Lave Radio Episode 105

Starting Line 2

 

Chris is back with Zac Antonaci to go through the amazing amount of information regarding the upcoming updates and reveals from the last week.

Aired 20th April 2016
Audio versions


Download the episode directly from here.


Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Head of operations Lave Station : John Stabler : Cmd Glyndwrr
Chief Barsteward : Grant Woolcott : Cmdr Psykokow
Station Guest : Zac Antonaci


Show Notes:

  • Development News
    • I am delighted to announce The Engineers (Elite Dangerous 2.1) will be available to players with beta access in the week ending 8th May.”
    • Is this a hint at an engineer’s location? – In the Galnet Press Release on the well renown Unknown Artifact researcher Ishmael Palin??
      (Play clip)
    • “I fully intend to continue researching the Unknown Artefacts and meta-alloys, albeit in a more inconspicuous fashion, at my personal research centre on Maia A 3 a. Those who wish to visit me there are very welcome to do so. There is nothing I enjoy more than spending time with those who share my interests!”
    • THE ENGINEERS BETA RELEASE DATE AND ELITE DANGEROUS 1.6
    • Elite Dangerous Xbox One News
      • Localisation (French, German and Russian)
      • Private Groups using your Gamer Tag.
        • I have to ‘follow’ Ed and once I am following him I can ask to join his group.
        • Both open and closed PGs
      • Extras i.e. skins etc.
        • You purchase Frontier Points and then spend them.
      • XB1 Stream with Gary Richards Summary by ‘The Sisko’
        • XB1 planet textures have been improved for 1.6
          • GR: “A great summary, but to be clear I said that XB1 planet textures have been improved for 1.6, and we have improved the PC quality as well. “
        • XB1 Dev. build shown had new ED logo on game start-up AND Horizons background on menu screen!
        • CQC Arena (standalone) is coming to Xbox
        • Major announcement on the Horizon(s) incoming for XB1 version.
        • Players who purchased ED on XB1 as part of the Game Preview Program will have free access to a free GPP Decal.
        • Paint jobs, Private Groups and Custom Controls coming in XB1 in 1.6
        • Paint jobs are purchased using Frontier points and purchased from the Frontier store (via Microsoft Edge browser in dev. build).
        • For private groups to work on XB1, you have to follow/be-friend someone (like Twitter).
        • FD monitor the custom controls thread on the ED XB1 forum and have already made enhancements based on suggestions in that thread.
        • From 1.6 onwards, the plan is that PC and XB1 code builds will be in-sync -easier for FD to build and deploy, and results in potentially quicker feature deployment for XB1 players.
        • Balancing huge weapons was straightforward.
          • All weapon balances were worked out months ago. ‘All’ that needed to be done was have the larger weapons implemented.
        • One of the reasons for the delay for 1.6 was that the game was restructured, in part due to bringing Horizons on XB1.
        • Changes to the bulletin board in 1.6 will make finding wide variety of missions easier.
        • Cross play – FD want everyone to play together in same galaxy, some of that is in the same now (CG goals, First Discovered).
        • XB1 Elite Controller – paddles will be partially re-mappable. Ditto chatpad buttons – but there are default MS binding restrictions to consider.
        • New achievements on the way for XB1.
        • Bulletin board avatars on the way for XB1/1.6, as per PC.
        • Debug Camera in super-cruise is one of the features on the to-do list.
        • Community factions might be able to become a power (look for Rise to Power threads on the ED Forums). This is open to XB1 players as well as PC.
        • FD wants players to think of ED as one game, not “PC version” and “XB1 version”.
        • Gary says that you guys are a nice bunch of people.
      • The Dangerous Games: The Rise to Power!
        • Player Factions Becoming POWERS
