The Benedetti Brandy Ball Rules. This document explains the rules and procedures for the above race/ intercept. What you need Two teams of 3 or 4 players. The teams must be in equal size. One team will be runners, one team will be pirates. The running team will need ships…
We will be releasing the January Update – Patch 2 on 21 January at 12:00 PM (UTC) for PC, Xbox One and PlayStation 4. This patch includes the stutter issue fix that we introduced in January Update – Patch 1 on PC, for players on console.
CQC Fix – the CQCPs4 bug has been marked as Fixed on the FD tracker. Comment from Aesica : A few guys have reported better performance on CQC for PS4, we’ll be giving it a good test on Friday when our bi-weekly events start and know more then.
It appears that the Eagle Eye network is not as reliable as we thought; Stephen (y’know That friend of the show – Stephen) announced in the thargoid sub forum that – We have noticed some confusion around the most recent Thargoid Incursions and when they were supposed to appear. Typically (but not always), Eagle Eyes will alert players to potential Thargoid Incursion targets, warning commanders of a potential incoming threat. These signals follow Thargoid movements, and attempt to decipher where the Thargoids will strike next. In most cases, these attacks usually happen one week after new Eagle Eye signals appear. However, as we saw in Monday’s GalNet article, sometimes these attacks can come as a surprise and not always in a week’s time. We hope that clarifies any confusion around the most recent Incursions. Good luck, and keep up the fight against these encroachers! – TLDR – Although Eagle Eye can spot most Thargoid infestations, an incursion or two can slip by, regardless that all of the work AXI/Hive do to clear them. (Good job too because Incursions were not happening because AXI/HIVE are too good at what they do).
Cmdr Ascorbuis (Him off the Bro-cast) was attempting to get as many SRVs into an instance as possible on Sunday Night as they attempted the BuckyBall Course Ben and Colin did but with added mine drops, fighter strafing and ship ramming. It was kind of like Chopper Sky-Surfing in Judge Dredd. They managed to get more than 12 SRV Commanders in the instance at one point (A new record), which didn’t seem possible before the latest patch.
Also, Question to the listeners – Since the patch, I’ve noticed (Colin), I’m getting 16 Thargoid Kills to 1 Deadly percentage point, regardless if I have an NPC Pilot or not? This happening to anyone else?
Lavecon is 3rd – 5th July 2019 at the Sedgebrook Hall Hotel, Northamptonshire. The first batch of Gold/Platinum tickets for Lavecon 2020 are going live on Thursday 19th December at 7pm. Silver/Bronze tickets will go live on Friday 20th December (to reduce the traffic on the website the night before).…
Cmdr Arithon has done it again with a lovely (and very orange) ship chart
Just a reminder that Loose Screws are having an end of the year Discord party/show. On December 27th at 7:30CST (this is 01:30 on the 28th GMT) They’re doing a live stream and show and inviting all listeners and friends of the show. Feel free to drop in and say howdy to everyone.
If you were to Re-write Elite, what would you change?
Cmdr Arithon – Twitter – Signposting. We have “space missions” we have “pinned blueprints”. So why are they not joined? Pinning a blueprint should start to trigger space (and board) missions that go “we hear you are looking for [blueprint ingredient material], so want this mission for it?” etc.
Richard Lampitt – Twitter – The inadequate Crime and Punishment system
Operation Ida is holding it’s 2nd Annual HAULiday Haul which commemorates the 2 year of the initial attacks by Thargoids in 3303 & the 2nd Thargoid/Human War as well as our origin as a group. We’ll be fundraising for the cancer Research Institute and holding events during the 4 weeks of the Hauliday Haul including a one day station repair, convoys, races etc. last years Haul was a lot of fun and we were able to get the word out regarding what we do to the community, engage people in various activities and even raised over $1100 as well.
The Christmas Carriers Convoy is having it’s 4th Christmas Convoy with the goal to create comfort for the colonists of Colonia by bringing gifts from the bubble, and some drugs. Actually, mainly drugs. Well, my ship anyway. Actually, my ship is full of nothing other than drugs, the finest onionhead (of both varieties) that money can buy.
