Beware the fiery Hobbit! A.K.A. Q&A with Sandy and Zac
Aired 23rd August 2016
Audio versions
Download the episode directly from here.
Crew Members
Station Commander : Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Chief of Operations : John Stabler
Unwashed Masses : You (well some of you)
Questions
Crew
- Do NPC Pilots rank up quicker than we do?
- Yes
- Why did you decide to have the NPC Crew die when our ship gets blown up I’d happily share my lifepod with a crew member I’d levelled up.
- To make us feel more attached to the crew. Increases Risk / Reward.
- Chris J’s random question – the way the crew hire UI is designed, it suggests crew might be useful for other tasks? Is this preparing the way for multi-crew or another crew function?
- Nice try… All screens are ‘work in progress’ . The more versatile the UI, the more future proof it is. Nothing to announce just now
Fighters
- Can we launch a fighter from a ship that is landed (not docked) on a planet?
- Sandy No Sammarco. Basically your ship would launch right into the ground!
- How are the fighter Modules defined? I.E. Is it a standard Class N module, so anything with that class of module can handle it, or is it limited in some way? Why keelback but no type6 or type7?
- Because ships have to get a new hole ripped in them. It is Standard module but the ship needs the external ability to support the fighter rails.
- They can deploy on planets, but can they land? Presumably because of the limited range you can’t dismiss your main ship?
- Fighters can not land on anything other than your own ship
- Will the fixed weapons in the fighter’s be as ‘sticky’ as they are in CQC?
- The fixed weapons have some aim assist, though (obviously) not as much as a gimbal.
- Obviously the ship launched fighters is to balance the trader/pirate imbalance. However starting traders in their Adders, Haulers and Type-6s don’t get fighter support – so is there any plan to also implement NPC wing hire? Or is there another way the smaller traders get balanced?
- The little ships can get away easier – so it’s not as much of a problem
- You (Sandy) mentioned that hacking fighters would be interesting. There was talk of electronic warfare back in DDF days. Is it still on “the list”?
- It’s still interesting but no plans at the moment
Passenger Missions
- Will the comfort / quality / smoothness of the passengers journey factor into any of those missions as rewards?
- Lots of things taken into account, for the VIPs they take a lot into account and will let us know when they’re getting frustrated. Bulk passengers only care about time and enough room.
- Can pirates, pirate passengers? – Yarrrrr
- No – passengers use doors and stairs and stuff 😀
- At some point we ‘might be able to do nefarious things to our passengers’
- Imperial Slaves as Passengers
- TLDR: Imp slaves have rights and According to Mike Brookes “within the Empire you can’t just stick them in a cargo pod, freeze them, and transport them” Can something now be done to rectify this travesty?
- Not at the moment – maybe later
- TLDR: Imp slaves have rights and According to Mike Brookes “within the Empire you can’t just stick them in a cargo pod, freeze them, and transport them” Can something now be done to rectify this travesty?
- Rep changes with passenger missions: Are we getting a new ranking progression for passenger tours? i.e. Elite-ranked tour company? Or does it add to our Trader rank?
- No it adds to other rank
Ship Transfer (Sandy goes into so much detail it’s great, but I’d be writing it out verbatim to give what he says justice)
- A lot of people are up in arms about the Ship Transfer being instant. Can you explain to us why you decided to go that route?
- Sandy goes into a lot of detail. The short version is that they think it’s better being instant than not. If too short a time, then why have any time? If too long a time, then what is the point of the feature? Ship transfer is added as a gameplay convenience but FD know they can’t please everyone. They know that combat ships will get a little bit better but think that’s not a bad thing.
- ChrisJ: Conversely, does setting say a timer based on transit distance (although maybe compressed) add a strategic layer that is more rewarding? I.e. I think, “I need that ship – it’ll be here in a hour – what mission/task can I go and do that will bring me back here for the rendezvous.”
- Also can someone please think up the Handwavium reason why it’s instant so we can plaster over the shattered 4th Wall?
- Either the ship gets ‘made’ locally same as the fighters or the ship is ‘somehow’ transported
- I might have missed this one but will the new fighter be in CQC?
- Not at the moment
Miscellaneous
- David Braben hinted at ‘archaeology sites’ – how would this manifest?
- Soon – Some journalists have seen a little more than ‘other people’
- Will geysers have enough force to lift an SRV into the air if it drove over one?
