Crew Members 2nd Technician : Chris Forrester : Cmdr Fozza Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Store relationship values on mission avatars so they don’t change into their cool pirate jackets anymore
Players can now spend favours (reputation levels) to control experimental effects on blueprints
When determining the rank of NPC ships for interdiction, use the player’s combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
alter the changes in allowed interdiction ranks based on security, so that the biggest rank disparities are reserved for very low security and anarchy systems
Reduced the percentage interdiction chance of power play ships by 10%, and altered the ship type chances and combat ranks to be more mid range, dropping a lot of the top range down
Adjust tracking rates for turreted weapons. Large+ are unchanged, medium are slightly faster, small are a lot faster
Improvements to turret tracking: When evaluating confusion the turret will now take into account the apparently linear acceleration of the target actually caused by angular acceleration of the firing vehicle. Overall this should make turrets confused less of the time, and emphasises the skill element a bit more – the better you match your target’s acceleration to keep them stationary in view, the better your turrets will track
All shields now regenerate at double rate when in supercruise
First UA found planetside…
Not actually the 1st found, but still… “This crash site was found as a result of a mission tip-off. According to a Cannon source, this is the first reported UA sighting planet-side. The mission’s goal was to scan the wreckage, and when scanned, a data packet with what looks like a log entry was uncovered. The contents spoke of the survivors of the crash dying slowly, while one crew member “didn’t have to watch” it. I assume this means a crew member died during the incident. A POI nearby had 12 escape pods, organized into six groups of two, with each group’s pods stacked perfectly on top of each other. May be a bug, took screenshots for tin-foil.”
“EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
Station Commander : Allen Stroud : Cmdr Heldaban Kel Head of Entertainments : Chris Jarvis : Cmdr thane Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
On June 3, Elite Dangerous: Horizons comes to Xbox One featuring both Planetary Landings and The Engineers at launch.
£19.99 ($29.99, €24.99, 1,489 RUB) for the expansion
We’re very pleased to announce that we’re planning to release The Engineers 2.1 update on Thursday May 26th for all those who own the Elite Dangerous: Horizons expansion pass on PC.
With the launch of The Engineers on Tuesday, we wanted to celebrate with a launch livestream. We’ll be inviting a number of Elite Dangerous developers to come and chat on the stream during the expected server down time on the day. Join us from 1PM BST on May 26 on our official YouTube channel.
Get specific mods by ‘Calling in Favours’ with Engineers – Quote from Sandy
For the clarity!
When you call in a favour – YOU GUARANTEE THE EXPERIMENTAL EFFECT YOU WANT *and* YOU GUARANTEE THAT THIS EFFECT IS GENERATED FOR THE UPGRADE . Nothing in this procedure is random .
This is regardless of what the crafting process initially resulted in.
For example, if you did not get an experimental effect – calling in a favour gives you the one you want.
On the other hand, if you generated an experimental effect that you did not want – calling in a favour gives you the one you want.
Also, this option is available AFTER you have generated an upgrade, so you can decide whether you want to call in a favour after you have seen what the primary and side effect results were.”
Rise To Power: Dangerous Games, WILDCARD CORRECTION
Basically EG pilots aren’t through to the final. The top 5 from the votes will have a mini CG tournament and the winner will go through to the final.
For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
Fix the method that determines whether we can see planetary missions
Added popup explaining where pinned recipes can be found
Recipes should now be referred to as blueprints
Stop hitmen being sent after the player for no reason
Rebalance the tutorials to be reasonable with the new AI
Adjusted the shield-down flee behaviour to be less frustrating
Everybody docked at Jaques Station has retreated to a safer distance
– Fixed issues with recalled ships boosting when trying to land
Everybody docked at Jaques Station has retreated to a safer distance
– Feedback tweaks to torpedos:
– Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
– Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
Halve firing heat from missiles
Could this mean stealth missile boats?
– Added ship voice notification when a mission specific USS has spawned
“From the desk of lead designer Sandro Sammarco”: is very interesting
Rise To Power: Dangerous Games, WILDCARD vote is over
URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.
For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.
The results have been counted and checked and they are as follows:
– EG Pilots – 25.5
– Wolves of Jonai – 15.5%
– Adle’s Armada Coalition – 15.3%
– Black Birds Squadron – 10.7%
– United German Commanders Coalition – 9%
– The Imperial Inquisition – 8.5%
– Achenar Immortals Coalition – 7.3%
– Planet Express – 3.6%
– Black Omega – 2.3%
– Pileus Libertas – 1.6%
– Battle Vortex – 0.7%
We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.
