Lave Radio Episode 120

MercyAndTheWildSea
No Mans Mercy and the Wild Sea

Aired 16th August 2016
Audio versions


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Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Wandering Mercenary: Gareth Cadamy : Cmdr MaxUrsa
Palladin Consortium: Andre Marshall : Cmdr M.A.R.S.H.A.L.L

Show Notes

  • Development News
  • Newsletter 137
  • Main Discussion
  • Community Corner
    • A new screenshot competition is being hosted by CMDR Infernal-Jawa of The Order of the Shadow, called The Grand System Hunt. The reason behind the competition is that apparently the religious leader of the order, ta Purdow, had a vision from God, whom the members and followers of The Order of the Shadow refer to as the void walker or the walker of the void, as he is sometimes referred to. The basic details of the vision has instructed ta Purdow to have CMDR Infernal-Jawa  announce The Grand System Hunt and provide a bounty for three different systems, each system must contain an earthlike world, a water world, and a world with an icy ring. for future expansion and colonization, for the Order of the Shadow and two their allies, who the allies are has not been officially announced. for full details and rules, The Grand System Hunt can be found on the Frontier Forums.
  • Questions
  • Shoutouts

Lave Radio Episode 111

LR AI Debate

It’s fight night in the Orange Sidewinder as we argue if the AI represents the start of our Machine Overlords.

Aired 31st May 2016
Audio versions


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Crew Members

Head of Entertainments : Chris Jarvis : Cmdr thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr EidLeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

McLave Radio McEpisode 109

Engineers Base

Beta 2.1 updates continue and McColin Ford leads a McScottish episode with McPsykokow and McDave McHughes for chat about beta and the RPG Elite Encounters…

Aired 17th May 2016
Audio versions


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Crew Members

Chief Archivist : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Special Guest: Dave Hughes


Show Notes:

  • Development News
    • Beta 2.1.4 Patch Notes
    • Beta 2.1.5 Patch Notes
      • LOTS OF BUG FIXES
        • Grants picks
        • Comms chat history no longer disappears
        • For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
        • Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
        • Fix the method that determines whether we can see planetary missions
        • Added popup explaining where pinned recipes can be found
        • Recipes should now be referred to as blueprints
        • Stop hitmen being sent after the player for no reason
        • Rebalance the tutorials to be reasonable with the new AI
        • Adjusted the shield-down flee behaviour to be less frustrating
        • Everybody docked at Jaques Station has retreated to a safer distance
        • – Fixed issues with recalled ships boosting when trying to land
        • Everybody docked at Jaques Station has retreated to a safer distance
  • – Feedback tweaks to torpedos:
    • – Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
    • – Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
    • Halve firing heat from missiles
      • Could this mean stealth missile boats?
    • – Added ship voice notification when a mission specific USS has spawned
      • Nice to get an audio cue for it
  • Newsletter 124
    • “From the desk of lead designer Sandro Sammarco”:  is very interesting
  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD vote is over
  • URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
    • EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.

For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.

      • The results have been counted and checked and they are as follows:
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%

We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.

Lave Radio Episode 108

Engineers Base

Beta 2.1 is Live and Cmdr Fozza Bangs his wrench against the new features. Thankfully our Special Guest Obsidian Ant is able to help him hit the appropriate things!

Aired 10th May 2016
Audio versions


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Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire
Special Guest: Obsidian Ant


Show Notes:

  • Squadron Paint Packs added then pulled and then re-added 🙂

  • 2.1 Patch Notes

    • Loot
    • Engineers
    • Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
    • Hyperspace is now much bigger to accommodate large ships —- WTF?!
    • What about moving to an already owned ship in the shipyard?
    • Need to look for this….
    • Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
    • New features in 2.1
      • Is loot the ‘materials’ that drop when you kill someone?
      • Data Materials and ‘Physical’ Materials
    • New Mission Board
      • “If there are no missions, give text which tells players what other things they could do to help”
    • New Outfitting Screen
    • Stuff to do in Ice Rings
      • Various Resource Zones
      • Bounty Hunting
    • Updates to the Galaxy Map
      • Bookmarks
      • (Known?) Engineer bases
      • Community Goals
      • Faction States
    • New Weapons
      • Huge Beam Laser
      • Huge Pulse Laser
      • Huge Multi Cannon
      • Large Mult Cannon
      • New art for our guns
    • Improved AI
      • So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
      • Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
    • XBox 1
      • Can now get skins from the store
      • Private Groups
    • Misc
      • “NPC encounters can occur near planet surfaces”
      • “Shipping lanes are created between the primary star, stations, and planets with settlements.”
      • Can scan nav beacons now – (Already done this – Very useful – C)
      • “Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
    • Bug Fixes
      • What is “Fix Goliath crime component crash”?
      • “Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
      • “Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
    • New (very valuable) stuff can be mined
  • 2.1.3 Patch Notes

  • 2.1 ‘Known Issues’

