Frontier 2.3 Beta Q&A Live Stream 21st March 2017 Notes

Ed Lewis and Sandro Sammarco (Blandro No Remmarco) talk to us about the 2.3 Beta!


Side note: Ed wants to re-affirm to us that FD love being as transparent as possible, but can we PLEASE understand that anything can change as development progresses.

  • Ed will be forcing Sandy to have water and Custard Cream Breaks
  • Usual Caveats and apologies if Sandy says don’t know / can’t comment etc
  • Any chance for text only name plate
    • Yes but there are no free ones
    • Also the only way you can see someone else’s ship name
  • Store only name plates
    • Store Only at the moment
  • Will call signs change
    • No ETA / No Guarentee
  • Can we block from main menu?
    • Nothing has chaged as far as Sandy knows
  • Any discussions about comms panel colours?
    • Yes colours are changing – it’s in 2.4
  • Will there be an option to hide the hud automatically in debug cam
    • Maybe as an option
  • Will the planets cam be increased > 250 m
    • Sadly not it’s technical
  • Can we remove the Bounding box and have a normal mesh
    • Sadly not at the moment
  • Can we store cam positions
    • Not impossible but not yet
  • Why was hyperspace debug cam removed
    • It wasn’t meant to be in the 1st pace and it’s easy to mess things up 🙁
  • Why Dockable Megaships
    • Markets, Mission, Population, stepping stones to a brighter future!
  • Can we dock on Capital Ships?
    • Might not happen because of scale, but might have Future idea
  • Can mega ships be atacked
    • atm they are invulnerable but “more in the future”
  • How important are mega ships?
    • very
  • Will there be ice asteroid bases?
    • Nothign to announce at the moment
  • Different kind of asteroid bases
    • Nothign to announce at the moment
  • What is for 1.8
    • Ships names
    • missions
    • mega ships
    • asteroid bases
    • ship balancing
    • cam suite
  • Helm control in multicrew?
    • At the moment no. there are tech issues regarding ship ownership and at the moment mc is focussed on Drop in Drop out. Maybe more things for crew to do at a later date.
  • Will there by improvemnts to disconnects
    • Yes it’s an ongoing process and FD are working away hard on it.
  • More GFX downgrades as part of 2.3?
    • REALLY????
  • What BGS changes in 2.3?
    • it’s being looked at balancing pass
    • They are serverside so can be done ad-hoc
  • How will mining work without a gunner? Can we link to scanners
    • Can be locked to forward
  • Was the spoiler distress call MEANT to be in beta
    • “no comment”
  • why are new cqc assets in 2.3 withotu gameplay
    • there is gameplay but just represent a building block
  • Better outfitting / Shipyard to Colonia
    • it is being investigated
  • Why is nav data not being retroactivly applied
    • Tech reasons – sorry 🙁
  • Will we get space whales? (IJ Reilly)
    • Sandy would love them but no comment at the moment!
  • Where is the dredger?
    • Not going to tell you
  • PS4 will be in lockstep with PC version
  • More hairstyles?
    • Maybe but no comment
  • PS4 release date?
    • Q2 this year but that’s it
  • Are FD angry that the location’s been found
    • Does sandy look angry?
  • Faster SRVs?
    • Do we want to hit things and do more dmg when hitting a pebble 😀
  • Harder SLF?
    • They are meant to be glass cannons
  • Cannisters spawn further from USS to avoid crunching into them on drop down
    • Maybe
  • Can NPCs be made harder?
    • FD are looking at ideas
  • Full share of Bounties vs lone wolf?
    • FD are aiming for more group play this is one way to encourage it (sorry)
  • Why does the Python have a higher masslock factor than a t9?
    • Bug needs rebalanced
  • Can we reduce hull repair costs?
    • no. large ships can make money much easier. this is one way they balance it at the moment
  • Will collonia have crash sites in game
    • Soon tm
  • Fix for keyboard / mouse flight not movign hand
    • it’s in the list but low priority
  • Can we add Caseopia A
    • Sandy doesn’t know sry
  • Will Ram Tah’s scanner tech be extended for more features?
    • Mayyyybe nothign to announce
  • Will star colours be updated for more data?
    • FD DO take temp in to account and try to balance between asthetics and science (listen to stream technical)
  • Can scan visited be written to journal
    • Maybe later nice idea
  • Summary about organic structure types?
    • Noooo
  • Are fungal trees and other things tied to guardians
    • Steve says “no comment”
  • FSD range tweaking?
    • Not at the moment fd are happy
