In Odyssey, players will be able to fly down to planets, fly through atmospheres and drive along planet surfaces in their SRVs – all while remaining in VR.
When disembarking your ship or SRV, players will be presented with a projected flat game screen in their VR headset in order to continue on foot. Players will of course be able to remove headsets if they so choose, but this will not be a requirement to continue your adventure.
There will be no requirement to boot between Horizons and Odyssey in order to continue your journey.
While Odyssey will see players explore a wide range of on and off world locations including station interiors,ship interiors will not be included at launch.
Operation IDA is preparing to mobilise in an effort to repair the damaged imperial stations. All Operation IDA commanders should be notified that they are staging preparations at Carson Terminal in Kehperangwe
AXI were all excited when the reports of the first Station explosions came in. However, it was soon realised that it was a terrorist attack using thargoid based weapons, so they disappointedly stood down.
Station Interiors – What do you want to see?
PrimtimeCasual Needs You! – On Saturday 19th, 15:00 UTC on HR 6164 ABC
I will be filming the trailer for Speedbowl IV – New Grounds. For this, I still need PC pilots willing to sacrifice an hour or two, hurl their ships towards a planet, and make it look good! Think you got what it takes? Want your ship to be in the official video for the most anticipated, high-adrenaline event of the year? Secure your spot in Speedbowl history! The fleetcarrier MZH-B3Z Lithobrake is available as a shuttle.
It will be departing 61 Virginis at 14:20 UTC on the day of filming, and then returning there as soon as shooting is over.
How to join: -> Send me a PM and I will get you set up. What you need: -> Any ship. Any paintjob. Any level of skill – no prior Speedbowl experience required! What you get: -> An hour of fun and showing off your ship. Your name in the credits.
What you need to be aware of: -> Please note that you will be flying low and fast in a high-g environment and most probably will need a rebuy or two – on purpose.
The New Crusoe Voice Pack has been made available for those who use voice attack. Voiced by Eylene Pire, an renowned physicist (and photographer) who has worked on NASA’s Cassini mission to Saturn, dark matter research, and particle accelerator technologies at UCLA. She hopes to bring a lot more scientific accurate information than your average Voice Pack AI. Crusoe – Perfomed by Eylene Pirez and http://www.eylenepirez.com/
Development News – what have the devs said this week?
Beta 2 is coming. Stephen has said they’re taking a snapshot of the database on April the 30th. This snapshot will be the basis for Beta 2, so you’ll if you want to own a fleet carrier, you have until then to get your 5 to 7 billion. 😉
People suspect that the beta will start in the second week in May.
In-Game Events – what’s happened this week?
Operation IDA – The station repair guys are working on Guidoni Enterprise in HIP 9599.
Orion Expedition has just finished, and the Eastern Promise expedition (which was originally the Orion Expedition’s route home) has just begun – with a joint mass jump from Sagittarius A* Some video here: https://www.twitch.tv/videos/603463230
After a period of inactivity (excluding the standing challenges and the Cortes Base stuff our last official race was Halpy Hand back in January) – I’m pleased to announce that the Buckyball Racing Club have just updated their race diary with … not one … not two … not three … but four news races, coming next month, June, July and August! The Buckyball race calendar is here: http://buckyballracing.org.uk/#upcomingevents And the details for “Signs of Life” should be appearing around the end of the week.
Hey Lave Radio. Long term commander Kinetis here from the UK. Although not ED related it would be great if I could share my daughter’s fundraising page on the Lave Radio Facebook group for the NHS and other social media feeds. I’ve tried to get Remlok sponsorship but waiting for the subspace communication to come back . The page iswww.justgiving.com/hairthatcares o7 Commanders!
Cargo space and swapping limpets (basically auto dump cargo)
Bookmark Folders in the Galactic Map
Kai Zen from Loose Screws talks to Bruce Garrido (Frontier Community Manager) and talks everything from Raxxla to Fleet Carriers with an eye on development practices and the process of helping bring great new things from the dev team to the community!
We’re after your favourite ‘You’ve been framed’ or ‘Cmdrs do the funniest things’ stories! Boosting instead of docking, face-planting on High G worlds, funny pirate encounters. Let us know and we’ll tell the rest of the community your shame!
With the resumption of Thargoid attacked station Operation IDA has started again in earnest. Their current repair target is Sherril Orbital – in the Haki system (Witchhead nebula).
Factabulous and the AXI have reported 6 systems under the threat of infestation.
