Lave Radio Episode 313 “Acme Jetpack’s used to FreePaul” – 20/10/2020

PositionCrew MemberCMDR Name
Head of Health and SafetyBen Moss-WoodwardEid LeWeise
Chief ArchivistColin FordPhoenix_Dfire
(in)Human Resources DirectorShanShan
Minister of Silly VoicesSouvSouvarine
Tech GibbonChris Mk IVNewell Turner
East India Company RepMac Whinstons

Download the episode directly from here.

Development News – what have the devs said this week?

  1. Arf and Bruce go thargoid hunting and are quite successful (Unlike Stephen and Will).
  2. Bruce and Stephen on the Tuesday Stream where they weren’t.

In-Game Events – what’s happened this week?

  1. Imperials Declare Victory in the CG. They have declared martial law in Marlist systems, leading to several systems worth of Imperial Citizens fleeing to the Federation.
  2. Systems in the Witch-head Nebula have come under thargoid attack. There is a CG in progress to defend the Systems against Thargoid Attack.
    1. Colin discovered a new Thargoid encounter. Waves of thargoid scouts were defending a probe. Not just the standard scouts, the special variants were involved as well.
  3. Support for President Hudson has had a crash in popularity rating due to his association with Admiral Lucas Vincent.

Main discussion

  • How does mission availability vary through the game?
    • The missions available from contacts and boards in the social hubs and settlements will depend on the BGS status, this means you will find different missions in different locations in the same way as you do in Elite Dangerous today.

      Some missions given by vendors will ask Commanders to visit a certain location, retrieve a specific item, or even kill an NPC. However, you don’t need a mission to go to a settlement; you can go wherever you want, when you want – creating your own story. This includes the ability to, if you decide, perform nefarious acts like looting or killing NPCs. Just remember your actions could have a negative effect on the controlling faction, which will in turn affect your reputation with them and the BGS.
  • How will NPCs react to players and each other?
    • Odyssey’s NPCs will react to players and other NPCs based on a number of factors, from obvious status elements like having a weapon drawn right through to their current BGS affiliations. NPCs have a variety of professionally voice acted dialogue which really adds to the immersion of the galaxy. If you are on good terms with a faction they will be kind to you, if you are not in good terms… start ducking, as they might start firing on sight!
  • Can you give some examples of the suits that will be available?
    • Commanders will be able to purchase and switch between multiple suits to help them with different mission types. Outside of the Flight Suit (currently in-game) you will also be able to equip the Exploration Suit, the Combat Suit and the Scavenger Suit. You will also be able to purchase multiples of each suit and give them different loadouts, dependent on your particular playstyle/mission.

      The suits we mention above will be geared towards different mission activities. You do not need to own that suit type to take on a specific activity, however doing so will certainly make life easier. Suits can be upgraded in a variety of ways to help improve their capabilities. We will be announcing more on the different suit types and upgrades in the future – stay tuned!
  • Will suits have shields? If so, how is this managed?
    • All suits will have shields installed, and they will use up your battery supply. You’ll have to make sure you manage your power outlet and distribution between your shields and oxygen (similar to managing the pips in your ship).
  • Will I have an on foot inventory?
    • Yes, players will have an on foot inventory and Odyssey will introduce some new materials, which you will be able to gather on foot. This includes organic samples you’ve collected using the Field Sampler tool for the new Exo-Biologist rank.
  • Does the Apex Interstellar service now mean that it is viable to travel between systems by way of taxi flights, whilst theoretically never flying your own ship?
    • Yes exactly, you can now choose to play Elite Dangerous without a ship! Commanders will be able to use their ships, or the Apex Interstellar service, or even both, to move about the galaxy. That being said, there will be areas Interstellar will not take you.

Community Corner

  • Cmdr PLɅCYDE BEYOND – Elite Dangerous Music Video As Featured on FD’s live stream.
  • TDW Update
  • Update from Ty of Loose Screws: Taking a break.

    I’d rather not go into a lot of details. I tried to record something but just didn’t have it in me. I decided to post something here so people would know what’s happening.