  • More complex routes? I.E. waypoints?
    • Nothing at the moment and good idea but hard
  • Auto update of route after fsd boost
    • Maybe but nothing at tge moment
  • Faster SC travel?
    • Nothing at the moment
  • Future galaxies i.e. Andromeda?
    • Let’s stick the milky way for now
  • Combined Surface / Detail scanner?
    • Maybe in future
  • Comets / Acretion disks / Meteors
    • Love it no comment
  • Orary Map
    • No comment
  • Jumping between stars in system
    • FD haven’t come to a decision
  • Multiple lightsources?
    • No comment at the moment
  • FD don’t like the idea of downranking players
  • will there be a trailer competion?
    • Sandy would love to see one?
  • Can more things be moved to frontend shader?
    • maybe
  • Can we get > ultra?
    • Not sure
  • motion controller tech?
    • No comment
  • Virtual Keyboard
    • non trivial
  • Does Cobra take advantage of multicore
    • yes it does
  • improvments for vive
    • dunno
  • console / pc crossplay?
    • cool concept and fd would love it but political and hard
  • VR updates?
    • Sandy doesn’t know
  • GPU Tessalation for planet gfx?
    • Sandy hasn’t got a clue!
  • Mouse options and updates
    • Don’t know
  • Will min specs increase with 3
    • Dunno but might but dont want to
  • PS4 shareplay?
    • Dunno too early
  • Differences between PS4 and PS4 Pro
    • Sandy is wrong person to ask 🙁
  • C0bra 4 for PS4?
    • Don’t know sorry
  • book mark tourest beacons?
    • good idea
  • Dropable beacons?
    • Want it but later
  • Improvement to bookmark organisation
    • Wants to say yes but can’t @ the moment
  • Links between BGS and powers
    • Dont know
  • NPC will be improved
  • Voice to Text NPC messages?
    • it’s extensive and awesome but no plans
  • Would life adapt over a planet
    • Maybe but please rem this is a game?!
  • T1 NPCs?
    • No comment at the moment
  • Can groups attract mega ships
    • It’s being discussed
  • Will there be a tutorial to the BGS?
    • FD will be sending emails out to new players sayign welcome and providing resources to folks but want to work on accessibility
  • Missions can now branch
  • Juicy missions that require maybe a smaller ship?
    • Nothing at the moment
  • Can Colonia have a CG slot?
    • As Colonia is expanding more things will come out.
    • Something coming in April according to Steve Kirby
  • Any plans for FMV in missions?
    • No
  • Do fines affect missions?
    • No
  • Plans to do quick outfits?
    • No at the moment?
  • Extend docking comp?
    • No
  • We may get more ‘specialist’ slots but no ETA no Guarentee
  • Heat Sync and Limpets etc synthasys
    • Sandy wants it
  • Plasma Accell balanced?
    • It all depends on everything, sandy goes into a  lot of details. Large shields are still effective but 6 boosters will not be ‘god mode’. Please test and game test!
  • Why no small Plasma Accel?
    • FD don’t want them everywhere
  • Have cap weapons been balanced
    • no need to be
  • Can we have roles for wings?
    • Maybe, cool idea
  • Can we land on atmspher / lave b4 s3
    • no comment
  • Engineer to reduce RNG?
    • Doesn’t want to rule it out
    • thinks rng is in for a reason
    • maybe changes later
  • Mining laser engineer?
    • maybe later
  • Balance Cascade Rail
    • Want to look at it but later watch this space
  • Panther Clipper?
    • ??? 🙂
  • No comments on future updates
  • Patches between 2.3 and 2.4
    • maybe no comment
  • Why can’t we view blueprints remotely?
    • Sadly tech reasons Sandy wants to though
  • 2.4 non combat related
    • Can’t comfirm or deny nothing
  • Ship Transfer times / cost changes?
    • No fd are happy for now
  • Radio in ED
    • Cool but no
  • MultiCrew a ship when we can walk?
    • ???
  • Areas for heavily engineered ships?
    • Yes fd want to make harder places
  • Will we get a ‘hard mode’
    • FD want to make cool challenges for ppl
  • Ironman mode?
    • no plans at the moment.
  • More char names?
    • Sandy would like it
  • More Cerylic chars
    • Sandy would like that too
  • Gold conda back for sale? (and for all other limited things)
    • If FD say it was one off it will be one off. FD are trying to now say things are NOT a one off but have said in the past
  • Windscreen smudges?
    • It’s to make things feel cinematic apparntly but will ask Chris Gregory
  • New ship interiors?
    • It’s a lot of work?
  • Pack for One Colour for all ships?
    • FD know ppl want it
  • Sandy wants repair limpets
  • What is Sandy’s favourite colour?
    • Yellow!!! NO Blue 🙂

