Lave Radio Episode 340 “A Suction Sound in a low secs system” – 04/05/2021

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Staff Liaison OfficerPsykitPsykit
Tech GibbonChris Mk IVNewell Turner

Download the episode directly from here.

Development News – what have the devs said this week?

  1. Wednesday – Phase 4: Features, Fixes and Known Issues
  2. Thursday – Odyssey Alpha Phase 4 Hotfix 1
  3. Tuesday – Supercruise News #32
  4. Alpha Ends on 05/05/2021 – 16:30 BST
  5. Thursday – Livestream with Dav.

In-Game Events – what’s happened this week?

  1. 28/04/3307 – Hadrian Duval Refutes NMLA Allegations
  2. 29/04/3307 – Guardian Artefacts Collected for Aegis Project
  3. 29/04/3307 – Federal Leaders Launch Rival Data Requests(GSs)
  4. 30/04/3307 – Kumo Crew Starports Open for Business
  5. 03/05/3307 – Nova Imperium Targeted by Superpowers

Main discussion

  1. Feedback about the Game before Odyssey Drops

Community Corner

  1. Boarding The Shuttle (Elite Dangerous Odyssey animated parody)
    1. The High Wake knocks it out the park again
  2. Scorb and the Brocast tried to get a man to run into space by running up a chain of ships. They managed to get Cmdr TheProRock up to 14KM from a planet’s surface. It’s a real laugh to watch.
  3. The Deep Space Network is proud to present its new expedition: the Artemis Biological Survey.

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at twitch.tv/huttonorbitaltruckers  or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. We’re also giving a shout outs to the following Elite Dangerous podcasts which have appeared over the last year or are standard regular contributors;-
    1. Loose Screws
    2. Elite Week
    3. Flight Assist
    4. For Spanish Speakers there is the Elite Cast 
    5. Cannon Podcast
    6. Fatherhood Podcast.
    7. Squeaking Fuel
    8. System Chat
    9. The Guard Frequency (who do other space sims)
    10. Algorab AM: An Elite Dangerous Podcast
  4. For those who want a literary discussion about Sci-fi and fantasy books. Please subscribe to the Dataslate podcast created by station commander Allen Stroud. 
  5. Following this we have the latest Galnet News Digest as provided by Cmdr Wotherspoon and Cmdr BeatleJude.
  6. Thanks to those who have chipped in on Twitch chat and in-game commanders
  7. Special Thanks to Cmdr ToCoSo who created the music for the Introduction of the Show

Lave Radio Episode 212 : Kow Tipping All Over the Galaxy


Kow Tipping All Over the Galaxy

Aired 18 September 2018
Audio versions

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Crew Members
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri
Lavian Space Program Director : Andy Barnes – Cmdr Kurgol

Show Notes

Lave Radio Episode 187


Guardians of the Milky Way

Aired 20 Feb 2018
Audio versions

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Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri
Knight Extruder Operator : Cmdr Kurgol
Sagittarius Eye Editor : Souvarine

