history, stranding industry figures on a remote getaway and asking them to justify which 5 games they would take with them to await rescue.
In this episode, hosts John Stabler and Christopher Jarvis talk to Industry Veteran and Indie Newcomer James Buckle of Engage Pixel about his latest game – Captain Kaon – and his decade-long history working on the Total War series.
Captain Kaon is a new gravity shooter inspired by Thrust and created in a homage style to the Amiga era. As part of this show we have THREE Steam keys to give away for Captain Kaon, so listen in for the rules and send us your entries!
Audio versions
Download the episode directly from here.
Elite Dangerous RPG is a traditional pen and paper roleplay game based upon the video game, currently in its Kickstart Campaign phase. In this show Obsidian Ant Interviews the creators behind the game, and pose them questions sent in by the community.
Recorded 30th November 2016 Download the episode directly from here It’s been a long 3 years since Drew graced the Orange Sidewinder with his Imperial presence. In that time 2nd Tech still hasn’t managed to fix that annoying squeak in the guest chair! Senator Drew and Fozza talk…
Crew Members Station Commander : Allen Stroud Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow Special Guests : John Lunn, Oliver Hulme
Changes to Weapons, Blueprints and a Little updates to Powerplay.
Dropping Engineering Cargo after 2.2.3
Karma system, pilot federation bounties being considered for Crime and Punishment
Combat logging are going to be monitored, you combat log too much that is detected and flag as suspicious behaviour which will hook into the karma system.
Problem with the above two items, they need development time, not a quick change.
Ed is obsessed with 50ps!
Gimbal in main game is about, in CQC it’s 8 degrees for a fixed but only 0.5 of a degree in the main game. Gimbaled ranges from 30 degrees to 22.5 depending on your chosen weapon.
Formidine Rift, the Confluence and Hawkins Gap. Commanders have been working hard to find ‘things’ in these areas. Things have been found, however nobody knows what’s there because of a bug in the game. Zac Antonaci has confirmed there are issues and the have a fix ready to go but it needs a client update. So those cmdrs over 8000 ly from the bubble, don’t approach (spoiler spoiler spoiler) until the next update. – Formidine Rift – Fix in 2.2.03
On Saturday I was finally able to browse the show floor properly with some fellow commanders and we have a fun recording of them along with Barry from Special Effect, a gentleman who walked from Bristol to EGX for Special Effect and ‘Wonder Woman’. Along with that I also went to the Planet Coaster Developer session. Naturally I was also at Elite Meet though I will save my thoughts on that for the main show, although here’s a most disturbing video of the shenanigans that occurred there!
EGX 2016 Day 2 Once again I was working, so only had an hour on the Show Floor, but I was able to bump into Cmdr Slopey who made (the now deceased) Slopey’s Trade tool. He and I then went to the 65 Days of Static (who produced the Music for…
Need a podcast while you wait/travel for LaveCon? We have a prototype new show for your listening pleasure and in the absence of a main Lave Radio show this week, we though it was a good time to let you hear it!
Remote Outpost Games is a new Lave Radio interview show. Our guests are stranded on a remote outpost with only five games salvaged from the wreck of their ship. All Lave Radio escape pods automatically get Elite Dangerous and Tetris but the rest is up to the survivor. Which games would they choose and why?
In this pilot episode, John Stabler interviews one of our own – Christopher Jarvis – about his choice of five games, what he looks for in a game, howhe feels about current trends in gaming and – of course – Escape Velocity.
Beta 2.1 updates continue and McColin Ford leads a McScottish episode with McPsykokow and McDave McHughes for chat about beta and the RPG Elite Encounters…
For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
Fix the method that determines whether we can see planetary missions
Added popup explaining where pinned recipes can be found
Recipes should now be referred to as blueprints
Stop hitmen being sent after the player for no reason
Rebalance the tutorials to be reasonable with the new AI
Adjusted the shield-down flee behaviour to be less frustrating
Everybody docked at Jaques Station has retreated to a safer distance
– Fixed issues with recalled ships boosting when trying to land
Everybody docked at Jaques Station has retreated to a safer distance
– Feedback tweaks to torpedos:
– Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
– Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
Halve firing heat from missiles
Could this mean stealth missile boats?
– Added ship voice notification when a mission specific USS has spawned
“From the desk of lead designer Sandro Sammarco”: is very interesting
Main Discussion
Rise To Power: Dangerous Games, WILDCARD vote is over
URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.
For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.
The results have been counted and checked and they are as follows:
– EG Pilots – 25.5
– Wolves of Jonai – 15.5%
– Adle’s Armada Coalition – 15.3%
– Black Birds Squadron – 10.7%
– United German Commanders Coalition – 9%
– The Imperial Inquisition – 8.5%
– Achenar Immortals Coalition – 7.3%
– Planet Express – 3.6%
– Black Omega – 2.3%
– Pileus Libertas – 1.6%
– Battle Vortex – 0.7%
We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.