Lave Radio Episode 112

killing fozza

Cmdr M.A.R.S.H.A.L.L. from the Paladin Consortium joins us to give combat and evasion tips and tricks to help deal with the new AI in 2.1

Aired 7th June 2016
Audio versions


Download the episode directly from here.


Crew Members
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainments : Chris Jarvis : Cmdr Thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

  • Development News
  • Newsletter 127
    • Spaceship Bobbleheads
    • And with Engineers patch X-Box One Players can get bobbleheads and skins too!
    • ED-H Came out on XB1
      • Also If you Buy ED-H on XB1 before June 30th you get access to the Cobra Mk IV.
    • Due to the Weapons bug FD are reimbursing insurance costs of getting killed…between 2.1 and the fix
      • “Due to the recent surge of unsanctioned and illegally modified weapons from the NPC AI over the recent days. The Pilots Federation have agreed to reimburse all insurance payouts made over that period”
    • Dangerous Games Wildcard Event has started – This week Mining…
  • Main Discussion
    • Combat Training with M.A.R.S.H.A.L.L.
    • Topics covered
      • Interdictions – Pips/targeting
      • High Waking
      • Mass lock
      • Benefits of 4 pips to shields
      • Pips to Eng and turning speed
    • Loadouts
      • Weapons kinetic vs thermal and Wep requirements
      • Shield Boosters
      • Shield Cell Banks + Heatsinks
      • Gimballed vs Fixed
      • Point defence
    • Combat techniques
      • Having an exit strategy
      • Situational awareness
      • Picking your targets and modules (powerplant crippling/thrusters)
      • Flying backwards
      • Boost scooping
      • Strafing with FA/Off
      • Reboot repair
      • Escape!
      • Pip Management
    • Engineers – touch on briefly.  http://inara.cz/galaxy-engineers also Tips for Beginners Engineers
  • Community Corner
  • Shoutouts
    • Lavecon 2016
      • Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
    • Lavecon Sponsors
    • ED Tracker
      • “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
    • Old One Productions

Lave Radio Episode 111

LR AI Debate

It’s fight night in the Orange Sidewinder as we argue if the AI represents the start of our Machine Overlords.

Aired 31st May 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Entertainments : Chris Jarvis : Cmdr thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr EidLeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

Lave Radio Episode 108

Engineers Base

Beta 2.1 is Live and Cmdr Fozza Bangs his wrench against the new features. Thankfully our Special Guest Obsidian Ant is able to help him hit the appropriate things!

Aired 10th May 2016
Audio versions


Download the episode directly from here.


Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire
Special Guest: Obsidian Ant


Show Notes:

  • Squadron Paint Packs added then pulled and then re-added 🙂

  • 2.1 Patch Notes

    • Loot
    • Engineers
    • Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
    • Hyperspace is now much bigger to accommodate large ships —- WTF?!
    • What about moving to an already owned ship in the shipyard?
    • Need to look for this….
    • Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
    • New features in 2.1
      • Is loot the ‘materials’ that drop when you kill someone?
      • Data Materials and ‘Physical’ Materials
    • New Mission Board
      • “If there are no missions, give text which tells players what other things they could do to help”
    • New Outfitting Screen
    • Stuff to do in Ice Rings
      • Various Resource Zones
      • Bounty Hunting
    • Updates to the Galaxy Map
      • Bookmarks
      • (Known?) Engineer bases
      • Community Goals
      • Faction States
    • New Weapons
      • Huge Beam Laser
      • Huge Pulse Laser
      • Huge Multi Cannon
      • Large Mult Cannon
      • New art for our guns
    • Improved AI
      • So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
      • Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
    • XBox 1
      • Can now get skins from the store
      • Private Groups
    • Misc
      • “NPC encounters can occur near planet surfaces”
      • “Shipping lanes are created between the primary star, stations, and planets with settlements.”
      • Can scan nav beacons now – (Already done this – Very useful – C)
      • “Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
    • Bug Fixes
      • What is “Fix Goliath crime component crash”?
      • “Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
      • “Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
    • New (very valuable) stuff can be mined
  • 2.1.3 Patch Notes

  • 2.1 ‘Known Issues’

  • Beta Phases

  • Newsletter 123

    • “If you don’t already have beta access, Horizons owners can upgrade by visiting the Frontier store for only $9.99, €9.49, £6.99 or 562 Rubles.”
  • Beta Feedback Livestream

