Lave Radio Episode 145


The Holo-Chains that Mission you

Aired 7 March 2017
Audio versions


Download the episode directly from here.


Crew Members
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis – Cmdr Thane
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow

Show Notes

Lave Radio Episode 144


During the show we thought of a really cool name, but we’ve forgotten it now!

Aired 28 February 2017
Audio versions


Download the episode directly from here.


Crew Members
Warrant Officer : Andre Marshall – Cmdr M.A.R.S.H.A.L.L.
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis – Cmdr Thane
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow

Show Notes

Lave Radio Episode 142

Omega Nebula
Dean And Dan are Elite Dangerous NOOBS! Because SPACE?!

Aired 7 February 2016
Audio versions


Download the episode directly from here.


Crew Members
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow

Show Notes

Lave Radio – Role Play

Join the Lave Radio Crew as they embark on a dangerous adventure with Olive Hume of Spidermind Games, as he as our chief guide and games master runs us through an experience powered by his amazing Tabletop Role Play Game.


Download the episode directly from here.

Recently they crossed the line on Kickstarter but currently are working towards their multiple and spectacular stretch goals.

They also have provided a sample play along document to try before you back, but maybe this podcast will make your mind up for you.

Lave Radio Episode 141


Space Pixies Pulling My Pixels, rent your Pot Crewdle here!

Aired 31 January 2017
Audio versions


Download the episode directly from here.


Crew Members
Warrant Officer : Andre Marshall – Cmdr M.A.R.S.H.A.L.L.
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow

Show Notes

Lave Radio Episode 140


Tweet and Greet the Elite Feet RPG Treat

Aired 24 January 2016
Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow

Show Notes

Lave Radio Episode 139

Role Playing Alien Hunters!

Aired 17 January 2017
Audio versions


Download the episode directly from here.


Crew Members
Warrant Officer : Andre Marshall – Cmdr M.A.R.S.H.A.L.L.
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Chief of Operations : John Stabler

Special Guest Alien Huggers : Cmdrs Paroxsym and Lexic Meise

Show Notes

Lave Radio Episode 138


Update First Contact

Aired 10 January 2017
Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Warrant Officer : Andre Marshall – Cmdr M.A.R.S.H.A.L.L.
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
Head of Entertainment : Chris Jarvis – Cmdr Thane
Chief Archivist : Colin Ford – Cmdr phoenix_dfire

Show Notes

Lave Radio Episode 136

lave-20161213-221257
Mission you Playstation 4

Aired 13 December 2016
Audio versions


Download the episode directly from here.


Crew Members
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise
2nd Technician : Chris Forrester – Cmdr Fozza
Chief Archivist : Colin Ford – Cmdr phoenix_dfire
Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Show Notes

