Lave Radio Episode 120

MercyAndTheWildSea
No Mans Mercy and the Wild Sea

Aired 16th August 2016
Audio versions


Download the episode directly from here.


Crew Members
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Wandering Mercenary: Gareth Cadamy : Cmdr MaxUrsa
Palladin Consortium: Andre Marshall : Cmdr M.A.R.S.H.A.L.L

Show Notes

  • Development News
  • Newsletter 137
  • Main Discussion
  • Community Corner
    • A new screenshot competition is being hosted by CMDR Infernal-Jawa of The Order of the Shadow, called The Grand System Hunt. The reason behind the competition is that apparently the religious leader of the order, ta Purdow, had a vision from God, whom the members and followers of The Order of the Shadow refer to as the void walker or the walker of the void, as he is sometimes referred to. The basic details of the vision has instructed ta Purdow to have CMDR Infernal-Jawa  announce The Grand System Hunt and provide a bounty for three different systems, each system must contain an earthlike world, a water world, and a world with an icy ring. for future expansion and colonization, for the Order of the Shadow and two their allies, who the allies are has not been officially announced. for full details and rules, The Grand System Hunt can be found on the Frontier Forums.
  • Questions
  • Shoutouts

Lave Radio Episode 119

meeting at Jaques
I’m not saying it’s Aliens, but we’re boldly going far far away.

Aired 9th August 2016
Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Chief of Operations : John Stabler

Show Notes

Lave Radio Episode 118

Omega Nebula
No Man’s Mercy and the Wild Sea

Aired 2nd Audust 2016
Audio versions


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Crew Members
Station Commander: Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Special Guest : Richard Price

Show Notes

Lave Radio Episode 117

UA Sound Image
We don our Tin Foil Hats and Packets of Biscuits as we try to decode the latest information coming out about Elite Dangerous

Aired 26th July 2016
Audio versions


Download the episode directly from here.


Crew Members
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Cannon Rep/strong> : Mark Exton : Cmdr Delmonte

Show Notes

 

Lave Radio Episode 116

20160716_140215
Live from LAVECON!!!

Aired 16th July 2016
Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Chief of Operations : John Stabler
Unwashed Masses : You (well some of you)

 

Lave Radio Episode 115

crab nebula Image by Paroxsym
The games get dangerous as we get excited about Lavecon 2016

Aired 5th July 2016
Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Head of Station Entertainment : Chris Jarvis: Cmdr Thane

Show Notes:

  • Development News
  • Newsletter 131
  • Community Corner
    • Dangerous Games
      • GalCop Archival Reel No. 0000 – Eyes Open Nice 3 minute long video from Galcop
      • Round 1 Smuggling Gilya Signature Weapons from Bell Orbital in Gilya to Gohar Station in Jaradharre which is 525K LS from the main star (About  25 mins flight time)
        • EG Pilots pulled an all nighter with the system in Boom (thereby giving them a higher than usual allowance of rares) allowing them to pip Galcop at the post to the #1 spot.
    • Epic Rescue https://forums.frontier.co.uk/showthread.php/268862-Help-I-need-Ship-Rats!/page5?p=4172726#post4172726
      • Message from Bomba Luigi who is the trapped Cmdr “Shoutout of course to everybody from the Thunderbirds Rescue Team, it was those guys who somehow mangaed to get me out of the Canyon despite the fact that it was pretty much impossible! I would have been doomed to die on my own.
        The Plan now is to write a big SOS Message on the Planet, to do so we climbed the big Wall to make the message as high up as possible on the Planet so its easier to see! Once I have a Pic of the SOS I finaly contact support to see what they can do.”Screenshots 
  • In Game News
  • Questions
    • Ghostgiraffe @aghostgiraffe
      @LaveRadio Mars asks “Which social events are you looking forward to at @Lavecon_ “
    • Spawrks asks “Any chance of an American Lavecon?”
    • Kerrash Landing @Kerrrash
      @LaveRadio can I farm Barnacles for meta alloys at LaveCon? Will there be free coffee? Can I have some? 😜Screenshots 
    • Terry Hoar-Stevens @CarltonBrowneFO@LaveRadio when is next Ignatius Reilly commercial being released? Lots of scope shurley, what with Brexit & enhanced AI…
  • Lavecon 2016
    • Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
    • Lavecon Sponsors
      • ED Tracker
        • “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk
      • Old One Productions by Michael Brookes

Lave Radio Episode 112

killing fozza

Cmdr M.A.R.S.H.A.L.L. from the Paladin Consortium joins us to give combat and evasion tips and tricks to help deal with the new AI in 2.1

Aired 7th June 2016
Audio versions


Download the episode directly from here.


