Once again I had “real life” get in the way of fun, though I was still able to get a couple of good interviews in. The 1st was with Vanguard which is a cross platform space combat game. The second was with Shadow who run a gaming PC streaming service, essentially letting you have access to a full powered gaming rig from, pretty much anywhere! Psykokow talked about them on the main show a couple of weeks ago.
As always, these interviews were recorded in a noisy environment, and I apologise for any sound issues in advance.
Vanguard is a LOT of fun, I played on Mobile, PC with a HOTAS and on Oculus Go. Naturally I felt most comfortable using the HOTAS, however the game looked and handled brilliantly in Oculus Go using its motion controller. I personally didn’t feel as comfortable playing on the phone, and it could just come down to familiarity however one of the devs told me that he was routinely beaten by another of his colleagues using the phone. https://www.vanguard.game/
I think that the Shadow Interview covers most of what needs said about them. It’s an interesting concept and a great way to guarantee you always have a top of the line PC… so long as you have a good internet connection! I feel surprised to say this but it’s actually really good value for money even at £30 a month (I am giving you both the subscription and some extra drive space AND over estimating) you’re still cheaper doing this than you would be replacing a top of the line PC every few years… https://shadow.tech/gben/
Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri The Mind of the Spiders : Jon Lunn The Spider’s Story : Oliver Hulme
PvP event. The Sovereignty [SOV] announced a PvP competition held by the Privateer’s Alliance from 8pm to 4 am (UTC). It will be held at Barjavel Station in HIP 33368. To enter you need a Viper Mk III and any modules you can buy at the station (I.e. no power play or engineered modules, enhanced performance thrusters or Heat Seeking Missiles (!)).
Hi @everyone. It’s been a long road for this server, but unfortunately it’s had to come to an end. The janitor team has decided to close the Fuel Rats discord server due to security concerns and overall effort required to effectively maintain what we want out of it. Effective immediately, the server will be going under read-only, and will be shutdown later tonight. Come join us on the official IRC servers at irc.fuelrats.com (https://kiwi.fuelrats.com:7778/ for those wishing to connect through browser) ~ CL4P-TN
On Friday I went to a Panel on the Past, Present and Future of XCOM with Julian Gollop, the original creator of X-COM: UFO Defense , and Jake Solomon, creative director of the current XCOM. At the panel I bumped into Cmdr Wishblend and spoke to her about the highlight’s of her day.
On Saturday and Sunday I spoke to a lot of the Smaller Developers including a lot of Masters students from the NFTS. These students have had roughtly 5 months to develop and build their ideas before their presentations at EGX, although they have until Chrismas to finish their project
Not every project has a website up and running for their work, especially those of the National Film and Television School, but where websites are available I’ll like them in the show notes.
Please remember that all of the audio was recorded live at the convention in a noisy environment, so I’ll apologise in advance for any audio issues.
I had the chance to explore so many great games at EGX this year. Falling Sky, even though it’s a student project has a really great feel to it and I’m really interested in where Jonathan Nielssen takes it. I absolutely adored Jo Paterson’s music in May. Sunless Skies, 2000 to 1 and The Town Of Light I found myself getting immediately immersed in and I could have so easily played them for hours, which of course you can’t have at a convention, but I’ll definately be picking these up and playing some more of them when I have some free time!
Remote Outpost Games is a podcast celebrating the best video games in history, stranding industry figures on a remote getaway and asking them to justify which 5 games they would take with them to await rescue.
In this episode, hosts Christopher Jarvis and John Stabler talk to Ivan Moltini, community manager for the Holy Potatoes! series and browse through his choices as well as the past, present and future of po-ta-toes! Along we way we reminisce a classic internet meme, delve into some truly historic choices and get down with some MODs. Listen now and enjoy.
Download the episode directly from here.
Elite Dangerous RPG is a traditional pen and paper roleplay game based upon the video game, currently in its Kickstart Campaign phase. In this show Obsidian Ant Interviews the creators behind the game, and pose them questions sent in by the community.
For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
Fix the method that determines whether we can see planetary missions
Added popup explaining where pinned recipes can be found
Recipes should now be referred to as blueprints
Stop hitmen being sent after the player for no reason
Rebalance the tutorials to be reasonable with the new AI
Adjusted the shield-down flee behaviour to be less frustrating
Everybody docked at Jaques Station has retreated to a safer distance
– Fixed issues with recalled ships boosting when trying to land
Everybody docked at Jaques Station has retreated to a safer distance
– Feedback tweaks to torpedos:
– Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
– Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
Halve firing heat from missiles
Could this mean stealth missile boats?
– Added ship voice notification when a mission specific USS has spawned
“From the desk of lead designer Sandro Sammarco”: is very interesting
Rise To Power: Dangerous Games, WILDCARD vote is over
URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.
For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.
The results have been counted and checked and they are as follows:
– EG Pilots – 25.5
– Wolves of Jonai – 15.5%
– Adle’s Armada Coalition – 15.3%
– Black Birds Squadron – 10.7%
– United German Commanders Coalition – 9%
– The Imperial Inquisition – 8.5%
– Achenar Immortals Coalition – 7.3%
– Planet Express – 3.6%
– Black Omega – 2.3%
– Pileus Libertas – 1.6%
– Battle Vortex – 0.7%
We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.
Earlier this week we were lucky enough to talk with veteran game designer David Wessman who worked on the X-Wing series of games amongst others. He’s now working on a new game which is going through Kickstarter at the moment called STARFIGHTER INC by Impeller Studios, which is looking amazing and different from other new Space Sims out there. It’s much more immediate action, with hardcore PVP Space Combat and realistic Newtonian physics.