Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Bar Steward : Grant Woolcott – Cmdr Psykokow Chief of Operations : John Stabler – Cmdr Glyndwr Station Commander : Allen Stroud : Cmdr Heldaban Kel Head of Entertainments : Chris Jarvis : Cmdr thane
Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
However, as of this moment, the discoverer of these ruins (Cmdr Baton) is being held hostage by his supposed wingmate of (Cmdr Goliat) and has set a ransom of 50 tonnes of low temp diamonds. (Nice bit of RP here I think) – RP resolved and we noh have the location of the Delta Base, Two left!
http://inara.cz/ – is an extensive fan site which holds a fantastic amount of Data taken from the game, they ask the community to bare with them as they update the site with the latest changes, They do this for free and in their spare time.
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane
Crew Members Station Commander : Allen Stroud Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise 2nd Technician : Chris Forrester : Cmdr Fozza Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Chief of Operations : John Stabler Unwashed Masses : You (well some of you)
Questions
Crew
Do NPC Pilots rank up quicker than we do?
Yes
Why did you decide to have the NPC Crew die when our ship gets blown up I’d happily share my lifepod with a crew member I’d levelled up.
To make us feel more attached to the crew. Increases Risk / Reward.
Chris J’s random question – the way the crew hire UI is designed, it suggests crew might be useful for other tasks? Is this preparing the way for multi-crew or another crew function?
Nice try… All screens are ‘work in progress’ . The more versatile the UI, the more future proof it is. Nothing to announce just now
Fighters
Can we launch a fighter from a ship that is landed (not docked) on a planet?
Sandy No Sammarco. Basically your ship would launch right into the ground!
How are the fighter Modules defined? I.E. Is it a standard Class N module, so anything with that class of module can handle it, or is it limited in some way? Why keelback but no type6 or type7?
Because ships have to get a new hole ripped in them. It is Standard module but the ship needs the external ability to support the fighter rails.
They can deploy on planets, but can they land? Presumably because of the limited range you can’t dismiss your main ship?
Fighters can not land on anything other than your own ship
Will the fixed weapons in the fighter’s be as ‘sticky’ as they are in CQC?
The fixed weapons have some aim assist, though (obviously) not as much as a gimbal.
Obviously the ship launched fighters is to balance the trader/pirate imbalance. However starting traders in their Adders, Haulers and Type-6s don’t get fighter support – so is there any plan to also implement NPC wing hire? Or is there another way the smaller traders get balanced?
The little ships can get away easier – so it’s not as much of a problem
You (Sandy) mentioned that hacking fighters would be interesting. There was talk of electronic warfare back in DDF days. Is it still on “the list”?
It’s still interesting but no plans at the moment
Passenger Missions
Will the comfort / quality / smoothness of the passengers journey factor into any of those missions as rewards?
Lots of things taken into account, for the VIPs they take a lot into account and will let us know when they’re getting frustrated. Bulk passengers only care about time and enough room.
Can pirates, pirate passengers? – Yarrrrr
No – passengers use doors and stairs and stuff 😀
At some point we ‘might be able to do nefarious things to our passengers’
TLDR: Imp slaves have rights and According to Mike Brookes “within the Empire you can’t just stick them in a cargo pod, freeze them, and transport them” Can something now be done to rectify this travesty?
Not at the moment – maybe later
Rep changes with passenger missions: Are we getting a new ranking progression for passenger tours? i.e. Elite-ranked tour company? Or does it add to our Trader rank?
No it adds to other rank
Ship Transfer (Sandy goes into so much detail it’s great, but I’d be writing it out verbatim to give what he says justice)
A lot of people are up in arms about the Ship Transfer being instant. Can you explain to us why you decided to go that route?
Sandy goes into a lot of detail. The short version is that they think it’s better being instant than not. If too short a time, then why have any time? If too long a time, then what is the point of the feature? Ship transfer is added as a gameplay convenience but FD know they can’t please everyone. They know that combat ships will get a little bit better but think that’s not a bad thing.
ChrisJ: Conversely, does setting say a timer based on transit distance (although maybe compressed) add a strategic layer that is more rewarding? I.e. I think, “I need that ship – it’ll be here in a hour – what mission/task can I go and do that will bring me back here for the rendezvous.”
Also can someone please think up the Handwavium reason why it’s instant so we can plaster over the shattered 4th Wall?
