Lave Radio Episode 106

Ice Mining

Station Commander Stroud takes us through a busy weeks worth of updates and even more exciting reveals, we also have answers from Zac Antonaci from last weeks show to go through.. a real bumper episode.

Aired 26th April 2016
Audio versions


Download the episode directly from here.


Crew Members

Station Commander : Allen Stroud :
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire


Show Notes:

  • Development News

  • Newsletter 121

    • Missions
      • We can now see what they look like
      • Characters are persistent and interact with you differently depending on your status with them (I.E. Pilots Fed Ranking, Ranking within the local authority etc)
      • Failing a mission can decrease ranking (so be warned Fozza!)
      • As well as credits we can get hidden data caches, commodities, and materials.
      • Improved showing you the impact of your mission
    • Community Goals
      • Can now have lists of items to get
      • Marker visible in the galaxy map
    • Missiles get an overall improvement
      • Now do area effect damage to external modules
    • Ice Mining
      • New commodities like methanol monohydrate crystals and low temperature diamonds can be found and mined within the ice rings.
      • New Materials can also be found
    • Traffic Control
      • They assign a call sign automatically to all ships – this is formed from the ship manufacturer and the first three characters of your commander name.
    • Incendiary Rounds
      • Thermal kinetic rounds 😀
    • Feedback Cascade
      • Shoot whilst a Shield Cell is activated and instantly break the shield
    • Lots of Base Porn 🙂
  • On the Horizon – Countdown to The Engineers Beta Livestream: Part 2 with Ed and Michael Brookes

    •  Michael is looking suitably bearded 🙂

    • Bookmarks

      • Good Quality of life feature
      • MB Teasing about news from Shinrarta Dezhra
    • Map States

      • Available States
        • None
        • Anarchy (isn’t a state??? Could be a bug!)
        • War
        • Lockdown
        • Civil Unrest
        • Civil War
        • Boom
        • Expansion
        • Bust
        • Outbreak
        • Famine
        • Election
        • Also sneaky CG icon
      • Basically trying to make ‘finding things’ more obvious
    • Regeneration Sequence

      • Green beam
      • Transferring Energy from Weapons to wingman’s shields
      • Need to be winged up
      • Need to still have a working shield!
      • MB mentions other modules can be modified too
      • MB We’ll be doing a biiiiig dump on Engineers in about 2 weeks time
      • MB likes that this can add other strategies for people to employ
      • Visual FX of weapons scale depending on power etc
    • Huge Multicannon

      • Looks to me more like a rapid cannon from CQC
      • Doesn’t have the ‘ratt a tatt tatt’ the Multicannons do
    • Huge Beam Laser

      • Can be gimballed too
      • Why does it have recoil?!?!
      • Lovely detail as it heats up!
    • Thermal Shock

      • Delivers heat into your target
      • Compounds heat damage
      • Can fire disabling shots
      • Can be applied to any energy weapon
    • Force Shell

      • Ed’s favourite (and Ben’s!)
      • Dependant on the ship’s mass and makes the ships loose control
    • Outfitting

      • Always wanted to improve the screen!
      • Filters on top left
      • ALL the stats (squeeeee) (under read more)
      • Nice graphs showing the comparison
      • Better navigation, layout just quality of life goodness
    • Questions