- Yes, Sandy’s seen it and it’s as cool as it sounds
- Due to Sandro’s Woody Cowboy Fetish, will we see either Ed or Adam dressing up as Buzz Lightyear to complete the theme?
- Sandy is ahead of the curve, but Ed’s the right height to be Buzz Lightyear. Adam and Eddie can be Bullseye
- As Pilots are thought of as Gypsies, will we see ‘My Big Fat Commander’s Wedding’ show on Galnet? Also, is that the reason for all the Wedding Bargies?
- Pilots are not gypsies, we’re mercenaries.
- As there is (What we call) a ‘Cheeky Braben’ at the end of the digital Art Book, does David Braben still hate his Bobblehead?
- He is very embarrassed by it Sandy and Zac think
- Cmdr Snuffler asks If: zac was a thargoid, what would his thargoid name be?
- What is a Thargoid? Is it a ride on Planet Coaster?
- One from Cmdr H on Reddit – PS4 Update Please? https://www.reddit.com/r/EliteDangerous/comments/4yznu9/ps4_timeline_update/
- It’d be silly to discount other platforms. But nothing to announce at the moment.
- When can we get the Lovely cushions that David was sitting on?
- Don’t know sorry – you could try stealing them from Frontier’s offices, but they don’t recommend that!
Gamescom Notes
- Development News
- Elite Dangerous patch 2.2 will introduce dual flying, new space stations – oh, and aliens
- Digital Art Book Released
- Gamescon 2016
- Original Live Notes
- Thursday 10:00 and 14:30
- Friday 10:00 and 14:30
- Saturday 10:00 Saturday 14:30
- Sunday 10:00 Sunday 14:30
- New Features
- Passenger Ships
- Beluga Liner
- Whale in every sense
- same size as the conda / corvette. longer than T9, V heavy
- Giant observation deck
- can actually carry passengers!
- quite quick (about as quick as a hauler)
- Size 7 FSD, run and run and run without needing to refuel
- 5 medium hardpoints
- not very maneuverable
- lots of internal slots
- Orca’s benefits
- will get access to the luxury cabins too
- Beluga Liner
- Any ship can fit cabins but only passenger lines can fit luxury cabins
- Passenger Missions
- Passenger Lounge in a star port (looks like mission screen)
- Not all going to be ‘tourists’
- Gives the BGS some visibility i.e. if in war refugees might want to get out and near by soldiers wanting to get in
- VIPS ‘infamous characters’ may cause ‘problems’ during the mission
- Different classes of cabins (new class of modules you can fit in ships) Economy, First Class and Luxury Suite
- Your ship can carry multiple cabins, giving you different capacity and so on
- The jump tells you the system security level
- Passengers can walk out if you faff about
- Hyperspace has been revisited – Showing the star you’re going towards getting closer
- All ships can take passengers (pretty much) – just normal modules
- Sandy is not sure if we can sell passengers as slaves, but Ed has heard a rumor that we can
- VIP Passenger Missions
- They might want high quality cabins
- Have a retinue that will fill the cabin
- Passenger might ask you to do some ‘stuff’ on route – i.e. visit a combat zone. And you get a ‘tip’ for ‘good money’ – You get a message when they’ve seen enough. They can ‘be a diva’ many times on route to the real destination. We can obviously refuse these requests
- Disgruntled VIPs gotta make sure it’s in time limits and can ‘leave’ normally via leaving at the station, but if you REALLY take the mikey they will ‘escape pod’ out.
- They might want high quality cabins
- More missions are rewarding cargo
- Elite Dangerous: Gamescom 2016 – Passenger Missions Tourist Spot
- Passenger Lounge in a star port (looks like mission screen)
- Tourism
- New Persistent and Fixed locations
- Reason for being their – i.e. natural beauty, battle site etc
- Lots of space porn. Cmdr Name is associated with a tourist beacon which is the thing you scan, explaining why it’s a tourist location
- Check Nav Panel, Look to see Tourist Spot, Scan it
- Star Port Variations
- Simulation will drive some variety inside star ports. I.E. We might see a hard working rugged one, or a swanky snobby posh one! Basically adding flavour to the port.
- Larger populations have the more custom star ports as opposed to small populations have the more vanilla one
- Agricultural one is being used to actually farm inside the port!!!