Either the ship gets ‘made’ locally same as the fighters or the ship is ‘somehow’ transported
I might have missed this one but will the new fighter be in CQC?
Not at the moment
Miscellaneous
David Braben hinted at ‘archaeology sites’ – how would this manifest?
Soon – Some journalists have seen a little more than ‘other people’
Will geysers have enough force to lift an SRV into the air if it drove over one?
Yes, Sandy’s seen it and it’s as cool as it sounds
Due to Sandro’s Woody Cowboy Fetish, will we see either Ed or Adam dressing up as Buzz Lightyear to complete the theme?
Sandy is ahead of the curve, but Ed’s the right height to be Buzz Lightyear. Adam and Eddie can be Bullseye
As Pilots are thought of as Gypsies, will we see ‘My Big Fat Commander’s Wedding’ show on Galnet? Also, is that the reason for all the Wedding Bargies?
Pilots are not gypsies, we’re mercenaries.
As there is (What we call) a ‘Cheeky Braben’ at the end of the digital Art Book, does David Braben still hate his Bobblehead?
He is very embarrassed by it Sandy and Zac think
Cmdr Snuffler asks If: zac was a thargoid, what would his thargoid name be?
What is a Thargoid? Is it a ride on Planet Coaster?
Passenger might ask you to do some ‘stuff’ on route – i.e. visit a combat zone. And you get a ‘tip’ for ‘good money’ – You get a message when they’ve seen enough. They can ‘be a diva’ many times on route to the real destination. We can obviously refuse these requests
Disgruntled VIPs gotta make sure it’s in time limits and can ‘leave’ normally via leaving at the station, but if you REALLY take the mikey they will ‘escape pod’ out.
Reason for being their – i.e. natural beauty, battle site etc
Lots of space porn. Cmdr Name is associated with a tourist beacon which is the thing you scan, explaining why it’s a tourist location
Check Nav Panel, Look to see Tourist Spot, Scan it
Star Port Variations
Simulation will drive some variety inside star ports. I.E. We might see a hard working rugged one, or a swanky snobby posh one! Basically adding flavour to the port.
Larger populations have the more custom star ports as opposed to small populations have the more vanilla one
Agricultural one is being used to actually farm inside the port!!!
Refineryshows us the sheet metal bezng made, lots of ore
High Tech, very electric blue hangers and advertising. Very corporate theme
Tourism Lots of parks, very white very fresh, holographic water! Statues
Different variety of hangers and landing pads
Sandy and Adam likes that they can keep going back and revisiting things
Sandy can’t get to Ammonia worlds – so he doesn’t know
Can we turn off the power to passenger modules?
No – they have their own independent life support! – But Sandy thinks it’s a cool idea
Is David Braben a thargoid
Couldn’t possibly comment
Can you pimp passenger ships ?
Yes but no engineering mods for passenger compartments.
Will the Orca get a jump range update?
It’s possible but Sandy needs to really look over things. Sandy wants it to go via Mike
Will this make it into XBox1?
YES
Base Game vs Horizons split?
Beluga is Horizons only. However…. SHUT UP ED!!!
Rep impact for failing of passenger missions
Rep gains and boosts same as normal missions. Adam adds that the Mission Face is the lead passenger. The other face is the faction local leader
Will fighter bays take over existing slots?
Adam’s going to tease and say keep watching! 😛 Same for hiring NPC crew
The Mission rewards will be balanced and will be competitive with other missions
Just like Missions Reputation will give you access to higher and better missions
Will delivering Soldiers help with the war effort?
They don’t know.
Can you destroy the fighters when they’re inside the bay
Sandy doesn’t know – they ARE modules which can take damage, but Sandy isn’t sure if they’ve implemented fighter destruction but they’ll look into things
Can we dock whilst it’s moving at high speed
Up to 2 bays / Hanger
Yes – but it’ll be tricky – Loop of shame docking on spaceships 🙂
What capacity do Fighter Hangers go up to?
Ship Launched fighter options
Each type has a selection of 3 or 4 fixed loadouts
Pulse, Beam, Multi Cannon Plasma Repeater
Chaff, Point Defense, Heat Sink
Can I leave my fighter whilst I high wake
Yes you can (obviously it’ll be lost)
If your ship is destroyed then you all go back to the rebuy screen, fighter is lost. You escape but your fighter pilot NPC is DEAD!