      • Q: CMDR Heisenberg B. Damned
        The newsletter said:
        “human-created POIs will also not be encountered as far out from human space as they are at the moment”
        I think that’s pretty welcome but are there going to be no POI’s when far away from the bubble or are we going to be getting different POI’s if out exploring?
        If different do you have any hints on what non human-created POI’s will contain?
      • A: Finding ‘tea’ is maybe excessive whilst out in the black and shouldn’t find human rubbish so far out.
        • Lost diamondback is part of “the missing”
        • Natural POIs
        • ‘Other stuff’ that MB isn’t allowed to talk about!
      • Q: Imeraxes
        Any news about POI in space like Antares wreckship, whith may be, CQC asset ?
        Cheers, CMDR Iméraxes
      • A: Still looking at using CQC structures in the main game but NOT part of 2.1
      • Q: Alec Turner
        “Scanning a nav beacon will give Commanders the exploration data for the system (if you don’t already have it).” – does that mean we no longer need to carry a discovery scanner in order to get data for systems with nav beacons?
      • A: Yes
        • FD Always wanted to do more with Nav Beacons
        • Doesn’t supplant Exploration Data
        • Only within populated space
        • MB Always has a scanner because you never know…
        • Ed too
        • If you’re on a mission the nav beacon can point you in the right direction. You can find the body the mission can be fulfilled at then need to search that planet / moon.
      • Q: Barking_Mad
        As well as the graphical improvements to the ring systems, has any further work been done on planetary surfaces?
      • A: Rings improved distance as well as up close
        • Updated surface terrain system (higher res AND better performance)
        • Lessons learned from the past
      • Q: sensai25
        Are enemy ships limited around bases to attack ?
      • A: No but you’re more likely to encounter them around existing ‘stuff’
        • Got ways to deal with ‘rocket spam’
        • Can encounter ships flying from one base to another
        • Looking to increase security response where appropriate
      • Q: M4rt1n
        In the beta before the release of ED there were cool weapon variants, like overcharged, low-heat, focused, high-impact etc. which somehow disappeared upon release. Will the engineers’ crafting options somehow re-introduce these variants, or will there be totally different?
      • A: These variants are no longer compatible with Engineers and will no longer be in game at all
        BUT you can do much better cool cool stuff with Engineers
      • Q: Bliss
        Will the new Ship AI be able to handle canyon flight on a planet’s surface?
      • A: Yes, I’ve seen them do just that, but sometimes they’re better than we are!
      • Q: Arubeto
        Newsletter 120: “For Commanders who prefer to roam the galaxy looking for wars, the Pilots Federation has upgraded the GalNet system, so Commanders using 2.1 AND 1.6 will have a ‘state’ filter in the galaxy map which will highlight if a system is at war, or suffering a famine, or some other situation Commanders want information about.”

        I think this has lead to some misunderstandings. Can you confirm that the exploration data acquired this way can’t be sold, but only gives you the information about the system (therefore imitating the process of buying exploration data about a system from Universal Cartographics instead of imitating exploring as system manually?
      • A: Yes it does, it can not be sold.
      • Q: ape808
        About the new Galaxy map filters:
        Since we will be able to filter for system states (boom/famine/war etc), will these be having more effect on gameplay? I think it may have been mentioned during the Trading livestream that the devs were considering giving states more of an impact on markets and the missions available. Is this the case for 2.1 and can you give a bit more detail if so?
      • A: Yes, we’re pushing the effects that states will have. Will drive missions, affect traffic, affect commodity prices (this is exaggerated)
      • Q: DarkMatterGenerator
        “Scanning a nav beacon will give Commanders the exploration data for the system (if you don’t already have it).”

        How did this decision arise- what is the gameplay and design thought behind it since it really changes a basic function in game from 1.5 years of play?
      • A: Always been a need to do something with nav beacons, it’s just ‘filling in those blanks’
      • Q: CMDR Dana Jessica Booth
        Which ships exactly will be getting the ‘drives’ upgrade. Does this mean FSD or Thrusters?

        Just the sidewinder? All ships that equip class 1-3 thrusters?
        If its thrusters will any of these changes come over into the cqc flight model?

        Also regarding 2.1 will someone take another pass at the Cobra mk4 and give it the massive speed buff it needs? (it’s currently slower than a T-7…)
      • A: Sizes 2 and 3 (MB thinks!) very much enhanced performance – still needs some tweaking
        • Makes smaller ships a lot of fun to play in
        • Racing with more speed is more fun!
        • Prices will be not tremendously expensive but gotta rem this is the ultimate upgrade for that slot, so…
      • Q: ape808 (again)
        Will the AI ships near the surface apply to the full range of low to high-G bodies?