Show Notes

  • Development News
  • Newsletter 214
  • Main Discussion
    • Sagittarius Eye Issue 6 was released on Saturday 17th February
    • Guardian Ruins
      • Horizons required (planetary landings).
      • Trivia: The Guardian ruins were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302 by CMDR XDeath.
      • You do not need to unlock Ram Tah
      • The CG text suggests this mission may go away: Ram Tah, the galaxy’s foremost expert on the Guardians, has revealed that his research funding will soon end. In an effort to make the most of his remaining finances, the engineer has appealed to independent pilots to deliver Guardian artefacts to his base in the Meene system.
      • You need a good jump range, 12t cargo space, fuel scoop, exploration scanners, SRV (multiple recommended).
      • When you dock at Meene (Felice Dock) you will receive the mission in your inbox, and it will automatically be added to your transactions panel.
      • It pays 1 million credits per scan with a 10 million credit bonus if you collect all 101 scans, total payout on completion is 111 million credits.
      • Counts towards exploration rank!
      • Many of the systems with Guardian ruins in are worth a lot of exploration data (lots of metal rich and at least one Black Hole).
      • You need 2 of each Guardian artifacts to be able to apply any of the combinations
        • 2 x casket
        • 2 x orb
        • 2 x relic
        • 2 x totem
        • 2 x tablet
        • 2 x urn
      • It is imperative that you keep an accurate log of which data packages you have received, they come in 5 categories:
        • Biology (19)
        • Culture (20)
        • History (21)
        • Language (21)
        • Technology (20)
      • You can read all the data packets on the Canonn Research website.
      • Community resources were key to success, there are many many more but these are the ones I used (edshipyard being the most useful one):
      • Explanation of edshipyard process, select the data scans you are missing (select none if you are just starting), click optimize and it will work out the minimum number of systems you need to visit, click export to get a list of systems, planets, sites. Click individual sites to get a map plotting where each data is, and what combination of artifacts is needed to scan it.
      • When scanning grab the two relevant artifacts needed to perform the scan and then locate the relevant obelisk, you should be able to target it when within a few meters and scan it with the srv data scanner.
      • Once you have handed in, relogged and redocked at the station you are offered the mission again, you are able to repeat it.
      • The CG text suggests this mission may go away “Ram Tah, the galaxy’s foremost expert on the Guardians, has revealed that his research funding will soon end. In an effort to make the most of his remaining finances, the engineer has appealed to independent pilots to deliver Guardian artefacts to his base in the Meene system.” So have fun with it while you can.

       

    • Is there enough Content in 3.0?
  • Community Corner
  • In Game Events
    • Operation IDA. Player driven initiative to repair the damaged stations before they collect their pensions or we run out of stations.. Current priority is “the Oracle”
  • Questions
  • Shoutouts

Lave Radio Episode 128

starmap

Why are all the planets black? I’ll never find an earth like.

Aired 18th October 2016
Audio versions


Download the episode directly from here.


Crew Members
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Entertainments : Chris Jarvis : Cmdr Elias Thane
Head of Security : Lisa Voo : Cmdr Vooness
Test Pilot : John Virgo : Cmdr Kerrashlanding

Show Notes

Lave Radio Episode 122

Crashed
I am saying it’s Aliens

Aired 30th August 2016
Audio versions


Download the episode directly from here.


Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Deputy fleet commander: Niatra : Paladin Consortium
Field Researcher: Ethereal : Paladin Consortium

Show Notes

Lave Radio Episode 120

MercyAndTheWildSea
No Mans Mercy and the Wild Sea

Aired 16th August 2016
Audio versions


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Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Wandering Mercenary: Gareth Cadamy : Cmdr MaxUrsa
Palladin Consortium: Andre Marshall : Cmdr M.A.R.S.H.A.L.L

Show Notes

  • Development News
  • Newsletter 137
  • Main Discussion
  • Community Corner
    • A new screenshot competition is being hosted by CMDR Infernal-Jawa of The Order of the Shadow, called The Grand System Hunt. The reason behind the competition is that apparently the religious leader of the order, ta Purdow, had a vision from God, whom the members and followers of The Order of the Shadow refer to as the void walker or the walker of the void, as he is sometimes referred to. The basic details of the vision has instructed ta Purdow to have CMDR Infernal-Jawa  announce The Grand System Hunt and provide a bounty for three different systems, each system must contain an earthlike world, a water world, and a world with an icy ring. for future expansion and colonization, for the Order of the Shadow and two their allies, who the allies are has not been officially announced. for full details and rules, The Grand System Hunt can be found on the Frontier Forums.
  • Questions
  • Shoutouts

Lave Radio Episode 111

LR AI Debate

It’s fight night in the Orange Sidewinder as we argue if the AI represents the start of our Machine Overlords.

Aired 31st May 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Entertainments : Chris Jarvis : Cmdr thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr EidLeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

McLave Radio McEpisode 109

Engineers Base

Beta 2.1 updates continue and McColin Ford leads a McScottish episode with McPsykokow and McDave McHughes for chat about beta and the RPG Elite Encounters…

Aired 17th May 2016
Audio versions

Download the episode directly from here.


