We’re on a mission from Chalker Landing to Lave to deliver blood crystals and help Lave Radio Network complete their Community goal… fancy coming along?
A Special Convoy episode to tickle your fancy with sprinklings of Dev News, newsletters and discussion on the announced Delay to Horizons 2.1
Aired 8th March 2016
Audio versions
Download the episode directly from here.
Crew Members
Host & 2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainments : Chris Jarvis : Cmdr thane
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Head of station Archives : Colin Ford : Cmdr PhoniexDFire
Chief Bar steward : Grant Woolcott : Cmdr Psykokow
Show Notes:
- Development News
- Newsletter 114
- Galaxy Map Bookmarks
We can rename them, plot routes to them - ED 2.1 Delayed (see main topic)
- Elite Dangerous 3D Printed Models
- Eucl3D have created full-colour, 3D-printed sandstone models of some of your favourite Elite Dangerous ships. Prices for the models start at $29.99 – head over to Eucl3D’s website to get a glimpse of the Viper, the Anaconda and the Cobra.
Eucl3D are going to be taking part in an AMA on the Elite Dangerous subreddit on Friday 11 March at 7PM GMT. So get your 3D printing-related questions ready!
- Eucl3D have created full-colour, 3D-printed sandstone models of some of your favourite Elite Dangerous ships. Prices for the models start at $29.99 – head over to Eucl3D’s website to get a glimpse of the Viper, the Anaconda and the Cobra.
- Join the Elite
- Thursday 19:00 10th March
- Deep dive into various mechanics behind ED
- Frontier’s official YouTube Channel
- Galaxy Map Bookmarks
- Dev Update
- Consequences and Rewards
- Improve BGS Communication
- “With minor faction states we’re intending making their effects more noticeable on available missions, ship traffic and composition, and markets. At the moment these can be quite subtle, so beefing them up with add more drama to a star system.”
- “authority response if they are attacked will be sharper.”
- Wider range of rewards than just credits
- Treasure Locations
- Materials
- Hard to find commodities / salvage items
- Some may be mission rewards only and could tie into story events
- Rewards will be more appropriate to the risk.
- Rewards will also increase the more a faction likes you.
- Improve BGS Communication
- Cockpit gets a clock!
- Consequences and Rewards
- New paint job packs for the Imperial Courier and the Type 6
- Naming ‘things’ in game being added to the Store
- This week we want to share with you something we’ve been thinking about for some time, in response to the many requests we’ve had since the Kickstarter.
Naming NPCs, renaming planets and even having a named surface marker to commemorate a special person, thing or event, are all things you’ve been asking for. We are considering adding these items and more to the Frontier Store, including star system naming and creation and naming of new surface starports. We would love to know your opinion on this, and gauge interest.
In order to keep these items special we would limit the availability of each, and if it works well, we would have a batch in each future expansion too. - Arubeto – “Really? This is open to discussion? Guess we won’t be visiting “Sagittarius A*” anymore…”
- Zac – “Allow me to clarify. Everyone is very conscious about making sure that the naming of things are done in a way that does not ruin existing names. What I mean to say is that we want your feedback here to make sure that we consider everything, so even if things seem obvious, let us know your thoughts on what you would like or wouldn’t like as part of this process. We’ve seen some really great feedback already”
- This week we want to share with you something we’ve been thinking about for some time, in response to the many requests we’ve had since the Kickstarter.
- Trailer Competition – The winner has been announced for the trailer competition. Commander NOTONLYHERE came up with a blinder including timed delay shots of cities, coordinated ship launches, SRV races etc. The trailer can be found at :- https://www.youtube.com/watch?v=cF4qln6-qUw
- Main story “The furor surrounding FD’s delay of 2.1 and recent stock exchange news”
- 2nd March Press Release http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12719733.html
- Translation from Finance Speak to Real Speak from Cmdr GTuk
- 2.1 Engineers is was scheduled for release in April. “Release date?” “Not that we’re talking about just yet.”
- Accounting-wise, Horizons will now “leave early access” and be considered “released” after 31st May.
- Accounting-wise, revenue from the sales of Horizons will be deferred to FY2016-2017’s financials (starting June 1st), instead of being included in FY2015-2016’s financials (which ends May 31st).
- FDev will pay less tax in FY2015-2016, choosing instead to pay more the following year.
- Comment from DB
“What it means is that 2.1 is pushed out by around 6 weeks. This is to push the quality up, which is a good thing for the game. It’s ready when it’s ready. It does mean you’ll have to wait a bit longer, but it will be worth the wait.” - Post by Zac
Hey guys,
This morning we released a trading update that we wanted to share with you.
The update explains that our next instalment of the Horizons season of expansions (2.1 – The Engineers) which was previously planned for April will now move into the beginning of our next financial year. We’re aiming for to release the beta in May.
We’re sorry to keep you waiting, but the Engineers is a truly colossal update and this additional time is being used to ensure that the new content is of the highest quality possible. We take great pride in all of the content we produce and we firmly believe that giving this additional development time is the right thing to do for the game, the studio and the fantastic community of players.
You can read the update here: http://www.frontier.co.uk/investor_r…l=edit&blk=275
Thanks,
Zac
- Newsletter 114