        If so, were there any special considerations the AI devs had to take to get the ships to behave well in high-G conditions?
      • A: they are very wary and won’t even attempt some of the high g worlds. Some ships can handle High G worlds better than others
      • Q: Dave G
        Within the new mission system, will there also be changes to support “Navy” missions for the players who are focussed on naval progression? Also, will mission successes result in the introduction to other missions or mission givers?
      • A: Will go into more detail in the news letter. MB REALLY wants to see a career in the military but will live with this for now.
        You develop a relationship with mission givers who give you better and better missions. Also your Pilots Fed Ranking counts on how they talk to you.
      • Twitch Questions
        • AI Improvements – Yes they can fly in atmosphere – be careful!
        • SRV types not for 2.1
        • Hopefully better performance on lower end machines
        • NPC WILL use these modified weapons
        • Ctrl options screen gets a good revamp too
        • X-Box players hugely extended options (as covered last week)
      1. Cmdr Spike wants to know if he can have pink lasers come 2.1.
        1. No nothing in pink but mining laser is close. No rainbows!
      2. Will there be improved In game Player Group support? (basically guilds!!!)
        1. No specific functionality in 2.1. Longer term things they’d like to do.
      3. Will there be ‘wing missions’?
        1. Not in 2.1 but nothing to talk about just now
      4. Will player actions lead to procedurally generated missions? I.E. player A discovers something ‘interesting’ and reports that to Station B. Station B and radiating out starts generating missions related to said found thing.
        1. Not in the way that this covers but see the comments from Thursday 21st + see this Thursday’s stream
      5. PLEASE can we have a reason to go to Ice Rings?
        1. Yes
      6. Conflict zones at interesting locations!
        1. Not in 2.1. On going process maybe in the future
      7. Can we fly through asteroids? Also REALLY big Asteroids 🙂
        1. See the wish list!
      8. More life in the universe! I.E. Ships preparing at stations etc?
        1. Would love to have more life in certain ways. Some stuff Zac can’t talk about. Also stuff in 2.1 i.e. traffic lanes etc. On going process
      9. More tools to interact with the environment? I.E. with the Barnacles all we can really do is shoot them!!!
        1. Watch this space for more things to do with Barnacles
      10. Communicate with NPCs (I.E. demand them to stand down)
        1. Definitely somewhere on the list and being considered
      11. Will we ever get a ‘call for help’ implement feature?
        1. The chat view and the auto responses from systems (and this will be updated in 2.1)  A lot of thought a lot of balance
      12. What does retreat mean for the BGS?
        1. MB will be talking about this ‘quite shortly’
      13. More specific examples of changes to crime and punishment. I.E. stations refusing to let you dock.
        1. Something the dev team have looked at and engaged quite deeply with the community for. However this all takes time.
      14. Will the AI ‘cheat’ less? I.E. No more firing 6 beam lasers at you from an Eagle whilst next to a sun!
        1. The AI doesn’t cheat very much even now.Only a very few instances of ‘cheating’ all done for gameplay but for the most part the AI’s equipment functions the same as a player characters.  AI Can overheat and does regulate itself.
      15. Will there be improvements to the the High Level AI? I.E. make Reidquat SCARY
        1. We’ll see some love in 2.1. The mistress has done a lot of work
      16. Will we see more A or B CGs? I.E. Faction A wants to build a ship. Faction B wants to stop that.
        1. Look at the Dangerous Games for good examples tug of war CGs 🙂
    • CMDR  Daddy baddy – I have a discussion point for 106. How long do we think the horizons season will be? If say 2.1 and 1.6 are released after beta in June. And we assume that season 3 starts Xmas 2016 … That means 2.2, 2.3 and perhaps the unconfirmed 2.4 being squashed into 6 months!
    • Glenn Frank –  when season three rolls out… will people get all that is in horizons too with purchase of season three? does not matter to me cause I bought the lifetime but… wondering”
      1. Ben’s Ideas –
        Elite Dangerous: Walkies for 24.99
        Elite Dangerous: Horizons for 9.99
        Elite Dangerous: For 9.99

        or maybe just
        Elite Dangerous: Walkies for 24.99
        Elite Dangerous: Other Stuff for 19.99

        Naturally we will also get
        Elite Dangerous Mongo Pack for 39.99 which has everything in it
  • Shoutouts
    • On the Horizon – Countdown to The Engineers Beta Livestream: Part 2
    • UNCLE ART – THE FILM  Passed its goal of £8000 and ends on Thursday!
      • Stretch Goal!

