Lave Radio Episode 121

elite_dangerous_screenshot_20160818010242_1_originalBeware the fiery Hobbit! A.K.A. Q&A with Sandy and Zac

Aired 23rd August 2016

Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Chief of Operations : John Stabler
Unwashed Masses : You (well some of you)

Questions

Crew

  • Do NPC Pilots rank up quicker than we do?
    • Yes
  • Why did you decide to have the NPC Crew die when our ship gets blown up I’d happily share my lifepod with a crew member I’d levelled up.
    • To make us feel more attached to the crew. Increases Risk / Reward.
  • Chris J’s random question – the way the crew hire UI is designed, it suggests crew might be useful for other tasks? Is this preparing the way for multi-crew or another crew function?
    • Nice try… All screens are ‘work in progress’ . The more versatile the UI, the more future proof it is. Nothing to announce just now

Fighters

  • Can we launch a fighter from a ship that is landed (not docked) on a planet?
    • Sandy No Sammarco. Basically your ship would launch right into the ground!
  • How are the fighter Modules defined? I.E. Is it a standard Class N module, so anything with that class of module can handle it, or is it limited in some way? Why keelback but no type6 or type7?
    • Because ships have to get a new hole ripped in them. It is Standard module but the ship needs the external ability to support the fighter rails.
  • They can deploy on planets, but can they land? Presumably because of the limited range you can’t dismiss your main ship?
    • Fighters can  not land on anything other than your own ship
  • Will the fixed weapons in the fighter’s be as ‘sticky’ as they are in CQC?
    • The fixed weapons have some aim assist, though (obviously) not as much as a gimbal.
  • Obviously the ship launched fighters is to balance the trader/pirate imbalance. However starting traders in their Adders, Haulers and Type-6s don’t get fighter support – so is there any plan to also implement NPC wing hire? Or is there another way the smaller traders get balanced?
    • The little ships can get away easier – so it’s not as much of a problem
  • You (Sandy) mentioned that hacking fighters would be interesting. There was talk of electronic warfare back in DDF days. Is it still on “the list”?
    • It’s still interesting but no plans at the moment

Passenger Missions

  • Will the comfort / quality / smoothness of the passengers journey factor into any of those missions as rewards?
    • Lots of things taken into account, for the VIPs they take a lot into account and will let us know when they’re getting frustrated. Bulk passengers only care about time and enough room.
  • Can pirates, pirate passengers? – Yarrrrr
    • No – passengers use doors and stairs and stuff 😀
    • At some point we ‘might be able to do nefarious things to our passengers’
  • Imperial Slaves as Passengers
    • TLDR: Imp slaves have rights and According to Mike Brookes “within the Empire you can’t just stick them in a cargo pod, freeze them, and transport them” Can something now be done to rectify this travesty?
      • Not at the moment – maybe later
  • Rep changes with passenger missions: Are we getting a new ranking progression for passenger tours? i.e. Elite-ranked tour company? Or does it add to our Trader rank?
    • No it adds to other rank

Ship Transfer (Sandy goes into so much detail it’s great, but I’d be writing it out verbatim to give what he says justice)

  • A lot of people are up in arms about the Ship Transfer being instant. Can you explain to us why you decided to go that route?
    • Sandy goes into a lot of detail. The short version is that they think it’s better being instant than not. If too short a time, then why have any time? If too long a time, then what is the point of the feature? Ship transfer is added as a gameplay convenience but FD know they can’t please everyone. They know that combat ships will get a little bit better but think that’s not a bad thing.
  • ChrisJ: Conversely, does setting say a timer based on transit distance (although maybe compressed) add a strategic layer that is more rewarding? I.e. I think, “I need that ship – it’ll be here in a hour – what mission/task can I go and do that will bring me back here for the rendezvous.”
  • Also can someone please think up the Handwavium reason why it’s instant so we can plaster over the shattered 4th Wall?
    • Either the ship gets ‘made’ locally same as the fighters or the ship is ‘somehow’ transported
  • I might have missed this one but will the new fighter be in CQC?
    • Not at the moment