- Refinery shows us the sheet metal bezng made, lots of ore
- High Tech, very electric blue hangers and advertising. Very corporate theme
- Tourism Lots of parks, very white very fresh, holographic water! Statues
- Different variety of hangers and landing pads
- Sandy and Adam likes that they can keep going back and revisiting things
- Ship Launched Fighters
- Elite Dangerous: Gamescom 2016 – Ship Launched Fighters Basic
- Elite Dangerous: Gamescom 2016 – Ship Launched Fighters Combat
- Fighters from CQC – No FSDs
- Fed Fighter F63 Condor
- Fastest Fighter (and acceleration / deceleration)
- Imperial GU97
- Most fragile, but the most maneuverable player ship in the game
- Independant Taipan Fighter Made by Laikon
- Swing Wing Fighter
- Adam said it was like an F14
- Most robust of the fighters, more hull, more shields, fast recharge
- Slowest and least maneuverable
- Same role, but obviously have differences i.e. guns, utilities
- Swing Wing Fighter
- Fed Fighter F63 Condor
- Slightly different flight model from the CQC
- Ships with bays
- Anaconda
- Beluga
- Federal Corvette
- Federal Gunship
- Imperial Cutter
- Keelback
- Type 9
- Glass Cannons –Fragile, but powerful
- Able to take out a MK4 if the cobra’s not careful
- Gives non combat ship ‘some teeth’
- Big task to get things balanced right
- It’s the same idea as the SRV’s Turret – Neural Link
- Deploy from your Mother ship
- Adam in a fighter took Ed (in a Python) though the python was concentrating on Adam’s mother ship (T9)
- Can swap back and forth at will
- No engineer mods on the fighters (at the moment)
- Designed to be considered disposable, Almost like powerful Ammunition
- Fit a fighter same as SRVs
- Get a Fighter Hanger Module (Single or Double Bay) from the modules
- Fighters come with fixed loadouts – Utility (Heat Sink, Chaff, Point Defense)
- Your mother ship can MANUFACTURE fighters! Currently thinking you can make 6 or 8 but not set in stone
- Reload your ‘printing’ ammo from the star port
- The Bay has a loadout for the bay, so multiple bays == multiple loadouts
- Cost is cheap (after buying the bay) – the INK is cheap
- The Bay can also heal the fighter (Sandy said for free)
- Negatives
- Have to buy them
- Take up module space etc
- Take up mass
- Paintjobs for the fighters
- Elite Dangerous: Gamescom 2016 – Taipan Paint Job
- Elite Dangerous: Gamescom 2016 – Federal Fighter Paint Job
- Elite Dangerous: Gamescom 2016 – Empire Fighter Paint Job
- NPC AI Fighter Pilots – all combat rankings
- Focus Fire
- Fire Defensively (stick close by and engage)
- Fire At Will!!!
- Come back and dock
- I can still jump into the fighter pilot and the NPC will fly my main ship!!!! And we can issue them the same orders if they’re in the main ship
- Elite Dangerous: Gamescom 2016 – NPC Crew & Crew Fighter
- Can only hire up to a certain rank from lounge (around competent)
- Can hire up to 3 pilots
- 1 active pilot
- NPC Pilot is neural linked from mother ship
- Players can issue orders to fighter
- NPCs increase combat rank same as we can. Same AI as drives normal NPCs
- Elite Dangerous: Gamescom 2016 – NPC Crew & Crew Fighter
- New ‘environments’
- CQC Style Architecture in main game. Persistent locations, like the nav beacons etc. Good place to get cargo and materials may be? Bounty Hunting?
- Civilian, Scientific, Outposts, can be based off of security of the systemSRVs may get similar features as fighters. I.E. print a SRV
- Up close and personal with Capital Ship Yards and Docks. Basically a chance to drool over them without getting shot down!
- CQC Style Architecture in main game. Persistent locations, like the nav beacons etc. Good place to get cargo and materials may be? Bounty Hunting?
- Ship Transfer
- Go to shipyard
- Transfer tab
- Instantaneous – Yes it’s a bit gamey they know that but think that keeping you playing is more important.
- It WILL cost credits to get the ship there.
- Sandy: “Do what you want – when you want.”