Station Commander (Presenter): Allen Stroud : Cmdr Helaban Kel Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss Head of station Archives: Colin Ford : Cmdr PhoniexDFire Chief Barsteward : Grant Woolcott : Cmdr Psykokow
Planet Coaster Alpha launches today – Released today
Advertise Lave Radio special stream for PC? – Alt Lave New Ad Hoc Show from the crew of the Orange Sidewinder that will focus on Movies, Video Games, Tv Shows, and Fiction. Indeed anything really that members of the crew feel is worthy of discussion outside the ED Universe. The first of these shows will focus around Planet Coast from Frontier Developments.
Community Goals will be available on the galaxy map.
Tracks on planets – Are they limited to your client, instance or are they permanent (probably not). How long until someone does a big tyre track penis and shares it on facebook? Grant Woolcott I am looking at you after last night!!!
Where Ed and Michael Brookes took people through how to do exploring, the necessary and helpful equipment required with hints and tips on how to explore showing there is more to exploring than HSJ (Honk, Scoop and Jump).
This thursdays’ stream is all about trading tips.
In game news
Poor Ishmael Palin (the prominent Barnicle expert) so far has been attacked by pirates, kidnapped and finally rescued. However his bad luck has continued as he’s now contracted the Cerberus Plague. You’d think someone has it in for him, he’s having so much bad luck. 😉
The campaign from the Canonn Interstellar Research Group to establish a new research outpost in the Col 285 Sector IX-T d3-43 system has been successful. A new outpost will be constructed ‘soon’ which will help with more research into the UA.
A rogue Farragut Battle Cruiser somewhere? There were reports last week of a Federal Battle Cruiser with Pirate markings in the LHS 3447.
Speaking of Farragut Battle Cruisers, the construction of the Latest Cruiser in the Beti Hydri system has the Empire worried. If more cruisers are constructed, sources close to Admiral Denton Patreus say that the empire might have to respond in kind.
In response to the New Battle Cruiser and rhetoric coming from the Empire; the Alliance has held a diplomatic summit at the Alliance Capital looking at possible responses.
Main Discussion – DDF Lazerus
Default In-game choices to be made by the DDF
“It’s been a long time, but we are finally able to move towards some of the things we discussed during the Kickstarter with respect to the DDF and the ability of members to decide together on significant actions within the game. There are some big events coming to the game later this year (in relation to an alien species – trying to minimise spoilers here!), and members will decide where these events first take place, and how the process moves on down the line. This will be by voting on the DDF forum with a choice of possible locations. As the events unfold, there will be further such choices going forwards.”
CQC Mayhem will run for four weeks, beginning on Tuesday February 16 and ending on Tuesday March 15 . Take part in intense PVP action in custom-built arenas set within the Elite Dangerous galaxy. Equip a unique loadout on your craft and earn XP to unlock new weapons, modules and abilities. Simply select Start and then CQC from the main menu in Elite Dangerous or Elite Dangerous: Horizons to get started.
Fly agile fighters and go head-to-head against the galaxy’s greatest pilots in PVP dogfights – easy to pick up controls reward your skills with more to master for the ultimate combat edge. Choose your ship, customise your loadout and prepare for instant Arena-based action to earn the right to be called Elite.
Please note: All customers who buy Elite Dangerous: Arena from the Frontier Store will receive a discount equal to their original purchase price, when upgrading to either Elite Dangerous or the Elite Dangerous: Deluxe Edition.
David Braben talks to PC Gamer about Elite : Arena
5 Levels of rep with minor faction Hated, Disliked, Neutral, Liked, Allied with a new one being added between Neutral and Liked
Rewarded with in game rewards but also within the narrative, Maybe your contact saying well done your rep has increased with us.
Mission givers change as you progress up or down the ranks.
Mission givers express what affects the success or failure of that mission has on their minor faction.
Last week I mentioned that we had some more huge weapons coming, but without providing any details, so we have huge beam and pulse laser and multi-cannons being added. There will also be a new large multi-cannon.
Topic of the week – Wild Speculation – What is 2.4 Update ?
Jason Carthes (facebook) this is what 2.4 gonna be about (walking fpv) but just in our ships as a teaser for the new season 3.0. My guess
OOgie Boogie PvP League Advert – In Episode 98 Folder
Emperors Disgrace? Chased out of home system, challenged with 1 month to regain control.