        • The top five factions based on a mix of factors such as their expansion and influence will be competing against each other for the incredible honour of becoming the first ever player-created power in game! We’ve taken the top five player factions as they currently stand and these groups have already qualified for the event.
        • The five factions who have qualified for this event are as follows (In no perticular order)
          • Border Coalition [BC] (qualified faction – Dukes of Mikunn)
          • Social Eleu Progressive Party [SEPP]
          • Interstellar Communist Union [ICU]
          • Alliance Elite Diplomatic Corp [AEDC]
          • GalCop (qualified faction – Diamond Frogs)
        • Also included a Wildcard entry – People’s Choice
          • this faction will have earned their place in The Dangerous Games through their ability to rally Commanders to their cause.
          • Wildcard games to take place before the main Dangerous Games
          • There will be a CG for each competing group and their task is to ensure that the CG is completed or at a high tier than their competitors. Groups will be ranked each week and given points based on where they were placed for each CG. At the end of the four weeks one group will emerge victorious.
          • Everyone can get involved by either supporting or competing against any individual group or CG they wish. This means that every faction should be looking to gain support and favour with other Elite Dangerous Commanders and forge alliances to support their Rise to Power.
          • The Rise to Power four-week-long event is due to start on the 30th June 2016
      • Screenshot Competition
        • To submit your screenshots simply send them to community@frontier.co.uk with the subject title ‘Galaxy In Frame Screenshot Competition’.
        • The competition closes on May 26th, with the initial 10 images being put to a community vote the following w/c May 30th.
    • Newsletter 120
      • Enhanced Starport Outfitting
        • New Weapons and Drives
          • Huge Beam Laser
          • Huge Pulse Laser
          • Huge Multi-Cannon
          • Large Multi-Cannon
          • Faulcon de Lacey have introduced performance enhanced size 2 and 3 drives
        • Enhanced System States Feed on Galaxy Map
        • More Surface Encounters
        • Enhanced NPCs
        • Engineer Archive – Experimental Modifications 2
          • Overheating ships? Good anti stealth measure?
          • Could this by a nudge a ship out of a supercruise set up? Is it just a little nudge or does the pilot loose complete control?
          • This one could be the start of implementing the Holy trinity of Tank, DPS and Healer to Elite
    • Community Corner
      • Update on the Barnacles giving noises
      • Retraction – Cmdr Salome actually made it to Beagle Point under her own steam with no ‘rifts’ or ‘wormholes’ assisting her. (though Drew’s kids might have done some of the flying :D)
      • Final RPG/Miniatures playtest being Broadcast on Wednesday 20th April. This will be the last one until the RPG is published in July.
      • Sneak Peak Surface Navigation
        • Surface Racing overlay with checkpoints and navigation
    • Questions
      • Peter Wotherspoon asks I’d be interested to hear whether Sarah Jane Avory’s tweets about unleashing upgraded minions mean we’re going to need to treat solid squares on the radar with a bit more respect.
        • @SarahJaneAvory
          @LaveRadio My advice: if you see an Elite AI… I’d run… and run fast…
        • @SarahJaneAvory
          @ericlundgren5 @LaveRadio The new combat AI is better at everything… at the high ranks. Low ranks are much easier.
    • Shoutouts
      • On the Horizon – Countdown to The Engineers Beta Livestream: Part 1
      • UNCLE ART – THE FILM  currently needing £1,742  with 9 days to go
      • Shout out to Colin and Selezen Lake (aka Dave Hughes) who are play testing the ship to ship Combat Rules. https://www.twitch.tv/selezen for his live stream and they will be available on https://www.youtube.com/user/Hughesd73 after the show.