Will NPCs have Ship Launched Fighters
Yes – it’ll be balanced and have lots of factors etc
Can we dock our fighters in someone elses ship
No you HAVE to dock in your own ship
Will ship launched fighters be engineer upgradable
Not at the moment
Can the ship launched fighters land on planets and bases
No you can only land on your ship
Will Point Defense Fire on fighters?
No Missiles, Torpedoes and Mines
Can the fighters Assault Planet Bases
Yes
A Fighter can only fly up to n Kilometers away – meant to be close support ships
Can fighters target bases etc
Fighters can target ANYTHING your main ship can
No you can NOT name your NPC Pilots
In a PVP Scenario – Launch Fighter, Do you see both ships as hollow contacts? (Representing a human)
The ship the player is in will have the hollow marker indicating which ship the human is in
Given how the fighters have Paintjobs – Can we get For Cutter / Corvette
FD Might have some to show us ‘soon’
Ed Lewis and Space Loach bobbleheads
Joke Yes
Will fighters protecting stations be updated to be the same as those we get?
At the moment they are different from player fighters. FD are investigating and thinking about it. I.E. Police cars are not identical to most normal cars
Will combat zones spawn on planet surface?
Not at the moment – but that remains open in the future.
Can we customise crew members?
NO they are their own people
We can only launch 1 fighter at the time (for the moment)
Will the new passengers be like the ones from Frontier
The VIPs will be along those lines “avoid imperial entanglements”
Can we barter with Passengers?
No – however the VIPs have additional optional requests.
Can we expect Passengers carrying SRVs?
For 2.2 no.
Can fighters target modules?
Possibly – there are technical and gameplay and ui considerations
Crime is applied to the player – NOT the ship
Why do the fighters have cockpits if we’re plugged into them?
Because originally they’re done for human pilots
In game because it helps with your virtual self’s sense of presence.
Will the new docks be used as mission destinations?
Not initially. It makes a lot of sense and it CAN be taken (or Sandy will get lynched for saying that!)
Fighter Pilots are NOT licensed to ‘engage the FSD’. So we can’t order them to high wake.
How long does it take to re-print a fighter?
FD are still balancing and will continue to do so in the beta
Fairly quick but not instant.
Will there be a way to hack another ship’s fighter?
No – but it’s a REALLY good idea
Will the specs be rising with this update?
No they won’t be. FD have also had an optimisation pass along with all the new shiny stuff.
Will we get Escort Missions?
Nothing to announce. We have the foundations for them, so maybe in the future.
Commodity Storage isn’t in game because it could be exploitable. However they have been discussing “crafting commodity storage” (at engineer locations) but not in 2.2. – No Guarantees no ETA
Warning for Arriving at a Binary Star
Adam doesn’t know if it’s possible, but it’s worth investigating
Can we have a Space Cowboy (with Space Loach) Engineer?
Sandy – It’d break the avatar system
Will the fighters have Gimballed weapons?
Yes!
Is the ship transfer only available to stations with Shipyards?
Yes
Corvette and Cutter Paint jobs Please?
Yes! There will be cutter and Corvette paint jobs
Can we get Bounty Payments from anywhere?
Yes – “Shady Contact” at Low Sec systems.
Abusing ship transportation i.e. immediate transfer of cargo.
You can’t store a ship with cargo in it – so not an issue
In game reason for how ship transfer is instant
Sandy – Maybe – but it is purely for gameplay reasons. They KNOW it’s not realistic
Can i repair my fighter’s shield?
Yes
How will players estimate the Jump Range Boost from Neutron and White Dwarfs)
After you’ve supercharged your fuel you just need to check your range.
Why might we WANT to risk damaging our FSD for this?
It’s risk / reward therefore it has to be fairly effective
Do slaves need passenger cabins?
No because our cabins don’t come with Manacles 🙂
2.2 will have even more things to discover and more ways for to learn the history
What ships can have fighters?
Beluga
Cutter
Corvette
Gun Ship
Anaconda
Keel Back
Type 9
Can I hire crew with a higher rank than my own?
Yes – AND crew be trained
Will the Dolphin be coming?
There is nothing to announce at the moment
It snuck into the video because Adam is on a Development build
Will any ship defenses attack fighters?
Same as normal ships
FD can nullify NPCs from accidentally shooting things
If you dock your mothership with a launched fighter will you loose your ship
FD have some safeguards in place. I.e. your fighter must be docked to let you dock.
Will there be more SRVs coming out in the future?
