Position | Crew Member | CMDR Name |
Head of Health and Safety | Ben Moss-Woodward | Eid LeWeise |
Staff Liaison Officer | Clare Good | Psykit |
Chief Archivist | Colin Ford | Phoenix_Dfire |
(in)Human Resources Director | Shan | Shan |
Tech Gibbon | Chris Mk IV | Newell Turner |
Guests | ||
Chief CM | Arthur Tolmie | Captain Beard |
Download the episode directly from here.
Development News – what have the devs said this week?
- Tuesday – Supercruise News #36
- New Approach To Coms – AKA Arf Keeps it real
- Community wants to know what is going on with ED’s Development…
- What’s in the future – Short and Long Term Road Map
- Arf has asked
- Rather give bad news than no news
- Some fixes are being worked on till the last minute
- This is also why the patch notes are last minute
- Planet Tech and Lighting – FPS drop is varied and hit them hard
- Arf doesn’t want to rush the dev team
- There will be small perf enhancements with this Thursday, more bigger ones a week time. (Hopefully!)
- Everyone working damn hard till late in the Night
- Every month FD wants a show with a Dev.
- Features coming in
- Console changes
- Arf is fighting hard to get a date for Console launch
- There is a ‘working’ solution to the lighting fix – hope for fix in next couple of weeks
- CM’s working on assigning a CM to the forums for each day as well as dropping in on an AdHoc basis
- No Plans for Ship Interiors
- Is the planet tech working as intended
- No
- Graphical Issues
- Lots of issues surrounding it
- Things are being fixed on a patch by patch basis – get to Week 5 and evaluate…
- There is GOOD STUFF out there though just maybe not where it was.
- BGS is high on FD’s agenda and Arf is not ignoring it. Please log tickets and let them know
- Vista Genomics on FC – don’t know
- Sharing missions – update 5
- Updates on New and Improved Issue Tracker
- No Comment on Thargoids on Foot
- No CQC updates at the moment
- CMs have a weekly meeting with the UI team on a Wednesday
- Outfitting
- Suits
- Galaxy Map
- Will Ody fixes be rolled into the Console release – yes
- Crossplay – No plans
- Narrative update
- About to enter act 2 of 6 of the Azimuth Saga
- This morning Arf et al had a meeting about POST Azimuth]
- Try for things to be a couple of months / act
- Arf wants 1st Dev Town Hall thing end of June
- New Approach To Coms – AKA Arf Keeps it real
- Friday Evening – ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap | Frontier Forums
- Ben – well it’s hardly an A-Z…
- Friday Lunchtime – #CommanderCreations – 4/6/2021 | Frontier Forums
- Thursday Evening – Focused Feedback Thread – Outfitting UI in Odyssey | Frontier Forums
- Thursday Evening – Elite Dangerous: Odyssey Update 2.01 | Frontier Forums
- Thursday Morning – Elite Dangerous: Odyssey Update 2 | Horizons Update | Frontier Forums
In-Game Events – what’s happened this week?
- 3rd June 3307 – TRITIUM MINING CAMPAIGN BOOSTS ALLIANCE EXPANSION.
- 3rd June 3307 – CORE DYNAMICS ENGAGES JUPITER DIVISION IN BATTLE
- 4th June 3307 – Operation IDA is back in business. There was a fix on the 4th of June and cargo appears to be counted again. Work has started at the Betancourt Base in Musca Dark Region PJ-P b6-1.
- 4th June 3307 – AEGIS MEGASHIP VANISHES IN HYPERSPACE
- 7th June 3307 – According to the AXI, ss of this time all system which were under thargoid attack have been pacified. Congratulations to all bug smashing commanders who have saved humanity once again (as opposed to AEGIS).
- 7th June 3307 – Neo-Marlinist Political Party Emerges
Newsletter (every second show)
- Charge up your engines and boost your way to glory. The Eagle Acceleration paint job is here!