    I’m going to be taking a break from Elite to handle some personal issues. A longer break. Because I’m not going to be in Elite I don’t think it’s responsible that I podcast about Elite until I’m playing again. I’m not sure how long it will be but once I get my head on straight I will be back.

    I want to thank jnTracks, Chig, nlHate, Dubbs, Nergal, and everyone else that’s been doing the podcast and supporting things while I’ve been out.
  • Top Shift Short – Brian Blessed Motivational Speaker.

Any Other Business

  1. SW:Squadrons updated to v1.2. Myself and Ben suffered our first encounter of Squadron Rage where a pick up player will not play as part of the team. I.E. IF YOU ARE IN AN A-WING DO NOT FUCKING ATTACK THE STAR DESTROYER, YOUR JOB IS TO PROTECT YOUR Y-WINGS WHICH ARE!! Not that it’s got to me!

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.
  3. Following this we have an update from the Galnet News Digest as provided by Cmdr Wotherspoon, who you can also hear on the Guard Frequency this week!
  4. Thanks to those who have chipped in on Twitch chat and in-game commanders.

Lave Radio Episode 256 – No Elite’s Sky – 20/08/2019

Download the episode directly from here.

Development News – what have the devs said this week?

  • Stephen Benedetti posted a response from Ian Dingwall about the latest from Galnet. It appears that we are losing a little content but that is because interstellar Initiatives requires a lot of work. 
  • What was interesting was that even though they’ve just hired a new writer, there is an ‘aggressive production schedule’ which means that things are repositioned. What does everyone think of that? 
  • Fdev is at Gamescom in Germany at the moment. It’s planet zoo’s time but there is an elite meet. 

In-Game Events – what’s happened this week?

  1. Dav did the Background presentation. 
  2. Stephen managed to upgrade his combat rank to Novice on Monday. 
  3. Fdev staff was at Fantasticon last weekend. Nothing was announced but they had many interesting chats with the community. 
  4. There is a photo competition as well. 
  5. People annoyed that they can’t enter the above competition on the forum and so are accusing Fdev of ignoring the forums. 

Main discussion

  1. With NMS being upgraded to beyond this week, how does it compare to ED? Is it ED light? 
  2. Rebel galaxy Outlaw was released as well, this feels also more Elite like but you are following someone else’s narrative I. E. Freelancer, dark star one & X-Rebirth. 
  3. Both of these games have a lot less grind (NMS has reduced theirs). Should Elite do the same? I. E. Reduce travel time somehow? Rebalance credits? 

Community Corner

(thanks to AXI and Gluttony Fang for that) 

  • The folks at Operation Ida are working on Kaiser Terminal – Wayutabal
    • HAUL:
    • Indium 80% 56,383 (-3,360)
    • Gallium 24% 72,294 (-3,658)
    • Copper 29% 23,641 (-0,696)
    • Aluminium 34% 26,180 (-3,920)
    • Synthetic Fabrics 61% 142,568 (-48,423)
    • Overall 321,066 (-60,057)
    • Next Milestone 250,000
    • 24h Total: 99,557
  • Alec Turner’s has the new Hot off the Press Buckyball run in progress at the moment. (in association with SAGi)
  • Sagittarius Eye going quarterly with Issue 25

Questions

  1. Shall we put out a community question? Should ED reduce the grind and how? 

Shoutouts

  1. Our sister station, Hutton Orbital Radio, Broadcasts on Thursdays from 20:30. You can tune in at tv.forthemug.com/ or, for just the audio, at radio.forthemug.com/.
  2. For the discerning Commander who likes a bit of CQC action, check out the CQC Discord at “discord.me/elitedangerouscqc”.

Lave Radio Episode 248: Transitioning to old age

Head of Health and SafetyBen Moss-WoodwardCMDR Eid LeWeise
Chief Bar StewardGrant WoolcottCMDR Psykokow
Chief Archivist Colin Ford CMDR Phoenix_Dfire
(in)Human Resources DirectorShanCMDR Shan
Deputy Trade AttachéSouvCmdr Souvarine
Download the episode directly from here.