Nothing to announce at the moment.
Does the livery button mean we can change look and feel without a station needing outfitting?
No
Do my wired Pilots stay with me when I change ships?
No only way you loose them is if your ship explodes
Why can’t clipper get luxury suites (even though it is used in lore for transporting important ppl)
Because it’s not a passenger liner
Will the AFM be able to make heat syncs and shield cell banks
Not at the moment
Will the route plotter update come to the vanilla game or does it need horizons?
Yes – vanilla game
Can we store the White Dwarfs fsd boost for later use?
No – not at the moment
What is Horizon what is Vanilla?
Horizon’s stuff
Beluga
Ship
Crew
All planetside stuff
Can you monitor your ship status of your fighter?
Yes – but we’ve not seen the UI yet
Do the Neutron and the Synthesis boosts stack?
No
Can fighters deploy to the surface of the planet?
Yes
Can you deploy a fighter and an srv? Deployed at the same time?
No
Can your ship stay in orbit and you take your fighter down to the planet?
No Fighters do not have FSD
Fighters are tethered to your ship
Is there a distance limiter to the ship transfer?
No – however it will get very costly
Ships are modular so a Size 7 Module can be stored and moved into something else that takes a size 7 module
I can see issuing fighters looks a little cumbersome, will we get hotkeys?
Rem it’s work in progress – but YES they are looking at setting bindings
Will there be a gfx update for station approaches?
Science rocks and keeps changing which is BEAUTIFUL
Looks like he’s sitting on ED Cushions?
More Science added to White Dwarfs, Neutron Stars Synchrotron radiation (looks like a spinning top)
DB Admits White Dwarfs are VERY dangerous!
Dimming the galaxy via dust
Why bother with scientific accuracy? – It matters to DB it matters to a lot of us it’s the SCIENCE of Science Fiction. Why not make it realistic. Science allows for game play – i.e. heat mechanics
Plate tectonics is modelled – adding in volcanism. Not always molten rock. Also molten CO2 or Water, same basic idea though! ‘Coming to 2.2.’ Also brings up rares to be discovered
Atmospheres *IS* on the Road map – DB wants to do it properly however. It needs to serve the story and gameplay.
Even today we use heat to highlight tanks etc so thermal mechanics is very real.
The Science makes the gameplay different from other games!
DB is delighted with the way players have engaged with the story and that we’re mad for going out to Jaques 😀 He thought the Pleiades were a long way out!
DB likes talking to ppl when he’s on as Cmdr Braben
The rise of the player driven story is wonderful and DB wants to encourage it and do more of it
Archaeology to come and Long Dead species fade to Thargoids as he starts to say “Is not”
Jaques is fascinating, players took Fuel and UAs which made him lost in space – we found him and now we have a foot hold outside the bubble and DB hopes for more settlements around it
Crew Members 2nd Technician : Chris Forrester : Cmdr Fozza Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Store relationship values on mission avatars so they don’t change into their cool pirate jackets anymore
Players can now spend favours (reputation levels) to control experimental effects on blueprints
When determining the rank of NPC ships for interdiction, use the player’s combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
alter the changes in allowed interdiction ranks based on security, so that the biggest rank disparities are reserved for very low security and anarchy systems
Reduced the percentage interdiction chance of power play ships by 10%, and altered the ship type chances and combat ranks to be more mid range, dropping a lot of the top range down
Adjust tracking rates for turreted weapons. Large+ are unchanged, medium are slightly faster, small are a lot faster
Improvements to turret tracking: When evaluating confusion the turret will now take into account the apparently linear acceleration of the target actually caused by angular acceleration of the firing vehicle. Overall this should make turrets confused less of the time, and emphasises the skill element a bit more – the better you match your target’s acceleration to keep them stationary in view, the better your turrets will track
All shields now regenerate at double rate when in supercruise
First UA found planetside…
Not actually the 1st found, but still… “This crash site was found as a result of a mission tip-off. According to a Cannon source, this is the first reported UA sighting planet-side. The mission’s goal was to scan the wreckage, and when scanned, a data packet with what looks like a log entry was uncovered. The contents spoke of the survivors of the crash dying slowly, while one crew member “didn’t have to watch” it. I assume this means a crew member died during the incident. A POI nearby had 12 escape pods, organized into six groups of two, with each group’s pods stacked perfectly on top of each other. May be a bug, took screenshots for tin-foil.”
