Lave Radio Episode 114

Lave Spoilers

Two weeks of updates, more speculation on the future and WAR in Lave! To the War Machines..

Aired 28th June 2016
Audio versions


Download the episode directly from here.


Crew Members
2nd Technician : Chris Forrester : Cmdr Fozza
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

Lave Radio Episode 113

Lave Spoilers

Sssshhhhh Spoilers!

Aired 14th June 2016
Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud : Cmdr Heldaban Kel
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

  • Development News
  • Community Corner
    • Vingtetun: @everyone Ladies and gentlemen, the Hutton Truckers are delighted to announce that after 5 months of battling the BGS, of blocking states and bugs and uneccesary wars we are the proud owners of a space station with a large pad.  With CB gaining 8 percent a day it has taken a superhuman effort to keep them down.  Some of those superhumans are Paladins. You have our thanks.
      https://www.youtube.com/watch?v=yS-rbMo9Qds Some audio we can maybe play?
    • HCS Voicepacks and Hutton Truckers are hopeful to bring a passenger pack for your voice attack (ask Grant)
    • Lave Radio AMA – this Friday at 19:00 BST at http://reddit.com/r/EliteDangerous
    • Radio Sidewinder AMA
    • GalaxyAsWeKnowItJames Beaumont on Facebook
      This folks, is our known Galaxy. Every white dot is a system that has been found. The purple dot at the bottom is Sol, Sag A* in the middle. The yellow dot to the left is my current position, 15000Ly from Sol. That same dot on the seond picture, taken from the horizontal centre shows the height/depth of the ‘known’ systems. My dot is a mere 900Ly above the horizontal.
      So for all those that say there is nothing to do in ED, I’d say there is plenty to be done!
      Generated using EDDiscovery
    • Colin will be doing the usual X-Box Horizons Stream on a friday at 11:00 pm.
  • Questions
    • Snuffler: with the recent recanting of Elite lore, does this mean the Krait Never existed?
    • Steph: The Betel Free, based at Amphipolis in the Betel system, have largely been a “one commander band”.  Recently it looks as though there may be new recruits to the cause.  If you are one such CMDR, please can you get in touch with CMDR Xena via the Lave Radio Discord Channel because the faction may become “player run” and it would be good to include everyone who has an interest.
  • Shoutouts
    • In Game Cmdrs
    • IRC Chat
    • Twitch Chat
    • Lavecon 2016
      • Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
    • Lavecon Sponsors
    • “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
    • Quality art prints, t-shirts, and chess sets for horror and sci-fi fans https://oldonesproductions.com/
      • ED Tracker
      • Old One Productions by Michael Brookes

Lave Radio Episode 112

killing fozza

Cmdr M.A.R.S.H.A.L.L. from the Paladin Consortium joins us to give combat and evasion tips and tricks to help deal with the new AI in 2.1

Aired 7th June 2016
Audio versions


Download the episode directly from here.


Crew Members
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainments : Chris Jarvis : Cmdr Thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

  • Development News
  • Newsletter 127
    • Spaceship Bobbleheads
    • And with Engineers patch X-Box One Players can get bobbleheads and skins too!
    • ED-H Came out on XB1
      • Also If you Buy ED-H on XB1 before June 30th you get access to the Cobra Mk IV.
    • Due to the Weapons bug FD are reimbursing insurance costs of getting killed…between 2.1 and the fix
      • “Due to the recent surge of unsanctioned and illegally modified weapons from the NPC AI over the recent days. The Pilots Federation have agreed to reimburse all insurance payouts made over that period”
    • Dangerous Games Wildcard Event has started – This week Mining…
  • Main Discussion
    • Combat Training with M.A.R.S.H.A.L.L.
    • Topics covered
      • Interdictions – Pips/targeting
      • High Waking
      • Mass lock
      • Benefits of 4 pips to shields
      • Pips to Eng and turning speed
    • Loadouts
      • Weapons kinetic vs thermal and Wep requirements
      • Shield Boosters
      • Shield Cell Banks + Heatsinks
      • Gimballed vs Fixed
      • Point defence
    • Combat techniques
      • Having an exit strategy
      • Situational awareness
      • Picking your targets and modules (powerplant crippling/thrusters)
      • Flying backwards
      • Boost scooping
      • Strafing with FA/Off
      • Reboot repair
      • Escape!
      • Pip Management
    • Engineers – touch on briefly.  http://inara.cz/galaxy-engineers also Tips for Beginners Engineers
  • Community Corner
  • Shoutouts
    • Lavecon 2016
      • Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
    • Lavecon Sponsors
    • ED Tracker
      • “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
    • Old One Productions

Lave Radio Episode 111

LR AI Debate

It’s fight night in the Orange Sidewinder as we argue if the AI represents the start of our Machine Overlords.