    • Mike Brookes has (MORE) info in newsletter
    • What is mayhem?
      • Unlock ‘all upgrades for modules’
      • All we need is fish to get them
      • Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
    • Questions
      • How Does this benefit exploration
        • Better armor, hull so less damage etc
      • Can we see the Stats of a crafted upgrade
        • It’s in the list
      • Should Pirates be so interested in Limpets
        • NO
      • Pin > 1 recipe / engineer
        • Not for now
      • Reputer (spelling!) Laser (Heat through shields laser)
        • It should be working now!
        • Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
      • AI Running away
        • Been fixed but not in yet
      • Why no enhanced thrusters in space
        • Engineers for Horizons only – 😛
      • Bookmarks
        • Sorting? Better sorting and filtering in the future…
      • Are all mods 1-5
        • Not ALL modules have ALL grades
        • Will be added to
        • Get off the fence and make a decision to buy or not buy!
      • In general higher ranks better modules
      • What works to improve your rep with engineers?
        • FD are looking into it, maybe using combat / bounty vouchers etc….
      • What does major fac rep have?
        • It acts as a modifier to all associated factions
      • Why no class 4 lasers
        • Coming ‘soon’ – hopefully!!!
      • Can we get large / huge missile racks?
        • Not at the moment – FD don’t want to give missiles LOADS more ammo
        • Please test missiles
      • Point Defence vs ECM
        • Point defence is where they want it
        • ECM needs work but they’re working on it no eta etc…
      • Will we give cannons a look?
        • YES Cannons will be getting a buff
          • Increased speed
          • Increased damage at distance
          • Increase ‘hardness’ i.e better vs large ships
          • Increase penetration – i.e. more dps to modules
      • More info on planet scans and stuff
        • Really cool ideas will be revisited later but Sandy can’t say 🙂
      • Why does the System map take so long to open?
        • Because it’s having to work out all the stars and planets
        • It’s a bug bear of Sandy’s too
      • Increase the speeds of mission boards? (I.E. pre load when you land)
        • Sandy will try to find out
      • Please give Single Skin for all types rather than multiple skins / ship
        • Not Sandy’s remit but valid question
      • Bookmarks infinite plotting bug
        • Sandy isn’t sure but will look into
      • Why can we enter any hanger in our SRV and then teleport to OUR hanger?
        • Because finding the right hanger is hard and NOT fun.
      • Sandy is a cat person 🙂
      • Will materials be added to commodity markets?
        • Some are
        • You can also get them from missions
      • Why is it called Recipes?
        • They will be renamed with something more appropriate!
      • Has the heat gen from firing weapons made it into CQC too?
        • Yes – but FD are watching it
      • Less Heat Sync makes it harder to use SCBs
        • Yes that’s deliberate
      • There is some method as to where you can find materials.
        • FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
      • FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
      • SRV Mods?
        • Not at the moment
      • NPCs using SRVs
        • Big work but not at the moment
      • AI Changes
        • Hope ppl think it’s better
        • Lower should be about same as b4
        • Higher should be harder
        • Should stop running away so much
        • FD are adding alternative behaviour to make it more fun
      • Drop out distance is based on how far from a grav well you are
      • Can we get smart collector limpets to discard some stuff
        • NO but it’s a good idea
      • Engineers further out
        • No comment
      • More syntheses recipes
        • Yes – chaff, heat sync etc
      • Collapse Mechanic in PP?
        • Sandy doesn’t know but it’s being looked at.
      • Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.
      • Engineer mod to increase limpets?
        • Not yet
      • Storage for modules?
        • Hopefully in season 2
      • Plasma Accelerator mods?
        • More coming

Community Corner

Lave Radio Episode 107

Engineers Base

Our Head of Station Entertainment takes us through technical difficulties, trumble attacks and all the recent Elite News as we prepare for Engineers!

Aired 3rd May 2016
Audio versions


Download the episode directly from here.


Crew Members

Station Commander : Chris Jarvis : Cmdr Thane
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire
Chief Barsteward: Grant Woolcott : Cmdr Psykokow


Show Notes:

Development News

  • On the Horizon – Countdown to The Engineers Beta Livestream: Part 3 with Mark Allen (Sr Programmer) and Sandy Samarco

  •  How an Engineer works

    • Gather stuff
    • Resources
      • Salvage
      • Data from scanning  (planets and beacons in space)
      • Mining
      • Materials have ‘context’, which should be obvious. I.E. Scan wakes may give you FSD ‘stuff’
      • Also from missions
      • We can swap commodities or sell them
    • Take it to engineer
    • Get Cool stuff
  • Looking to reduce the effectiveness of silent running

    • Less effective in prolonged combat
    • When you fire a weapon you will build a lot of heat if you are in silent running
    • Something with heat syncs ammo but missed what?!
  • 1 engineer is interested in long range travel. I.E. once you’ve gone a certain distance out they will contact you (or something!)
    • Then we need to ‘prove our worth’
  • Videos

    • Road to Beta – The Dweller Base Approach and WIP Crafting
      • Meeting an engineer
      • New docking voice
      • New docking bay
      • Engineers Workshop
      • Gambling
      • Design Decision – chance isn’t bad so long as it’s controlled. Not as random as ppl may think, quite constrained and still being tweaked.
      • Long Range Damage! (plus beam that helps you regen shields AFTER combat)
    • Road to Beta – Mass Lock Torpedo
      • A Modified Torpedo that stopped the ship from Escaping (Basically mass lock)
      • Currently only on torpedos
      • Torpedos are getting slower BUT much more dangerous
      • So better against bigger ships
    • Road to Beta – Shift Lock Canister
      • Mines
        • Clipper flies over and escaping T9 drops mine and forces the FSD to reboot
        • Kills flight assist so you’re tumbling in space
        • Ed emphasises that EVERYTHING NEEDS BALANCE
    • Road to Beta – Phasing Sequence Beam Laser
      • Phasing Sequence
        • Shoots through shields and causes hull damage!
        • Doesn’t cause module damage
  • Questions