EE1 : Lambass
EE2 : HR 1183
EE4 : Pleiades Sector HR-W D!-41 – Refinery.
EE5: Taygeta – Titan’s Daughter is situated in one of the most beautiful locations, ti must be saved (and it’s a refinery).
EE6 : HIP 16813.
Three systems fell to Incursion. They have stations on fire and mega-ships under attack (Always worth a fly round those) but the Xeno Combat zones were all cleared by Saturday night.
Pleiades Sector DL-Y D65
Wellington (Witchhead nebula)
Topic from Mr Teatime on the LR Discord “how would you handle death outside the space ship for space legs?”
Main Discussion 2 ED Re-Write Part 3
Michael Hughes – Facebook – Make it possible to map asteroids so you are not always trying to mine the same ones.
Jacko Wright Proximity voice comes so you could broadcast voice, many commanders have died needlessly because they didn’t answer My call .
ᑕᗰᗪᖇ ᗰᗩᑕᕼ1ᑎE & Ghost Giraffe – Twitter – Firstly I’d get rid of the horrible ‘fade to black’ on the camera when it gets remotely close to anything. Secondly, I’d have the ability to put NPC or SLF pilots on the bridge and in pilots chairs. Thirdly make stations a little more populated
From Thursday 2nd April @ 20:00 GMT/UTC Thursday (Special events to be arranged on certain Saturdays) – immediately after the official Frontier Thursday stream. The Good Senator will take us on a tour of systems, starting with Sol and talk us through the Lore of that System.
Well done to the PS4 players who have confirmed they can now play CQC. Well done Aceiea, Arseia, you know, him…..
A Salute must be made Aurora Australis for taking the Legendary Silver and Gold hutton mug on a resupply mission to Antarctica.
We suspect there may be one more bug fixing patch before fleet carriers at the end of Q2. So bearing in mind they did put in a small change in the last patch (Rebuying your crew), Is there something small you think could add which would make a difference to the game? (Bagseiis on Cut and Pasting the Racetrack from the tutorial).
Cmdr CMDR Hunter Saige gave us some of his ideas for more stuff we may get whilst waiting for 2020 “In last week’s podcast you asked the listeners to weigh in on what features Frontier might add to Elite Dangerous in the coming year. Here’s my two cents worth. [Full disclosure; I’m Elite in exploration but still both Harmless and Penniless, so my preferences are somewhat biased. Also, I’m a middle-aged guy with a wife and family, so I usually only manage to play for about an hour or so a day. Exploration works well for me because I can start and stop at will and play in short sessions as circumstances allow.)”
Gimme some SRV Love:
Others have mentioned this, and it seems like a no-brainer for FDEV to do. How about 2 new SRV models? Reposition the Scarab as the mid-size model. Introduce a smaller motorcycle-style SRV (the Cricket?) that is faster, but weaker and has no cargo storage; and a larger tank-style SRV that is slower but better armoured and has more cargo space. Perhaps style it as a walking “spider” tank (a la Ghost In The Shell (1995)) and call it the Tarantula! Change the SRV hangar mechanics to accommodate the range of sizes with a simple formula of 2 Crickets = 1 Scarab; 2 Scarabs = 1 Tarantula . For example a class-2 hangar could then store either 1 Scarab or 2 Crickets, and a class-4 hangar could store either; 1 Tarantula or; 2 Scarabs or; 2 Crickets + 1 Scarab or; 4 Crickets. A class-6 hangar could be similarly divided. Finally, add a super-lightweight class-1 hangar big enough for a single Cricket, for small ships that want to maximize their jump range yet still collect mats while out in the black.
A rogue planet is a planet that has been cast off by its star and is now floating freely in interstellar space. Astronomers currently estimate there may be over a trillion rogue planets drifting through the Milky Way, ranging from frozen rocky worlds up to massive super-Jovians. We could assume that having a rogue planet too close to your ships course in witchspace will cause an FSD malfunction and drop you back into normal space, with the same ship damage you would get from an emergency drop. Frontier already have all the assets and logic in place for Thargoid hyperdictions; this could be reused for a rogue planet encounter. Rogue planets would never show up on the galaxy map, and need not be generated by stellar forge. Instead they could be a random occurrence rather like a scenario, with a probability of occurring every, say, 1000 jumps (or 0.1% of the time). Why bother? Rogue planets could have an increased probability of containing rare minerals and biologicals, or perhaps even ruins of some kind (Guardian, Thargoid, or something else). They would add an extra element of danger to exploration. It would also put a new twist on the possible location of Raxxla, eh?