We launch on the 1st of December, which has become the tradition, and arrive on the 24th in Centralis. Right now we’ve got about 100 signups on EDSM. Waypoints have been chosen to kind of describe a 4 on the galaxy map, and take in some attractive sights along the way. There’s racing events and SRV-ball (I’m not entirely sure what SRV-ball is, but no doubt some SRVs will be harmed in the process) planned on the way.
It’s organised by the SOTP (Shadow of the Phoenix) in association with the CCN (Colonia Citizens Network). Launch system is Karbon (with a K)
Looks like we finally have a new store web front at https://dlc.elitedangerous.com. Nothing official has been announced by Frontier yet, so I’m guessing it’s in a Beta stage. But your ARXs are available there. If you what to know how much things cost, remember £1 gets you between 1672 and 2222 ARX and $1 gets you between 1250 and 1667 dependant on the package you buy. (Thanks to Ben)
A coherent Buildup and Plot, including a story from 3 years ago.
Four CGs over three and a half weeks.
No Unique Event Gameplay.
Overall I would have given this a C+ / B-. The initial slow build up using Galnet News and the BGS was good. However, there were people who would have supported the Onion Headers, due the Federation’s tactics in the previous storyline, so a competitive community goal might have spiced things up a bit and there was a lack of a dynamic event (like the evacuation of Palin’s Base and defence of his mega ship) which would probably deflected a lot of the criticism.
In-Game Events – what’s happened this week?
Truckers Rescued from the Devilish Don, despite the loss of Will Flanigan. 😉
CMDR Ventura_: Hi everyone , had a thought while catching up with the CQC episode of lave Radio… If Fdev put the high ranked players on a scoreboard, would that not entice more ppl to play CQC to beat the top player? Your thoughts?
CMDR Cortex-Vertex answered the community question on CQC. He suggests that CQC should be like a holographic video game (According to Premonition, it already is), which is available from the Station Dock Menu (or it might be a cabinet in the bar when space legs come in). Thanks Andy Spen
Kirk Marshal wants to know why we don’t have Gankers on as Guests. CMDR Spawnsworth. He wasn’t to know why they do it, How they do it, Do they target certain people, if so , why?
CMDR Bolloxim on Discord says: Interesting podcast this week. The announcement that frontier is spending time on bug fixes is likely a smoke filled cloud of misdirection. Usually when running a policy of bug fixes the cadence should be push them live as soon as possible or, if the beta servers are up, continually pushing weekly bug fixes. That they announced a 3-4 month release of bug fixes feels really wrong on this score, especially with an active beta community, if it’s in full swing. Something else that @Shan touched on. There is a new massive release coming in a year. Usual development practices would mean that branch of code should sit off of master. Bug fixes usually on fix branches integrated into master. Releases would be tagged/branched from master. I wonder though if all this activity on master will impact current 2020 development. Or if as some of you guys mentioned that its a new refactored codebase then this would be more pr stunts, that these fixes are bandaids for a year. There is one other alternative. The underlying code has been refactored and updated and it integrated the arx. That September release was more than just arx but foundational changes preparing the way for 2020. However I doubt this is the case, but, considering how much was touched some even not involving arx it’s a possibility.
Loose Screws Podcast claimed to have trucked out all of our Biowaste from Lave. Can we just say, never underestimate the amount of poo we can create. We are the third highest producer of quality waste products in the Galaxy behind whatever is in Cubical 3 at Hutton Orbital and Slough! (Taking cover from the Hammers of Slough now!!)
Single-player surprise? Like the player freighter in NMS.
500 ly but Refuelled by what? New kind of fuel? Possible skimming from gas giants? Powered by Arx? (Hope not).
You can schedule jumps, how often will you be able to?
Who would you allow to dock? (private, friends, squadron?)
One carrier per instance and they cannot be destroyed. Can you drive it off’ like other capital ships?