Miscellaneous

  • David Braben hinted at ‘archaeology sites’ – how would this manifest?
    • Soon – Some journalists have seen a little more than ‘other people’
  • Will geysers have enough force to lift an SRV into the air if it drove over one?
    • Yes, Sandy’s seen it and it’s as cool as it sounds
  • Due to Sandro’s Woody Cowboy Fetish, will we see either Ed or Adam dressing up as Buzz Lightyear to complete the theme?
    • Sandy is ahead of the curve, but Ed’s the right height to be Buzz Lightyear. Adam and Eddie can be Bullseye
  • As Pilots are thought of as Gypsies, will we see ‘My Big Fat Commander’s Wedding’ show on Galnet? Also, is that the reason for all the Wedding Bargies?
    • Pilots are not gypsies, we’re mercenaries.
  • As there is (What we call) a ‘Cheeky Braben’ at the end of the digital Art Book, does David Braben still hate his Bobblehead?
    • He is very embarrassed by it Sandy and Zac think
  • Cmdr Snuffler asks If: zac was a thargoid, what would his thargoid name be?
    • What is a Thargoid? Is it a ride on Planet Coaster?
  • One from Cmdr H on Reddit –  PS4 Update Please? https://www.reddit.com/r/EliteDangerous/comments/4yznu9/ps4_timeline_update/
    • It’d be silly to discount other platforms. But nothing to announce at the moment.
  • When can we get the Lovely cushions that David was sitting on?
    • Don’t know sorry – you could try stealing them from Frontier’s offices, but they don’t recommend that!