        OK, so I have to be careful how I word this as I can’t give too much away without spoiling it… We want to do an extra segment in the film that will involve a part of a certain person’s history. (No prizes for guessing who.) The segment is about a part of his career that has been captured on film. And it’s a corker! But we need to buy the rights to the footage. This is going to cost us an extra £2,500 for commercial use, so if we reach £10,500 by Thursday night we can buy this and it will be truly awesome. Also, if we can raise the extra cash, we have secured a location to film in which is almost just as exciting (it involves somewhere Charlie Chaplin used to live). I know this seems a bit cloak and dagger but when you see the segment in the finished film you’ll immediately understand the reason for the secrecy – and know that you made it possible! If we can do this, it’s going to add extra footage to the film, which had previously been thought lost! It will also raise the film’s exposure even more, and push it out to an even wider audience – and that could be a really, really good thing.

        Once again I just want to say a massive thanks to everyone for your support! Still 2 days to go so let’s see where that can take us 🙂
      1. TINYURL.COM/uncleartfilm pleasure
    • Shout out to Cmdr Yan and his mam (Allen for actual wording!)
    • Can we have a shout out to Cmd Sansemin for helping Fozza do a stealing mission for LRN 😀
    • https://vimeo.com/108650530 (Wanderers Short Film)

 

 

Lave Radio Episode 104

Starting Line 2

 

Ben takes Grant and Jarvis through the past few weeks for news letters as well as the recent community events

Aired 12th April 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Head of entertainment/strong> : Chris Jarvis : Cmdr Thane
Chief Barsteward : Grant Woolcott : Cmdr Psykokow


Show Notes:

  • Development News
    • Frontier keeping mum’s the word…. Still in their 6 week ‘nothing to see here’ mode… (2.1 ETA ‘May’)
    • Oculus
  • Newsletter 117 + 118 + 119
    • 117
      • Engineers Concept Art – looks like outposts for planets – be nice too see more concrete info though
      • Lost Winds Bobbleheads £5 each, Toku, Deo and Notea
      • Orion HCS voice pack (featuring william shatner)
      • Winners in the Gladiator Challenge
        • The 2 x Premium Elite Dangerous goodie bags, including a cap, a beanie, three faction mugs, and signed artwork went to CMDR Mad Anthony Wayne and Gabriel Case.
        • The 2 x Elite Dangerous: Horizons Season passes were snapped up by Wayne Youngblood and Bozakir
        • And the 1 x Every paint job in the Elite Dangerous store went to the extremely lucky CMDR Nollywood.
    • 118
    • 119
      • Next week, the newsletter will be hosted on the Elite Dangerous Community Site rather than sent directly into your email inboxes
      • Join the Elite on the Background Sim Thursday 14th April 19:00 BST
  • In game news
  • Main Discussion – Elite Meet Discussion ?
  • Community Corner
    • New Streams involving Dave Hughes Elite Encounters RPG, demonstrating the Vehicle Combat System (ie. the ship to ship combat). https://www.youtube.com/watch?v=IW8xm-MoEBo
    • The Rock Rats helping CMDR Frawd-Digger getting to Beagle Point in a non shielded Sidewinder!
    • Hutton Orbital Endurance Challenge
      • From Readdy’s Progress to Gooch’s Progress on the planet Cardinal in the Aparctias system a distance of 596km
      • 18 teams some individuals some teams of up to 6
      • ~ 50 ppl (54?)
      • Winner of both the Team and Solo challenges: in 5 hours!
        1 Team name: Team Mummy
        subhouse07 Team member 1: CMDR Brabston, Timmy
      • Amazing video of the “quick way” https://www.youtube.com/watch?v=i3yuOkzc3b0
      • 2 Team Name: Redliners
        Player Group: Elite: Racers (ERF)
        Team member 1: [CMDR Deftin]
        Team member 2: [CMDR BlackMaze]
        Team member 3: [CMDR FierceFalcon]
        Team member 4: [CMDR Terrorsidic]
        Team member 5: [CMDR AlexRusich]
        Team member 6: [CMDR Rafi Long]
      • 3 Team Name: Cross Court
        Team member 1: Arsen Cross
        Team member 2: Jay See
      • 4 Team name: The Buckyball Racing Club
        Team member 1: Alec Turner
        Team member 2: Seneh
        Team member 3: Kliggish
        Team member 4: Ozric
        Team member 5: Furrycat
    • LAVECON 2016: please come to it.
    • Paladin Consortium Operation SRV A B C