Winning the Space Race: The Future of Elite Dangerous “they have to choose one, and stop treading water in the middle, or games like Star Citizen and No Man’s Sky will turn Elite into an amusement park in Chernobyl: desolate, sad, and abandoned.
ED Tracker
“EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
Old One Productions by Michael Brookes
Quality art prints, t-shirts, and chess sets for horror and sci-fi fans https://oldonesproductions.com
Crew Members Station Commander : Allen Stroud : Cmdr Heldaban Kel Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Vingtetun: @everyone Ladies and gentlemen, the Hutton Truckers are delighted to announce that after 5 months of battling the BGS, of blocking states and bugs and uneccesary wars we are the proud owners of a space station with a large pad. With CB gaining 8 percent a day it has taken a superhuman effort to keep them down. Some of those superhumans are Paladins. You have our thanks. https://www.youtube.com/watch?v=yS-rbMo9Qds Some audio we can maybe play?
HCS Voicepacks and Hutton Truckers are hopeful to bring a passenger pack for your voice attack (ask Grant)
James Beaumont on Facebook This folks, is our known Galaxy. Every white dot is a system that has been found. The purple dot at the bottom is Sol, Sag A* in the middle. The yellow dot to the left is my current position, 15000Ly from Sol. That same dot on the seond picture, taken from the horizontal centre shows the height/depth of the ‘known’ systems. My dot is a mere 900Ly above the horizontal. So for all those that say there is nothing to do in ED, I’d say there is plenty to be done! Generated using EDDiscovery
Colin will be doing the usual X-Box Horizons Stream on a friday at 11:00 pm.
Questions
Snuffler: with the recent recanting of Elite lore, does this mean the Krait Never existed?
Steph: The Betel Free, based at Amphipolis in the Betel system, have largely been a “one commander band”. Recently it looks as though there may be new recruits to the cause. If you are one such CMDR, please can you get in touch with CMDR Xena via the Lave Radio Discord Channel because the faction may become “player run” and it would be good to include everyone who has an interest.
Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
Lavecon Sponsors
“EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
Station Commander : Allen Stroud : Cmdr Heldaban Kel Head of Entertainments : Chris Jarvis : Cmdr thane Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Show Notes:
On June 3, Elite Dangerous: Horizons comes to Xbox One featuring both Planetary Landings and The Engineers at launch.
£19.99 ($29.99, €24.99, 1,489 RUB) for the expansion
We’re very pleased to announce that we’re planning to release The Engineers 2.1 update on Thursday May 26th for all those who own the Elite Dangerous: Horizons expansion pass on PC.
With the launch of The Engineers on Tuesday, we wanted to celebrate with a launch livestream. We’ll be inviting a number of Elite Dangerous developers to come and chat on the stream during the expected server down time on the day. Join us from 1PM BST on May 26 on our official YouTube channel.
Get specific mods by ‘Calling in Favours’ with Engineers – Quote from Sandy
“Hello Commanders!
For the clarity!
When you call in a favour – YOU GUARANTEE THE EXPERIMENTAL EFFECT YOU WANT *and* YOU GUARANTEE THAT THIS EFFECT IS GENERATED FOR THE UPGRADE . Nothing in this procedure is random .
This is regardless of what the crafting process initially resulted in.
For example, if you did not get an experimental effect – calling in a favour gives you the one you want.
On the other hand, if you generated an experimental effect that you did not want – calling in a favour gives you the one you want.
Also, this option is available AFTER you have generated an upgrade, so you can decide whether you want to call in a favour after you have seen what the primary and side effect results were.”
Main Discussion
Rise To Power: Dangerous Games, WILDCARD CORRECTION
From ZAC
Basically EG pilots aren’t through to the final. The top 5 from the votes will have a mini CG tournament and the winner will go through to the final.
Station Commander (Presenter): Allen Stroud : Cmdr Helaban Kel Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss Head of station Archives: Colin Ford : Cmdr PhoniexDFire Chief Barsteward : Grant Woolcott : Cmdr Psykokow
Show Notes:
Development News
Planet Coaster Alpha launches today – Released today
Advertise Lave Radio special stream for PC? – Alt Lave New Ad Hoc Show from the crew of the Orange Sidewinder that will focus on Movies, Video Games, Tv Shows, and Fiction. Indeed anything really that members of the crew feel is worthy of discussion outside the ED Universe. The first of these shows will focus around Planet Coast from Frontier Developments.