Gamescom Notes

  • Development News
  • Gamescon 2016Guardians Improvments Summary
    • Original Live Notes
    • Thursday 10:00 and 14:30
    • Friday 10:00 and 14:30
    • Saturday 10:00 Saturday 14:30
    • Sunday 10:00 Sunday 14:30
    • New Features
      • Passenger Ships
        • Beluga Liner
          • Whale in every sense
          • same size as the conda / corvette. longer than T9, V heavy
          • Giant observation deck
          • can actually carry passengers!
          • quite quick (about as quick as a hauler)
          • Size 7 FSD, run and run and run without needing to refuel
          • 5 medium hardpoints
          • not very maneuverable
          • lots of internal slots
        • Orca’s benefits
          • will get access to the luxury cabins too
      • Any ship can fit cabins but only passenger lines can fit luxury cabins
      • Passenger Missions
        • Passenger Lounge in a star port (looks like mission screen)
          • Not all going to be ‘tourists’
          • Gives the BGS some visibility i.e. if in war refugees might want to get out and near by soldiers wanting to get in
          • VIPS ‘infamous characters’ may cause ‘problems’ during the mission
          • Different classes of cabins (new class of modules you can fit in ships) Economy, First Class and Luxury Suite
          • Your ship can carry multiple cabins, giving you different capacity and so on
          • The jump tells you the system security level
          • Passengers can walk out if you faff about
          • Hyperspace has been revisited – Showing the star you’re going towards getting closer
          • All ships can take passengers (pretty much) – just normal modules
          • Sandy is not sure if we can sell passengers as slaves, but Ed has heard a rumor that we can
        • VIP Passenger Missions
          • They might want high quality cabins
            • Have a retinue that will fill the cabin
            • Passenger might ask you to do some ‘stuff’ on route – i.e. visit a combat zone. And you get a ‘tip’ for ‘good money’ – You get a message when they’ve seen enough. They can ‘be a diva’ many times on route to the real destination. We can obviously refuse these requests
            • Disgruntled VIPs gotta make sure it’s in time limits and can ‘leave’ normally via leaving at the station, but if you REALLY take the mikey they will ‘escape pod’ out.
        • More missions are rewarding cargo
        • Elite Dangerous: Gamescom 2016 – Passenger Missions Tourist Spot
      • Tourism
        • New Persistent and Fixed locations
        • Reason for being their – i.e. natural beauty, battle site etc
        • Lots of space porn. Cmdr Name is associated with a tourist beacon which is the thing you scan, explaining why it’s a tourist location
        • Check Nav Panel, Look to see Tourist Spot, Scan it
      • Star Port Variations
        • Simulation will drive some variety inside star ports. I.E. We might see a hard working rugged one, or a swanky snobby posh one! Basically adding flavour to the port.
        • Larger populations have the more custom star ports as opposed to small populations have the more vanilla one
        • Agricultural one is being used to actually farm inside the port!!!
        • Refinery shows us the sheet metal bezng made, lots of ore
        • High Tech, very electric blue hangers and advertising. Very corporate theme
        • Tourism Lots of parks, very white very fresh, holographic water! Statues
        • Different variety of hangers and landing pads
        • Sandy and Adam likes that they can keep going back and revisiting things
      • Ship Launched Fighters
        • Elite Dangerous: Gamescom 2016 – Ship Launched Fighters Basic
        • Elite Dangerous: Gamescom 2016 – Ship Launched Fighters Combat
        • Fighters from CQC – No FSDs
          • Fed Fighter F63 Condor
            • Fastest Fighter (and acceleration / deceleration)
          • Imperial GU97
            • Most fragile, but the most maneuverable player ship in the game
          • Independant Taipan Fighter Made by Laikon
            • Swing Wing Fighter
              • Adam said it was like an F14
              • Most robust of the fighters, more hull, more shields, fast recharge
              • Slowest and least maneuverable
              • Same role, but obviously have differences i.e. guns, utilities
        • Slightly different flight model from the CQC
        • Ships with bays
          • Anaconda
          • Beluga
          • Federal Corvette
          • Federal Gunship
          • Imperial Cutter
          • Keelback
          • Type 9
        • Glass Cannons –Fragile, but powerful
        • Able to take out a MK4 if the cobra’s not careful
        • Gives non combat ship ‘some teeth’
        • Big task to get things balanced right
        • It’s the same idea as the SRV’s Turret – Neural Link
        • Deploy from your Mother ship
        • Adam in a fighter took Ed (in a Python) though the python was concentrating on Adam’s mother ship (T9)
        • Can swap back and forth at will
        • No engineer mods on the fighters (at the moment)
        • Designed to be considered disposable, Almost like powerful Ammunition
        • Fit a fighter same as SRVs
          • Get a Fighter Hanger Module (Single or Double Bay) from the modules
          • Fighters come with fixed loadouts – Utility (Heat Sink, Chaff, Point Defense)
          • Your mother ship can MANUFACTURE fighters! Currently thinking you can make 6 or 8 but not set in stone
          • Reload your ‘printing’ ammo from the star port