Elite Meet 2016 Lave Report

New LR iTunes Cover

 

Episode 104 which we tried to record last night experienced technical melt down, however Chris Jarvis and Allen Stroud manage talk about their experiences with Elite Meet

Aired 5th April 2016
Audio versions


Download the episode directly from here.

Lave Radio Episode 102

Lego SRVThe show dives into virtual reality and the health and safety of LOOOOOOOOOONGGGG streams

Aired 15th March 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Entertainments : Chris Jarvis : Cmdr thane
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Head of station Archives : Colin Ford : Cmdr PhoniexDFire
VR Expert and all round ‘nice guy’ : Cmdr Snuffler


Show Notes:

  • Development News
    • Join the Elite: Everything You Need to Know About Community Goals with Steve Kirby
    • Zac — Support update – Reiteration of player harassment rules
    • Planet Coaster has a date of Tuesday 22nd March for Alpha backers
    • PowerPlay : Sandro on Collusion Piracy and More
      • Doesn’t Like it BUT Recognises it’s a useful tool
      • Wants to introduce effects to degrade Collusion Piracy (current options)
        • Creating a voting system to allow Commanders, by the act of majority will, to withdraw from poor control systems, ensuring mechanisms are in place to prevent profitable systems from being voted out.
        • Utilising an UP / DOWN vote feature, which would exist primarily to be a channel of communication within the game for pledged Commanders) to also provide veto functionality at the preparation stage, allowing, by the act of majority will, poor control system candidates from being purchased as expansion targets.
        • Introducing a combo mechanism for fortification allotments, limiting the purchase of rushed allotments based on successful deliveries – the more you deliver the more you can pay to rush – whilst adding temporary fortification disbarring for losing fortification commodities.
    • Power Play : Sandro on ‘open bonus’
      • Sandro – “And since I’m in the mood for pulling hand grenades , here’s another thing to chew on: I’m currently rather taken by the concept of a success multiplier for Commanders in Open Play. this modifier would not improve personal gains from power play activities, but it would magnify the effectiveness of a power’s actions (expand, oppose, fortify, undermine). And the effect would probably be significant.
      • Power Play by design encourages player interaction and FD want to encourage that. “Powerplay will always be at its best when opposing Commanders interact directly”
  • Newsletter 115
  • Main Discussion
    • VR News 
    • Ian Honcharenko — “Question for the team: With the rise in popularity of 24hr charity streams and the advertising in the newsletter last week of a race requiring approximately 38 hours commuted flight time in a 2 day period, I put the question to you should frontier be promoting such events despite the inherent health risks and chance of negative press (such as the numerous game addiction articles in both professional medical journals and less professional tabloid newspapers).I’d just add that last year’s Voyager winner did it in 40 hours with a 2 hr nap.”
      • From the newsletter— Probably one of the craziest endurance challenges in the galaxy, the 2nd Annual Voyager Challenge kicks off on March 24, 2016. Head over to the original forum post to find out how you can get involved.