    • Engineers bases are ‘all’ unique
    • Sandy doesn’t see why ‘Theorycrafting’ is dead since random is in ranges
    • Will Engineers Hate Other Engineers? Not Directly
    • Will some engineers be more difficult to rep with – yes. Harder engineers get more exciting ‘stuff’
    • Will we get specially modified shields?
      • Yes upgrade
      • No ‘special’ effects – at the moment being looked at
    • Will we get Ice Resource Extraction Sites?
      • Absolutely – lovely place to BH
    • Will ship manoeuvrability be enhanced?
      • Absolutely
    • Will Engineer Bases have Outfitting?
      • Yes – but limited stock
    • Ram Scans have been fixed by SJA 🙂
    • Explorer Mods
      • Increase Jump Range
      • Reduce Power
      • Loads more spoke too fast!
    • Will they be available to Power Play Modules?
      • Yes lots and lots of heat
    • Mine Love
      • Relatively small but VERY SCARY Special Effects
    • Is Engineered equipment as reliable as normal equipment?
      • They are JUST as reliable as normal stuff
    • Engineers will temporarily deny you if you piss them off
    • The base is a new icon in the galaxy map that we will see once it’s known
    • Upgrading an upgraded module – removes the existing upgrade
    • Will we see modified stuff on target ships?
      • Currently we can see modified but not what it is
    • Insurance replaces the modified component. So buy back gives you YOUR mod back
    • Engineers will use mods
    • High level AI will hurt and Sandy thinks they’ve succeeded….
      • Low level AI are less so kinda
      • Lots of bugs fixed
    • No module storage in 2.1 but something FD want to do and there are ways we can transfer modules between ships
    • Ship Transportation is coming too (with usual caveats)
    • SCB upgrades?
      • Most modules have recipes
      • More material storage
      • FD will see currently 300 stuff 100 data
    • Illegal Mods?
      • Currently no but good idea
    • Colourblind settings
      • Sandy doesn’t know
    • Ship Storage Hard limit > 29 ships in 1 station
      • It’s server side Mark doesn’t know
    • If we just bump into an engineer’s base (without an invite)  will they let us dock?
      • NO THEY WILL SHOOT YOU
    • We can now touch down gracefully without damaging our hull!
    • Can we influence the random chance? – i.e use ‘better than required stuff’
      • Not at the moment but maybe
    • Can we create blue prints
      • No – currently 54 recipes with 5 tiers
    • Changes to missiles
      • Inc damage to shields
      • Inc guidance
      • 95% hit rate against eagle
      • Hits hull deals damage + external module in blast radius
      • Doesn’t ‘hit’ cargo hatches
      • 1 Torp to an anaconda nuked the engines and the point defence
    • How will beta work?
      • Will be in phases
      • Phase 1 – Have access to ‘some things’ Start getting in touch with engineers, collecting resources etc.
      • Phase 2 – called ‘Mayhem’ – Try to make every have access to everything very cheap and GO WILD
        • FD Want us to do insane stuff and ‘break’ stuff 😀
        • Change log is fucking massive
    • Beta will be starting Thursday 5th May
      • MB says please be patient, Ed suggests taking Friday off 😉

 

  • Newsletter 122

  • XB1

    • Elite Dangerous: Horizons for Xbox One will launch in quarter two of 2016, featuring both 2.0: Planetary Landings and the forthcoming 2.1: The Engineers expansions.
  • Engineers

    • Descriptions of Engineers
    • Where to find Engineers
    • Engineers each have their own surface bases. These are quite different from surface starports. Many began as secret bases, embedded deep in the rock, but as their bases grew they became bigger and bolder, in some cases smelting their own ore – something very hard to hide from space!
    • How to ‘use’ an engineer
      • Make them like you.
      • The ore the like you the more stuff they offer to make. (Called Blueprints)
      • Get the Reagents
      • Make it – Actual attributes are random within a range.
      • Accept or Reject it and try again (assuming you have the resources)
    • What else?
      • As well as crafting upgrades, some have their own stock of specialist equipment, such as Professor Palin and his recent development of the corrosion resistant cargo racks that can safely carry the elusive alien artefact
  • More Engineer Mods

    • Phasing Sequence
      • Modulating Burst Fire System designed to defeat shielding. A small amount of thermal damage is able to bleed through shields and attack the target’s hull directly.
    • Emissive Munitions
    • Modified Warheads capable of enveloping a target with energetic particles. Successful strikes to shield or hull dramatically increase the target vessels signature.
      Example Video

Lave Radio Episode 106

Ice Mining

Station Commander Stroud takes us through a busy weeks worth of updates and even more exciting reveals, we also have answers from Zac Antonaci from last weeks show to go through.. a real bumper episode.