  • Beta Phases

  • Newsletter 123

    • “If you don’t already have beta access, Horizons owners can upgrade by visiting the Frontier store for only $9.99, €9.49, £6.99 or 562 Rubles.”
  • Beta Feedback Livestream

    • Mike Brookes has (MORE) info in newsletter
    • What is mayhem?
      • Unlock ‘all upgrades for modules’
      • All we need is fish to get them
      • Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
    • Questions
      • How Does this benefit exploration
        • Better armor, hull so less damage etc
      • Can we see the Stats of a crafted upgrade
        • It’s in the list
      • Should Pirates be so interested in Limpets
        • NO
      • Pin > 1 recipe / engineer
        • Not for now
      • Reputer (spelling!) Laser (Heat through shields laser)
        • It should be working now!
        • Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
      • AI Running away
        • Been fixed but not in yet
      • Why no enhanced thrusters in space
        • Engineers for Horizons only – 😛
      • Bookmarks
        • Sorting? Better sorting and filtering in the future…
      • Are all mods 1-5
        • Not ALL modules have ALL grades
        • Will be added to
        • Get off the fence and make a decision to buy or not buy!
      • In general higher ranks better modules
      • What works to improve your rep with engineers?
        • FD are looking into it, maybe using combat / bounty vouchers etc….
      • What does major fac rep have?
        • It acts as a modifier to all associated factions
      • Why no class 4 lasers
        • Coming ‘soon’ – hopefully!!!
      • Can we get large / huge missile racks?
        • Not at the moment – FD don’t want to give missiles LOADS more ammo
        • Please test missiles
      • Point Defence vs ECM
        • Point defence is where they want it
        • ECM needs work but they’re working on it no eta etc…
      • Will we give cannons a look?
        • YES Cannons will be getting a buff
          • Increased speed
          • Increased damage at distance
          • Increase ‘hardness’ i.e better vs large ships
          • Increase penetration – i.e. more dps to modules
      • More info on planet scans and stuff
        • Really cool ideas will be revisited later but Sandy can’t say 🙂
      • Why does the System map take so long to open?
        • Because it’s having to work out all the stars and planets
        • It’s a bug bear of Sandy’s too
      • Increase the speeds of mission boards? (I.E. pre load when you land)
        • Sandy will try to find out
      • Please give Single Skin for all types rather than multiple skins / ship
        • Not Sandy’s remit but valid question
      • Bookmarks infinite plotting bug
        • Sandy isn’t sure but will look into
      • Why can we enter any hanger in our SRV and then teleport to OUR hanger?
        • Because finding the right hanger is hard and NOT fun.
      • Sandy is a cat person 🙂
      • Will materials be added to commodity markets?
        • Some are
        • You can also get them from missions
      • Why is it called Recipes?
        • They will be renamed with something more appropriate!
      • Has the heat gen from firing weapons made it into CQC too?
        • Yes – but FD are watching it
      • Less Heat Sync makes it harder to use SCBs
        • Yes that’s deliberate
      • There is some method as to where you can find materials.
        • FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
      • FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
      • SRV Mods?
        • Not at the moment
      • NPCs using SRVs
        • Big work but not at the moment
      • AI Changes
        • Hope ppl think it’s better
        • Lower should be about same as b4
        • Higher should be harder
        • Should stop running away so much
        • FD are adding alternative behaviour to make it more fun
      • Drop out distance is based on how far from a grav well you are
      • Can we get smart collector limpets to discard some stuff
        • NO but it’s a good idea
      • Engineers further out
        • No comment
      • More syntheses recipes
        • Yes – chaff, heat sync etc
      • Collapse Mechanic in PP?
        • Sandy doesn’t know but it’s being looked at.
      • Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.
      • Engineer mod to increase limpets?
        • Not yet
      • Storage for modules?
        • Hopefully in season 2
      • Plasma Accelerator mods?
        • More coming

Community Corner

Lave Radio Episode 94

distant worldsWe dive off the deepend this week as we try to figure out what the BGS is actually doing and if Horizons is actually worth it.
Aired 12th January 2016
Audio versions


Download the episode directly from here.

Show Notes:

  • Main Discussion
    • Background Sim Discussion
    • Is Elite Dangerous Hozizons Worth it?
      • The general response to Horizons has been mixed at best with a lot of negative press and reviews. What needs to done to change this perception?
        “In summary; Horizons adds no meaningful content to the game, built on the dubious and hollow promise that it’ll be worth the $60 by December 2016. Frontier is financially incentivized not to deliver, and cannot be held accountable until the next paid expansion cycle, when the game will definitely perish forever. Christ, I hope I’m wrong. I so, so want to be wrong.It breaks my heart, but you should pass on this. Instead, consider purchasing the base game for the world’s best deep-space exploration simulator experience, priced at a very reasonable $30.” http://steamcommunity.com/profiles/76561197979999790/recommended/419270/)
      • Elite: Dangerous – Lack of Content & Gameplay? What Really is the thing Horizons Needs? (Video by Obsidian Ant)

Lave Radio Episode 90

Mindwipe Shares his opinion with Cmdr Eid LeWeiseWe do the weekly round up and then have a chat with ingame commanders to find our their first impressions of the amazing beta Elite: Horizons.

