なんでやねん (Pronounced Nandeya nen and translates as Why according to google translate) has created a great video comparing Odyssey’s FPS Movement compared to modern FPS games. It has been hypothesised (perhaps wishfully) that the lack of apparent movement is actually to assist in enabling VR. The lack of animations currently, might be because Frontier are developing two sets of animations, and neither have yet been (fully) implemented.
There isn’t an ETA as such for Escape Velocity series 4 as all kinds of stuff is up in the air at the moment. Since the beginning of the pandemic I’ve been focusing entirely on audiobooks I read myself as my tiny, unventilated studio is not at all pandemic safe!
The other complication is that Escape Velocity was (and generally always has) been made with friends and acquaintances, rather than open casting. In the huge amount of time, life moves on, people move away, relationships change, so once the “end” of the pandemic seems more definite I’ll be sounding out my primary cast (May, Kurlek, Dallas, Matriarch, Patriarch, Sarque) to see who I’ve definitely got who’s up for a return. Then it’s a case of making sure the scripts fit that.
So the conclusion to the story is coming! There’s just a few practical issues keeping it from happening at the moment.
In 6 weeks, in aid of SpecialEffect, the big viking beard will be going…. I’ve had the first few (virtual) meetings about work and this 6 month long experiment has to come to an end. “Beard staying as it is” isn’t an option. Though – back to short face fluff, or chubby cheeked cheeky hamster lookalike is in everyone else’s hands now. https://www.justgiving.com/fundraising/21beardgonebye Mrs 21 will breathe a sigh of relief. The dastardly deed will happen on Sunday 30th May. Will be videoed and pictured and shared.
Lavecon Tickets – 3rd and 4th of July. “The first batch of Gold/Platinum tickets have sold out. There is likely to be a second batch of Gold/Platinum as well as Gold camping coming once I have sorted all the volunteer places. There is a waiting list for these also. The Bronze/Silver tickets won’t sell out, so don’t panic buy these if you want a different ticket. Do get in contact via email with any questions or to go on the waiting list for Gold/Platinum.”
Star Citizen 3.13 PTU has finally dropped bringing in their version of Ship Launched Fighters, Ship to Station Docking for very large ships, an improved Reputation System, improved shields (including fixing the holes in some shields!) and new Planetary Tech, including Cave based Bounty Hunting… Oh and Trolleys…
According to the news from Jan the 13th. They’re planning a ‘Phased’ release, so we won’t be getting the whole of Odyssey in one go. It will probably like the original Alpha, with them unlocking section by section.
Q: Can you talk about the different suits in Odyssey? – Yes, as you see in the video, players can take up different roles depending on the suit they use. The tactical suit for example, can carry two different weapons, which is unique to that suit, so you need to consider the best suit for the mission you’re about to engage in.
Q: There are different types of weapons in Odyssey, could you tell us why a player might use them? – Way back when we started prototyping combat, it became quite clear to us early on that the ship combat has some really interesting concepts behind it, so we basically stole them! The premise is that kinetic weapons are good against armour, lasers are good against shields, and plasma re decent against both but not quite as good as the other two. When it comes to choosing a loadout, you’ll want to choose your weapons to be the most efficient, so you may want lasers to take out shields and kinetic to finish them off. If you’re working as a team, you can specialise, one player can be ant-shield, and another can finish them off via kinetic.
Q: For the getaway, we landed to the side of the settlement for a quick escape, there’s been a small change in this, hasn’t there? – Yes, you can now automatically land on planet surfaces. It’s hard to encapsulate all the changes in a few minutes of video. When players get hold of the alpha, that’s when they’ll really understand what we’ve done.
Q: Can you talk about suit management? – There are different things that can pull on the suits’ power. There’s the life support machine, things like the shield (which is power hungry when turned on), and some of the tools can use your suit power. Survival actually starts to become something you need to become considerate of in certain situations. If you’re at a settlement, there are areas where you can recharge your suit, but if you’re out exploring, there’s certainly a risk factor involved. Environmental factors can also have an effect on how hard your suit has to work to keep you alive. If you’re in really extreme temperatures, you’ll be taking physical damage. You can disembark somewhere on the planet with safe temperatures, but you can quite quickly end up somewhere where the temperature is much hotter, and end up in danger.
Vingetun from Hutton Orbital provided us with an excellent update on the ongoing voyages of the MPV Everest, the ‘best’ part is that the ship’s log now officially contains “We have fuel, you don’t. Any questions?”
The Fleet Carrier, Khonsu XLF-5XY is now stationed in Varati ready for its departure to the 1st waypoint of the “Comfy Canonn Cruise” on the 14th of March at 15:00 UTC. For more information please visit http://bit.ly/ed3c on the Elite Dangerous Forums
We’d like to revisit our approach to player memorials in-game.
In the past, we’ve accepted requests to add locations or change location names to give players a place to remember and celebrate their loved ones. Unfortunately, this gesture could not be scaled to meet the large number of requests we received as time went on.
We’re now ready with a solution that offers an equal and respectful way to honour all Commanders’ requests to memorialise friends and family that have passed. Our plan is to create memorial beacons in the following systems, each of which will feature an epitaph and a list of names:
The names will be updated periodically every few months at all locations. This will allow any visitor to see the full list at any beacon at any given time. The locations are expected to be added by the end of this month.
Position Crew Member CMDR Name Head of Health and Safety Ben Moss-Woodward Eid LeWeise Chief Archivist Colin Ford Phoenix_Dfire (in)Human Resources Director Shan Shan Deputy Trade Attaché Souv Souvarine Tech Monkey Norman MacArthur Ventura_ Guests Mack Winston [EIC] Download the episode directly from here. Development News – what have the…