Crew Members
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainments : Chris Jarvis : Cmdr Thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

  • Development News
  • Newsletter 127
    • Spaceship Bobbleheads
    • And with Engineers patch X-Box One Players can get bobbleheads and skins too!
    • ED-H Came out on XB1
      • Also If you Buy ED-H on XB1 before June 30th you get access to the Cobra Mk IV.
    • Due to the Weapons bug FD are reimbursing insurance costs of getting killed…between 2.1 and the fix
      • “Due to the recent surge of unsanctioned and illegally modified weapons from the NPC AI over the recent days. The Pilots Federation have agreed to reimburse all insurance payouts made over that period”
    • Dangerous Games Wildcard Event has started – This week Mining…
  • Main Discussion
    • Combat Training with M.A.R.S.H.A.L.L.
    • Topics covered
      • Interdictions – Pips/targeting
      • High Waking
      • Mass lock
      • Benefits of 4 pips to shields
      • Pips to Eng and turning speed
    • Loadouts
      • Weapons kinetic vs thermal and Wep requirements
      • Shield Boosters
      • Shield Cell Banks + Heatsinks
      • Gimballed vs Fixed
      • Point defence
    • Combat techniques
      • Having an exit strategy
      • Situational awareness
      • Picking your targets and modules (powerplant crippling/thrusters)
      • Flying backwards
      • Boost scooping
      • Strafing with FA/Off
      • Reboot repair
      • Escape!
      • Pip Management
    • Engineers – touch on briefly.  http://inara.cz/galaxy-engineers also Tips for Beginners Engineers
  • Community Corner
  • Shoutouts
    • Lavecon 2016
      • Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
    • Lavecon Sponsors
    • ED Tracker
      • “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
    • Old One Productions

Lave Radio Episode 111

LR AI Debate

It’s fight night in the Orange Sidewinder as we argue if the AI represents the start of our Machine Overlords.

Aired 31st May 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Entertainments : Chris Jarvis : Cmdr thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr EidLeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

Lave Radio Episode 108

Engineers Base

Beta 2.1 is Live and Cmdr Fozza Bangs his wrench against the new features. Thankfully our Special Guest Obsidian Ant is able to help him hit the appropriate things!

Aired 10th May 2016
Audio versions


Download the episode directly from here.


Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire
Special Guest: Obsidian Ant


Show Notes:

  • Squadron Paint Packs added then pulled and then re-added 🙂

  • 2.1 Patch Notes

    • Loot
    • Engineers
    • Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
    • Hyperspace is now much bigger to accommodate large ships —- WTF?!
    • What about moving to an already owned ship in the shipyard?
    • Need to look for this….
    • Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
    • New features in 2.1
      • Is loot the ‘materials’ that drop when you kill someone?
      • Data Materials and ‘Physical’ Materials
    • New Mission Board
      • “If there are no missions, give text which tells players what other things they could do to help”
    • New Outfitting Screen
    • Stuff to do in Ice Rings
      • Various Resource Zones
      • Bounty Hunting
    • Updates to the Galaxy Map
      • Bookmarks
      • (Known?) Engineer bases
      • Community Goals
      • Faction States
    • New Weapons
      • Huge Beam Laser
      • Huge Pulse Laser
      • Huge Multi Cannon
      • Large Mult Cannon
      • New art for our guns
    • Improved AI
      • So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
      • Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
    • XBox 1
      • Can now get skins from the store
      • Private Groups
    • Misc
      • “NPC encounters can occur near planet surfaces”
      • “Shipping lanes are created between the primary star, stations, and planets with settlements.”
      • Can scan nav beacons now – (Already done this – Very useful – C)
      • “Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
    • Bug Fixes
      • What is “Fix Goliath crime component crash”?
      • “Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
      • “Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
    • New (very valuable) stuff can be mined
  • 2.1.3 Patch Notes

