An issue which allowed launching a fighter to restore sub-surface deposits on asteroids was fixed.
A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.
Fix Bug about the demand not working properly if there is a BGS State.
In-Game Events – what’s happened this week?
Turning the wheel
The Dark Wheel won the invasion war in Anyanwu and organized a war of all the other factions in that system which enabled them to leapfrog right into 2nd place. They will be challenging for first (most likely an election this time) by the weekend and are shaping the second expansion (out of 926) now to make sure they end up aiming THAT one toward Lave for phase3. The project is continuing to grow at an almost scary rate (1400+ discord joiners and more in forum thread who are working it from outside the discord) and not slowing down. The forum thread is now on PAGE 51… this thing is a MONSTER.
Within 10 days the Dark Wheel is hoping to expand from Anyanwu and if they get the target system they are working towards that system should be just inside the maximum theoretical range of Sol. They plan to expand once more to get within 10 Ly of Sol and then trigger one more expansion to see if being within 10 Ly and expanding yet again will go INTO Sol. Kai Zen is not banking on it but after it is checked off the list they will be taking The Dark Wheel from Sol to LFT 509 and THAT is where Kai and others believe magic will happen!
12h update for Rennie Dock – HIP 2843
AXI – Art of War Update.
Mack takes over from Souv as Chief Ed of SagI – @souv and Mack to take it
Anti-Xeno Initiative – Still no new thargoid attacks apart from the pleiades and witch head nebula.
Powerplay – The top three powers remain unchanged this with Mahon, Arrisa and Princess Blue Haired still in the top spots. Arrisa appears to be under quite a heavy attack this week and could have some turmoil systems by the end of this cycle.
CQC – Having talked to folks on the CQC discord, it appears that since the new option to launch CQC from the Comms Panel has appeared, it’s now a lot easier to find matches. CQC wait times are down from half an hour (worst case example) to a couple of minutes.However, there does appear to be the occasional issue with the CQC lobby. If you get this, please report it to the issue tracker.
The Dark Wheel is now about 69% in LFT 926. They had a bit of a loss when the BGS shenanigans caused us to lose a minor faction in 926 (Fong Wang) and that was replaced by a new faction who cost us 5% by popping in (as that’s how BGS does). There is a Player Faction in LFT 926 who are sympathetic of the Dark Wheel’s experiment and are graciously staying at the bottom in that system whilst TDW expands. Hopefully – Despite the setback TDW will expand again this week essentially beginning their quest! The Initiative was mentioned on Thursday’s live Stream and encouraged people to get onboard. As ever – no official comments on anything – but YAY for community driven content! Incase you didn’t see it here is a clip qued up to the spot: https://www.twitch.tv/videos/654579657?t=00h12m46s
Newsletter (every second show)
Frontier Releases some nice ship skins! (Black Osiris)
By Boonlabs, Featuring Alec Turner (SRV) and the Buurs on Video
1 ship (to be shot)
1 ship containing a Cannon with the “Force Shell” Experimental Effect on it
1 SRV (or other Object I.E. Biowaste
Place the Target Ship on the Edge of the Cliff
“Park” the shooting ship underneath the target ship. So that it’s shots will hit the underside of the target vessel.
Shoot the Target ship “storing up enough force shell charge” until you have reached the desired power levels
Jump the SRV on to the roof of the Target Vessel
Sagi Issue 27!
Parallel Worlds 10 has been released.
Flight Assist, a new fan-made weekly podcast hosted by CMDRs psykit and Mal For The Win went live on Monday! We’ll be interviewing CMDRs from across the EliteDangerous Community. Head to flightassistpodcast.com for more info, and start listening Jun 22nd!
If you were to Re-write Elite, what would you change? Part 2
Michael Hughes – Facebook – Would have kept on top of and taken advantage of the early bugs that allowed people to rank up quickly.
Matt ‘wally’ Walford – Facebook – Do away with engineers, game killer for me as I don’t have the time to grind the upgrades as my work schedule doesn’t allow much game time. its become a game now where despite reaching elite ranking in combat, my ships near useless. – Game is far to unbalanced for casual players
Nopil3os – Twitter – direct economy like in X-BtF and its successors.
Karl – Twitter – I would not rely on the huge amount of 2D interfaces that removes you from first-person view. Since they’re more easy to create, their numbers only grow with each update. Elite is getting very point-and-click heavy.
CMDR Tictak – Twitter – Reduce the repetition and add content instead
Stephen Usher – Facebook – As I talked about during the early Alpha, making the scanner properly linear. Even in the current “linear” mode it’s still actually logarithmic scaling.
This makes true spacial awareness using the scanner impossible and I only use it as a direction finder, unlike in the previous games.
Drew Wagar – Facebook – I would not have allowed the entire galaxy to have been visited, rather I’d have required players to unlock it bit by bit by working out navigable hyperspace routes to new star systems via some kind of gameplay. Biggest mistake they made IMHO.
Swidhelm – Twitter – The ability to set way points on planets, and hud elements for optimal approach and landing. Kind of like the Nostromo landing scene in alien.
EvilSnowball82 – Twitter – Give the DBX a class 5 slot for a fuel scoop. I love my DBX.
David Gillum – Facebook – I would have made the Thargoids more active than passive. As it stands you can choose if you want to encounter a Thargoid, even in infested systems
Michael Hughes – Facebook – Make it possible to map asteroids so you are not always trying to mine the same ones.
Liam Greene – Facebook – The core gameplay “loop”
Make Crime and Punishment much more harsh.
Notoriety is only gained by Killing other players.
High Security Systems should be safe, any player with Notoriety should be harassed by npcs as soon as they enter the system.
Any Player in a civilised system with Notoriety should be visible on the Galaxy Map.
More NPC pirate interdictions in Low Security / Populated Anarchy systems
Loose Screws :- , I wanted to invite you and anyone else over at Lave Radio to the Loose Screws end of the year Discord party/show. On December 27th at 730CST we are doing a live stream and show. I’m inviting all of the listeners and friends of my show. Feel free to drop in and say howdy to everyone. I know it will be late in the UK. Thanks for supporting us and getting us started. We will keep moving the Biowaste for you guys. 😀
HCS Voice packs just teased a Babylon 5 picture for future voice packs. No Boom today, Boom tomorrow!