        Can you make 60,000 light years in under 40 hours? According to event organisers, last year’s record was an incredible 38 hours, 44 minutes!

        It’ll take some doing, but we know that there must be some Commanders out there with the tenacity to get this done!

        Remember, fly safe Commanders! Make sure you take regular breaks, look after yourselves and be sensible with any long play sessions.
      • Also worth working in the Hutton Orbital Gimp run with the race to Sag A
      • Also arguably FD’s original race to Elite and what the guy to get the Triple did to win that
      • 24 hour streams – a good/bad thing to encourage?
  • Community Corner
  • Questions
    • MonkeyBones asks – Which is a more valuable asset, an A5+ fuel scoop or a REALLY BIG GAS TANK? (For the record, after a year or so with a RBGT I have finally switched to a B6 Fuel Scoop. It is SO fast, but it still makes me nervous that I will get stuck out of fuel in a brown dwarf desert.) Shameless Plug for the REALLY BIG GAS TANK Methinks
    • CMDR Smugallo – Id love to hear the cast each try an impression of someone not a discussion i know hahaj.
      • Ben failed and everyone else wimped out. 🙂

Lave Radio Episode 99

SDCvsMobius

The Blood is in the air tonight as we play host to both the Mobius Group and The Smiling Dog Crew. We try to get the facts about the recent storm in a teacup between the two groups and hear about if you’re going to be the bad guy, then BE the bad guy.

Aired 23rd February 2016
Audio versions


Download the episode directly from here.

Show Notes:

  • Dev Update 18th February
    • More Missions at neutral rep
    • Higher rep means more missions and better money
    • Remove the rank requirement, Rank now implies the difficulty of the mission
    • State of the minor faction
    • Type(s) of market for that port
    • Government
  • Better feedback for what that mission will do to the BGS
  • Galactic Academy
    “It’s a frontier thing, but not possible without the incredible community. We have a group of mentors that have signed up (volunteers) and they are on Teamspeak and Discord and we will be emailing all our players with low play time and then all new players every week with details about the academy. It’s a landing page with user guides, videos and most importantly ways to connect straight up with our volunteer mentors. They consist of ambassadors, mods, group representatives and other specialists. It’s about teaching players and hand holding them where needs into basic things like the galaxy map, making a credit or two, etc”
  • Reduce the barrier for entry for ‘alternative mission flows’ I.E. you won’t have to drop out of supercruise to get an alternative.
  • USS for missions will generally be at a specific body in a system rather than random
  • Nav Beacons can be scanned to give system information!
  • Systems will now have traffic lanes and hubs and these affect the creation of USS. Also USS are created spatially not temporally, so you can’t just sit there and wait for them,
  • USS can be scanned to reveal information about them.
    • “This week’s dev update is the penultimate update “ Hmmm so 25/2 for last 2.1 update. Can we speculate Alpha early March?
    • Improving Variety
    • 3 stage hierarchy for generating missions
  • Capitol in Achenar to get some actual Land!
  • New Sets of Anaconda skins. The empire people are very happy with the white one. 😉
  • Announcement via Zac:
    • Galactic Academy
      “It’s a frontier thing, but not possible without the incredible community. We have a group of mentors that have signed up (volunteers) and they are on Teamspeak and Discord and we will be emailing all our players with low play time and then all new players every week with details about the academy. It’s a landing page with user guides, videos and most importantly ways to connect straight up with our volunteer mentors. They consist of ambassadors, mods, group representatives and other specialists. It’s about teaching players and hand holding them where needs into basic things like the galaxy map, making a credit or two, etc”
  • Newsletter 112
  • Not Only Here wins FD’s Horizons Video competition
  • Distant Worlds Set some records at Sag A
  • CQC Mayhem – LOADS of streaming
    • If you see FDEV Rhino, FDEV Jet or FDEV Wolf in CQC, then take a screenshot of you playing against them and email it to community@frontier.co.uk with the subject line ‘CQC Gladiators’
  • Educating Ed Episode 13 – UGC Thursday 25th 19:00 (GMT)
  • Community Corner
  • Questions
    • We are a small player faction, known as NULL,  here to help others with donations for lost ships due to lack of insurance as well as new players getting their footing, and an escort service for traders and returning explorers.  And we are now under threat of being steam rollered by Winters PP faction.  We need help, as our currently limited resources are running low.
      Any Alliance commanders listening in please ship prep agreements to DR Crucis.
      Any NON-Winters aligned players, please undermine them to assist us staying independent, and here to help others.
      NULL needs your help, to ensure our BANK deposits here for others remains available and open for business.
      Thank you CMDR NULL
  • Shoutouts
    • Massive thank you to those people that have already sent us message of congratulations to play out on next week’s 100th episode. If you would like to send us a message to play out on the show please record a short mp3 and send it to info@laveradio.com with the subject 100th.
      Everybody that does gets a little thank you in the post from the crew.Hi guys, any chance of a shoutout on tomorrow nights show for the Wasat Cup, a
      50km, point-to-point SRV race from Elwood Camp to Ferguson Prospect on Wasat A2
      E organised by the Buckyball Racing Club. You can run it any time you like (and
      as many times as you like) from 23rd-25th February using screenshots to capture
      your start and end times.Takes around 30mins … if you’re fast. Well? Are you fast?? Come along and
      prove it then!