If Frontier wants to take some baby steps toward atmospheric landings, they could implement gas mining of gas giants. This would give a taste of atmospheric handling without the need to implement the landing part. Perhaps they could introduce a new “gas collector” module that acts like a fuel scoop but instead of filling the fuel tank it directs gasses to the refinery module where they can be purified and stored in 1 ton canisters. Modify the DSS to show “geological” sites on gas giants that contain high concentrations of rare gasses. Pilots would need to dive into the upper atmosphere of the gas giant, compensating for chemical and storm effects upon the aerodynamics (or lack thereof) of their ship. Higher gas concentrations would be found at deeper altitudes, but heat and pressure also increase with depth, so going too deep will damage your ship.
Similarly, all those gas giants with either water-based or ammonia-based life might become a new resource if Frontier made a “bio sampling” module for ships. The DSS could identify “biological” sites on a gas giant with alien life. Alien bacteria and other small life forms could be scooped, packaged, and sold to pharmaceutical or other research firms.
Make black holes scary again:
I am told that, once upon a time, black holes were more dangerous than white dwarfs and neutron stars. Play testers complained about this, seemingly offended that the universe’s most dangerous objects were actually, well, dangerous. Frontier, apparently having left all of their balls on Bento, acquiesced to this request and nerfed black holes into the dark fluffy bunnies they are today. I say the bunny needs some fangs!
FD Account Linked to Multiple Steam Accounts (No idea – just heard about this, can’t find a citation!!!)
We have five to maybe seven smaller updates until 2020. Speculation on what they could be.
Sarah Cmdr Symyoulater has a plan to raise awareness for Trans issues through participation in iRacing Leagues. This is the most respected Simulation for motorsports and includes drivers such as Max Verstappen and Lando Norris. She needs your donations to help her to bring her story to a wider audience and break some stereotypes along the way.
Your donations will be used to pay the fees to enter these Leagues.
For those that didn’t see yesterday CMDR Nick Naylor, a vetran player of 2000+ hours put his account on the line by staging a protest yesterday. CMDR Plater streamed this – he used the hacks to block the mail slot of a station with a Beluga. Frontier has, appropriately, banned him – yet his first action resulted in a permanent where others get 3 days first, 1 month second and then permanent. The inconsistency should infuriate ALL players – WELL DONE TO NICK FOR TAKING THIS STEP!
A two-component damage model was used to estimate the damage partitioning of the newly developed AMCs. It was found that, when configured with AX ammunition, the AMCs deal 100% AX damage. That fact was leveraged to get a handle on the AX resistance of human technology. It was found that human shields have an AX resistance of 95% and human armor plating has a resistance of 90%. By corollary, other facts about about the AMC were confirmed, such as damage per shot and Armor Piercing.
Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri Lavian Space Program Director : Andy Barnes – Cmdr Kurgol Deputy Trade Attaché : Souv – Cmdr Souvarine Fleetcom Admin : Cmdr Kancro Vantas
Departure from Polo Harbour marks the end of Stage 1.
Stage 2: Building the Galactic Core Starport and discovering secrets at the heart of the galaxy. Stage 2 will offer new challenges as we begin to leave the last human outposts far behind, in addition some of the optional points of interest along the Stage 2 route may be in locations requiring large jump ranges, and/or the use of neutron boosts if you want to visit them!
The main goal of this stage though will be to complete the 2nd phase of the community goal at the very heart of the galaxy when we arrive at WP7 in a couple of weeks time. After which the fleet will continue to explore the core, and gradually make its way out toward the far side.
Fleet attrition will most likely begin to bite during this stage, as was the case with DW1, many commanders see Sagittarius A as an adequate goal in which to call it a day – and this is perfectly fine – DW2 will be no different!
Anti-Xeno Initiative – the thargoids have upped the stakes at the moment. We have 5 systems in Incursion and 5 systems with an infestations. Defenders are stretched to the limit, with the AXI only able to defend one system last week.
Operation IDA – congratulations for completing Cleaver Prospect. They have now targeted the noob hammer Station of Cavalieri in the Electra system. (for the second time)
Battlecards News. Nothing has happened as far as the opposing party. However, the good news is that there has been movement on the Kickstarter Front, who are looking seriously at this matter now. Hopefully Good News Soon(™)
Escape Velocity News, The latest remastered episode is available/ will be available soon.