Aired 8th December 2015
Audio versions


Download the episode directly from here.

Show Notes:

  • Development News
    • DEV UPDATE (03/12/2015)
    • Beta 2 Patch Notes
    • Beta 3 Patch Notes
    • Beta 4 Patch Notes
    • Newsletter 102
    • Elite Encounters announcement – Selezen taking a break for December to help him recover from his health issues and relax. Our thoughts (well mine :)) go with him and we understand exactly where he’s coming from
    • A Prospectors Guide to the Galaxy (collating data on prospecting in Horizons)
    • Planetary POIs only visible from SRV
      • Basically I get a POI (the blue blob on my ground scanner) when flying over. We land and get into our SRV and investigate the POI.
      • The issue is that we can be landed, facing a broken type 9 and NOT SEE IT when in the ship’s cockpit.
    • Minimum Spec for VR:
    • Sandy’s Guide to ED Horizons
    • Christmas ED Events
      • 17 December The Billionaire’s treasure hunt
      • 21 December 24 hour Christmas Charity Livestream & Blind auction
      • 22 December A time for giving
      • Other special events – keep an eye on social media…
    • ED Horizons Beta Only CG
      • Calling all beta pilots! To celebrate the launch of the Horizons beta we put a special Community Goal live earlier today. Read on to find out how you can get involved and win a paint job of your choice.

        Follow clues to help track down and recover a stolen data core:

        “LHS 3262 Solutions has reported the theft of a valuable experimental data core. The core, which has been in development for some time, has been described as being “of great importance” to LHS 3262 Solutions, and a generous reward has been offered for its safe return. The precise location of the thieves is not known and Security services in the LHS 3262 system, where LHS 3262 Solutions is based, have been unable to track the thieves, but they have determined that the criminals recently visited three systems: Eleu, Pijan and Baris.

        LHS 3262 Solutions has stressed that the core must be recovered soon, before it degrades and becomes unusable and are offering a rich reward for the first pilot to return the item to their facility at Whitworth Park on Akan.”

        As an additional reward the pilot that returns with the data core will also be awarded a special code to obtain a new ship paintjob of their choice.

        Find the Stolen Data Core
        LHS 3262, Whiworth Park on Akan – search for clues to recover the stolen data core.

        Happy Hunting Commanders!

        As an additional reward the pilot that returns with the data core will also be awarded a special code to obtain a new ship paint job of their choice.
    • CQC ‘Danger Zone Stream’ with Ed and CJ (QA Platform lead for XB1 testing) (1 hr stream)
      • Partnered with Saitek, YouTube Gaming and Elgato Gaming
    • Lave Exploration Data CG
      In other news Exploration vessels are being encouraged by the Explorer’s Association to gather valuable information on previously uncharted star systems. The request has been submitted on behalf of a number of secondary organisations, which plan to use the data to improve their planetary databases. A spokesperson for the association released a brief statement:

      “There is always a demand for fresh data, not only within the commercial sector but also among various geopolitical entities. On this occasion, the request has been issued on behalf of several private concerns in need of accurate, up-to-date information. Any pilots who contribute to this initiative will be generously rewarded.”

      Appeal for Exploration Data:
      Lave System, Lave Station – Deliver Exploration Data to Lave Station to help improve planetary databases.
    • Gutamaya Shipyards Announces the Imperial Fighter
      • “The Imperial Fighter is due to be released for use in the CQC Championships in December, and will go on general sale in early 3302.”
    • This year we’ve got a very special Community Goal just for the Christmas period.

      Every Commander in the galaxy will be able to work together to help bring a gift to thousands of players. As well as your usual credits, a successful CG will also unlock a new ship for new and inexperienced players (players with between 3 and 10 hours of game play). The type of ship that is granted will depend on the tier achieved.
    • On December 21 at 12:00 GMT Community Manager Ed Lewis will be holding a stream like no other. He will be live and chatting with the Elite Dangerous community for 24 consecutive hours.

      We’ve got a whole load of guests joining Ed from Frontier Developments and the community and they will be hosting events, shows, gifts giveaways and an incredible prize draw, all in aid of SpecialEffect.

      We will have more details in the coming week, but be sure to keep the day free!

      There will also be a blind auction which will close on the 16th of December. More news to follow soon.
    • The biggest Easter egg hunt by the Billionaire yet.
  • Main Discussion
    •  Discussion with Cmdrs on Teamspeak about their opinions on ED:H
  • Community Corner
  • Warm and fuzzy story “I really Regret Buying Elite Dangerous
  • David Talks about making VR games
  • The Hutton Truckers successfully take Alpha Centauri into expansion, and expand into another blooming outpost system!!!!!!  Coises (Ask Grant.. I think I’ll have the info)  WISE 0855-0714