  • Development News
    • Elite Dangerous: Horizons for PS4
    • Beta changes
    • Festive Countdown
      • 1 rare paint job each day from 13th Dec – 24th Dec
      • All rare paint jobs are withdrawn 3rd Jan 2017
      • Today’s (13th Dec) is a Wireframe Python
    •  Mission Stream
      • Ed, Adam Bourke-Waite (designer) and Dominic Corner (developer)
      • The big take away is MISSIONS IS HARD!
      • Where are we at in turn of missions?
        • Missions are ongoing, currently doing some reward passes and balancing. Fixes in the current beta, always trying to improve things.
      • When will players be able to share missions with wing members?
        • It’s something FD want to do but not in the ‘immediate’ roadmap. No ETA No Guarantee 😀
      • What’s the reason for the low number of missions from each faction?
        • It’s a design decision, but also there’s a tech limitation with the passenger missions sharing an allocation with mission missions. I.E. 40 missions made in total, some passenger some normal.
        • In Current PTS Beta, Dom also introduced a bug (oops!) but that’s fixed hopefully! Failed to connect messages are because you timed out making missions.
      • Why are FDev allowing mission stacking?
        • No easy fix for this – if you have 4 missions, who do you credit the mission to?
      • Why does FDev allow Mode switching to get more missions?
        • Not an easy one either. Each transaction server makes its own missions
      • Will engineers be able to give us missions that give us rewards we need?
        • For now ‘no’ (because engineers are not factions)
        • In the future maybe…
        • Maybe specific rewards from specific (logical!) places
      • Can the ED Community make missions?
        • It’s very easy to underestimate the complexity of the missions and would be damn hard for the community to do. Making a tool to do this would be a HECK of a hard job too.
      • More intra system missions?
        • It is currently possible currently set between 0 and up to 500 ly away! It would be possible but cascading complexity, risk vs reward job. Might be looked at in the future
      • Can rewards reflect your status with a faction?
        • FD have not currently considered this.
        • Rewards are worked out by credits, then broken down to the credit value of the ‘stuff’ or hard cash…
        • Every mission offers ++ reward.
        • We’ve been getting the right rewards but not displayed
        • It’s a bug and has been (hopefully!) fixed.
      • Mission filters?
        • No
        • Missions are NOT generated specifically for you so you get the generic result set. In theory someone could filter stuff
      • Is it possible to detect who’s scanning your ship? I.E. who cares if a pirate scans my contraband instead of the police
        • The pirates are STILL a faction so the mission still fails
        • Yes it’s possible to identify who is scanning.
      • Any chance of more luxury passenger missions?
        • Adam will take the feedback on board but need to be careful to not lock ppl out. Though he gets that we need reasons for an Orca etc too…
        • Gotta figure out who you’re going to annoy the most
      • Do you feel that removing the rank locks has removed the feeling of progression in the game?
        • No it’s a good thing. Ppl have the choice to do ‘hard’ stuff
        • Possible ‘elite’ rank missions being a thing ‘one day’
      • Multistep passenger missions can we get paid for each step?
        • At the moment it’s by design trying to keep the passengers happy
      • What is the limiting factor implementing new mission types?
        • Say FD wanted to add a ‘photography’ thing make a design, get approved. Dom has to make Mission Progressions Elements and other things. To make the template, side panel and all that shite. 
        • Please let us accept missions for another ship. I.E. need cargo when u dont have it
        • The mission needs to know if you can complete it but doesn’t look at every other ship you can get. This makes lots of strange edge cases that would get a lot of grief from ppl who can’t actually complete the missions.
      • Can we get Elite only missions back?
        • Adam thought there were some in game? But there could be a bug if they’re not showing up
        • Dom can see the servers soul
        • More missions with NPCs via the inbox (rather than mission screen)
        • Dom feels conflicted, there ARE missions given whilst you fly around. But they are rare. Server load tech issues, but also design.
        • The secret for a higher chance is to stay in the same place for 15 mins.
        • Potential things coming that will make this more interesting / common etc…
      • Military Missions?
        • FD are aware of the communities desire. But No ETA, No Guarantee…
      • When there is opposition to a mission we seem to get the same ship multiple times, how about more groups of smaller ships etc?
        • It is possible, but needs balancing
        • 4 ppl at once is a LOT different to 4 * 1 person
        • Adds a lot more complexity
        • No ETA, No Guarantee.
        • No comments for 2.3 or 2.4…
        • Increase mission branches etc
        • Something FD are always looking to do.
        • Good example – nav beacon scanning…
      • Can we pick our crew up when they die?
        • Potentially in the future, but DAMN it’s a big job with lots of tie in between loads of ppl…
        • … That… would actually be quite complicated!
      • Will there be any missions that need top tier load outs and rewards…
        • That’s the challenge isn’t it… BALANCING IS hard 🙂
        • Adam is doing a balancing pass based off of REAL data not anecdotal data 🙂 Chat then gets pissy about FD ignoring player reports. Adam says NO they need the reports to find things, but you need to base data off of data…
        • FD are looking at ‘the economy’ and how to manage it
        • Any chance of increasing the colonial missions time?
        • That was a bug it’s fixed
      • Will Jaques Station get missions?
        • Yes – soon
      • Explain how making missions works..
        • 2 missions from same station
        • 1 to dest 10 sec from the star, one needs to go to hutton orbital!
        • But it’s both the same mission
      • Can we get cash not cargo?
        • Maybe… but this may be going anyway…
      • Passenger requests are now optional
      • Do missions need a client update?
        • No they’re all server side (but we still need to test etc!)
      • Can we get a timer for mission refresh?
        • No it takes place piecemeal. Gen 4 banks of missions. If more needed after 15 mins then they are generated…
  • Newsletter 154
  • Community Corner