Lave Radio Episode 266 – Delousing the safety office – 29/10/2019


Download the episode directly from here.

PositionCrew MemberCMDR Name
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Deputy Trade AttachéSouvSouvarine
Tech Monkey Norman MacArthur Ventura

Development News – what have the devs said this week?

  1. PSA from CMDR_Remyzero: You can see when and how many Arx you have earned each session from the frontier user portal
    Open portal from https://user.frontierstore.net/ and click the “Log in” link (it’s different every time so hot linking is broken)
    Log in with your frontier credentials and click the “Your Arx” link https://user.frontierstore.net/arx/list (does not work unless you have logged in first)
  2. Looks like we finally have a new store web front at https://dlc.elitedangerous.com. Nothing official has been announced by Frontier yet, so I’m guessing it’s in a Beta stage. But your ARXs are available there. If you what to know how much things cost, remember £1 gets you between 1672 and 2222 ARX and $1 gets you between 1250 and 1667 dependant on the package you buy. (Thanks to Ben)
  3. The Scourge Stage 4
    1. And an issue with the decal (oops!)
    2. Opinion?
    3. Positives :-
      1. New BGS State – Blight.
      2. New Decal
      3. A coherent Buildup and Plot, including a story from 3 years ago.
    4. Negatives :-
      1. Four CGs over three and a half weeks.
      2. No Unique Event Gameplay.
      3. Linear Storyline,
    5. Overall I would have given this a C+ / B-. The initial slow build up using Galnet News and the BGS was good. However, there were people who would have supported the Onion Headers, due the Federation’s tactics in the previous storyline, so a competitive community goal might have spiced things up a bit and there was a lack of a dynamic event (like the evacuation of Palin’s Base and defence of his mega ship) which would probably deflected a lot of the criticism.

In-Game Events – what’s happened this week?

  1. Truckers Rescued from the Devilish Don, despite the loss of Will Flanigan. 😉

Community Corner

  1. Alec Turner’s Bug Countdown
  2. Down to Earth Astronomy test 5 million different shield configurations…

Questions

  1. CMDR Ventura_: Hi everyone , had a thought while catching up with the CQC episode of lave Radio…  If Fdev put the high ranked players on a scoreboard, would that not entice more ppl to play CQC to beat the top player? Your thoughts?
  2. CMDR Cortex-Vertex answered the community question on CQC. He suggests that CQC should be like a holographic video game (According to Premonition, it already is), which is available from the Station Dock Menu (or it might be a cabinet in the bar when space legs come in). Thanks Andy Spen
  3. Kirk Marshal wants to know why we don’t have Gankers on as Guests. CMDR Spawnsworth. He wasn’t to know why they do it, How they do it, Do they target certain people, if so , why? 
  4. CMDR Bolloxim on Discord says: Interesting podcast this week.   The announcement that frontier is spending time on bug fixes is likely a smoke filled cloud of misdirection.   Usually when running a policy of bug fixes the cadence should be push them live as soon as possible or, if the beta servers are up, continually pushing weekly bug fixes.   That they announced a 3-4 month release of bug fixes feels really wrong on this score, especially with an active beta community, if it’s in full swing. Something else that @Shan touched on.  There is a new massive release coming in a year. Usual development practices would mean that branch of code should sit off of master. Bug fixes usually on fix branches integrated into master.   Releases would be tagged/branched from master. I wonder though if all this activity on master will impact current 2020 development. Or if as some of you guys mentioned that its a new refactored codebase then this would be more pr stunts, that these fixes are bandaids for a year.     There is one other alternative.   The underlying code has been refactored and updated and it integrated the arx.   That September release was more than just arx but foundational changes preparing the way for 2020.   However I doubt this is the case, but, considering how much was touched some even not involving arx it’s a possibility.
  5. Loose Screws Podcast claimed to have trucked out all of our Biowaste from Lave. Can we just say, never underestimate the amount of poo we can create. We are the third highest producer of quality waste products in the Galaxy behind whatever is in Cubical 3 at Hutton Orbital and Slough! (Taking cover from the Hammers of Slough now!!)

Lave Radio Episode 261 – “Community Unsurprisingly Not Troublefree” Says Alec Turner – 24/09/2019

Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
Chief Bar StewardGrant WoolcottPsykokow
(in)Human Resources DirectorShanShan
Lavian Space Program DirectorAndy BarnesKurgol
Deputy Trade AttachéSouvSouvarine
Teeny Tiny Special GuestNot AnthonyObsidian Ant
Driving us in circlesOG Alec TurnerAlec Turner

Development News – what have the devs said this week?

In-Game Events – what’s happened this week?

  • Lave Radio Breaks Elite Dangerous.. A new error code cursed players on Wednesday and it’s all Lave Radio’s fault

Main discussion

“Public reaction” to patch:

  • Alec Turner
    1) giving a uniform model for cosmetic purchasing across all three platforms
    2) allowing the store to be more easily integrated into the heart of the game by taking technical/legal coding complexities around actual financial transactions out of the equation
    3) alleviating the not insignificant overhead of individual fees for numerous small financial transactions which make paying small amounts for things with credit cards not cost effective for Frontier (which thereby enables the purchase of individual paintjobs rather than whole packs a viable option)
  • ARX Costs and breakdowns
  • Is the “community” too harsh on Frontier?