- Can remotely sell a ship
- Go to shipyard
- Module Storage
- All from outfitting screen
- The cost is the value of the module / distance but it is instant to get it where you need it (just like with ship transfer)
- You can take core modules out – but you need to ensure your ship will be able to leave. I.E. get the basic minimum one
- All from outfitting screen
- Passenger Ships
- Quality of life improvements
- Improvement to route planner
- Can filter routes i.e. only go to scoop-able stars, or certain factions, economies, Security, etc.
- Geological Features
- Fissures
- Geysers
- Planets in the System map! (Not a grid any more)
- Update to starport services
- Updates to the stars – More Scientifically accurate (Neutron and White Dwarfs)
- We can fly through their corona – take FSD Damage – BUT it gives us an increase to Jump Range
- Update to hyperspace
- Info (state and security) on the system you’re jumping to
- Keeps the background in the tunnel longer
- Zoom into your target star
- “Shady Contact”
- Allow us to hand all fines and bounties across human space
- We do pay a premium (around 20% or so) for their service
- New Ship Kits
- Asp
- Viper Mk III
- Vulture
- Python
- SRV Paintjobs
- Wire Frame Paint Jobs
- Improvement to route planner
- Q&A
- Can you hire cabin crew who level up etc?
- No, cabins are modules that don’t have staff
- Can Space Loach be found near Ammonia Worlds?
- Sandy can’t get to Ammonia worlds – so he doesn’t know
- Can we turn off the power to passenger modules?
- No – they have their own independent life support! – But Sandy thinks it’s a cool idea
- Is David Braben a thargoid
- Couldn’t possibly comment
- Can you pimp passenger ships ?
- Yes but no engineering mods for passenger compartments.
- Will the Orca get a jump range update?
- It’s possible but Sandy needs to really look over things. Sandy wants it to go via Mike
- Will this make it into XBox1?
- YES
- Base Game vs Horizons split?
- Beluga is Horizons only. However…. SHUT UP ED!!!
- Rep impact for failing of passenger missions
- Rep gains and boosts same as normal missions. Adam adds that the Mission Face is the lead passenger. The other face is the faction local leader
- Will fighter bays take over existing slots?
- Adam’s going to tease and say keep watching! 😛 Same for hiring NPC crew
- The Mission rewards will be balanced and will be competitive with other missions
- Just like Missions Reputation will give you access to higher and better missions
- Will delivering Soldiers help with the war effort?
- They don’t know.
- Can you destroy the fighters when they’re inside the bay
- Sandy doesn’t know – they ARE modules which can take damage, but Sandy isn’t sure if they’ve implemented fighter destruction but they’ll look into things
- Can we dock whilst it’s moving at high speed
- Up to 2 bays / Hanger
- Yes – but it’ll be tricky – Loop of shame docking on spaceships 🙂
- What capacity do Fighter Hangers go up to?
- Ship Launched fighter options
- Each type has a selection of 3 or 4 fixed loadouts
- Pulse, Beam, Multi Cannon Plasma Repeater
- Chaff, Point Defense, Heat Sink
- Each type has a selection of 3 or 4 fixed loadouts
- Can I leave my fighter whilst I high wake
- Yes you can (obviously it’ll be lost)
- If your ship is destroyed then you all go back to the rebuy screen, fighter is lost. You escape but your fighter pilot NPC is DEAD!
- Will NPCs have Ship Launched Fighters
- Yes – it’ll be balanced and have lots of factors etc
- Can we dock our fighters in someone elses ship
- No you HAVE to dock in your own ship
- Will ship launched fighters be engineer upgradable
- Not at the moment
- Can the ship launched fighters land on planets and bases
- No you can only land on your ship
- Will Point Defense Fire on fighters?
- No Missiles, Torpedoes and Mines
- Can the fighters Assault Planet Bases
- Yes
- A Fighter can only fly up to n Kilometers away – meant to be close support ships
- Can fighters target bases etc
- Fighters can target ANYTHING your main ship can
- No you can NOT name your NPC Pilots
- In a PVP Scenario – Launch Fighter, Do you see both ships as hollow contacts? (Representing a human)
- The ship the player is in will have the hollow marker indicating which ship the human is in
- Given how the fighters have Paintjobs – Can we get For Cutter / Corvette
- FD Might have some to show us ‘soon’
- Ed Lewis and Space Loach bobbleheads
- Joke Yes
- Will fighters protecting stations be updated to be the same as those we get?