Crew Members

Chief Archivist : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Special Guest: Dave Hughes


Show Notes:

  • Development News
    • Beta 2.1.4 Patch Notes
    • Beta 2.1.5 Patch Notes
      • LOTS OF BUG FIXES
        • Grants picks
        • Comms chat history no longer disappears
        • For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
        • Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
        • Fix the method that determines whether we can see planetary missions
        • Added popup explaining where pinned recipes can be found
        • Recipes should now be referred to as blueprints
        • Stop hitmen being sent after the player for no reason
        • Rebalance the tutorials to be reasonable with the new AI
        • Adjusted the shield-down flee behaviour to be less frustrating
        • Everybody docked at Jaques Station has retreated to a safer distance
        • – Fixed issues with recalled ships boosting when trying to land
        • Everybody docked at Jaques Station has retreated to a safer distance
  • – Feedback tweaks to torpedos:
    • – Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
    • – Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
    • Halve firing heat from missiles
      • Could this mean stealth missile boats?
    • – Added ship voice notification when a mission specific USS has spawned
      • Nice to get an audio cue for it
  • Newsletter 124
    • “From the desk of lead designer Sandro Sammarco”:  is very interesting
  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD vote is over
  • URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
    • EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.

For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.

      • The results have been counted and checked and they are as follows:
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%

We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.

Lave Radio Episode 108

Engineers Base

Beta 2.1 is Live and Cmdr Fozza Bangs his wrench against the new features. Thankfully our Special Guest Obsidian Ant is able to help him hit the appropriate things!

Aired 10th May 2016
Audio versions


Download the episode directly from here.


Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire
Special Guest: Obsidian Ant


Show Notes:

  • Squadron Paint Packs added then pulled and then re-added 🙂

  • 2.1 Patch Notes

    • Loot
    • Engineers
    • Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
    • Hyperspace is now much bigger to accommodate large ships —- WTF?!
    • What about moving to an already owned ship in the shipyard?
    • Need to look for this….
    • Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
    • New features in 2.1
      • Is loot the ‘materials’ that drop when you kill someone?
      • Data Materials and ‘Physical’ Materials
    • New Mission Board
      • “If there are no missions, give text which tells players what other things they could do to help”
    • New Outfitting Screen
    • Stuff to do in Ice Rings
      • Various Resource Zones
      • Bounty Hunting
    • Updates to the Galaxy Map
      • Bookmarks
      • (Known?) Engineer bases
      • Community Goals
      • Faction States
    • New Weapons
      • Huge Beam Laser
      • Huge Pulse Laser
      • Huge Multi Cannon
      • Large Mult Cannon
      • New art for our guns
    • Improved AI
      • So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
      • Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
    • XBox 1
      • Can now get skins from the store
      • Private Groups
    • Misc
      • “NPC encounters can occur near planet surfaces”
      • “Shipping lanes are created between the primary star, stations, and planets with settlements.”
      • Can scan nav beacons now – (Already done this – Very useful – C)
      • “Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
    • Bug Fixes
      • What is “Fix Goliath crime component crash”?
      • “Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
      • “Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
    • New (very valuable) stuff can be mined
  • 2.1.3 Patch Notes

  • 2.1 ‘Known Issues’

  • Beta Phases

  • Newsletter 123

    • “If you don’t already have beta access, Horizons owners can upgrade by visiting the Frontier store for only $9.99, €9.49, £6.99 or 562 Rubles.”
  • Beta Feedback Livestream