2.3 The Commanders Beta Livestreams

Ed Lewis and Eddie Symons show us some in-game footage from 2.3 The Commanders.     Stream Notes 16th February – Multicrew Are we looking forward for Multicrew yet? Stream is live.. Sandro Sammarco, Ed, Sr Designer Barry Clark and Adam Woods 8400 ppl! Old School Beta – FD…

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Lave Radio Episode 133

notmybalanceUpdate Git Gud #NotMyBalance

Aired 22 November 2016

Audio versions

Download the episode directly from here.

Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Test Pilot : Andre Marshall : Cmdr M.A.R.S.H.A.L.L. (Paladin Consortium)

Show Notes

Lave Radio Episode 131

Don’t look back in anger (but we did)

Aired 8 November 2016
Audio versions

Download the episode directly from here.

Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow

Show Notes

EGX 2016 Day 1

virtualrealityrunningmachinewizdishEGX 2016 Day 1

Aired 22 September 2016

Today I only had an hour or so at EGX since I was working, but I was very fortunate in that I bumped into a fellow Commander almost as soon as I entered the show and he very kindly shared his experiences and highlights of EGX with us. Following that I had the opportunity for a hands on demo of Battlezone in Playstation VR. Finally I stumbled across what I feel could be a gem in the show with the WizDish ROVR who can be found next to the FIFA stand in Zone 3.

Please remember that all of the audio was recorded in a noisy environment so I will apologise in advance for any audio issues!
Audio versions

Download the episode directly from here.

Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise

Show Notes

Lave Radio Episode 116

Live from LAVECON!!!

Aired 16th July 2016
Audio versions

Download the episode directly from here.

Crew Members
Station Commander : Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Chief of Operations : John Stabler
Unwashed Masses : You (well some of you)


Lave Radio Episode 112

killing fozza

Cmdr M.A.R.S.H.A.L.L. from the Paladin Consortium joins us to give combat and evasion tips and tricks to help deal with the new AI in 2.1

Aired 7th June 2016
Audio versions

Download the episode directly from here.

Crew Members
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainments : Chris Jarvis : Cmdr Thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

  • Development News
  • Newsletter 127
    • Spaceship Bobbleheads
    • And with Engineers patch X-Box One Players can get bobbleheads and skins too!
    • ED-H Came out on XB1
      • Also If you Buy ED-H on XB1 before June 30th you get access to the Cobra Mk IV.
    • Due to the Weapons bug FD are reimbursing insurance costs of getting killed…between 2.1 and the fix
      • “Due to the recent surge of unsanctioned and illegally modified weapons from the NPC AI over the recent days. The Pilots Federation have agreed to reimburse all insurance payouts made over that period”
    • Dangerous Games Wildcard Event has started – This week Mining…
  • Main Discussion
    • Combat Training with M.A.R.S.H.A.L.L.
    • Topics covered
      • Interdictions – Pips/targeting
      • High Waking
      • Mass lock
      • Benefits of 4 pips to shields
      • Pips to Eng and turning speed
    • Loadouts
      • Weapons kinetic vs thermal and Wep requirements
      • Shield Boosters
      • Shield Cell Banks + Heatsinks
      • Gimballed vs Fixed
      • Point defence
    • Combat techniques
      • Having an exit strategy
      • Situational awareness
      • Picking your targets and modules (powerplant crippling/thrusters)
      • Flying backwards
      • Boost scooping
      • Strafing with FA/Off
      • Reboot repair
      • Escape!
      • Pip Management
    • Engineers – touch on briefly. also Tips for Beginners Engineers
  • Community Corner
  • Shoutouts
    • Lavecon 2016
      • Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
    • Lavecon Sponsors
    • ED Tracker
      • “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” –
    • Old One Productions