Lave Radio Episode 178


Where’s the content over a crashed bottle of Jameson?

Aired 28 Nov 2017
Audio versions

Download the episode directly from here.


Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri

Show Notes

  • Development News
  • In Game Events
  • Newsletter 202
  • Main Discussion
    • Main Discussion – 2.4 / Thargoid Weariness
  • Community Corner
  • Shoutouts
    • INCOMING MISSION CRITICAL MESSAGE
      Last year, the folks at SpecialEffect issued a special mission to Commanders asking them to provide a shot of their SpecialEffect Sidewinder (that’s the Sidewinder in the SpecialEffect colours that Frontier kindly gave away as part of last year’s Christmas Livestream).
      The winning shot, that you can see here, was taken by the epic Peter Wotherspoon of the Hutton Orbital Truckers. It was used in SpecialEffect social media relating to Frontier and the Elite community and on their banner stands.
      This year, they’re looking for their ‘Elite Image for 2018’.
      SPECIALEFFECT PHOTOGRAPHIC JOB
      Locate ONE image of one of your ships that you’d like to submit for the competition.
      Deadline: 4th December
      Interact with your email by attaching the image
      Deliver image to SpecialEffect by emailing it to elite@specialeffect.org.uk
      Please include your name, your Commander name and your group if you are part of one (e.g. Hutton Orbital Truckers)
      You will receive a reward if you are chosen as the winner.
      Good luck Commander o7If you are the winner, we will announce it on the Frontier Livestream on 11/12 December. We will contact you by email to let you know you’ve been successful and get an address to send your prize.
      If you are not using the SpecialEffect paintjob or decal, we WILL superimpose the decal on your ship. The easier that is for us to do, the more chance you have of winning. Nice clear shots where we can show the decal would be ideal. The ultimate winner may have a better chance if they track down a fellow commander with the decal or paintjob and grab an action shot of them!
      Any volunteers as “models” in their Specialeffect livery, put your hands up now!
      It is important to note that because Baz Floyd of SpecialEffect is a Hutton Orbital Trucker, he will not be on the judging panel.
      The judges’ decision will be final and non-negotiable.
    • CQC Discord – For the Discerning Commander who likes a bit of CQC action
    • Escape Velocity remixes – coming out in December
    • Lavecon 2018 is 8th – 10th June

Lave Radio Episode 177


ATR’s with fricken lazor beams

Aired 21 Nov 2017
Audio versions

Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri
Space Loach Mouthpiece : Sandro Sammarco

 

Show Notes

  • Development News
  • Newsletter 201
  • Main Discussion Crime and Punishment with Sandro Sammarco

    • This is a snapshot of the design process and thinking and is not representative of what may actually be delivered