What will you use for your personal fleet carrier for?
How much should they cost?
Rumour has it, they will need to be maintained, and not just fueled.. Thoughts?
Refuel, rearm and repair but to get different functions, you have to add the right support ship?
Trade – does this mean you can store commodities there?
Search and rescue
Piracy? Base for griefers?
No anti-Xeno though.
4 large pads, 4 medium pads, 4 small pads. Once all the pads have been used, no-one else can dock
How big are those support ships? And are support ship and modules the same thing?
Best video of the carrier announcement has to be the ‘ghost giraffe’ s drunk Review.
Someone posted on the ED forum that you guys could use some ideas re:The Grind. My ED copilots and I have one glaring Grind issue, and that is Raw mats. The issue is, we are purely combat pilots, and there is only one way to gather Raw mats for engineering, SRV surface prospecting. None of us want to drive SRVs in circles picking stuff up, yet we have to do so for many hours. It’s really irritating. Miners and Explorers can gain Manufactured/Encoded/Raw mats from their normal tasks and missions. Combat pilots must step away from their normal tasks/missions to get Raw mats. The fix is simple. Add Raw mats as mission reward options, and make NPC Mining/Trading ships drop some Raw mats just like ships drop Manufacture mats. The credit grind is gone, now it is just the mat grind.
What Do you think of Fleet Carriers? Have you got idea about the Role you want to do?
If this means that the amount of Galnet content won’t change, but the percentage that’s related to in-game content will increase, I think that’s very positive – especially if that means that there’s more non-routine in-game content going on than previously.
If this means that the amount of Galnet content related to in-game content won’t change, but the total amount of Galnet content will decrease, then that feels like taking several steps back, to how things were two or three years ago when Galnet could go for weeks between non-automated news items.
I think also, while people weren’t satisfied with the “off-camera” narratives, this was because they took place 100% off-camera, and often, more recently, in undefined locations so that people couldn’t go looking for in-game signs of them. They felt like they weren’t really happening in Elite Dangerous.
There’s still, I think, room for quite a bit of off-camera narrative, provided that it relates to some in-game content as well. For example, the Enclave Interstellar Initiative could have had some “background” material in Galnet over the previous few months: – 6 months before II starts: news article about how meta-alloys are being widely used in research – 4 months before II starts: news article where some corporation expresses concerns about the meta-alloy supply security – 1 month before II starts: story about scientists noting Pleiades barnacles are showing signs of damage …and then go into the II with that as lead-up, rather than it suddenly starting with “meta-alloy prices double! exploration CG! no previous hints that there was any sort of issue!” – and then of course potential for a few stories following up after the II months later highlighting the long-term effects it’s had
If most of the stories eventually connected around to in-game events, they wouldn’t need to all have in-game interactions directly associated with them for players to feel that they were relevant. (e.g. Drew Wagar’s “Premonition” storyline was generally well-received and the finale had lots of players participating on both sides, despite most of the lead up happening “off-camera” and often even “off-Galnet”) An in-game event which connected three stories from months or even years ago that people had assumed were just background flavour could be really exciting. (And it’d look like you’d planned it that way even if you’d just picked up those loose stories months later, too)
@Stephen Benedetti can I ask then, on average do you expect there to be roughly the same number of Galnet stories per week but instead of Frontier inventing stories (e.g. the winking cat stuff or the dude who stole a DBX) they’ll now be covering things that actually happened (e.g. expeditions, races, AX combat/repair achievements, etc)? (which sounds great) … or, do you mean that you’ll be cutting those side stories and then, once a month or so, adding a story about the outcome of something wide reaching (but still largely Frontier created) such as an Interstellar Initiative or game update? (which sounds disappointing on the surface at least).
The thing is, what Galnet needs to do is bring a sense of life to the galaxy. If FD have to invent that life (as at present) then so be it, if they can cover the life that players are creating on a daily basis then even better, but if (as it slightly sounds), it’s going to become even more lifeless … that would be a HUGE pity!