Aired 31st May 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Entertainments : Chris Jarvis : Cmdr thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr EidLeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

Lave Radio Episode 110

squeezingAtLave

More Engineers Chat, and announcement on Xbox Horizons release date!

Aired 24th May 2016
Audio versions


Download the episode directly from here.


Crew Members

Station Commander : Allen Stroud : Cmdr Heldaban Kel
Head of Entertainments : Chris Jarvis : Cmdr thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss


Show Notes:

        • On June 3, Elite Dangerous: Horizons comes to Xbox One featuring both Planetary Landings and The Engineers at launch.
          • £19.99 ($29.99, €24.99, 1,489 RUB) for the expansion
          • £39.99 ($59.99, €49.99, 2,999 RUB). Deluxe edition
        • We’re very pleased to announce that we’re planning to release The Engineers 2.1 update on Thursday May 26th for all those who own the Elite Dangerous: Horizons expansion pass on PC.
          • With the launch of The Engineers on Tuesday, we wanted to celebrate with a launch livestream. We’ll be inviting a number of Elite Dangerous developers to come and chat on the stream during the expected server down time on the day. Join us from 1PM BST on May 26 on our official YouTube channel.
        • Get specific mods by ‘Calling in Favours’ with Engineers – Quote from Sandy

 

  • “Hello Commanders!
    For the clarity!
    When you call in a favour – YOU GUARANTEE THE EXPERIMENTAL EFFECT YOU WANT *and* YOU GUARANTEE THAT THIS EFFECT IS GENERATED FOR THE UPGRADE . Nothing in this procedure is random .

    This is regardless of what the crafting process initially resulted in.

    For example, if you did not get an experimental effect – calling in a favour gives you the one you want.

    On the other hand, if you generated an experimental effect that you did not want – calling in a favour gives you the one you want.

    Also, this option is available AFTER you have generated an upgrade, so you can decide whether you want to call in a favour after you have seen what the primary and side effect results were.”

 

  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD CORRECTION
    • From ZAC
      • Basically EG pilots aren’t through to the final. The top 5 from the votes will have a mini CG tournament and the winner will go through to the final.
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%
    • Truckers and Pirates beta CG Snafu
    • Elite Dangerous due this week RPS Article
  • Community Corner

McLave Radio McEpisode 109

Engineers Base

Beta 2.1 updates continue and McColin Ford leads a McScottish episode with McPsykokow and McDave McHughes for chat about beta and the RPG Elite Encounters…

Aired 17th May 2016
Audio versions


Download the episode directly from here.


Crew Members

Chief Archivist : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Special Guest: Dave Hughes


Show Notes:

  • Development News
    • Beta 2.1.4 Patch Notes
    • Beta 2.1.5 Patch Notes
      • LOTS OF BUG FIXES
        • Grants picks
        • Comms chat history no longer disappears
        • For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
        • Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
        • Fix the method that determines whether we can see planetary missions
        • Added popup explaining where pinned recipes can be found
        • Recipes should now be referred to as blueprints
        • Stop hitmen being sent after the player for no reason
        • Rebalance the tutorials to be reasonable with the new AI
        • Adjusted the shield-down flee behaviour to be less frustrating
        • Everybody docked at Jaques Station has retreated to a safer distance
        • – Fixed issues with recalled ships boosting when trying to land
        • Everybody docked at Jaques Station has retreated to a safer distance
  • – Feedback tweaks to torpedos:
    • – Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
    • – Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
    • Halve firing heat from missiles
      • Could this mean stealth missile boats?
    • – Added ship voice notification when a mission specific USS has spawned
      • Nice to get an audio cue for it
  • Newsletter 124
    • “From the desk of lead designer Sandro Sammarco”:  is very interesting
  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD vote is over
  • URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
    • EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.

For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.

      • The results have been counted and checked and they are as follows:
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%

We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.

Lave Radio Episode 108

Engineers Base

Beta 2.1 is Live and Cmdr Fozza Bangs his wrench against the new features. Thankfully our Special Guest Obsidian Ant is able to help him hit the appropriate things!

Aired 10th May 2016
Audio versions


Download the episode directly from here.


Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire
Special Guest: Obsidian Ant


Show Notes:

  • Squadron Paint Packs added then pulled and then re-added 🙂

  • 2.1 Patch Notes

    • Loot
    • Engineers
    • Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage
    • Hyperspace is now much bigger to accommodate large ships —- WTF?!
    • What about moving to an already owned ship in the shipyard?
    • Need to look for this….
    • Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground!
    • New features in 2.1
      • Is loot the ‘materials’ that drop when you kill someone?
      • Data Materials and ‘Physical’ Materials
    • New Mission Board
      • “If there are no missions, give text which tells players what other things they could do to help”
    • New Outfitting Screen
    • Stuff to do in Ice Rings
      • Various Resource Zones
      • Bounty Hunting
    • Updates to the Galaxy Map
      • Bookmarks
      • (Known?) Engineer bases
      • Community Goals
      • Faction States
    • New Weapons
      • Huge Beam Laser
      • Huge Pulse Laser
      • Huge Multi Cannon
      • Large Mult Cannon
      • New art for our guns
    • Improved AI
      • So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben
      • Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C.
    • XBox 1
      • Can now get skins from the store
      • Private Groups
    • Misc
      • “NPC encounters can occur near planet surfaces”
      • “Shipping lanes are created between the primary star, stations, and planets with settlements.”
      • Can scan nav beacons now – (Already done this – Very useful – C)
      • “Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space”
    • Bug Fixes
      • What is “Fix Goliath crime component crash”?
      • “Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible”
      • “Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome!
    • New (very valuable) stuff can be mined
  • 2.1.3 Patch Notes

  • 2.1 ‘Known Issues’

  • Beta Phases

  • Newsletter 123

    • “If you don’t already have beta access, Horizons owners can upgrade by visiting the Frontier store for only $9.99, €9.49, £6.99 or 562 Rubles.”
  • Beta Feedback Livestream

    • Mike Brookes has (MORE) info in newsletter
    • What is mayhem?
      • Unlock ‘all upgrades for modules’
      • All we need is fish to get them
      • Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂
    • Questions
      • How Does this benefit exploration
        • Better armor, hull so less damage etc
      • Can we see the Stats of a crafted upgrade
        • It’s in the list
      • Should Pirates be so interested in Limpets
        • NO
      • Pin > 1 recipe / engineer
        • Not for now
      • Reputer (spelling!) Laser (Heat through shields laser)
        • It should be working now!
        • Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc.
      • AI Running away
        • Been fixed but not in yet
      • Why no enhanced thrusters in space
        • Engineers for Horizons only – 😛
      • Bookmarks
        • Sorting? Better sorting and filtering in the future…
      • Are all mods 1-5
        • Not ALL modules have ALL grades
        • Will be added to
        • Get off the fence and make a decision to buy or not buy!
      • In general higher ranks better modules
      • What works to improve your rep with engineers?
        • FD are looking into it, maybe using combat / bounty vouchers etc….
      • What does major fac rep have?
        • It acts as a modifier to all associated factions
      • Why no class 4 lasers
        • Coming ‘soon’ – hopefully!!!
      • Can we get large / huge missile racks?
        • Not at the moment – FD don’t want to give missiles LOADS more ammo
        • Please test missiles
      • Point Defence vs ECM
        • Point defence is where they want it
        • ECM needs work but they’re working on it no eta etc…
      • Will we give cannons a look?
        • YES Cannons will be getting a buff
          • Increased speed
          • Increased damage at distance
          • Increase ‘hardness’ i.e better vs large ships
          • Increase penetration – i.e. more dps to modules
      • More info on planet scans and stuff
        • Really cool ideas will be revisited later but Sandy can’t say 🙂
      • Why does the System map take so long to open?
        • Because it’s having to work out all the stars and planets
        • It’s a bug bear of Sandy’s too
      • Increase the speeds of mission boards? (I.E. pre load when you land)
        • Sandy will try to find out
      • Please give Single Skin for all types rather than multiple skins / ship
        • Not Sandy’s remit but valid question
      • Bookmarks infinite plotting bug
        • Sandy isn’t sure but will look into
      • Why can we enter any hanger in our SRV and then teleport to OUR hanger?
        • Because finding the right hanger is hard and NOT fun.
      • Sandy is a cat person 🙂
      • Will materials be added to commodity markets?
        • Some are
        • You can also get them from missions
      • Why is it called Recipes?
        • They will be renamed with something more appropriate!
      • Has the heat gen from firing weapons made it into CQC too?
        • Yes – but FD are watching it
      • Less Heat Sync makes it harder to use SCBs
        • Yes that’s deliberate
      • There is some method as to where you can find materials.
        • FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them.
      • FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier
      • SRV Mods?
        • Not at the moment
      • NPCs using SRVs
        • Big work but not at the moment
      • AI Changes
        • Hope ppl think it’s better
        • Lower should be about same as b4
        • Higher should be harder
        • Should stop running away so much
        • FD are adding alternative behaviour to make it more fun
      • Drop out distance is based on how far from a grav well you are
      • Can we get smart collector limpets to discard some stuff
        • NO but it’s a good idea
      • Engineers further out
        • No comment
      • More syntheses recipes
        • Yes – chaff, heat sync etc
      • Collapse Mechanic in PP?
        • Sandy doesn’t know but it’s being looked at.
      • Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others.
      • Engineer mod to increase limpets?
        • Not yet
      • Storage for modules?
        • Hopefully in season 2
      • Plasma Accelerator mods?
        • More coming

Community Corner