    • Design principles behind C&P
      • What is the philosophy behind the C&P design? You have already mentioned it is to simplify, but more specifically is it to prevent certain sorts of play(if so what?), discourage other sorts of play, bring people back to open or to improve the criminal experience?
        • Two factors, There’s the simplification aspect. It’s not to re-invent the wheel.
        • We just want to shore up the consequences, and make them harder to avoid and more robust.
        • Not trying to please everyone, It’s not to “attack” a way of playing, discourage or encourage just to make it better and support the original intentions.
        • All roles need to be as fun as possible, just not equal in challenge.
      • What does success look like? How will Frontier measure how successful the changes have been in an empirical way?
        • Empirical success is that criminals still exist and accept consequences of their actions. Combat logging, Ramming etc cannot be fully solved by C&P and will need the karma system to address further.
        • Measured and reasoned Feedback is essential to measuring success, especially during these feedback phases
      • How close do you think you are to meeting those objectives at a design level?
        • Lots of excellent feedback and has “already” paid it’s way. Feedback has already identified gaps and improvements are being incorporated based on player feedback. So great progress has been made, and it’s probably got another couple of weeks.
    • Realising no ETA etc, will these changes come all at once or be phased over the beyond updates? E.g at frontier expo the ATR was mentioned for Q1
      • Likely to be a big bang launch in Q1. No ETA etc etc though
      • ATR fighters.
        • Lots of bravado re:ATR… Not going to be true for everyone. Superpowered but not insta-kill. They can bend the rules, not break them.
        • Imagine a fully engineered ship That’s the base level. For example, A cascade or drag muntion style beam laser..
        • The higher the notoriety the more intense the ATR response. They will aim to take out an individual and will be able to defend themselves
        • ATR may be able to be killed, but will keep coming and coming. The question it will ask the player is “How long do you want to stay around until you die”
        • Ways in which ATR can chase you across systems in the same faction are being investigated.
    • Impact on Community Questions
      • Do you think certain ways players play the game has historically been harmful to both the community and the number of players who now play or want to buy the game. If so, specifically, how will these changes improve this?
        • It’s a conundrum. Historically and intentionally the game has been left open to player interpretation and try to avoid judgement, That’s not to say there are no consequences and the game will respond to that
        • There is also a covenant between player and developer where the player has to abide by the rules. And we accept it’s not the full picture, but it should be an improvement from where we are now.
        • It’s a balance between locking down the game so it’s no fun or opening it too much.
      • Credit fines.
        • Not a huge amount of criminal players with huge amount of money, but data says being attacked and killed in open is rarer than the perception.
        • Previously the fines have been avoided, with the new system the impact will be higher because they are a lot harder to avoid and so eventually will have an effect.
        • Additional fines will increase the rebuy penalty so it all adds up. Other systems such as karma will also affect things
        • Player choice, open, Private Group or solo are all equally valid.
      • Can you explain how the new bounty hunting mechanic could work. What’s to stop friends kill trading or even selling their bounty for real money outside of game if the values become significant?
        • The bounty that is claimed and the rebuy bounty are different things. So while bounty hunting will be made more lucrative, it will be balanced to avoid this.
        • The concept of reducing a victim’s rebuy and increasing the attackers is at the moment fairly compelling as it increases the sense of justice.
      • Will any fines or bounties be commander based, rather than ship based(e.g interstellar bounties)
        • It’s an interesting debate. But there proba”thye devprebly wouldn’t be. One of the reasons why it’s on a ship is because it opens the player up to other professions, whilst still adding a penalty
        • interstellar bounties will be pretty horrifying, so probably no need for pilots federation bounties. But balancing will be needed.
      • The current system differentiates between player murders and NPC murders. The proposed system seems to dilute this distinction, why the change?
        • It’s felt that the consequences for ship destruction should be the same. It’s nicer it’s simpler whilst still recognising there needs to be a sense of justice for the player.
        • The hope is this system will reduce the instances of combat logging
    • Impact on Consensual PvP, player events, and criminality as a profession etc
      • Any chance of having CQC style arenas/pvp centric mega-ships etc  in anarchy systems to assist in consensual PvP. I.e give consensual PvP outside of CQC some love?
        • Should be possible using existing assets although some assets are already in place already. So could be looked at, where players make their own rules .
      • Piracy and PvP in general have been mentioned as needing improvement. Is smuggling on the list also?
        • Smuggling is a core role in the game, but is being reviewed as part of beyond. They would like to be improved in two ways. The black market and mechanical changes to improve gameplay.
        • Other factors are involved in how successful your smuggling is such as your in system rep and how ‘prestigious” your ship is
      • How will player run events, such a demolition derbies be affected by these changes(frequent ramming, getting the station annoyed on purpose just for funsies. etc)
        • It’s fun seeing the crazy events players come up with. Report crimes off and anarchy systems will still work and should not be much difference. But will need to be looked at in case by case basis.
        • One can imagine how crimes are not affected in wings, could also apply in squadrons….
    • Possible exploits, loopholes etc questions
      • How are you going to prevent mischievous players “getting in the way of other ships’ weapons in order to get the other a bounty etc?
        • While the system is harsher. The friendly fire threshold will be increased, as as a new reckless weapons offense which will impose a fine, not a bounty.
      • Is there a potential issue in having a nice collection of freshly clean(and freshly poorer) players in a detention centre that are just ripe to being killed again and again in a place where other ‘naughty’ players have been sent?
        • Fastest possible ATR response will be present, may be worthwhile having instant attack function while being in your own instance until you jump away. In other words security in the detention system will be tight.
      • What would happen if you filled a detention ship up to the max number of ships you can store there(e.g filled it with sidewinders)
        • It’s an interesting idea. In theory there are several solutions from upping the limit, forced moving of ships all the way to giving the player a choice of what ship they want to lose to make room
      • For the first time perhaps(outside of the BGS). The size of my credit balance and rate in which I can earn credits can now affect others players. Is this a worry?
        • It’s an interesting question, that is quite a moral conundrum, but in general punishments based on assets
    • Power Play
      • Please could you explain again the power play changes, they seemed more complex than those currently in place.
    • Lightning Round
      • Accidentally shooting before a scan ends no hull damage. I.E. Shield Dmg Only. – Fine
      • Accidentally shooting before a scan ends with hull damage -Fine
      • Accidentally ramming a ship without destroying it – fine maybe bounty
      • Shooting a clean/non scanned ship with and inflicting hull damage – bounty
      • Killing skimmers – fine… bounty.. fine
      • Shooting people in an SRV – all of the above 😉
      • Smuggling illegal goods -fine
      • Loitering or docking without permission – All of the above 😉
      • Killing a clean NPC as part of a mission -Bounty
      • Carrying wanted passenger – Bounty
      • Killing clean player not PP aligned – Jail
      • Killing multiple clean players not PP  aligned – All of the above 😉
      • Killing the same player repeatedly within a defined time period – All of the above 😉