Newsletter 269

In Game Events

Main Discussion

  • Cmdr CMDR Hunter Saige gave us some of his ideas for more stuff we may get whilst waiting for 2020 “In last week’s podcast you asked the listeners to weigh in on what features Frontier might add to Elite Dangerous in the coming year.  Here’s my two cents worth. [Full disclosure; I’m Elite in exploration but still both Harmless and Penniless, so my preferences are somewhat biased. Also, I’m a middle-aged guy with a wife and family, so I usually only manage to play for about an hour or so a day. Exploration works well for me because I can start and stop at will and play in short sessions as circumstances allow.)”
    • Gimme some SRV Love:
      • Others have mentioned this, and it seems like a no-brainer for FDEV to do.  How about 2 new SRV models? Reposition the Scarab as the mid-size model. Introduce a smaller motorcycle-style SRV (the Cricket?) that is faster, but weaker and has no cargo storage; and a larger tank-style SRV that is slower but better armoured and has more cargo space.  Perhaps style it as a walking “spider” tank (a la Ghost In The Shell (1995)) and call it the Tarantula! Change the SRV hangar mechanics to accommodate the range of sizes with a simple formula of 2 Crickets = 1 Scarab; 2 Scarabs = 1 Tarantula . For example a class-2 hangar could then store either 1 Scarab or 2 Crickets, and a class-4 hangar could store either; 1 Tarantula or; 2 Scarabs or; 2 Crickets + 1 Scarab or; 4 Crickets.  A class-6 hangar could be similarly divided. Finally, add a super-lightweight class-1 hangar big enough for a single Cricket, for small ships that want to maximize their jump range yet still collect mats while out in the black.
    • Rogue Planets:
      • A rogue planet is a planet that has been cast off by its star and is now floating freely in interstellar space.  Astronomers currently estimate there may be over a trillion rogue planets drifting through the Milky Way, ranging from frozen rocky worlds up to massive super-Jovians.  We could assume that having a rogue planet too close to your ships course in witchspace will cause an FSD malfunction and drop you back into normal space, with the same ship damage you would get from an emergency drop.  Frontier already have all the assets and logic in place for Thargoid hyperdictions; this could be reused for a rogue planet encounter. Rogue planets would never show up on the galaxy map, and need not be generated by stellar forge.  Instead they could be a random occurrence rather like a scenario, with a probability of occurring every, say, 1000 jumps (or 0.1% of the time). Why bother? Rogue planets could have an increased probability of containing rare minerals and biologicals, or perhaps even ruins of some kind (Guardian, Thargoid, or something else). They would add an extra element of danger to exploration. It would also put a new twist on the possible location of Raxxla, eh?
    • Gas Mining:
      • If Frontier wants to take some baby steps toward atmospheric landings, they could implement gas mining of gas giants.  This would give a taste of atmospheric handling without the need to implement the landing part. Perhaps they could introduce a new “gas collector” module that acts like a fuel scoop but instead of filling the fuel tank it directs gasses to the refinery module where they can be purified and stored in 1 ton canisters.  Modify the DSS to show “geological” sites on gas giants that contain high concentrations of rare gasses. Pilots would need to dive into the upper atmosphere of the gas giant, compensating for chemical and storm effects upon the aerodynamics (or lack thereof) of their ship. Higher gas concentrations would be found at deeper altitudes, but heat and pressure also increase with depth, so going too deep will damage your ship.
      • Similarly, all those gas giants with either water-based or ammonia-based life might become a new resource if Frontier made a “bio sampling” module for ships.  The DSS could identify “biological” sites on a gas giant with alien life. Alien bacteria and other small life forms could be scooped, packaged, and sold to pharmaceutical or other research firms.
    • Make black holes scary again:
      • I am told that, once upon a time, black holes were more dangerous than white dwarfs and neutron stars.  Play testers complained about this, seemingly offended that the universe’s most dangerous objects were actually, well, dangerous.  Frontier, apparently having left all of their balls on Bento, acquiesced to this request and nerfed black holes into the dark fluffy bunnies they are today.  I say the bunny needs some fangs!

Community Corner

Shoutouts