  • 2.1 ‘Known Issues’

  • Beta Phases

  • Newsletter 123

    • “If you don’t already have beta access, Horizons owners can upgrade by visiting the Frontier store for only $9.99, €9.49, £6.99 or 562 Rubles.”
  • Beta Feedback Livestream

    • Mike Brookes has (MORE) info in newsletter
    • What is mayhem?
      • Unlock ‘all upgrades for modules’
      • All we need is fish to get them
      • Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
    • Questions
      • How Does this benefit exploration
        • Better armor, hull so less damage etc
      • Can we see the Stats of a crafted upgrade
        • It’s in the list
      • Should Pirates be so interested in Limpets
        • NO
      • Pin > 1 recipe / engineer
        • Not for now
      • Reputer (spelling!) Laser (Heat through shields laser)
        • It should be working now!
        • Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
      • AI Running away
        • Been fixed but not in yet
      • Why no enhanced thrusters in space
        • Engineers for Horizons only – 😛
      • Bookmarks
        • Sorting? Better sorting and filtering in the future…
      • Are all mods 1-5
        • Not ALL modules have ALL grades
        • Will be added to
        • Get off the fence and make a decision to buy or not buy!
      • In general higher ranks better modules
      • What works to improve your rep with engineers?
        • FD are looking into it, maybe using combat / bounty vouchers etc….
      • What does major fac rep have?
        • It acts as a modifier to all associated factions
      • Why no class 4 lasers
        • Coming ‘soon’ – hopefully!!!
      • Can we get large / huge missile racks?
        • Not at the moment – FD don’t want to give missiles LOADS more ammo
        • Please test missiles
      • Point Defence vs ECM
        • Point defence is where they want it
        • ECM needs work but they’re working on it no eta etc…
      • Will we give cannons a look?
        • YES Cannons will be getting a buff
          • Increased speed
          • Increased damage at distance
          • Increase ‘hardness’ i.e better vs large ships
          • Increase penetration – i.e. more dps to modules
      • More info on planet scans and stuff
        • Really cool ideas will be revisited later but Sandy can’t say 🙂
      • Why does the System map take so long to open?
        • Because it’s having to work out all the stars and planets
        • It’s a bug bear of Sandy’s too
      • Increase the speeds of mission boards? (I.E. pre load when you land)
        • Sandy will try to find out
      • Please give Single Skin for all types rather than multiple skins / ship
        • Not Sandy’s remit but valid question
      • Bookmarks infinite plotting bug
        • Sandy isn’t sure but will look into
      • Why can we enter any hanger in our SRV and then teleport to OUR hanger?
        • Because finding the right hanger is hard and NOT fun.
      • Sandy is a cat person 🙂
      • Will materials be added to commodity markets?
        • Some are
        • You can also get them from missions
      • Why is it called Recipes?
        • They will be renamed with something more appropriate!
      • Has the heat gen from firing weapons made it into CQC too?
        • Yes – but FD are watching it
      • Less Heat Sync makes it harder to use SCBs
        • Yes that’s deliberate
      • There is some method as to where you can find materials.
        • FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
      • FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
      • SRV Mods?
        • Not at the moment
      • NPCs using SRVs
        • Big work but not at the moment
      • AI Changes
        • Hope ppl think it’s better
        • Lower should be about same as b4
        • Higher should be harder
        • Should stop running away so much
        • FD are adding alternative behaviour to make it more fun
      • Drop out distance is based on how far from a grav well you are
      • Can we get smart collector limpets to discard some stuff
        • NO but it’s a good idea
      • Engineers further out
        • No comment
      • More syntheses recipes
        • Yes – chaff, heat sync etc
      • Collapse Mechanic in PP?
        • Sandy doesn’t know but it’s being looked at.
      • Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.
      • Engineer mod to increase limpets?
        • Not yet
      • Storage for modules?
        • Hopefully in season 2
      • Plasma Accelerator mods?
        • More coming

Community Corner