Lave Radio Episode 176


Patch 2.4 : the cadence of a Cutter with spoilers!

Aired 14 Nov 2017
Audio versions

Download the episode directly from here.


Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
(In)Human Resources Director : Shan – Cmdr Shanaeri

Show Notes

Lave Radio Episode 175


All our bases are belong to INRA!

Aired 07 Nov 2017
Audio versions

Download the episode directly from here.


Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri
The Mind of the Spiders : Jon Lunn
The Spider’s Story : Oliver Hulme

Show Notes

Lave Radio Episode 174


An Elite Encounter with the Jock in a Sock

Aired 31 Oct 2017
Audio versions

Download the episode directly from here.


Crew Members
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
(In)Human Resources Director : Shan – Cmdr Shanaeri
Guest Jock : Dave “Selezen” Hughes

Show Notes

    • Development News
      • No much in the way of news at the moment.
    • In Game Events
    • Newsletter 198
      • Halloween Decals and jack o’lantern bobblehead.
      • New Cutter skins to Bask in.
    • Main Discussion
      • The Elite Encounters RPG discussion with Dave Hughes.
      • Buy it NOW

Lave Radio Episode 172


The ships graveyard

Aired 17 Oct 2017
Audio versions

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Crew Members
Director of Pest Control : Ashley Devine – DrToxic
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
(In)Human Resources Director : Shan – Cmdr Shanaeri

Show Notes

Lave Radio Episode 170

Honey I’m home!

Aired 26 Sep 2017
Audio versions

Download the episode directly from here.


Crew Members

Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Snake Charmer : Ashley Devine – DrToxic
NPC Taskmaster : Shan – Cmdr Shanaeri

Show Notes

Lave Radio Episode 169


Milking Sheep

Aired 19 Sep 2017
Audio versions

Download the episode directly from here.