- At the moment they are different from player fighters. FD are investigating and thinking about it. I.E. Police cars are not identical to most normal cars
- Will combat zones spawn on planet surface?
- Not at the moment – but that remains open in the future.
- Can we customise crew members?
- NO they are their own people
- We can only launch 1 fighter at the time (for the moment)
- Will the new passengers be like the ones from Frontier
- The VIPs will be along those lines “avoid imperial entanglements”
- Can we barter with Passengers?
- No – however the VIPs have additional optional requests.
- Can we expect Passengers carrying SRVs?
- For 2.2 no.
- Can fighters target modules?
- Possibly – there are technical and gameplay and ui considerations
- Crime is applied to the player – NOT the ship
- Why do the fighters have cockpits if we’re plugged into them?
- Because originally they’re done for human pilots
- In game because it helps with your virtual self’s sense of presence.
- Will the new docks be used as mission destinations?
- Not initially. It makes a lot of sense and it CAN be taken (or Sandy will get lynched for saying that!)
- Fighter Pilots are NOT licensed to ‘engage the FSD’. So we can’t order them to high wake.
- How long does it take to re-print a fighter?
- FD are still balancing and will continue to do so in the beta
- Fairly quick but not instant.
- Will there be a way to hack another ship’s fighter?
- No – but it’s a REALLY good idea
- Will the specs be rising with this update?
- No they won’t be. FD have also had an optimisation pass along with all the new shiny stuff.
- Will we get Escort Missions?
- Nothing to announce. We have the foundations for them, so maybe in the future.
- Commodity Storage isn’t in game because it could be exploitable. However they have been discussing “crafting commodity storage” (at engineer locations) but not in 2.2. – No Guarantees no ETA
- Warning for Arriving at a Binary Star
- Adam doesn’t know if it’s possible, but it’s worth investigating
- Can we have a Space Cowboy (with Space Loach) Engineer?
- Sandy – It’d break the avatar system
- Will the fighters have Gimballed weapons?
- Yes!
- Is the ship transfer only available to stations with Shipyards?
- Yes
- Corvette and Cutter Paint jobs Please?
- Yes! There will be cutter and Corvette paint jobs
- Can we get Bounty Payments from anywhere?
- Yes – “Shady Contact” at Low Sec systems.
- Abusing ship transportation i.e. immediate transfer of cargo.
- You can’t store a ship with cargo in it – so not an issue
- In game reason for how ship transfer is instant
- Sandy – Maybe – but it is purely for gameplay reasons. They KNOW it’s not realistic
- Can i repair my fighter’s shield?
- Yes
- How will players estimate the Jump Range Boost from Neutron and White Dwarfs)
- After you’ve supercharged your fuel you just need to check your range.
- Why might we WANT to risk damaging our FSD for this?
- It’s risk / reward therefore it has to be fairly effective
- Do slaves need passenger cabins?
- No because our cabins don’t come with Manacles 🙂
- 2.2 will have even more things to discover and more ways for to learn the history
- What ships can have fighters?
- Beluga
- Cutter
- Corvette
- Gun Ship
- Anaconda
- Keel Back
- Type 9
- Can I hire crew with a higher rank than my own?
- Yes – AND crew be trained
- Will the Dolphin be coming?
- There is nothing to announce at the moment
- It snuck into the video because Adam is on a Development build
- Will any ship defenses attack fighters?
- Same as normal ships
- FD can nullify NPCs from accidentally shooting things
- If you dock your mothership with a launched fighter will you loose your ship
- FD have some safeguards in place. I.e. your fighter must be docked to let you dock.
- Will there be more SRVs coming out in the future?
- Nothing to announce at the moment.
- Does the livery button mean we can change look and feel without a station needing outfitting?
- No
- Do my wired Pilots stay with me when I change ships?
- No only way you loose them is if your ship explodes
- Why can’t clipper get luxury suites (even though it is used in lore for transporting important ppl)
- Because it’s not a passenger liner
- Will the AFM be able to make heat syncs and shield cell banks
- Not at the moment
- Will the route plotter update come to the vanilla game or does it need horizons?
- Yes – vanilla game
- Can we store the White Dwarfs fsd boost for later use?
- No – not at the moment
- What is Horizon what is Vanilla?