Aired 26th April 2016
Audio versions


Download the episode directly from here.


Crew Members

Station Commander : Allen Stroud :
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire


Show Notes:

  • Development News

  • Newsletter 121

    • Missions
      • We can now see what they look like
      • Characters are persistent and interact with you differently depending on your status with them (I.E. Pilots Fed Ranking, Ranking within the local authority etc)
      • Failing a mission can decrease ranking (so be warned Fozza!)
      • As well as credits we can get hidden data caches, commodities, and materials.
      • Improved showing you the impact of your mission
    • Community Goals
      • Can now have lists of items to get
      • Marker visible in the galaxy map
    • Missiles get an overall improvement
      • Now do area effect damage to external modules
    • Ice Mining
      • New commodities like methanol monohydrate crystals and low temperature diamonds can be found and mined within the ice rings.
      • New Materials can also be found
    • Traffic Control
      • They assign a call sign automatically to all ships – this is formed from the ship manufacturer and the first three characters of your commander name.
    • Incendiary Rounds
      • Thermal kinetic rounds 😀
    • Feedback Cascade
      • Shoot whilst a Shield Cell is activated and instantly break the shield
    • Lots of Base Porn 🙂
  • On the Horizon – Countdown to The Engineers Beta Livestream: Part 2 with Ed and Michael Brookes

    •  Michael is looking suitably bearded 🙂

    • Bookmarks

      • Good Quality of life feature
      • MB Teasing about news from Shinrarta Dezhra
    • Map States

      • Available States
        • None
        • Anarchy (isn’t a state??? Could be a bug!)
        • War
        • Lockdown
        • Civil Unrest
        • Civil War
        • Boom
        • Expansion
        • Bust
        • Outbreak
        • Famine
        • Election
        • Also sneaky CG icon
      • Basically trying to make ‘finding things’ more obvious
    • Regeneration Sequence

      • Green beam
      • Transferring Energy from Weapons to wingman’s shields
      • Need to be winged up
      • Need to still have a working shield!
      • MB mentions other modules can be modified too
      • MB We’ll be doing a biiiiig dump on Engineers in about 2 weeks time
      • MB likes that this can add other strategies for people to employ
      • Visual FX of weapons scale depending on power etc
    • Huge Multicannon

      • Looks to me more like a rapid cannon from CQC
      • Doesn’t have the ‘ratt a tatt tatt’ the Multicannons do
    • Huge Beam Laser

      • Can be gimballed too
      • Why does it have recoil?!?!
      • Lovely detail as it heats up!
    • Thermal Shock

      • Delivers heat into your target
      • Compounds heat damage
      • Can fire disabling shots
      • Can be applied to any energy weapon
    • Force Shell

      • Ed’s favourite (and Ben’s!)
      • Dependant on the ship’s mass and makes the ships loose control
    • Outfitting

      • Always wanted to improve the screen!
      • Filters on top left
      • ALL the stats (squeeeee) (under read more)
      • Nice graphs showing the comparison
      • Better navigation, layout just quality of life goodness
    • Questions

      • Q: CMDR Heisenberg B. Damned
        The newsletter said:
        “human-created POIs will also not be encountered as far out from human space as they are at the moment”
        I think that’s pretty welcome but are there going to be no POI’s when far away from the bubble or are we going to be getting different POI’s if out exploring?
        If different do you have any hints on what non human-created POI’s will contain?
      • A: Finding ‘tea’ is maybe excessive whilst out in the black and shouldn’t find human rubbish so far out.
        • Lost diamondback is part of “the missing”
        • Natural POIs
        • ‘Other stuff’ that MB isn’t allowed to talk about!
      • Q: Imeraxes
        Any news about POI in space like Antares wreckship, whith may be, CQC asset ?
        Cheers, CMDR Iméraxes
      • A: Still looking at using CQC structures in the main game but NOT part of 2.1
      • Q: Alec Turner
        “Scanning a nav beacon will give Commanders the exploration data for the system (if you don’t already have it).” – does that mean we no longer need to carry a discovery scanner in order to get data for systems with nav beacons?
      • A: Yes
        • FD Always wanted to do more with Nav Beacons
        • Doesn’t supplant Exploration Data
        • Only within populated space
        • MB Always has a scanner because you never know…
        • Ed too
        • If you’re on a mission the nav beacon can point you in the right direction. You can find the body the mission can be fulfilled at then need to search that planet / moon.
      • Q: Barking_Mad
        As well as the graphical improvements to the ring systems, has any further work been done on planetary surfaces?
      • A: Rings improved distance as well as up close
        • Updated surface terrain system (higher res AND better performance)
        • Lessons learned from the past
      • Q: sensai25
        Are enemy ships limited around bases to attack ?
      • A: No but you’re more likely to encounter them around existing ‘stuff’
        • Got ways to deal with ‘rocket spam’
        • Can encounter ships flying from one base to another
        • Looking to increase security response where appropriate
      • Q: M4rt1n
        In the beta before the release of ED there were cool weapon variants, like overcharged, low-heat, focused, high-impact etc. which somehow disappeared upon release. Will the engineers’ crafting options somehow re-introduce these variants, or will there be totally different?
      • A: These variants are no longer compatible with Engineers and will no longer be in game at all
        BUT you can do much better cool cool stuff with Engineers
      • Q: Bliss
        Will the new Ship AI be able to handle canyon flight on a planet’s surface?
      • A: Yes, I’ve seen them do just that, but sometimes they’re better than we are!
      • Q: Arubeto
        Newsletter 120: “For Commanders who prefer to roam the galaxy looking for wars, the Pilots Federation has upgraded the GalNet system, so Commanders using 2.1 AND 1.6 will have a ‘state’ filter in the galaxy map which will highlight if a system is at war, or suffering a famine, or some other situation Commanders want information about.”