- Like an Evel Knievel does spaceships
Main discussion
- The Roadmap and Trust building with Arf
Community Corner
- HCS Voice Packs Competition
- Lave Radio / HCS Voice Packs question and Competition! | Frontier Forums
- HCS Voice Packs Competition Twitter
- HCS Voice Packs Competition Facebook
- Winning response ⚡CMDR GreyAreaUK⚡ 💙 on Twitter
“The first thing I’ll be doing is spending a couple of frustrating hours setting up keybindings for the new bits – as I’m using a mix of input devices (HOTAS, iPad, Xbox360 controller) they won’t be auto-populated.” - Notable mentions (as picked by Ben):
- Krisztian Balogh – Facebook
Set up my keybindings. Theeen look for the xenobunny 👽🐇 - Mark Jones – Twitter
I’m parked next to a burning station. Fire I’m going to disembark and look inside the burning evacuation area as it asks you to do when rescuing people - RogerRabid – Twitter
Download - Thadius Voke – Twitter
Tough one but I think I shall be visiting Cmdr Jameson crash site, pay the respects before I set off.
- Krisztian Balogh – Facebook
Questions
- Some Feedback on Odyssey from Community Member Temeleen
- For me the topography in odyssey is overall better compared to horizons – if we disregard the obvious bugs in some of the planet generation tech like those LODs I mentioned. I think most of the issues I see in the videos and posts around talking about new tech being pure downgrade revolve around those LODs. As for the topo – we might not see so many extremes like 10km+ deep canyons or 15km tall mountains anymore, but I’d say that was a bit out of proportion in horizon since there wasn’t nearly enough level of detail as we have in odyssey so we don’t really need those extreme less plausible formations (all this if we consider ultra for capture setting being the “golden” standard in odyssey).
In odyssey some of the mountains in those screenshots are some 7km tall still so I don’t think everything is just flat as some streamers mention plus there’s whole another level of detail when it comes to terrains themselves and their surface materials, lots of variable formations due to height maps blending… the hills/mountain and canyons can get far more complex than they used to be with planets looking quite unique given the circumstances.
So yeah for me overall great improvement potentially If fdev figures out the bugs in the generation so ppl using regular ultra or lower settings wont see those ugly leopard patches or disappearing hills when they approach the surface. The new tech actually made me go out and explo for the view, something I never had as a main reason before.
- For me the topography in odyssey is overall better compared to horizons – if we disregard the obvious bugs in some of the planet generation tech like those LODs I mentioned. I think most of the issues I see in the videos and posts around talking about new tech being pure downgrade revolve around those LODs. As for the topo – we might not see so many extremes like 10km+ deep canyons or 15km tall mountains anymore, but I’d say that was a bit out of proportion in horizon since there wasn’t nearly enough level of detail as we have in odyssey so we don’t really need those extreme less plausible formations (all this if we consider ultra for capture setting being the “golden” standard in odyssey).
Shoutouts
- Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at twitch.tv/huttonorbitaltruckers or, for just the audio, at radio.forthemug.com/.
- For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
- We’re also giving a shout outs to the following Elite Dangerous podcasts which have appeared over the last year or are standard regular contributors;-
- Loose Screws
- Elite Week
- Flight Assist
- For Spanish Speakers there is the Elite Cast
- Cannon Podcast
- Fatherhood Podcast.
- Squeaking Fuel
- System Chat
- The Guard Frequency (who do other space sims)
- Algorab AM: An Elite Dangerous Podcast
- For those who want a literary discussion about Sci-fi and fantasy books. Please subscribe to the Dataslate podcast created by station commander Allen Stroud.
- Following this we have the latest Galnet News Digest as provided by Cmdr Wotherspoon and Cmdr BeatleJude.
- Thanks to those who have chipped in on Twitch chat and in-game commanders
- Special Thanks to Cmdr ToCoSo who created the music for the Introduction of the Show