Lave Radio EGX 2017 Friday, Saturday & Sunday


Lave Radio EGX 2017 Friday, Saturday & Sunday

Aired 24 Sep 2017
Audio versions

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On Friday I went to a Panel on the Past, Present and Future of XCOM with Julian Gollop, the original creator of X-COM: UFO Defense , and Jake Solomon, creative director of the current XCOM. At the panel I bumped into Cmdr Wishblend and spoke to her about the highlight’s of her day.

On Saturday and Sunday I spoke to a lot of the Smaller Developers including a lot of Masters students from the NFTS. These students have had roughtly 5 months to develop and build their ideas before their presentations at EGX, although they have until Chrismas to finish their project

Not every project has a website up and running for their work, especially those of the National Film and Television School, but where websites are available I’ll like them in the show notes.

Please remember that all of the audio was recorded live at the convention in a noisy environment, so I’ll apologise in advance for any audio issues.

Developer Sessions

Games

I had the chance to explore so many great games at EGX this year. Falling Sky, even though it’s a student project has a really great feel to it and I’m really interested in where Jonathan Nielssen takes it. I absolutely adored Jo Paterson’s music in May. Sunless Skies, 2000 to 1 and The Town Of Light I found myself getting immediately immersed in and I could have so easily played them for hours, which of course you can’t have at a convention, but I’ll definately be picking these up and playing some more of them when I have some free time!

Lave Radio EGX 2017 Thursday


Lave Radio EGX 2017 Thursday

Aired 21 Sep 2017
Audio versions

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Today I’ve been working, so I only had an hour in the evening to pop into EGX, however whilst I was there, I was lucky to have a chat with Chris who is working on Lightseekers

Remote Outpost Games Episode 3 – Ivan Moltini (Daylight Studios)

Album art for ROG Episode 3

Remote Outpost Games is a podcast celebrating the best video games in history, stranding industry figures on a remote getaway and asking them to justify which 5 games they would take with them to await rescue.

In this episode, hosts Christopher Jarvis and John Stabler talk to Ivan Moltini, community manager for the Holy Potatoes! series and browse through his choices as well as the past, present and future of po-ta-toes! Along we way we reminisce a classic internet meme, delve into some truly historic choices and get down with some MODs. Listen now and enjoy.

Audio versions
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Related Links

Dataslate Returns! Episode 14: Special Guest – Anna Smith-Spark.

DataSlate Cover

After a long absence, just in time for Lavecon 2017, Dataslate, the podcast on books and writing, returns!

Book news and reviews from  Allen Stroud with special guest, Anna Smith-Spark who will be at Lavecon reading from her debut novel, Court of the Broken Knives published by Harper Voyager.

 

 

Topics in this episode are:

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Obsidian Ant Interviews the Creators of Elite Dangerous RPG – Spider Mind Games


Elite Dangerous RPG is a traditional pen and paper roleplay game based upon the video game, currently in its Kickstart Campaign phase. In this show Obsidian Ant Interviews the creators behind the game, and pose them questions sent in by the community.

Aired 8 February 2016
Audio versions


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McLave Radio McEpisode 109

Engineers Base

Beta 2.1 updates continue and McColin Ford leads a McScottish episode with McPsykokow and McDave McHughes for chat about beta and the RPG Elite Encounters…

Aired 17th May 2016
Audio versions


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Crew Members

Chief Archivist : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Special Guest: Dave Hughes


Show Notes:

  • Development News
    • Beta 2.1.4 Patch Notes
    • Beta 2.1.5 Patch Notes
      • LOTS OF BUG FIXES
        • Grants picks
        • Comms chat history no longer disappears
        • For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
        • Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
        • Fix the method that determines whether we can see planetary missions
        • Added popup explaining where pinned recipes can be found
        • Recipes should now be referred to as blueprints
        • Stop hitmen being sent after the player for no reason
        • Rebalance the tutorials to be reasonable with the new AI
        • Adjusted the shield-down flee behaviour to be less frustrating
        • Everybody docked at Jaques Station has retreated to a safer distance
        • – Fixed issues with recalled ships boosting when trying to land
        • Everybody docked at Jaques Station has retreated to a safer distance
  • – Feedback tweaks to torpedos:
    • – Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
    • – Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
    • Halve firing heat from missiles
      • Could this mean stealth missile boats?
    • – Added ship voice notification when a mission specific USS has spawned
      • Nice to get an audio cue for it
  • Newsletter 124
    • “From the desk of lead designer Sandro Sammarco”:  is very interesting
  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD vote is over
  • URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
    • EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.

For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.

      • The results have been counted and checked and they are as follows:
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%

We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.

Special Interview: David Wessman – STARFIGHTER INC

Starfighter Space BattleEarlier this week we were lucky enough to talk with veteran game designer David Wessman who worked on the X-Wing series of games amongst others. He’s now working on a new game which is going through Kickstarter at the moment called STARFIGHTER INC by Impeller Studios, which is looking amazing and different from other new Space Sims out there. It’s much more immediate action, with hardcore PVP Space Combat and realistic Newtonian physics.

Starfighter Red Space

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Episode 40 – Premier Event, Were you there?

PACKSHOTIt happened, and it was amazing… Join the team as they try to capture the essence of the premier event and document wisdom from the Dev’s and guests after discovering the free bar.


Download the episode directly from here.