      Search the forums for “The Wasat Cup – Buggyball”

      https://forums.frontier.co.uk/showthread.php?t=234304

      There’s a free pint in it for you at Lavecon 2016 🙂

Lave Radio Episode 94

distant worldsWe dive off the deepend this week as we try to figure out what the BGS is actually doing and if Horizons is actually worth it.
Aired 12th January 2016
Audio versions


Download the episode directly from here.

Show Notes:

  • Main Discussion
    • Background Sim Discussion
    • Is Elite Dangerous Hozizons Worth it?
      • The general response to Horizons has been mixed at best with a lot of negative press and reviews. What needs to done to change this perception?
        “In summary; Horizons adds no meaningful content to the game, built on the dubious and hollow promise that it’ll be worth the $60 by December 2016. Frontier is financially incentivized not to deliver, and cannot be held accountable until the next paid expansion cycle, when the game will definitely perish forever. Christ, I hope I’m wrong. I so, so want to be wrong.It breaks my heart, but you should pass on this. Instead, consider purchasing the base game for the world’s best deep-space exploration simulator experience, priced at a very reasonable $30.” http://steamcommunity.com/profiles/76561197979999790/recommended/419270/)
      • Elite: Dangerous – Lack of Content & Gameplay? What Really is the thing Horizons Needs? (Video by Obsidian Ant)

Lave Radio Episode 93

HTC Vive

HTC Vive

Things are quiet this January in Lave Station, so we talk about Virtual Reality

Aired 5th January 2016
Audio versions

Download the episode directly from here.

Show Notes:

Lave Radio Episode 89

Refueling a SRV image credit to Cmdr Try4Ce
Horizons beta is launched so we drive like mad things around Diso, Crash a plenty (both client crashes and car / ship crashes).
Allen and Mindwipe also cover the recent Uncle Art Session recording at Abbey Road!

Aired 1st December 2015
Audio versions


Download the episode directly from here.

Lave Radio Episode 86

Federal Corvette shown, dual C4 behind the cockpit!

Federal Corvette

We discuss the new ships on offer in Elite: Dangerous 1.5.
After the reveal by Frontier, we discuss the news ships on offer and try to work out the way they’ll fit into the galaxy of Elite: Dangerous. Plus:

  • Updates on Escape: Velocity series funding
  • Feedback on David Braben Q&A
  • Chris trying to fly 22 jumps back to Lave Station
  • Update on Passenger missions
  • Wild speculation!

Aired 10th November 2015
Audio versions

Download the episode directly from here.