        I think this has lead to some misunderstandings. Can you confirm that the exploration data acquired this way can’t be sold, but only gives you the information about the system (therefore imitating the process of buying exploration data about a system from Universal Cartographics instead of imitating exploring as system manually?
      • A: Yes it does, it can not be sold.
      • Q: ape808
        About the new Galaxy map filters:
        Since we will be able to filter for system states (boom/famine/war etc), will these be having more effect on gameplay? I think it may have been mentioned during the Trading livestream that the devs were considering giving states more of an impact on markets and the missions available. Is this the case for 2.1 and can you give a bit more detail if so?
      • A: Yes, we’re pushing the effects that states will have. Will drive missions, affect traffic, affect commodity prices (this is exaggerated)
      • Q: DarkMatterGenerator
        “Scanning a nav beacon will give Commanders the exploration data for the system (if you don’t already have it).”

        How did this decision arise- what is the gameplay and design thought behind it since it really changes a basic function in game from 1.5 years of play?
      • A: Always been a need to do something with nav beacons, it’s just ‘filling in those blanks’
      • Q: CMDR Dana Jessica Booth
        Which ships exactly will be getting the ‘drives’ upgrade. Does this mean FSD or Thrusters?

        Just the sidewinder? All ships that equip class 1-3 thrusters?
        If its thrusters will any of these changes come over into the cqc flight model?

        Also regarding 2.1 will someone take another pass at the Cobra mk4 and give it the massive speed buff it needs? (it’s currently slower than a T-7…)
      • A: Sizes 2 and 3 (MB thinks!) very much enhanced performance – still needs some tweaking
        • Makes smaller ships a lot of fun to play in
        • Racing with more speed is more fun!
        • Prices will be not tremendously expensive but gotta rem this is the ultimate upgrade for that slot, so…
      • Q: ape808 (again)
        Will the AI ships near the surface apply to the full range of low to high-G bodies?

        If so, were there any special considerations the AI devs had to take to get the ships to behave well in high-G conditions?
      • A: they are very wary and won’t even attempt some of the high g worlds. Some ships can handle High G worlds better than others
      • Q: Dave G
        Within the new mission system, will there also be changes to support “Navy” missions for the players who are focussed on naval progression? Also, will mission successes result in the introduction to other missions or mission givers?
      • A: Will go into more detail in the news letter. MB REALLY wants to see a career in the military but will live with this for now.
        You develop a relationship with mission givers who give you better and better missions. Also your Pilots Fed Ranking counts on how they talk to you.
      • Twitch Questions
        • AI Improvements – Yes they can fly in atmosphere – be careful!
        • SRV types not for 2.1
        • Hopefully better performance on lower end machines
        • NPC WILL use these modified weapons
        • Ctrl options screen gets a good revamp too
        • X-Box players hugely extended options (as covered last week)
      1. Cmdr Spike wants to know if he can have pink lasers come 2.1.
        1. No nothing in pink but mining laser is close. No rainbows!
      2. Will there be improved In game Player Group support? (basically guilds!!!)
        1. No specific functionality in 2.1. Longer term things they’d like to do.
      3. Will there be ‘wing missions’?
        1. Not in 2.1 but nothing to talk about just now
      4. Will player actions lead to procedurally generated missions? I.E. player A discovers something ‘interesting’ and reports that to Station B. Station B and radiating out starts generating missions related to said found thing.
        1. Not in the way that this covers but see the comments from Thursday 21st + see this Thursday’s stream
      5. PLEASE can we have a reason to go to Ice Rings?
        1. Yes
      6. Conflict zones at interesting locations!
        1. Not in 2.1. On going process maybe in the future
      7. Can we fly through asteroids? Also REALLY big Asteroids 🙂
        1. See the wish list!
      8. More life in the universe! I.E. Ships preparing at stations etc?
        1. Would love to have more life in certain ways. Some stuff Zac can’t talk about. Also stuff in 2.1 i.e. traffic lanes etc. On going process
      9. More tools to interact with the environment? I.E. with the Barnacles all we can really do is shoot them!!!
        1. Watch this space for more things to do with Barnacles
      10. Communicate with NPCs (I.E. demand them to stand down)
        1. Definitely somewhere on the list and being considered
      11. Will we ever get a ‘call for help’ implement feature?
        1. The chat view and the auto responses from systems (and this will be updated in 2.1)  A lot of thought a lot of balance
      12. What does retreat mean for the BGS?
        1. MB will be talking about this ‘quite shortly’
      13. More specific examples of changes to crime and punishment. I.E. stations refusing to let you dock.
        1. Something the dev team have looked at and engaged quite deeply with the community for. However this all takes time.
      14. Will the AI ‘cheat’ less? I.E. No more firing 6 beam lasers at you from an Eagle whilst next to a sun!
        1. The AI doesn’t cheat very much even now.Only a very few instances of ‘cheating’ all done for gameplay but for the most part the AI’s equipment functions the same as a player characters.  AI Can overheat and does regulate itself.
      15. Will there be improvements to the the High Level AI? I.E. make Reidquat SCARY
        1. We’ll see some love in 2.1. The mistress has done a lot of work
      16. Will we see more A or B CGs? I.E. Faction A wants to build a ship. Faction B wants to stop that.
        1. Look at the Dangerous Games for good examples tug of war CGs 🙂
    • CMDR  Daddy baddy – I have a discussion point for 106. How long do we think the horizons season will be? If say 2.1 and 1.6 are released after beta in June. And we assume that season 3 starts Xmas 2016 … That means 2.2, 2.3 and perhaps the unconfirmed 2.4 being squashed into 6 months!
    • Glenn Frank –  when season three rolls out… will people get all that is in horizons too with purchase of season three? does not matter to me cause I bought the lifetime but… wondering”
      1. Ben’s Ideas –
        Elite Dangerous: Walkies for 24.99
        Elite Dangerous: Horizons for 9.99
        Elite Dangerous: For 9.99