Community Corner

Lave Radio Episode 260 – Actual Physical Conte… oh hang on – 17/09/2019


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Lavian Space Program DirectorAndy BarnesKurgol
Deputy Trade AttachéSouvSouvarine
Tech MonkeyNorman MacArthur Ventura

In-Game Events – what’s happened this week?

  1. Feed the galaxy Is this why famine states are so rare? More food that Aldi’s..

Questions

  1. Response to the Grind Question from Ryan P Bodfist :- 
    1. Hi Lave Radio Crew,

      You asked for some feedback grind in ED – here’s my take…

      ED is a great game and the ED Developers are incredibly good at what they do in so many respects so don’t want it become too much of a rant…. But there have been some odd decisions made in the game at times I feel….

      In terms of grind – I’d break it down into 2 categories;-

      1. Wild goose chases that make no sense.
      2. Repetitious game loops that have no variation in
        Challenge
    2. Wild goose chases that make no sense

      Now there are wild goose chases that make sense – for example searching for Alien ruins etc – that’s fine. But here are some examples
      of the case in point – though there are others ;-

      1. Searching for material traders.
        Firstly, it isn’t enjoyable to spend hours searching through probable systems where they might be – it’s simply not fun game play. Secondly, how does it make sense that material traders would not be advertising their location – they are selling a service and they want to make money. Why, why, mcwhy? (the last one was for the Scottish folk amongst the crew… ) It just feels like artificial difficulty for the sake of it. It becomes a grind. Furthermore – all people end up doing is using online resources to find them all – so it takes people out of the game as well and fails to achieve what it was trying to do anyway!
        Solutions:

        1. Simply make them all visible in the galaxy map – I’ve
          still got to travel there after all
        2. If you really insist on make some game play out of finding these then make information a commodity that can be gained from factions etc –
          give me a way of finding the information out that makes some kind of sense.
      2. Randomly searching for ships and equipment

        Why do I have to fly around and dock at each station to find out if they are selling the thing I want – It not believable and it isn’t fun game play. Again I have to go out of the game to get this information and I don’t want to do that.

        Solutions:

        Make this information visible to me within a radius in the
        game from stations.
      3. Searching for materials.

        Put some challenges in the game that make getting materials deterministic
        rather than just on a dice roll. I know missions do this to an extent, but I think there needs to be more ways. Make information a commodity – maybe a tip
        off on a base that has a stockpile of a particular materials that I can
        infiltrate. A tip off on a large ship giving me exactly what it’s carrying – so I don’t waste my time getting a criminal record and get none of the materials I wanted because of a dice roll.

        That not to say get rid of the lucky dice roll way of getting this stuff as well – but make it more involving. For example, a random find in a salvage wreck gives me a document that details a site on a planet with loads of material x, or a base that I can infiltrate or a reward for rescuing a ship under attack, or perhaps when I hand in a rescued escape pod etc.
      4. Only being able to pin one engineer blueprint…

        I understand the limitation of not being able to get the engineer bonuses without visiting them – fine. But why can I only pin one blue print? Again – is it believable and does it improve gameplay? No and No. Just feels like an artificial restriction for no obvious gameplay benefit.
    3. Repetitive game loops that have no variation in challenge

      The other aspect of the game that I find “grindy” is the repetitious loops that offer no variation in challenge or game play. In short these become a grind not just because of the amount of times I have to do it but because there’s no variation in challenge – it gets dull pretty quick.
      1. Missions

        Missions get a bit “grindy” for me because they are just a bit of a forgone conclusion. Mostly they are go somewhere, evade the NPC interdictions (which I never fail – when was the last time you failed an NPC interdiction?). I never get anything I don’t expect, no variation in challenge – it all just feels like I just have to turn up. Because of this it becomes a grind just to get credits/materials rather than something that could be exiting and have some tension/emotional content at the same time.
        1. Solutions:

          More variety in challenge – keep me on my toes. Make NPC interdictions an actual threat. Get rid of no fire zones around anarchy stations so I can get attacked whilst I’m docking / un-docking in some cases – opt in risk isn’t risk…. I need to feel some emotion – some tension then its exiting – I need to feel I’m not totally safe at all times (Other than getting “Ganked” of course – but that’s not the kind of risk I’m looking for….)
      2. Guardian sites

        Firstly, how am I supposed to know where these are in game?
        Secondly, why so far away? Why can’t I buy them for large
        amounts of money, or get them in other ways. 
    4. Hard missions perhaps when I become an ally with a faction etc. I hate having to do the same one or two things thing over and over and having to fly so far. Give me the option of harder less repetitive tasks to get this stuff – so I can choose the easy “grindy” way or several different hard challenging exciting ways – where there’s a real element of
      tension and risk (i.e. I accept I may fail but if I win it’s worth it…)
    5. Anyway – that’s my 10p worth.