          • The Bay has a loadout for the bay, so multiple bays == multiple loadouts
          • Cost is cheap (after buying the bay) – the INK is cheap
          • The Bay can also heal the fighter (Sandy said for free)
        • Negatives
          • Have to buy them
          • Take up module space etc
          • Take up mass
          • Paintjobs for the fighters
        • Elite Dangerous: Gamescom 2016 – Taipan Paint Job
        • Elite Dangerous: Gamescom 2016 – Federal Fighter Paint Job
        • Elite Dangerous: Gamescom 2016 – Empire Fighter Paint Job
      • NPC AI Fighter Pilots – all combat rankings
      • Focus Fire
        • Fire Defensively (stick close by and engage)
        • Fire At Will!!!
        • Come back and dock
      • I can still jump into the fighter pilot and the NPC will fly my main ship!!!! And we can issue them the same orders if they’re in the main ship
        • Elite Dangerous: Gamescom 2016 – NPC Crew & Crew Fighter
          • Can only hire up to a certain rank from lounge (around competent)
          • Can hire up to 3 pilots
          • 1 active pilot
          • NPC Pilot is neural linked from mother ship
          • Players can issue orders to fighter
          • NPCs increase combat rank same as we can. Same AI as drives normal NPCs
      • New ‘environments’
        • CQC Style Architecture in main game. Persistent locations, like the nav beacons etc. Good place to get cargo and materials may be? Bounty Hunting?
          • Civilian, Scientific, Outposts, can be based off of security of the systemSRVs may get similar features as fighters. I.E. print a SRV
          • Up close and personal with Capital Ship Yards and Docks. Basically a chance to drool over them without getting shot down!
      • Ship Transfer
        • Go to shipyard
          • Transfer tab
          • Instantaneous – Yes it’s a bit gamey they know that but think that keeping you playing is more important.
          • It WILL cost credits to get the ship there.
          • Sandy: “Do what you want – when you want.”
          • Can remotely sell a ship
      • Module Storage
        • All from outfitting screen
          • The cost is the value of the module / distance but it is instant to get it where you need it (just like with ship transfer)
          • You can take core modules out – but you need to ensure your ship will be able to leave. I.E. get the basic minimum one
    • Quality of life improvements
      • Geological Features
        • Fissures
        • Geysers
      • Planets in the System map! (Not a grid any more)
      • Update to starport services
      • Updates to the stars – More Scientifically accurate (Neutron and White Dwarfs)
        • We can fly through their corona – take FSD Damage – BUT it gives us an increase to Jump Range
      • Update to hyperspace
        • Info (state and security) on the system you’re jumping to
        • Keeps the background in the tunnel longer
        • Zoom into your target star
      • “Shady Contact”
        • Allow us to hand all fines and bounties across human space
        • We do pay a premium (around 20% or so) for their service
      • New Ship Kits
        • Asp
        • Viper Mk III
        • Vulture
        • Python
      • SRV Paintjobs
      • Wire Frame Paint Jobs
    • Q&A
      • Can you hire cabin crew who level up etc?
        • No, cabins are modules that don’t have staff
      • Can Space Loach be found near Ammonia Worlds?
        • Sandy can’t get to Ammonia worlds – so he doesn’t know
      • Can we turn off the power to passenger modules?
        • No – they have their own independent life support! – But Sandy thinks it’s a cool idea
      • Is David Braben a thargoid
        • Couldn’t possibly comment
      • Can you pimp passenger ships ?
        • Yes but no engineering mods for passenger compartments.
      • Will the Orca get a jump range update?
        • It’s possible but Sandy needs to really look over things. Sandy wants it to go via Mike
      • Will this make it into XBox1?
        • YES
      • Base Game vs Horizons split?
      • Beluga is Horizons only. However…. SHUT UP ED!!!
      • Rep impact for failing of passenger missions
        • Rep gains and boosts same as normal missions. Adam adds that the Mission Face is the lead passenger. The other face is the faction local leader
      • Will fighter bays take over existing slots?
        • Adam’s going to tease and say keep watching! 😛 Same for hiring NPC crew
      • The Mission rewards will be balanced and will be competitive with other missions
      • Just like Missions Reputation will give you access to higher and better missions
      • Will delivering Soldiers help with the war effort?
        • They don’t know.
      • Can you destroy the fighters when they’re inside the bay
        • Sandy doesn’t know – they ARE modules which can take damage, but Sandy isn’t sure if they’ve implemented fighter destruction but they’ll look into things
      • Can we dock whilst it’s moving at high speed
        • Up to 2 bays / Hanger
        • Yes – but it’ll be tricky – Loop of shame docking on spaceships 🙂
        • What capacity do Fighter Hangers go up to?
      • Ship Launched fighter options
        • Each type has a selection of 3 or 4 fixed loadouts
          • Pulse, Beam, Multi Cannon  Plasma Repeater
          • Chaff, Point Defense, Heat Sink
      • Can I leave my fighter whilst I high wake
        • Yes you can (obviously it’ll be lost)
      • If your ship is destroyed then you all go back to the rebuy screen, fighter is lost. You escape but your fighter pilot NPC is DEAD!
      • Will NPCs have Ship Launched Fighters
