Lave Radio EGX 2017 Friday, Saturday & Sunday


Lave Radio EGX 2017 Friday, Saturday & Sunday

Aired 24 Sep 2017
Audio versions

Download the episode directly from here.


On Friday I went to a Panel on the Past, Present and Future of XCOM with Julian Gollop, the original creator of X-COM: UFO Defense , and Jake Solomon, creative director of the current XCOM. At the panel I bumped into Cmdr Wishblend and spoke to her about the highlight’s of her day.

On Saturday and Sunday I spoke to a lot of the Smaller Developers including a lot of Masters students from the NFTS. These students have had roughtly 5 months to develop and build their ideas before their presentations at EGX, although they have until Chrismas to finish their project

Not every project has a website up and running for their work, especially those of the National Film and Television School, but where websites are available I’ll like them in the show notes.

Please remember that all of the audio was recorded live at the convention in a noisy environment, so I’ll apologise in advance for any audio issues.

Developer Sessions

Games

I had the chance to explore so many great games at EGX this year. Falling Sky, even though it’s a student project has a really great feel to it and I’m really interested in where Jonathan Nielssen takes it. I absolutely adored Jo Paterson’s music in May. Sunless Skies, 2000 to 1 and The Town Of Light I found myself getting immediately immersed in and I could have so easily played them for hours, which of course you can’t have at a convention, but I’ll definately be picking these up and playing some more of them when I have some free time!

Lave Radio EGX 2017 Thursday


Lave Radio EGX 2017 Thursday

Aired 21 Sep 2017
Audio versions

Download the episode directly from here.


Today I’ve been working, so I only had an hour in the evening to pop into EGX, however whilst I was there, I was lucky to have a chat with Chris who is working on Lightseekers

Lave Radio Episode 169


Milking Sheep

Aired 19 Sep 2017
Audio versions

Download the episode directly from here.


Crew Members

Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Intrepid Explorer : Cmdr Shanaeri
Snake Charmer : Ashley Devine – (CMDR) Dr Toxic

Show Notes

  • Development News
    • 2.4 Release Date 26th September
    • Thursday Thargoid Lore Stream
    • Cinematic Short – Retaliation
      • People have speculated guardian tech forms the basis of anti-thargoid weapons. Noticed similarity of blue glow. Shape of object inside the warhead and also shape of Thargoid Anti shutdown device.
    • Q&A
      • Are FD going reduce engineering RNG?
        • Can’t say, but look at FD Expo
      • What is the T10?
        • Not the panther clipper
        • Really cool
        • But that’s all Sandy’s saying
      • Extra Seat for Keelback
        • Sandy doesn’t know if he can say yes
      • Are Thargoids gonna be in PP
        • No PP is human only
      • Exploration?
        • FD Expo
      • Thargoids in all play modes?
        • Yes
      • More Dev Interaction?
        • Maybe after expo, usual no eta no guarantee. Blandro No Remarko
    • Powerplay Unpledge Notice – Due to the changes coming in with Powerplay and consensual PvP, Any cmdr with 0 merits assigned against them on the 26th will be unpledged from their power. This is to stop people who haven’t ‘Powerplayed’ for a time not to be seen as fair game by PvP’s. There is nothing stopping you re-pledging after the 26th but if you have a single merit, you will remain pledged and therefore seen as fair game for any PvP players in Open and the Private Groups. So, if you want to PvP, go Powerplay!
  • Newsletter 192
  • Main Discussion
    • Exploration Changes
      • 20 KLY route plotting Range. Pros and cons.. Some things to bear in mind. Route clustering, difficulty in finding road blocks and missing POI on the way, Was no way pointing a missed trick?
      • Plotting the Neutron Highway
      • Previous jumps displayed as dashed grey line, don’t think they are persistent
      • Last Scoopable Star
      • Always Emerge safely when jumping into close binary systems?
      • Hull Repairs and Limpet Synth
      • Heat sync synth(uses non natural materials. Pro’s and cons)
      • Air in a can too according to Shan(uses Iron and Nickel..)
      • Has the changes made exploration too easy? Does it add gameplay or just less busy work?
    • Dr Kaii is sad that he is sick of exploring
      • Good thread and some good posts re the future of exploring along with a lot of “that ship has sailed”
  • Community Corner
    • ED-RPG – Backers can collect their books (and dice) from the expo on 7th Oct.
      Anyone who is interested should email info@edrpg.co.uk with the email address they used to back us with and the name they opted to go for in the credits.
    • Mobius PVE group – There appears to be a little confusion about PvP rules within Combat Zones in the PVE group raised by the present CG. At the moment, you can fire on other players in a CZ if they are on the other side. However constant player killing in the CZs is frowned upon and if you keep on killing Cmdrs, you will get banned. Due to the number of incidents of ‘Not so Friendly Fire’, they are thinking about a blanket PvP Ban, even in CZs. We’ll let you know what they decide.
  • Shoutouts

EGX 2016 Day’s 3 and 4

20160924_131450EGX 2016 Days 3 and 4

On Saturday I was finally able to browse the show floor properly with some fellow commanders and we have a fun recording of them along with Barry from Special Effect, a gentleman who walked from Bristol to EGX for Special Effect and ‘Wonder Woman’. Along with that I also went to the Planet Coaster Developer session. Naturally I was also at Elite Meet though I will save my thoughts on that for the main show, although here’s a most disturbing video of the shenanigans that occurred there!

On Sunday I was with Commanders Kerrash and John Whitehouse and we spent the day exploring some of the retro games (naturally including Elite on a BBC) and some of the VR Experiences on the Show floor. We have interviews with MVR Ascend who are producing a Wireless VR Rig and finally an interview with Katie Goode from Triangular Pixels who’s game Unseen Diplomacy gave me one of the best VR Experiences I have ever had.
Aired 24 September 2016
Audio versions


Download the episode directly from here.


Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise

EGX 2016 Day 1

virtualrealityrunningmachinewizdishEGX 2016 Day 1

Aired 22 September 2016

Today I only had an hour or so at EGX since I was working, but I was very fortunate in that I bumped into a fellow Commander almost as soon as I entered the show and he very kindly shared his experiences and highlights of EGX with us. Following that I had the opportunity for a hands on demo of Battlezone in Playstation VR. Finally I stumbled across what I feel could be a gem in the show with the WizDish ROVR who can be found next to the FIFA stand in Zone 3.

Please remember that all of the audio was recorded in a noisy environment so I will apologise in advance for any audio issues!
Audio versions


Download the episode directly from here.


Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise

Show Notes

EGX Developer Interviews

ED_ShipLaunch

Ben gets his geek on by interviewing Michael Brookes and Sandy Sammarco from Frontier Development, as well as Mark Morris from Introversion Software at Euro Gamer in Birmingham
Recorded 25/09/2015 and 26/09/2015

Audio versions

Download the episode directly from here.

Further here are the links to Frontier and Introversion’s Developer Sessions at EGX where they made some pretty massive announcements!