Crew Members

Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Intrepid Explorer : Cmdr Shanaeri
Snake Charmer : Ashley Devine – (CMDR) Dr Toxic

Show Notes

  • Development News
    • 2.4 Release Date 26th September
    • Thursday Thargoid Lore Stream
    • Cinematic Short – Retaliation
      • People have speculated guardian tech forms the basis of anti-thargoid weapons. Noticed similarity of blue glow. Shape of object inside the warhead and also shape of Thargoid Anti shutdown device.
    • Q&A
      • Are FD going reduce engineering RNG?
        • Can’t say, but look at FD Expo
      • What is the T10?
        • Not the panther clipper
        • Really cool
        • But that’s all Sandy’s saying
      • Extra Seat for Keelback
        • Sandy doesn’t know if he can say yes
      • Are Thargoids gonna be in PP
        • No PP is human only
      • Exploration?
        • FD Expo
      • Thargoids in all play modes?
        • Yes
      • More Dev Interaction?
        • Maybe after expo, usual no eta no guarantee. Blandro No Remarko
    • Powerplay Unpledge Notice – Due to the changes coming in with Powerplay and consensual PvP, Any cmdr with 0 merits assigned against them on the 26th will be unpledged from their power. This is to stop people who haven’t ‘Powerplayed’ for a time not to be seen as fair game by PvP’s. There is nothing stopping you re-pledging after the 26th but if you have a single merit, you will remain pledged and therefore seen as fair game for any PvP players in Open and the Private Groups. So, if you want to PvP, go Powerplay!
  • Newsletter 192
  • Main Discussion
    • Exploration Changes
      • 20 KLY route plotting Range. Pros and cons.. Some things to bear in mind. Route clustering, difficulty in finding road blocks and missing POI on the way, Was no way pointing a missed trick?
      • Plotting the Neutron Highway
      • Previous jumps displayed as dashed grey line, don’t think they are persistent
      • Last Scoopable Star
      • Always Emerge safely when jumping into close binary systems?
      • Hull Repairs and Limpet Synth
      • Heat sync synth(uses non natural materials. Pro’s and cons)
      • Air in a can too according to Shan(uses Iron and Nickel..)
      • Has the changes made exploration too easy? Does it add gameplay or just less busy work?
    • Dr Kaii is sad that he is sick of exploring
      • Good thread and some good posts re the future of exploring along with a lot of “that ship has sailed”
  • Community Corner
    • ED-RPG – Backers can collect their books (and dice) from the expo on 7th Oct.
      Anyone who is interested should email info@edrpg.co.uk with the email address they used to back us with and the name they opted to go for in the credits.
    • Mobius PVE group – There appears to be a little confusion about PvP rules within Combat Zones in the PVE group raised by the present CG. At the moment, you can fire on other players in a CZ if they are on the other side. However constant player killing in the CZs is frowned upon and if you keep on killing Cmdrs, you will get banned. Due to the number of incidents of ‘Not so Friendly Fire’, they are thinking about a blanket PvP Ban, even in CZs. We’ll let you know what they decide.
  • Shoutouts

Lave Radio Episode 168

A hot, close call, but we made it in the end!

Aired 12 Sep 2017
Audio versions

Download the episode directly from here.


Crew Members

Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Intrepid Explorer : Cmdr Shanaeri

Show Notes

  • Development News
  • Community Corner
    • Sagittarius Eye
    • PC Gamer says that according eddb, 0nly 0.0039% of the galaxy has been explored yet. Plenty of space to get that first discovered by tag.
    • Our sisters over in Hutton have updated their website http://hot.forthemug.com/ giving us funky things such as the stats arena and General Nocti Vegas’ mission orders.
  • In Game Events
    • Operation Daedalus Lift
      • Cmdr Obdurate Woe had his SRV lifted from the ground up into a Station with help from
      • CMDR Kale Regan (High Speed Catcher)
      • CMDR Apollo687 (Back Up Boopist)
      • CMDR LasTCHaNcE1918 (Back Up Boopist)
      • CMDR Infinite Edge X (Back Up Boopist)
      • CMDR Joel McB (Catcher)
      • CMDR Tracervullet (Chief Boopist)
      • CMDR Free Legend (Beacon Boyo)
    • Sadly the SRV isn’t affected by the station’s coriolis effect and winds up inside the station’s superstructure with graphical glitches everywhere, but it’s just mental! 🙂

Lave Radio Episode 165


Ed Expos Himself!!!

Aired 1 Aug 2017
Audio versions

Download the episode directly from here.


Crew Members

Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis – Cmdr Thane
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Galactic Intern : Edward Lewis

Show Notes