        • Yes – it’ll be balanced and have lots of factors etc
      • Can we dock our fighters in someone elses ship
        • No you HAVE to dock in your own ship
      • Will ship launched fighters be engineer upgradable
        • Not at the moment
      • Can the ship launched fighters land on planets and bases
        • No you can only land on your ship
      • Will Point Defense Fire on fighters?
        • No Missiles, Torpedoes and Mines
      • Can the fighters Assault Planet Bases
        • Yes
        • A Fighter can only fly up to n Kilometers away – meant to be close support ships
      • Can fighters target bases etc
        • Fighters can target ANYTHING your main ship can
      • No you can NOT name your NPC Pilots
      • In a PVP Scenario – Launch Fighter, Do you see both ships as hollow contacts? (Representing a human)
        • The ship the player is in will have the hollow marker indicating which ship the human is in
      • Given how the fighters have Paintjobs – Can we get For Cutter / Corvette
        • FD Might have some to show us ‘soon’
      • Ed Lewis and Space Loach bobbleheads
        • Joke Yes
      • Will fighters protecting stations be updated to be the same as those we get?
        • At the moment they are different from player fighters. FD are investigating and thinking about it. I.E. Police cars are not identical to most normal cars
      • Will combat zones spawn on planet surface?
        • Not at the moment – but that remains open in the future.
      • Can we customise crew members?
        • NO they are their own people
      • We can only launch 1 fighter at the time (for the moment)
      • Will the new passengers be like the ones from Frontier
        • The VIPs will be along those lines “avoid imperial entanglements”
      • Can we barter with Passengers?
        • No – however the VIPs have additional optional requests.
      • Can we expect Passengers carrying SRVs?
        • For 2.2 no.
      • Can fighters target modules?
      • Possibly – there are technical and gameplay and ui considerations
      • Crime is applied to the player – NOT the ship
      • Why do the fighters have cockpits if we’re plugged into them?
        • Because originally they’re done for human pilots
        • In game because it helps with your virtual self’s sense of presence.
      • Will the new docks be used as mission destinations?
      • Not initially. It makes a lot of sense and it CAN be taken (or Sandy will get lynched for saying that!)
      • Fighter Pilots are NOT licensed to ‘engage the FSD’. So we can’t order them to high wake.
      • How long does it take to re-print a fighter?
        • FD are still balancing and will continue to do so in the beta
        • Fairly quick but not instant.
      • Will there be a way to hack another ship’s fighter?
        • No – but it’s a REALLY good idea
      • Will the specs be rising with this update?
        • No they won’t be. FD have also had an optimisation pass along with all the new shiny stuff.
      • Will we get Escort Missions?
        • Nothing to announce. We have the foundations for them, so maybe in the future.
      • Commodity Storage isn’t in game because it could be exploitable. However they have been discussing “crafting commodity storage” (at engineer locations) but not in 2.2. – No Guarantees no ETA
      • Warning for Arriving at a Binary Star
        • Adam doesn’t know if it’s possible, but it’s worth investigating
      • Can we have a Space Cowboy (with Space Loach) Engineer?
        • Sandy – It’d break the avatar system
      • Will the fighters have Gimballed weapons?
        • Yes!
      • Is the ship transfer only available to stations with Shipyards?
        • Yes
      • Corvette and Cutter Paint jobs Please?
        • Yes! There will be cutter and Corvette paint jobs
      • Can we get Bounty Payments from anywhere?
        • Yes – “Shady Contact” at Low Sec systems.
      • Abusing ship transportation i.e. immediate transfer of cargo.
        • You can’t store a ship with cargo in it – so not an issue
      • In game reason for how ship transfer is instant
        • Sandy – Maybe – but it is purely for gameplay reasons. They KNOW it’s not realistic
      • Can i repair my fighter’s shield?
        • Yes
      • How will players estimate the Jump Range Boost from Neutron and White Dwarfs)
        • After you’ve supercharged your fuel you just need to check your range.
      • Why might we WANT to risk damaging our FSD for this?
        • It’s risk / reward therefore it has to be fairly effective
      • Do slaves need passenger cabins?
        • No because our cabins don’t come with Manacles 🙂
      • 2.2 will have even more things to discover and more ways for to learn the history
      • What ships can have fighters?
        • Beluga
        • Cutter
        • Corvette
        • Gun Ship
        • Anaconda
        • Keel Back
        • Type 9
      • Can I hire crew with a higher rank than my own?
        • Yes – AND crew be trained
      • Will the Dolphin be coming?
        • There is nothing to announce at the moment
        • It snuck into the video because Adam is on a Development build
      • Will any ship defenses attack fighters?
        • Same as normal ships
      • FD can nullify NPCs from accidentally shooting things
      • If you dock your mothership with a launched fighter will you loose your ship
        • FD have some safeguards in place. I.e. your fighter must be docked to let you dock.
      • Will there be more SRVs coming out in the future?
        • Nothing to announce at the moment.
      • Does the livery button mean we can change look and feel without a station needing outfitting?