        or maybe just
        Elite Dangerous: Walkies for 24.99
        Elite Dangerous: Other Stuff for 19.99

        Naturally we will also get
        Elite Dangerous Mongo Pack for 39.99 which has everything in it
  • Shoutouts
    • On the Horizon – Countdown to The Engineers Beta Livestream: Part 2
    • UNCLE ART – THE FILM  Passed its goal of £8000 and ends on Thursday!
      • Stretch Goal!

        OK, so I have to be careful how I word this as I can’t give too much away without spoiling it… We want to do an extra segment in the film that will involve a part of a certain person’s history. (No prizes for guessing who.) The segment is about a part of his career that has been captured on film. And it’s a corker! But we need to buy the rights to the footage. This is going to cost us an extra £2,500 for commercial use, so if we reach £10,500 by Thursday night we can buy this and it will be truly awesome. Also, if we can raise the extra cash, we have secured a location to film in which is almost just as exciting (it involves somewhere Charlie Chaplin used to live). I know this seems a bit cloak and dagger but when you see the segment in the finished film you’ll immediately understand the reason for the secrecy – and know that you made it possible! If we can do this, it’s going to add extra footage to the film, which had previously been thought lost! It will also raise the film’s exposure even more, and push it out to an even wider audience – and that could be a really, really good thing.

        Once again I just want to say a massive thanks to everyone for your support! Still 2 days to go so let’s see where that can take us 🙂
      1. TINYURL.COM/uncleartfilm pleasure
    • Shout out to Cmdr Yan and his mam (Allen for actual wording!)
    • Can we have a shout out to Cmd Sansemin for helping Fozza do a stealing mission for LRN 😀
    • https://vimeo.com/108650530 (Wanderers Short Film)

 

 

Lave Radio Episode 104

Starting Line 2

 

Ben takes Grant and Jarvis through the past few weeks for news letters as well as the recent community events

Aired 12th April 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Head of entertainment/strong> : Chris Jarvis : Cmdr Thane
Chief Barsteward : Grant Woolcott : Cmdr Psykokow


Show Notes:

  • Development News
    • Frontier keeping mum’s the word…. Still in their 6 week ‘nothing to see here’ mode… (2.1 ETA ‘May’)
    • Oculus
  • Newsletter 117 + 118 + 119
    • 117
      • Engineers Concept Art – looks like outposts for planets – be nice too see more concrete info though
      • Lost Winds Bobbleheads £5 each, Toku, Deo and Notea
      • Orion HCS voice pack (featuring william shatner)
      • Winners in the Gladiator Challenge
        • The 2 x Premium Elite Dangerous goodie bags, including a cap, a beanie, three faction mugs, and signed artwork went to CMDR Mad Anthony Wayne and Gabriel Case.
        • The 2 x Elite Dangerous: Horizons Season passes were snapped up by Wayne Youngblood and Bozakir
        • And the 1 x Every paint job in the Elite Dangerous store went to the extremely lucky CMDR Nollywood.
    • 118
    • 119
      • Next week, the newsletter will be hosted on the Elite Dangerous Community Site rather than sent directly into your email inboxes
      • Join the Elite on the Background Sim Thursday 14th April 19:00 BST
  • In game news
  • Main Discussion – Elite Meet Discussion ?
  • Community Corner
    • New Streams involving Dave Hughes Elite Encounters RPG, demonstrating the Vehicle Combat System (ie. the ship to ship combat). https://www.youtube.com/watch?v=IW8xm-MoEBo
    • The Rock Rats helping CMDR Frawd-Digger getting to Beagle Point in a non shielded Sidewinder!
    • Hutton Orbital Endurance Challenge
      • From Readdy’s Progress to Gooch’s Progress on the planet Cardinal in the Aparctias system a distance of 596km
      • 18 teams some individuals some teams of up to 6
      • ~ 50 ppl (54?)
      • Winner of both the Team and Solo challenges: in 5 hours!
        1 Team name: Team Mummy
        subhouse07 Team member 1: CMDR Brabston, Timmy
      • Amazing video of the “quick way” https://www.youtube.com/watch?v=i3yuOkzc3b0
      • 2 Team Name: Redliners
        Player Group: Elite: Racers (ERF)
        Team member 1: [CMDR Deftin]
        Team member 2: [CMDR BlackMaze]
        Team member 3: [CMDR FierceFalcon]
        Team member 4: [CMDR Terrorsidic]
        Team member 5: [CMDR AlexRusich]
        Team member 6: [CMDR Rafi Long]
      • 3 Team Name: Cross Court
        Team member 1: Arsen Cross
        Team member 2: Jay See
      • 4 Team name: The Buckyball Racing Club
        Team member 1: Alec Turner
        Team member 2: Seneh
        Team member 3: Kliggish
        Team member 4: Ozric
        Team member 5: Furrycat
    • LAVECON 2016: please come to it.
    • Paladin Consortium Operation SRV A B C

Elite Meet 2016 Lave Report

New LR iTunes Cover

 

Episode 104 which we tried to record last night experienced technical melt down, however Chris Jarvis and Allen Stroud manage talk about their experiences with Elite Meet

Aired 5th April 2016
Audio versions


Download the episode directly from here.

Lave Radio Episode 102

Lego SRVThe show dives into virtual reality and the health and safety of LOOOOOOOOOONGGGG streams

Aired 15th March 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Entertainments : Chris Jarvis : Cmdr thane
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Head of station Archives : Colin Ford : Cmdr PhoniexDFire
VR Expert and all round ‘nice guy’ : Cmdr Snuffler


Show Notes:

  • Development News
    • Join the Elite: Everything You Need to Know About Community Goals with Steve Kirby
    • Zac — Support update – Reiteration of player harassment rules
    • Planet Coaster has a date of Tuesday 22nd March for Alpha backers
    • PowerPlay : Sandro on Collusion Piracy and More
      • Doesn’t Like it BUT Recognises it’s a useful tool
      • Wants to introduce effects to degrade Collusion Piracy (current options)
        • Creating a voting system to allow Commanders, by the act of majority will, to withdraw from poor control systems, ensuring mechanisms are in place to prevent profitable systems from being voted out.
        • Utilising an UP / DOWN vote feature, which would exist primarily to be a channel of communication within the game for pledged Commanders) to also provide veto functionality at the preparation stage, allowing, by the act of majority will, poor control system candidates from being purchased as expansion targets.
        • Introducing a combo mechanism for fortification allotments, limiting the purchase of rushed allotments based on successful deliveries – the more you deliver the more you can pay to rush – whilst adding temporary fortification disbarring for losing fortification commodities.
    • Power Play : Sandro on ‘open bonus’
      • Sandro – “And since I’m in the mood for pulling hand grenades , here’s another thing to chew on: I’m currently rather taken by the concept of a success multiplier for Commanders in Open Play. this modifier would not improve personal gains from power play activities, but it would magnify the effectiveness of a power’s actions (expand, oppose, fortify, undermine). And the effect would probably be significant.
      • Power Play by design encourages player interaction and FD want to encourage that. “Powerplay will always be at its best when opposing Commanders interact directly”
  • Newsletter 115
  • Main Discussion
    • VR News 
    • Ian Honcharenko — “Question for the team: With the rise in popularity of 24hr charity streams and the advertising in the newsletter last week of a race requiring approximately 38 hours commuted flight time in a 2 day period, I put the question to you should frontier be promoting such events despite the inherent health risks and chance of negative press (such as the numerous game addiction articles in both professional medical journals and less professional tabloid newspapers).I’d just add that last year’s Voyager winner did it in 40 hours with a 2 hr nap.”
      • From the newsletter— Probably one of the craziest endurance challenges in the galaxy, the 2nd Annual Voyager Challenge kicks off on March 24, 2016. Head over to the original forum post to find out how you can get involved.

        Can you make 60,000 light years in under 40 hours? According to event organisers, last year’s record was an incredible 38 hours, 44 minutes!

        It’ll take some doing, but we know that there must be some Commanders out there with the tenacity to get this done!