 

 

Lave Radio Episode 101

New LR iTunes Cover

We’re on a mission from Chalker Landing to Lave to deliver blood crystals and help Lave Radio Network complete their Community goal… fancy coming along?

A Special Convoy episode to tickle your fancy with sprinklings of Dev News, newsletters and discussion on the announced Delay to Horizons 2.1

Aired 8th March 2016
Audio versions


Download the episode directly from here.


Crew Members

Host & 2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainments : Chris Jarvis : Cmdr thane
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Head of station Archives : Colin Ford : Cmdr PhoniexDFire
Chief Bar steward : Grant Woolcott : Cmdr Psykokow


Show Notes:

  • Development News
    • Newsletter 114
      • Galaxy Map Bookmarks
        We can rename them, plot routes to them
      • ED 2.1 Delayed (see main topic)
      • Elite Dangerous 3D Printed Models
        • Eucl3D have created full-colour, 3D-printed sandstone models of some of your favourite Elite Dangerous ships. Prices for the models start at $29.99 – head over to Eucl3D’s website to get a glimpse of the Viper, the Anaconda and the Cobra.

          Eucl3D are going to be taking part in an AMA on the Elite Dangerous subreddit on Friday 11 March at 7PM GMT. So get your 3D printing-related questions ready!
      • Join the Elite
    • Dev Update
      • Consequences and Rewards
        • Improve BGS Communication
          • “With minor faction states we’re intending making their effects more noticeable on available missions, ship traffic and composition, and markets. At the moment these can be quite subtle, so beefing them up with add more drama to a star system.”
          • “authority response if they are attacked will be sharper.”
        • Wider range of rewards than just credits
          • Treasure Locations
          • Materials
          • Hard to find commodities / salvage items
            • Some may be mission rewards only and could tie into story events
        • Rewards will be more appropriate to the risk.
        • Rewards will also increase the more a faction likes you.
      • Cockpit gets a clock!
    • New paint job packs for the Imperial Courier and the Type 6
    • Naming ‘things’ in game being added to the Store
      • This week we want to share with you something we’ve been thinking about for some time, in response to the many requests we’ve had since the Kickstarter.

        Naming NPCs, renaming planets and even having a named surface marker to commemorate a special person, thing or event, are all things you’ve been asking for. We are considering adding these items and more to the Frontier Store, including star system naming and creation and naming of new surface starports. We would love to know your opinion on this, and gauge interest.

        In order to keep these items special we would limit the availability of each, and if it works well, we would have a batch in each future expansion too.
      • Arubeto – “Really? This is open to discussion? Guess we won’t be visiting “Sagittarius A*” anymore…”
      • Zac“Allow me to clarify. Everyone is very conscious about making sure that the naming of things are done in a way that does not ruin existing names. What I mean to say is that we want your feedback here to make sure that we consider everything, so even if things seem obvious, let us know your thoughts on what you would like or wouldn’t like as part of this process. We’ve seen some really great feedback already”
    • Trailer Competition – The winner has been announced for the trailer competition. Commander NOTONLYHERE came up with a blinder including timed delay shots of cities, coordinated ship launches, SRV races etc. The trailer can be found at :- https://www.youtube.com/watch?v=cF4qln6-qUw
    • Main story “The furor surrounding FD’s delay of 2.1 and recent stock exchange news”
      • 2nd March Press Release http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12719733.html
      • Translation from Finance Speak to Real Speak from Cmdr GTuk
        • 2.1 Engineers is was scheduled for release in April. “Release date?” “Not that we’re talking about just yet.”
        • Accounting-wise, Horizons will now “leave early access” and be considered “released” after 31st May.
        • Accounting-wise, revenue from the sales of Horizons will be deferred to FY2016-2017’s financials (starting June 1st), instead of being included in FY2015-2016’s financials (which ends May 31st).
        • FDev will pay less tax in FY2015-2016, choosing instead to pay more the following year.
      • Comment from DB
        “What it means is that 2.1 is pushed out by around 6 weeks. This is to push the quality up, which is a good thing for the game. It’s ready when it’s ready. It does mean you’ll have to wait a bit longer, but it will be worth the wait.”
      • Post by Zac
        Hey guys,
        This morning we released a trading update that we wanted to share with you.
        The update explains that our next instalment of the Horizons season of expansions (2.1 – The Engineers) which was previously planned for April will now move into the beginning of our next financial year. We’re aiming for to release the beta in May.
        We’re sorry to keep you waiting, but the Engineers is a truly colossal update and this additional time is being used to ensure that the new content is of the highest quality possible. We take great pride in all of the content we produce and we firmly believe that giving this additional development time is the right thing to do for the game, the studio and the fantastic community of players.
        You can read the update here: http://www.frontier.co.uk/investor_r…l=edit&blk=275
        Thanks,
        Zac