Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri Deputy Trade Attaché : Cmdr Souverine
Editor: Director of Pest Control : Ashley Devine – Cmdr DrToxic
AXI – People are flagging because the number of thargoid kills needing to discourage a station attack is now over 7000-8000 per system. So to save three systems you’re looking at approximately 24,000 kills? Player Fatigue is beginning to set in.
Operation IDA – Liman Legacy is still the target is still the repair target. However, Due to more successful thargoid attacks.Number of stations requiring repair is up to 26 with the vast majority of them being in the Bubble.
Crew Members Director of Pest Control : Ashley Devine – DrToxic Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri
Shout out to Cmdr Factabulous for his Thargoid FAQ Threat on the Forums – Stickied in the Alien’s Sub-Forum. (Also Mention Alex Turner for his global summaries and EndoFury for his new player’s guide on Reddit. )
Crew Members Chief Bar Steward : Grant Woolcott – Cmdr Psykokow Chief Archivist : Colin Ford – Cmdr phoenix_dfire (In)Human Resources Director : Shan – Cmdr Shanaeri Guest Jock : Dave “Selezen” Hughes
No much in the way of news at the moment.
In Game Events
AEGIS confirm that Capital Ships are vulnerable to thargoid attack due to the EMP effect. The new EMP counter does not scale to capital ship size. So it’s only us commanders in the smaller ships stand a chance in stopping the thargoids.
If you are wondering there the “How to Make A Galaxy” talk by Anthony Ross from frontier Expo is. According to ED on his lunchtime livestream , This will be redone and transmitted via live stream where it can also be more interactive and in better quality. No Eta, no guarantees etc. Ed Also mentions they are looking at doing more “TED” style streams in the future in the same vein.
shout out to CMDR Zenoic who has found a good reason to listen to Lave Radio while taking morphine! Ahead of the curve! He is currently in hospital with kidney stones, so all our best wishes. He says he’ll “be tuning in to today’s show if I can to take my mind off things. See you at lavecon. O7”
Join the Lave Radio Crew as they embark on a dangerous adventure with Olive Hume of Spidermind Games, as he as our chief guide and games master runs us through an experience powered by his amazing Tabletop Role Play Game.
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane
Crew Members Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane Head of Security : Lisa Voo : Cmdr Vooness Test Pilot : John Virgo : Cmdr Kerrashlanding
Crew Members 2nd Technician : Chris Forrester : Cmdr Fozza Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Store relationship values on mission avatars so they don’t change into their cool pirate jackets anymore
Players can now spend favours (reputation levels) to control experimental effects on blueprints
When determining the rank of NPC ships for interdiction, use the player’s combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
alter the changes in allowed interdiction ranks based on security, so that the biggest rank disparities are reserved for very low security and anarchy systems
Reduced the percentage interdiction chance of power play ships by 10%, and altered the ship type chances and combat ranks to be more mid range, dropping a lot of the top range down
Adjust tracking rates for turreted weapons. Large+ are unchanged, medium are slightly faster, small are a lot faster
Improvements to turret tracking: When evaluating confusion the turret will now take into account the apparently linear acceleration of the target actually caused by angular acceleration of the firing vehicle. Overall this should make turrets confused less of the time, and emphasises the skill element a bit more – the better you match your target’s acceleration to keep them stationary in view, the better your turrets will track
All shields now regenerate at double rate when in supercruise
First UA found planetside…
Not actually the 1st found, but still… “This crash site was found as a result of a mission tip-off. According to a Cannon source, this is the first reported UA sighting planet-side. The mission’s goal was to scan the wreckage, and when scanned, a data packet with what looks like a log entry was uncovered. The contents spoke of the survivors of the crash dying slowly, while one crew member “didn’t have to watch” it. I assume this means a crew member died during the incident. A POI nearby had 12 escape pods, organized into six groups of two, with each group’s pods stacked perfectly on top of each other. May be a bug, took screenshots for tin-foil.”
“EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/