- Horizon’s stuff
- Beluga
- Ship
- Crew
- All planetside stuff
- Horizon’s stuff
- Can you monitor your ship status of your fighter?
- Yes – but we’ve not seen the UI yet
- Do the Neutron and the Synthesis boosts stack?
- No
- Can fighters deploy to the surface of the planet?
- Yes
- Can you deploy a fighter and an srv? Deployed at the same time?
- No
- Can your ship stay in orbit and you take your fighter down to the planet?
- No Fighters do not have FSD
- Fighters are tethered to your ship
- Is there a distance limiter to the ship transfer?
- No – however it will get very costly
- Ships are modular so a Size 7 Module can be stored and moved into something else that takes a size 7 module
- I can see issuing fighters looks a little cumbersome, will we get hotkeys?
- Rem it’s work in progress – but YES they are looking at setting bindings
- Will there be a gfx update for station approaches?
- Not in 2.2 but maybe later
- Can you hire cabin crew who level up etc?
- David Braben Interviews
- David Braben Interview Part One – Science of ED
- Science rocks and keeps changing which is BEAUTIFUL
- Looks like he’s sitting on ED Cushions?
- More Science added to White Dwarfs, Neutron Stars Synchrotron radiation (looks like a spinning top)
- DB Admits White Dwarfs are VERY dangerous!
- Dimming the galaxy via dust
- Why bother with scientific accuracy? – It matters to DB it matters to a lot of us it’s the SCIENCE of Science Fiction. Why not make it realistic. Science allows for game play – i.e. heat mechanics
- Plate tectonics is modelled – adding in volcanism. Not always molten rock. Also molten CO2 or Water, same basic idea though! ‘Coming to 2.2.’ Also brings up rares to be discovered
- Atmospheres *IS* on the Road map – DB wants to do it properly however. It needs to serve the story and gameplay.
- Even today we use heat to highlight tanks etc so thermal mechanics is very real.
- The Science makes the gameplay different from other games!
- David Braben Interview Part Two — Culture
- Why are commanders initially slightly ‘negative’ rep?
- Because a lot of us are basically transient population – i.e. we’re all gypsies!.
- Default assumption is that Pilots are ‘up to no good’ and are mercenaries – no loyalty
- Empire left earth and killed the natives 🙂
- Patronage, goes both ways and goes from Citizens all the way up to the Empire.
- No voting as such, but ppl can change who they support
- Senators are good at starting wars 🙂
- Go Steal stuff – lots of benefits for those who support them. But it is NOT healthy and very disruptive in the long term
- The ability to travel is ‘a big deal’
- This will get more visible
- I.E. Space Lanes
- Passengers
- Look at Imp War ship
- Grunt has a shared cabin and eating out a metal tin
- The Higher ups will be living in the Rotating Ring
- Inside a Coriolis we have a Stepped Terrace
- Under that a warren where the ‘plebs’ live
- Power is ‘cheap’ in game – Have a day night cycle (in stations) etc
- Why are commanders initially slightly ‘negative’ rep?
- David Braben Part Three – Story and Player Narrative
- We’ve seen the 1st player power
- Players care about the Galaxy I.E. Jaques
- Concept of “The Missing”
- DB is delighted with the way players have engaged with the story and that we’re mad for going out to Jaques 😀 He thought the Pleiades were a long way out!
- DB likes talking to ppl when he’s on as Cmdr Braben
- The rise of the player driven story is wonderful and DB wants to encourage it and do more of it
- Archaeology to come and Long Dead species fade to Thargoids as he starts to say “Is not”
- Jaques is fascinating, players took Fuel and UAs which made him lost in space – we found him and now we have a foot hold outside the bubble and DB hopes for more settlements around it
- Drives longevity
- HUTTON MUG
- DB Interview Part Four – Future
- Early Leaked thargoids
- Found the location from the hidden stream clues
- Space games are back to the forefront
- Excited for the new stuff in 2.2
- Excited for Multi Crew and making stuff better and better
- Excited for character creator
- ED is Hopelessly Ambitious, but they are fulfilling these gradually
- Volcanism and the ability to know where to look for rare things on planets
- Talked about planetary atmospheres
- Story is the most important and really exciting
- Much love for the community
- David Braben Interview Part One – Science of ED
- Newsletter 135
- Main Discussion
- Community Corner
- Questions
- Shoutouts