Community Goals will be available on the galaxy map.
Tracks on planets – Are they limited to your client, instance or are they permanent (probably not). How long until someone does a big tyre track penis and shares it on facebook? Grant Woolcott I am looking at you after last night!!!
Where Ed and Michael Brookes took people through how to do exploring, the necessary and helpful equipment required with hints and tips on how to explore showing there is more to exploring than HSJ (Honk, Scoop and Jump).
This thursdays’ stream is all about trading tips.
In game news
Poor Ishmael Palin (the prominent Barnicle expert) so far has been attacked by pirates, kidnapped and finally rescued. However his bad luck has continued as he’s now contracted the Cerberus Plague. You’d think someone has it in for him, he’s having so much bad luck. 😉
The campaign from the Canonn Interstellar Research Group to establish a new research outpost in the Col 285 Sector IX-T d3-43 system has been successful. A new outpost will be constructed ‘soon’ which will help with more research into the UA.
A rogue Farragut Battle Cruiser somewhere? There were reports last week of a Federal Battle Cruiser with Pirate markings in the LHS 3447.
Speaking of Farragut Battle Cruisers, the construction of the Latest Cruiser in the Beti Hydri system has the Empire worried. If more cruisers are constructed, sources close to Admiral Denton Patreus say that the empire might have to respond in kind.
In response to the New Battle Cruiser and rhetoric coming from the Empire; the Alliance has held a diplomatic summit at the Alliance Capital looking at possible responses.
Main Discussion – DDF Lazerus
Default In-game choices to be made by the DDF
“It’s been a long time, but we are finally able to move towards some of the things we discussed during the Kickstarter with respect to the DDF and the ability of members to decide together on significant actions within the game. There are some big events coming to the game later this year (in relation to an alien species – trying to minimise spoilers here!), and members will decide where these events first take place, and how the process moves on down the line. This will be by voting on the DDF forum with a choice of possible locations. As the events unfold, there will be further such choices going forwards.”
Community Corner
Allen’s Stroud AMA. – A lot of questions about a possible sequel to Lave Revolution.
Mobius AMA – Erm… started off ok but then became a slagging match between people of the opinion that solo or private groups ruin community goals, powerplay etc and those that don’t.
Elite Racers who have their subreddit if you want to get along
Really impressed with the Imperial couriers’ canyon run. (Beggers Canyon anyone). Someone will have to do on in the fastest ship (Isn’t that a viper?) and see what’s that like.
CQC Mayhem will run for four weeks, beginning on Tuesday February 16 and ending on Tuesday March 15 . Take part in intense PVP action in custom-built arenas set within the Elite Dangerous galaxy. Equip a unique loadout on your craft and earn XP to unlock new weapons, modules and abilities. Simply select Start and then CQC from the main menu in Elite Dangerous or Elite Dangerous: Horizons to get started.
Fly agile fighters and go head-to-head against the galaxy’s greatest pilots in PVP dogfights – easy to pick up controls reward your skills with more to master for the ultimate combat edge. Choose your ship, customise your loadout and prepare for instant Arena-based action to earn the right to be called Elite.
Please note: All customers who buy Elite Dangerous: Arena from the Frontier Store will receive a discount equal to their original purchase price, when upgrading to either Elite Dangerous or the Elite Dangerous: Deluxe Edition.
David Braben talks to PC Gamer about Elite : Arena
Dev Update Michael Brookes – Leading on from last week’s “Personalisation” with this week’s “Progression” –
5 Levels of rep with minor faction Hated, Disliked, Neutral, Liked, Allied with a new one being added between Neutral and Liked
Rewarded with in game rewards but also within the narrative, Maybe your contact saying well done your rep has increased with us.
Mission givers change as you progress up or down the ranks.
Mission givers express what affects the success or failure of that mission has on their minor faction.
Last week I mentioned that we had some more huge weapons coming, but without providing any details, so we have huge beam and pulse laser and multi-cannons being added. There will also be a new large multi-cannon.
Topic of the week – Wild Speculation – What is 2.4 Update ?
Jason Carthes (facebook) this is what 2.4 gonna be about (walking fpv) but just in our ships as a teaser for the new season 3.0. My guess
Invasion?
Community Corner
OOgie Boogie PvP League Advert – In Episode 98 Folder
Emperors Disgrace? Chased out of home system, challenged with 1 month to regain control.