      By the way – thanks for all the work in doing the Lave Radio
      show over the years its been running – much appreciated. Makes my drive into and out of Cambridge much less of a
      grind 🙂

      Best Regards,
      Commander Ryan P Bodfirst
  2. No response to the Question about Fleet Carriers? – CMDR Ade Mason in the Lave server:
    1. “Do you guys think that the Fleet Carriers should be given free to Lifetime Expansion holders, like me, and I assume the both of you?”
    2. Cmdr Ade Mason : “For my point and in addition, my understanding is that fleet carriers are almost a cosmetic, I know this was discussed in episode 257, so I don’t want to linger on it, I don’t think they’ll give any more than a transport/support option for your fleet of ships rather than having them stored at stations, also many players don’t play for credits, so they’d be priced out of potentially ever owning one if the hypothetical value of one is let’s say 5 billion for argument sake, it’ll then only be for the elite only players who already have billions, as the latest updates have been about getting new players into the game, I cannot see FDev releasing something that only a small percentage of players will afford to have access to! It’s not in keeping with the structure of the game, just some additional thoughts, so giving one free to a LEP holder wouldn’t be a game breaker, but would give them a nod and thanks for the support.”
  3. New Question – Cmdr Thane didn’t realise that the ship compass could be used to locate his landing pad. What piece of functionality did you miss, until someone pointed it out to you? (And maybe needs to be included in the new Tutorials)?

Main discussion

Arx PackBonusTotal ArxCostCost / Paint PackCost (in pence) / 1000 ArxBase Paint Pack cost
5,0005,000£2.990.9159.805520
8,4004208,820£4.991.6056.58
16,80090017,700£9.593.2154.18
25,5001,30026,800£12.994.8648.47
51,0003,00054,000£24.999.7846.28
85,00015,000100,000£44.9918.1244.99
  • Decals – 50 to 150 ARX
  • Individual Fighter and SRV Paint Jobs – 460 to 3280 ARX
  • Individual Ship Paint Jobs – 620 to 5,520 ARX
  • Individual Bobbleheads – 2,450 to 6,450 ARX
  • COVAS – 8,850 ARX
  • Ship Kits (sold in Bundles) – 11,750 to 13,520 ARX
CosmeticMinimum Arx CostTime to earn at 400 CapMaximum Arx CostTime to earn at 400 Cap
Decal50< 1 week150< 1 week
SRV / Fighter Paint Job460~ 1 week3280~ 8 weeks
Ship Paint Job620~ 1.5 weeks5520~ 14 weeks
Individual Bobblehead2450~ 6 weeks6450~ 16 weeks
COVAS8850~ 22 weeks8850~ 22 weeks
Ship Kit11750~ 29 weeks13520~34 weeks

Community Corner

  1. We Have competition, the Loose Screws Elite Dangerous podcast is available covering similar topics as ourselves but in ‘merican. Hello to Dyrvol and Dravenous13

Lave Radio Episode 251: Seven Sisters reveal all to the Thargoids


Download the episode directly from here.

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardCMDR Eid LeWeise
Chief ArchivistColin FordCMDR Phoenix_Dfire
Chief Bar StewardGrant WoolcottCMDR Psykokow
(in)Human Resources DirectorShanCMDR Shan
Lavian Space Program DirectorAndy BarnesCMDR Kurgol
Deputy Trade AttachéSouvCmdr Souvarine

Tonight’s Lave Radio Network activity in game

Development News

In Game Events

  • Thargoids Leave the bubble…
    • https://www.reddit.com/r/EliteDangerous/comments/cbxajo/thargoids_where_to_find_them_and_how_to_help_july/
    • Rumors are that the Thargoids are going to attack the stations which are at the center of the present community goals. Stay Alert Commanders!

Main Discussion

  • ARXs’s in game currency discussion..
  • Anything new for seasoned commanders..

Community Corner

  • Bucky Bally Racing Club presents the Seven Sisters Speedway
    • Ohm Horizons (HIP 29312) 13-JUL-3305 to 21-JUL-3305

      Welcome to the Seven Sisters Speedway: In a reimagining of one of the earliest BRC events, take off from Ohm Horizons in HIP 29312 near the edge of the bubble, and take a whirlwind tour around some of the stations and installations of the Seven Sisters in the Pleiades Nebula, then race back to Ohm Horizons.
    • Begin the race docked at Ohm Horizons in HIP 29312.
    • Visit the following nine locations in the Pleiades Nebula in any order:
    • The Seven Sisters are:
      • Asterope – Dock at Copernicus Observatory (83ls)
      • Atlas – Hip Hop only!
      • Celaeno – Dock at Artemis Lodge (46ls)
      • Maia – Dock at Obsidian Orbital (635ls)
      • Merope – Make a fly-past of the Listening Post orbiting Merope-1b (2100ls) – Note: listening posts, like other space structures, only appear on your Nav Panel when you approach to within 1000ls.
      • Pleione – Dock at Stargazer (1072ls)
        AND
      • Pleione – Make two tunnel fly-throughs at the Squirrel’s Nest space bar (265ls)
      • Sterope II – Hip Hop only!