        • No
      • Do my wired Pilots stay with me when I change ships?
        • No only way you loose them is if your ship explodes
      • Why can’t clipper get luxury suites (even though it is used in lore for transporting important ppl)
        • Because it’s not a passenger liner
      • Will the AFM be able to make heat syncs and shield cell banks
        • Not at the moment
      • Will the route plotter update come to the vanilla game or does it need horizons?
        • Yes – vanilla game
      • Can we store the White Dwarfs fsd boost for later use?
        • No – not at the moment
      • What is Horizon what is Vanilla?
        • Horizon’s stuff
          • Beluga
          • Ship
          • Crew
          • All planetside stuff
      • Can you monitor your ship status of your fighter?
        • Yes – but we’ve not seen the UI yet
      • Do the Neutron and the Synthesis boosts stack?
        • No
      • Can fighters deploy to the surface of the planet?
        • Yes
      • Can you deploy a fighter and an srv? Deployed at the same time?
        • No
      • Can your ship stay in orbit and you take your fighter down to the planet?
        • No Fighters do not have FSD
        • Fighters are tethered to your ship
      • Is there a distance limiter to the ship transfer?
        • No – however it will get very costly
      • Ships are modular so a Size 7 Module can be stored and moved into something else that takes a size 7 module
      • I can see issuing fighters looks a little cumbersome, will we get hotkeys?
        • Rem it’s work in progress – but YES they are looking at setting bindings
      • Will there be a gfx update for station approaches?
        • Not in 2.2 but maybe later
    • David Braben Interviews
      • David Braben Interview Part One – Science of ED
        • Science rocks and keeps changing which is BEAUTIFUL
        • Looks like he’s sitting on ED Cushions?
        • More Science added to White Dwarfs, Neutron Stars Synchrotron radiation (looks like a spinning top)
        • DB Admits White Dwarfs are VERY dangerous!
        • Dimming the galaxy via dust
        • Why bother with scientific accuracy? – It matters to DB it matters to a lot of us it’s the SCIENCE of Science Fiction. Why not make it realistic. Science allows for game play – i.e. heat mechanics
        • Plate tectonics is modelled – adding in volcanism. Not always molten rock. Also molten CO2 or Water, same basic idea though! ‘Coming to 2.2.’ Also brings up rares to be discovered
        • Atmospheres *IS* on the Road map – DB wants to do it properly however. It needs to serve the story and gameplay.
        • Even today we use heat to highlight tanks etc so thermal mechanics is very real.
        • The Science makes the gameplay different from other games!
      • David Braben Interview Part Two — Culture
        • Why are commanders initially slightly ‘negative’ rep?
          • Because a lot of us are basically transient population – i.e. we’re all gypsies!.
          • Default assumption is that Pilots are ‘up to no good’ and are mercenaries – no loyalty
        • Empire left earth and killed the natives 🙂
          • Patronage, goes both ways and goes from Citizens all the way up to the Empire.
          • No voting as such, but ppl can change who they support
          • Senators are good at starting wars 🙂
            • Go Steal stuff – lots of benefits for those who support them. But it is NOT healthy and very disruptive in the long term
        • The ability to travel is ‘a big deal’
          • This will get more visible
          • I.E. Space Lanes
          • Passengers
        • Look at Imp War ship
          • Grunt has a shared cabin and eating out a metal tin
          • The Higher ups will be living in the Rotating Ring
        • Inside a Coriolis we have a Stepped Terrace
          • Under that a warren where the ‘plebs’ live
        • Power is ‘cheap’ in game – Have a day night cycle (in stations) etc
      • David Braben Part Three – Story and Player Narrative
        • We’ve seen the 1st player power
        • Players care about the Galaxy I.E. Jaques
        • Concept of “The Missing”
        • DB is delighted with the way players have engaged with the story and that we’re mad for going out to Jaques 😀 He thought the Pleiades were a long way out!
        • DB likes talking to ppl when he’s on as Cmdr Braben
        • The rise of the player driven story is wonderful and DB wants to encourage it and do more of it
        • Archaeology to come and Long Dead species fade to Thargoids as he starts to say “Is not”
        • Jaques is fascinating, players took Fuel and UAs which made him lost in space – we found him and now we have a foot hold outside the bubble and DB hopes for more settlements around it
        • Drives longevity
        • HUTTON MUG
      • DB Interview Part Four – Future
        • Early Leaked thargoids
        • Found the location from the hidden stream clues
        • Space games are back to the forefront
        • Excited for the new stuff in 2.2
        • Excited for Multi Crew and making stuff better and better
        • Excited for character creator
        • ED is Hopelessly Ambitious, but they are fulfilling these gradually
        • Volcanism and the ability to know where to look for rare things on planets
        • Talked about planetary atmospheres
        • Story is the most important and really exciting
        • Much love for the community
  • Newsletter 135
  • Main Discussion
  • Community Corner
  • Questions
  • Shoutouts

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