        Remember, fly safe Commanders! Make sure you take regular breaks, look after yourselves and be sensible with any long play sessions.
      • Also worth working in the Hutton Orbital Gimp run with the race to Sag A
      • Also arguably FD’s original race to Elite and what the guy to get the Triple did to win that
      • 24 hour streams – a good/bad thing to encourage?
  • Community Corner
  • Questions
    • MonkeyBones asks – Which is a more valuable asset, an A5+ fuel scoop or a REALLY BIG GAS TANK? (For the record, after a year or so with a RBGT I have finally switched to a B6 Fuel Scoop. It is SO fast, but it still makes me nervous that I will get stuck out of fuel in a brown dwarf desert.) Shameless Plug for the REALLY BIG GAS TANK Methinks
    • CMDR Smugallo – Id love to hear the cast each try an impression of someone not a discussion i know hahaj.
      • Ben failed and everyone else wimped out. 🙂

Lave Radio Episode 99

SDCvsMobius

The Blood is in the air tonight as we play host to both the Mobius Group and The Smiling Dog Crew. We try to get the facts about the recent storm in a teacup between the two groups and hear about if you’re going to be the bad guy, then BE the bad guy.

Aired 23rd February 2016
Audio versions


Download the episode directly from here.

Show Notes:

  • Dev Update 18th February
    • More Missions at neutral rep
    • Higher rep means more missions and better money
    • Remove the rank requirement, Rank now implies the difficulty of the mission
    • State of the minor faction
    • Type(s) of market for that port
    • Government
  • Better feedback for what that mission will do to the BGS
  • Galactic Academy
    “It’s a frontier thing, but not possible without the incredible community. We have a group of mentors that have signed up (volunteers) and they are on Teamspeak and Discord and we will be emailing all our players with low play time and then all new players every week with details about the academy. It’s a landing page with user guides, videos and most importantly ways to connect straight up with our volunteer mentors. They consist of ambassadors, mods, group representatives and other specialists. It’s about teaching players and hand holding them where needs into basic things like the galaxy map, making a credit or two, etc”
  • Reduce the barrier for entry for ‘alternative mission flows’ I.E. you won’t have to drop out of supercruise to get an alternative.
  • USS for missions will generally be at a specific body in a system rather than random
  • Nav Beacons can be scanned to give system information!
  • Systems will now have traffic lanes and hubs and these affect the creation of USS. Also USS are created spatially not temporally, so you can’t just sit there and wait for them,
  • USS can be scanned to reveal information about them.
    • “This week’s dev update is the penultimate update “ Hmmm so 25/2 for last 2.1 update. Can we speculate Alpha early March?
    • Improving Variety
    • 3 stage hierarchy for generating missions
  • Capitol in Achenar to get some actual Land!
  • New Sets of Anaconda skins. The empire people are very happy with the white one. 😉
  • Announcement via Zac:
    • Galactic Academy
      “It’s a frontier thing, but not possible without the incredible community. We have a group of mentors that have signed up (volunteers) and they are on Teamspeak and Discord and we will be emailing all our players with low play time and then all new players every week with details about the academy. It’s a landing page with user guides, videos and most importantly ways to connect straight up with our volunteer mentors. They consist of ambassadors, mods, group representatives and other specialists. It’s about teaching players and hand holding them where needs into basic things like the galaxy map, making a credit or two, etc”
  • Newsletter 112
  • Not Only Here wins FD’s Horizons Video competition
  • Distant Worlds Set some records at Sag A
  • CQC Mayhem – LOADS of streaming
    • If you see FDEV Rhino, FDEV Jet or FDEV Wolf in CQC, then take a screenshot of you playing against them and email it to community@frontier.co.uk with the subject line ‘CQC Gladiators’
  • Educating Ed Episode 13 – UGC Thursday 25th 19:00 (GMT)
  • Community Corner
  • Questions
    • We are a small player faction, known as NULL,  here to help others with donations for lost ships due to lack of insurance as well as new players getting their footing, and an escort service for traders and returning explorers.  And we are now under threat of being steam rollered by Winters PP faction.  We need help, as our currently limited resources are running low.
      Any Alliance commanders listening in please ship prep agreements to DR Crucis.
      Any NON-Winters aligned players, please undermine them to assist us staying independent, and here to help others.
      NULL needs your help, to ensure our BANK deposits here for others remains available and open for business.
      Thank you CMDR NULL
  • Shoutouts
    • Massive thank you to those people that have already sent us message of congratulations to play out on next week’s 100th episode. If you would like to send us a message to play out on the show please record a short mp3 and send it to info@laveradio.com with the subject 100th.
      Everybody that does gets a little thank you in the post from the crew.Hi guys, any chance of a shoutout on tomorrow nights show for the Wasat Cup, a
      50km, point-to-point SRV race from Elwood Camp to Ferguson Prospect on Wasat A2
      E organised by the Buckyball Racing Club. You can run it any time you like (and
      as many times as you like) from 23rd-25th February using screenshots to capture
      your start and end times.Takes around 30mins … if you’re fast. Well? Are you fast?? Come along and
      prove it then!

      Search the forums for “The Wasat Cup – Buggyball”

      https://forums.frontier.co.uk/showthread.php?t=234304

      There’s a free pint in it for you at Lavecon 2016 🙂