    • Mike Brookes has (MORE) info in newsletter
    • What is mayhem?
      • Unlock ‘all upgrades for modules’
      • All we need is fish to get them
      • Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
    • Questions
      • How Does this benefit exploration
        • Better armor, hull so less damage etc
      • Can we see the Stats of a crafted upgrade
        • It’s in the list
      • Should Pirates be so interested in Limpets
        • NO
      • Pin > 1 recipe / engineer
        • Not for now
      • Reputer (spelling!) Laser (Heat through shields laser)
        • It should be working now!
        • Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
      • AI Running away
        • Been fixed but not in yet
      • Why no enhanced thrusters in space
        • Engineers for Horizons only – 😛
      • Bookmarks
        • Sorting? Better sorting and filtering in the future…
      • Are all mods 1-5
        • Not ALL modules have ALL grades
        • Will be added to
        • Get off the fence and make a decision to buy or not buy!
      • In general higher ranks better modules
      • What works to improve your rep with engineers?
        • FD are looking into it, maybe using combat / bounty vouchers etc….
      • What does major fac rep have?
        • It acts as a modifier to all associated factions
      • Why no class 4 lasers
        • Coming ‘soon’ – hopefully!!!
      • Can we get large / huge missile racks?
        • Not at the moment – FD don’t want to give missiles LOADS more ammo
        • Please test missiles
      • Point Defence vs ECM
        • Point defence is where they want it
        • ECM needs work but they’re working on it no eta etc…
      • Will we give cannons a look?
        • YES Cannons will be getting a buff
          • Increased speed
          • Increased damage at distance
          • Increase ‘hardness’ i.e better vs large ships
          • Increase penetration – i.e. more dps to modules
      • More info on planet scans and stuff
        • Really cool ideas will be revisited later but Sandy can’t say 🙂
      • Why does the System map take so long to open?
        • Because it’s having to work out all the stars and planets
        • It’s a bug bear of Sandy’s too
      • Increase the speeds of mission boards? (I.E. pre load when you land)
        • Sandy will try to find out
      • Please give Single Skin for all types rather than multiple skins / ship
        • Not Sandy’s remit but valid question
      • Bookmarks infinite plotting bug
        • Sandy isn’t sure but will look into
      • Why can we enter any hanger in our SRV and then teleport to OUR hanger?
        • Because finding the right hanger is hard and NOT fun.
      • Sandy is a cat person 🙂
      • Will materials be added to commodity markets?
        • Some are
        • You can also get them from missions
      • Why is it called Recipes?
        • They will be renamed with something more appropriate!
      • Has the heat gen from firing weapons made it into CQC too?
        • Yes – but FD are watching it
      • Less Heat Sync makes it harder to use SCBs
        • Yes that’s deliberate
      • There is some method as to where you can find materials.
        • FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
      • FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
      • SRV Mods?
        • Not at the moment
      • NPCs using SRVs
        • Big work but not at the moment
      • AI Changes
        • Hope ppl think it’s better
        • Lower should be about same as b4
        • Higher should be harder
        • Should stop running away so much
        • FD are adding alternative behaviour to make it more fun
      • Drop out distance is based on how far from a grav well you are
      • Can we get smart collector limpets to discard some stuff
        • NO but it’s a good idea
      • Engineers further out
        • No comment
      • More syntheses recipes
        • Yes – chaff, heat sync etc
      • Collapse Mechanic in PP?
        • Sandy doesn’t know but it’s being looked at.
      • Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.
      • Engineer mod to increase limpets?
        • Not yet
      • Storage for modules?
        • Hopefully in season 2
      • Plasma Accelerator mods?
        • More coming

Community Corner

Lave Radio Episode 94

distant worldsWe dive off the deepend this week as we try to figure out what the BGS is actually doing and if Horizons is actually worth it.
Aired 12th January 2016
Audio versions


Download the episode directly from here.

Show Notes:

  • Main Discussion
    • Background Sim Discussion
    • Is Elite Dangerous Hozizons Worth it?
      • The general response to Horizons has been mixed at best with a lot of negative press and reviews. What needs to done to change this perception?
        “In summary; Horizons adds no meaningful content to the game, built on the dubious and hollow promise that it’ll be worth the $60 by December 2016. Frontier is financially incentivized not to deliver, and cannot be held accountable until the next paid expansion cycle, when the game will definitely perish forever. Christ, I hope I’m wrong. I so, so want to be wrong.It breaks my heart, but you should pass on this. Instead, consider purchasing the base game for the world’s best deep-space exploration simulator experience, priced at a very reasonable $30.” http://steamcommunity.com/profiles/76561197979999790/recommended/419270/)
      • Elite: Dangerous – Lack of Content & Gameplay? What Really is the thing Horizons Needs? (Video by Obsidian Ant)